Fitness is dead; long live Fitness.


Aaron Islander

 

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Quote:
Originally Posted by UberGuy View Post
Doing that creates a slot count issue.

Today, you could have both powers and have enhanced each with the base slot. If you merge them into one power, you gain two power picks but have to spend an additional slot on the combined power to maintain your previous movement bonuses.
They ought to just combine all movement bonuses. Any +movement applies to fly speed, run speed, jump speed, and jump height.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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Quote:
Originally Posted by StratoNexus View Post
They ought to just combine all movement bonuses. Any +movement applies to fly speed, run speed, jump speed, and jump height.
i'd love to see that happen


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by UberGuy View Post
The devs may very much understand that this won't be a huge change for people who already take and slot Health and Stamina.
What, you mean other than each of my characters suddenly sprouting three new powers?


 

Posted

Quote:
Originally Posted by UberGuy View Post
The devs may very much understand that this won't be a huge change for people who already take and slot Health and Stamina. It will, however, be a huge change for people who currently don't take Fitness. For those people this is pure, free win. And that might be what the devs are shooting for here.
You crazy! This is going to be a huge change for people who take Health and Stamina, this will allow for much greater build flexibility and a huge increase in min/maxing, I already see how this is going to drastically change my dark/shield's build. I'll be able to increase my global recharge by at least 15% over my current build while keeping all of its survivability.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Wow...... just wow....... I mean.... wow.


 

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*Faints*

*Furiously starts rebuild all 65 toons in mids*


 

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People with Regen or WP will benefit the most from this.


 

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Quote:
Originally Posted by Dysmal View Post
I suspect Swift and Hurdle become one power. Call it "Athleticism" or something.
Since "Fitness" will no longer be the name of a pool, they could combine Swift and Hurdle into an inherent power named.. dadaDA! ... Fitness.

Anyway, I am stoked about adapting my build.

My only pseudo-gripe will be that I hate the way Hurdle and CJ interact when running down slopes and falling off stuff. The combined forward acceleration is something I never was able to get used to. Since CJ is pretty common for me, I guess I'll get to adjust to it now.

But, that is a minor personal issue compared to the awesome-sauce that three bonus power picks will be (as I ALWAYS took fitness).


 

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Wouldn't it have just been easier to increase

  • Base recovery
  • Base Regeneration
  • Base Run Speed
  • Base Jump Speed/Height
To the level they would be roughly equal to what fitness is now
And then if people still wanted fitness they could choose to have it.

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Since fitness is going to be "gone" more or less, will we get more pools to choose from for varieties sake?


 

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Do we get free respec with this change because if powers now inheirant what happens my slots had on powers previously?


 

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Quote:
Originally Posted by Hai Jinx View Post
Wouldn't it have just been easier to increase

  • Base recovery
  • Base Regeneration
  • Base Run Speed
  • Base Jump Speed/Height
To the level they would be roughly equal to what fitness is now
And then if people still wanted fitness they could choose to have it.

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Since fitness is going to be "gone" more or less, will we get more pools to choose from for varieties sake?
It would also be cool to add an fast-recharging inherent called, "Kill All Enemies Now", and then people could also pick actual powers if they felt like it.

Seriously, I think the cup is half full. I am not at all worried about whether the devs are going to compensate for this change by adding more power pools.


Some Established Villains:
Father McKenzie - Fire/Dark, Voltage Adapter - Elec/Nin
Some Established Heroes:
Sous Chef - DB/WP, Frost Advisory - Ice/Kin, Papa Xmas - Ice/FF, Bubbe - Sonic/Kin, Redeker Plan - Arch/Dev, Dr. Duplicitous - Ill/Kin

 

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Having logged into my Willpower Scrapper with leaderships instead of fitness pool I thought, bonus, running this concept would be so much easier.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Hai Jinx View Post
Wouldn't it have just been easier to increase

  • Base recovery
  • Base Regeneration
  • Base Run Speed
  • Base Jump Speed/Height
To the level they would be roughly equal to what fitness is now
And then if people still wanted fitness they could choose to have it.

-----
Since fitness is going to be "gone" more or less, will we get more pools to choose from for varieties sake?
They could, however that would increase the boost any other set bonus applies to those aspects since the percentages go from the base values, which could lead to some imbalance. Also, as inherent powers, to keep the lower levels balanced, they could say that swift/hurdle/whatever they call it turns on at level 5 or 10, health turns on at level 15 and stamina turns on at level 20, like they do with rest at level 2 and ninja run at level 4 (note, levels just a thought for a good startup point in my head, no idea how or if they will do it like this). Keeps the lower levels of the game at the same balance because the players don't all the sudden have more regen, recovery, and speed until they would have been able to previous the change.


