Fitness is dead; long live Fitness.
This is pretty awesome. Now my fm/fa brute main can pick back up build up and RotP for kicks. Awesome sauce.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
As has been said in the past, if the game spit out free money some people would complain that the serial numbers weren't sequential. I'm certainly happy; I have quite a few characters who'll be able to squeeze in things like travel powers or Leadership or whatever.
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This is going to generate quite a bit of work for me (I've got around 20 character builds that I'll need to redo) but this is just a spectacular change to the game.
My AV soloer will be able to take a travel power now.
My Demon summoner can fit in all of her whip attacks as well as the leadership pool.
My permadom can take the fighting pool.
My KM/Invuln scrapper can take all of the inherents in his secondary.
I'm getting excited just thinking about all the great stuff this will open up for me.
I don't think people are negative towards the change because it's basically a buff. What makes people seem negative towards the change is the reaction to having to respec your build in order to keep it at maximum efficiency, which is the goal for most forum-goers. Whenever people need to deviate from something that's been working fine for ages to anything, even a better system, there will be people who aren't all happy with it just because they need to change.
And, even if they don't actually need to change (no forced respecs, existing characters staying the same), many people will feel they have to change just to stay on par with those who take advantage of the new Fitness. |
My name is Operative Angry, and I APPROVE THIS CHANGE. Now I do not have to take STUPID, FORCED powers and instead can focus on the important things like SMASHING PEOPLE WITH MY GUN, STABBING PEOPLE WITH MY GUN, and PUNCHING PEOPLE IN THE JAW.
~union4lyfe~
Im with you there Firespray. While I love this change, it will create alot of work. IMHO it is worth it.
My rad/sonic will finally be able to TP folks to safty before a rez. Hehe not sure what I am going to do with the other 2 slots. Perhaps I will finally take fallout and instead TP the corpse to the middle of the spawn for a nuke.
My brutes may finally take taunt and scrappers take confront.
I may get use out of the self rez on WP regen and Dark armor.
I will have more toons that can fly now. I used CJ on most of my toons for the imob protection or just better mobility in combat. Mainly for melee toons which is what I play the most. With builds being so tight and no room for an extra pool, that put me into super jump most of the time. I would much rather just pop fly and go on auto pilot. This change will open up that option for me.
On others, leadership powers will be very handy on teams with enough +recovery. At the very least I would probably run assault, but take manuvers and veng as well for the lotg mules and because veng just rocks when someone dies.
On resist sets like /fire and /elec I will be able to go to the stealth pool for the extra recharge in lotgs.
In the end I'm not all too fussed about respeccing my own characters, so I'm not complaining at all. What I'm most likely going to do is respec my most played characters as soon as possible and then get around to respeccing the rest when I have the time and motivation to do so.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Crumbs when it comes to respecing I am glad I got some staminaless toons. That'll save time. I've always thought characters can get tired too quick from firing arrows or shooting a gun.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I'm glad to see this change. However, I hope the general difficulty of the game is tweaked correspondingly (at least blueside). With IOs, booster packs, temperary powers, veteran powers and now this, much of the content has been to a varying degree rendered trivial.
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Well, on a number of characters I honestly don't know what I would sub in for the three extra powers. Saying that, /sr scrappers can now easily fit in a travel power.
Well, on a number of characters I honestly don't know what I would sub in for the three extra powers. Saying that, /sr scrappers can now easily fit in a travel power.
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of course /Sr scrappers in most cases wont need a travel -- Quickness+Sprint+swift+hurdle+ninja run
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It will be great to get rid of the *gasp* *gasp* *gasp* no endurance *gasp* you suffer from 8 to 20.
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anyway its an interesting change -- presence pool here I come?
I see more complaining about supposed complainers than complaining about inherent Stamina.
I wouldn't mind a shake up in the power pools to be honest.
I thought I'd just throw this out there
Here's the only catch:
You'll have to respec to take advantage of it on existing characters. Characters as they exist now, will only get the Inherent Fitness powers if they do not have any of them in their build. Conversely, if you don't you get them as Inherents and never get the option to select them as pool powers. |
Virtue: @Santorican
Dark/Shield Build Thread
Hmm. This is something I feel rather undecided about...
