Tweets of the PAX Panel


abnormal_joe

 

Posted

You guys don't suspect that we will soon be fighting some really tough enemies soon, do you?


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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Originally Posted by ClancyClown View Post
Am I the only one that looks on I20 with a bit of apprehension? With IOs, toons are as overpowered (peraps more so) as they were before the Global Defense Nerf and Enhancement Diversification. Adding inherent stamina and the incarnate system may make it seem even more unbalanced.

I won't be surprised to see some 'balancing' in issue 20. Not doomsaying here, just a bit of trepidation; GDN and ED were painful.
Actually after completing Praetoria with my first toon the base difficulty has been raised with the new zones. I expect them to somehow merge that with primal earth. regardless to me this is all good news and adds a lot of options for my toons to take more of their base powers then i was in the past or even picking up fighting. overall I hope they make the secondary pools better and gasp maybe add a ranged/control set.


 

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Originally Posted by Perfect_Pain View Post
I don't understand why they are bothering with animated hands or faces at all.
Well, I've seen a good number of posts here and other forums by folks wanting to know if COH will ever get a graphics overhaul. Some people expressed disappointment that Ultra Mode was a new gloss of paint rather than all the graphics (and the graphics engine) being redone from the ground up to take advantage of multi-core CPU's and current video cards so that COH would look as good as a PS3 or 360 game.

Very seriously - there are people who want more eye-candy, consider it important, and think it should be a priority even if it means that players on the bottom end of things currently couldn't play anymore. Its just assumed those folks will upgrade their hardware to keep playing or "oh well."

I'm not saying everyone who wants better graphics is like that, but there are folks that go that far (or don't think about the consequences). I would love for COH to have a significantly upgraded engine and all that myself, but I'd rather see them do other things that will get more mileage (systems, content, etc) than just a graphics upgrade. If they can do small upgrades, hey, more power too them. Besides, if better detailing with hands and hand animation can get us hand-claws (ala Sabertooth and others), I'm for it


 

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We got Ultra mode and I love it...
But for me are more important avatars than maps.
I would rather have a new upgrade model than Ultra mode.
Thats why I still want upgrades for the models:
Fingers, Animated faces and hair, backparts, and new system for skin tights.
I hate the body painting effect.


 

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Quote:
Originally Posted by Angelxman81 View Post
We got Ultra mode and I love it...
But for me are more important avatars than maps.
I would rather have a new upgrade model than Ultra mode.
Thats why I still want upgrades for the models:
Fingers, Animated faces and hair, backparts, and new system for skin tights.
I hate the body painting effect.
I'd love to see "tights with skin" have secondary color options and I'd also like to see a tights with skin for males option.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

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Originally Posted by Castle View Post
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
Holy... I thought they'd be unlocked at different levels for sure...


 

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Yannow...its amazing to me that everything we've gotten in the last few issues Jack Emmert said couldnt be or wouldnt be done - must be a stick in his eye that we're still here... :P


What would the game have been like if things had happened sooner i wonder...


Anyone catch the interview where he in essence said all his previous work was a mistake - including the new STO - and this next time he was going to get it right? How does he still keep getting dev positions i ask you? :P

*off soapbox*


*nerf* Darn! Oh well.. I will just have to rebuild. Ah.. this works *nerf*
Darn it.. well I will rebuild again.. oh this might *nerf*
Grr.. this is getting annoying.. rebuild agai- *nerf*
I wasn't even finished rebuilding the las- *nerf* But.. *nerf* I *nerf* ......*nerf* *nerf* *nerf*

 

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Originally Posted by stellar View Post
Yannow...its amazing to me that everything we've gotten in the last few issues Jack Emmert said couldnt be or wouldnt be done - must be a stick in his eye that we're still here...
Keep in mind, that may have been true at the time. Especially considering they now have more then 15 people on the team, and have access to new tech they didn't have a few years ago.