 

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Quote:
Originally Posted by Roleplayer606 View Post
Do we get free respec with this change because if powers now inheirant what happens my slots had on powers previously?
Pretty much any time they add, remove or change powers they give a free respec. Its only fair since the build was created when the rules were one thing, then they changed the rules on us. So I'd say its pretty safe to assume that they will since this is a fairly HUGE change to the rules and will drastically alter most toon's builds.


 

Posted

Quote:
Originally Posted by Roleplayer606 View Post
Do we get free respec with this change because if powers now inheirant what happens my slots had on powers previously?
This is a certainty... we've had a freespec every single issue since issue 5.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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So between ninja run and now the fitness pool being inherent, taking a travel pool is going to be even less necessary, since ninja run was usually coupled with sprint and hasten to make up for a lack of a travel power.


 

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Interesting.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by AquaJAWS View Post
They could, however that would increase the boost any other set bonus applies to those aspects since the percentages go from the base values, which could lead to some imbalance. Also, as inherent powers, to keep the lower levels balanced, they could say that swift/hurdle/whatever they call it turns on at level 5 or 10, health turns on at level 15 and stamina turns on at level 20, like they do with rest at level 2 and ninja run at level 4 (note, levels just a thought for a good startup point in my head, no idea how or if they will do it like this). Keeps the lower levels of the game at the same balance because the players don't all the sudden have more regen, recovery, and speed until they would have been able to previous the change.
Honestly I think that is precisely what they DON'T need to do.
Just give us all 4 abilities at level 1. It will finally shut up the complaints about the low levels of CoH "sucking".

Edit: you know, since GR launch there have been people complaining that Praetoria is unbalanced on the low end (myself included). What if the Praetorian mobs were made just that little bit stronger precisely because the Devs knew they had this coming? Hmmm.


 

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Quote:
Originally Posted by Steel_Shaman View Post
Honestly I think that is precisely what they DON'T need to do.
Just give us all 4 abilities at level 1. It will finally shut up the complaints about the low levels of CoH "sucking".
But then what was the point of increasing sprint, hover and fly's base speeds?

Having health and stamina at level 1... yea, great. Seriously. Anyone griping about the 1 to 20 game after that is smoking crack.

Welcome to easy mode from 1 to 50. Good thing we have a diff slider.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by AquaJAWS View Post
So between ninja run and now the fitness pool being inherent, taking a travel pool is going to be even less necessary, since ninja run was usually coupled with sprint and hasten to make up for a lack of a travel power.
So you don't want your super heroes to be able to fly, run faster than a speeding bullet, leap tall buildings in a single bound, or vanish in a burst of light? Funny, that's the kind of stuff that helps me feel "super" in this game.


 

Posted

Quote:
Originally Posted by Steel_Shaman View Post
Honestly I think that is precisely what they DON'T need to do.
Just give us all 4 abilities at level 1. It will finally shut up the complaints about the low levels of CoH "sucking".

Edit: you know, since GR launch there have been people complaining that Praetoria is unbalanced on the low end (myself included). What if the Praetorian mobs were made just that little bit stronger precisely because the Devs knew they had this coming? Hmmm. It would definitely be typical of MMO Dev logic. ("We have a buff coming, make everything harder first, then apply the buff.")
I agree that just turning them on at level 1 would be awesome, but just thinking from a developer POV, minimize the balance effects on the existing game with this one change. If something became broken and completely too easy with those at low levels, they would have to change that, and so on and so on. Changing fewer things is always preferred over changing everything.


 

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Quote:
Originally Posted by Bill Z Bubba View Post
But then what was the point of increasing sprint, hover and fly's base speeds?

Having health and stamina at level 1... yea, great. Seriously. Anyone griping about the 1 to 20 game after that is smoking crack.

Welcome to easy mode from 1 to 50. Good thing we have a diff slider.
So adjust your difficulty slider a few levels earlier than you normally do. Where's the problem?


 

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Personally I see this as a good thing.The game should focus especially at lower lvls on the build and getting to know it.

With stamina being a inherent I believe game play will be more defined on finding the more challenging aspects of the game,such as BillZ stating the diff slider.

I know at lower lvls I don't touch the slider until I get to lvl 20 or am on a good team.This in pure win and I am glad it finally is coming.


 

Posted

This is a long overdue and fantastic change.... Current Dev team, where have you been all my gaming life?

- Abandon Radio/Paper Mishes (Check)!
- Fixed (as far as I know) OSA Bug (Check)!
- Custom Color powers (Check)
- Stamina for everyone CHECK!