That may be a unique stance though--having Health and Stamina available for 'free' is a significant bonus that low-level blasters in particular ought acutely feel. I've been doing mission teams with my level 30 Blaster without stamina and with only a few Endurance Reduction enhancements, and I run dry every one or two groups--I keep running to the arena in-between missions to fill my Inspiration inventory with Catch-a-Breaths.
Knowing that I can finally have that improved endurance recovery, and not have to be burdened with sacrificing three other powers, is tremendously great to hear...on the other hand I'm not to happy with hearing what's being said about Hurdle, and to a greater degree, Swift.
My main thought on Swift in particular is that it's inherent, and is always on. Sometimes I enjoy running at "normal" speeds, and indeed sometimes I need to run at normal speeds. If I'm in a tightly packed hallway or room, and I need to avoid overshooting a destination, a movement speed increase is detrimental to that objective, however mild. Even in role-playing, sometimes it's better to run a little slower. And there are even times when I don't want to feel super, super-hero like. I wonder how many people are reading this, I'm not used to big forum topics. Most of my characters are of a Natural origin, and while some have super strength, and some have fiery aura, I enjoy portraying them as of possessing certain normal qualities--one of them being run speed.
Plus the animation speed increase is just silly. One of my characters is about 6' 3" with physique set to highest--and when I got Swift for trial's sake, watching him run was just painful. So really if I want to run faster, I'll go ahead and just use Sprint. Hurdle I have similar arguments against--there are many players in Paragon, the Isles, and Praetoria who, despite playing a game of Heroes, are attempting to emulate normal people with specialties. Not everyone has to be an Olympic sprinter--having Sprint for that works quite well. I'd almost say just go ahead and integrate Hurdle with Sprint, and let Swift sneak out the back door and out of sight. With all the movement increase, accelerate metabolism, speed boost, that bloody eyesore ninja run, and even the mystic fortune chance for increasing run speed, players have a wide range of buffs available for them to choose or receive--and if they should be solo'ing and not have such powers available, they'll still have Sprint.
Hell, right now Sprint is almost on-par with Super Jump (unslotted) in terms of speed. Give it some Run Speed increase and integrate Hurdle, and you'll have a miniature ninja run *shudder*, if you really want it.
But to finish off this post that I'm not sure how many of you read and thus may not have examined my above reasons, I'm sum up by saying I do like the concept. Having 3 extra powers available to choose, and knowing that our endurance bar will be 30% more secure on characters who didn't take Fitness, is a good thing. But having an aesthetic change and another increase to movement speed now becoming inherent, I'm rather unsure about. So in the meanwhile, I'm willing to wait and see what happens.
I currently dont use Stamina on my Stalker, Emp, and Cold. My coldy and Stalker will love this change. My emp never needed stamina but I can definately drop conserve power now.
I now have the option to give my pvp Mind dom Mass Hypnosis for MoLRSFs.
I can now fit in Grant Cover and One with the Shield on my KM/SD Scrapper.
I can take Temp Protection, Confront, and RotP on my fire/fire scrapper.
My sonic/therm now has room to take sirens song for a cheap purple set.
My pvp Elec/therm now has room for some more support moves.
My fire/kin Corr can take recall friend, invis for another lotg, and ID or Siphon Power
My fire/kin Troller can take cinders now
My fire/em blaster... idk. I already have all the attacks I need and 3 concealment powers for LotGs. Suppose I can take SJ, Acro, and Phase Shift I suppose.
Then my widow... idk... maybe I could take confront so I can tank recluse in the STF lol.
Hmm. This is something I feel rather undecided about...