 

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I hate to say it but I am SO tempted to make new builds for all my toons RIGHT. FRICKIN'. NOW!



 

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Originally Posted by LiquidX View Post
Keep in mind, that may have been true at the time. Especially considering they now have more then 15 people on the team, and have access to new tech they didn't have a few years ago.
Well, I think the dev team was much bigger than 15 people back when he was in charge. Now, when Cryptic shifted focus to Marvel Universe Online...


 

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Quote:
Originally Posted by ClancyClown View Post
Am I the only one that looks on I20 with a bit of apprehension? With IOs, toons are as overpowered (peraps more so) as they were before the Global Defense Nerf and Enhancement Diversification. Adding inherent stamina and the incarnate system may make it seem even more unbalanced.

I won't be surprised to see some 'balancing' in issue 20. Not doomsaying here, just a bit of trepidation; GDN and ED were painful.
Except that IOs aren't required to play the game. The baseline has been stated multiple times as being SOs. IOing takes quitea considerable investment in time and inf to get results. Doubly so with Incarnates by the sound of things.

So the base-game as it is isn't changing. The baseline is SOs. The baseline has people taking fitness anyway. Now they just have much more diverse build options (something the Devs have commented on wanting when they tweaked the PPPs, because people 'not taking certain powers "just because" was a bad thing.').
IOs and Incarnates are not, nor should be, the base level of the game.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Nethergoat View Post


people have to take it, get on a team, have someone die, remember they have it and fire it off for that to happen.

That's about three steps further than most players are willing to travel for a payoff.

Funny, that perfectly describes every single rez power in the game.
*smirk*
Kinda puts a hole in your argument there, doesn't it?


 

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Originally Posted by StormSurvivor View Post

I thought that too, so went ahead and knocked one up. I originally went for more vanguard pieces, but then settled it down to shoulders and belt. I can see Apex changing before he goes live, I just think it's just a matter of how much chasing we have to do to get one we like.


Yesyesyes. I hear complaints about NPCs getting exclusive costume pieces, but I'd love it if Apex could have War Witch's sword on his back. Even better if he can whip it out in combat. Add some flavour to him.


Edit: I realise now that he wasn't particularly well known for wearing 'leather strap' boots. Ah well, I'm stuck with it now.
Still, if it is the intention of the devs to have Apex join Vanguard and have him in nearly complete Vanguard armor, there is no reason he can't do so and still remain somewhat recognizable.



And I agree it would be a nice touch if he could have War Witch's sword.


 

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Originally Posted by Archimedes View Post
Quote:
Originally Posted by V
people have to take it, get on a team, have someone die, remember they have it and fire it off for that to happen.

That's about three steps further than most players are willing to travel for a payoff.
Funny, that perfectly describes every single rez power in the game.
Not Howling Twilight.


Arc #40529 : The Furies of the Earth

 

Posted

Ok, I actually do see what people mean by the 'tightness' that builds may face without the Fitness pool in there.

Because, really, 1 inherent slot in swift or hurdle, 1 base and +2 in health, 1 base and +2 in Stamina.

Now, instead of taking them, I can take, say, boxing, tough and weave on my DP/Psi blaster.
Boxing? Stays the same. Tough? On basic SOs it needs + 3 slots (2 res, 2 end red) and ditto for Weave. Thats another two slots moved from somewhere else.
It gets tougher when you go to IO, as theres more stuff that needs some slotting, but...it gets a little hard to juggle.

I'm still all for the changes. Im estatic that it's finally happened. I just understand where people are coming from with the 'tight builds' comment, and it is still a valid point. We may just need to work around it a little is all.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Just a disclaimer here: I have not read every single reply so if I am repeating someone, I apologize.

I have been reading over a lot of the comments however and I find the back and forth over fitness being inherent interesting. In making builds, I find that even with stamina, end recovery is ALWAYS still an issue. If I am understanding correctly, Stamina is not getting any sort of buff. This means it will be operating the same as now. We just get it sooner. This means that we will not have to deal with the END crunch pre level 20. As a bonus, perhaps there will be fewer people begging to be PLed all the time. Perhaps those players will then learn how to play the game earlier. Perhaps we will see a decline in untrained level 50s. All good things. Not to mention, the toons I didn't PL through level 1-20 are the only toons that dont get deleted. I grow to love them. They become friends(as much as pixels on a screen can become friends) PLed toons become tools in my belt. Played toons become something else.

Also, with 3 new power slots to play, I would imagine that people are gonna be picking up A.) more attacks, B.) more toggles, C.) click utility powers. This means that balancing these 3 new powers end consumption with any already tight build will be a bit more challenging. Even more so if we are not to get more enhancement slots.

I do not find that this will make the game any easier or harder(well, maybe harder if you consider having to find new imaginative ways to balance your new builds). I can only imagine it making the game more enjoyable.


 

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Originally Posted by Techbot Alpha View Post
I'm still all for the changes. Im estatic that it's finally happened. I just understand where people are coming from with the 'tight builds' comment, and it is still a valid point. We may just need to work around it a little is all.
Well, that just makes me glad that's what I've been doing for the past six years on most of my characters Therefore, an Inherent Fitness will likely only free up slots, even considering I'll want to three-slot Stamina. I should be able to pull endurance reduction enhancements out of a lot of places.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by ArwenDarkblade View Post
So are we getting more slots so we can slot the three powers we're going to take instead of these? Because if not, then making them inherent really doesn't change anything.
Gift horse... mouth... etc.

That's a load of [WARNING EXPLICIT LYRICS]. There are plenty of powers that people just leave at the base slot. But hey, if you feel there's no benefit in that, you can always not respec into the inherents and remove the three extra powers it will free up on your new characters form your tray. after all... if it's not really changing anything.

I swear, some people on these boards will complain about anything...

This is a fantastic change, one that has been much requested, and yet another example of the dev's listening to their player-base.

THANK YOU.

I can tell you for a fact that everyone in my SG is thrilled by this decision.


 

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Originally Posted by Kheldarn View Post
My builds take Swift, Health, and Stamina. I use 4 slots on Health and Stamina. With them as Slottable Inherants, I will still be using those 4 slots. That means I'll have 4 less slots to use on Primary, Secondary, Pool, and Ancillary Powers.
/facepalm

No... you will have exactly the same amount of slots to use on Primary, Secondary, Pool and Ancillary Powers.

Exactly.

The same.

No change.

Identical.

You won't get any more slots, but you will have 3 more powers to use. You can opt to move/put slots into those powers, or not. If you don't, your build will remain the same, except with 3 more utility/situational/fun powers.


 

Posted

I think power pools, APP/PPP need customization, and more options to choice.
A kind of revamp.
I never take nothing out of fitness pool or travel powers pools.
In I19 is going to be hard to finish the builds on my characters.


 

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Quote:
Originally Posted by Negate View Post
I hate to say it but I am SO tempted to make new builds for all my toons RIGHT. FRICKIN'. NOW!
Already on this sir...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Quote:
Originally Posted by Archimedes View Post
Funny, that perfectly describes every single rez power in the game.
*smirk*
Kinda puts a hole in your argument there, doesn't it?
90% of the non-dark defenders/corruptors/MMs/Controllers I've played with in the last 6 years have skipped their rez.

And 90% of the time I've died with a Dark on the team? "Sorry just used it on the mobs."


 

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Quote:
Originally Posted by Castle View Post
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
Stupid decision. Make the game more trivial, much?


 

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After 41+ pages of discussion, the fact that most of you are obsessing about the Fitness pool becoming inherent more than any other feature announced for I19 at PAX really says something.

I'm not sure what - but it really says something nonetheless...


 

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Originally Posted by The_Coming_Storm View Post
Stupid decision. Make the game more trivial, much?
More trivial than taking the same three powers on every character?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.