That may be a unique stance though--having Health and Stamina available for 'free' is a significant bonus that low-level blasters in particular ought acutely feel. I've been doing mission teams with my level 30 Blaster without stamina and with only a few Endurance Reduction enhancements, and I run dry every one or two groups--I keep running to the arena in-between missions to fill my Inspiration inventory with Catch-a-Breaths. Knowing that I can finally have that improved endurance recovery, and not have to be burdened with sacrificing three other powers, is tremendously great to hear...on the other hand I'm not to happy with hearing what's being said about Hurdle, and to a greater degree, Swift. My main thought on Swift in particular is that it's inherent, and is always on. Sometimes I enjoy running at "normal" speeds, and indeed sometimes I need to run at normal speeds. If I'm in a tightly packed hallway or room, and I need to avoid overshooting a destination, a movement speed increase is detrimental to that objective, however mild. Even in role-playing, sometimes it's better to run a little slower. And there are even times when I don't want to feel super, super-hero like. I wonder how many people are reading this, I'm not used to big forum topics. Most of my characters are of a Natural origin, and while some have super strength, and some have fiery aura, I enjoy portraying them as of possessing certain normal qualities--one of them being run speed. Plus the animation speed increase is just silly. One of my characters is about 6' 3" with physique set to highest--and when I got Swift for trial's sake, watching him run was just painful. So really if I want to run faster, I'll go ahead and just use Sprint. Hurdle I have similar arguments against--there are many players in Paragon, the Isles, and Praetoria who, despite playing a game of Heroes, are attempting to emulate normal people with specialties. Not everyone has to be an Olympic sprinter--having Sprint for that works quite well. I'd almost say just go ahead and integrate Hurdle with Sprint, and let Swift sneak out the back door and out of sight. With all the movement increase, accelerate metabolism, speed boost, that bloody eyesore ninja run, and even the mystic fortune chance for increasing run speed, players have a wide range of buffs available for them to choose or receive--and if they should be solo'ing and not have such powers available, they'll still have Sprint. Hell, right now Sprint is almost on-par with Super Jump (unslotted) in terms of speed. Give it some Run Speed increase and integrate Hurdle, and you'll have a miniature ninja run *shudder*, if you really want it. But to finish off this post that I'm not sure how many of you read and thus may not have examined my above reasons, I'm sum up by saying I do like the concept. Having 3 extra powers available to choose, and knowing that our endurance bar will be 30% more secure on characters who didn't take Fitness, is a good thing. But having an aesthetic change and another increase to movement speed now becoming inherent, I'm rather unsure about. So in the meanwhile, I'm willing to wait and see what happens. |
"I suspect Swift and Hurdle become one power. Call it "Athleticism" or something."
-that is actually not a bad idea at all. Assuming that we will be able to slot. Since most peeps only take Swift OR Hurdle, if you combine them and allow the choice of either Fly, Speed, or Jump IOs, what you choose to slot it as makes it become what you would have picked initially, more or less, with a slight buff to the one you didn't.
What would be great is that if Athleticism unlocks (as a slottoble) at like level 10, Health at like level 15, and then Stamina at level 20 - any staggering would work really and as long as Stamina wasn't anything beyond level 20 no one could really complain. I dont think that they should award all of these as inherents at level 1. Would it be nice? Sure, so would having our level 32 powers at level 1, so by staggering it creates some balance, and should make us have to work just a little bit. We should feel more powerful as we get higher in levels, not have everything handed to us right up front. The earlier levels should still be a little more frustrating and we still should have that same feel at level 20 that, yes, this is still a milestone level.
I really, really, really don't understand why people want Swift and Hurdle to be merged for this.
They're free powers. Having two of them costs you nothing. Having them merged means you have to spend additional slots if you want to slot both run and jump, unless you happen to be level 47+ and slot a Hamidon travel enhancer in them.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I swear some of you could be in the desert, dying of dehydration and someone could come along and offer you a bottle of water for free and you would complain because it is not the brand you normally drink. Or that there is no ice and no glass provided and the plastic screws up the environment and they only had a 20oz bottle instead of the 16.9oz ones you like and the bottle had those little screw on lids that only have like 1.5 turns on them that fall off too easy and the guy didn't even have any crystal light mix packets to add flavor because plain water is boring and.......
And, even if they don't actually need to change (no forced respecs, existing characters staying the same), many people will feel they have to change just to stay on par with those who take advantage of the new Fitness.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein