I hate every Praetorian


Adumbrate

 

Posted

Quote:
Originally Posted by jackal913 View Post
Well.. you replied with that statement to a comment about whether or not the PPD goes for random brutality on ordinary loyal citizens. Presumably the death penalty can be handed out much much more liberally in Praetoria, but I doubt it's handed out for misdemeanors or at random.
The game itself says that the PPD makes people dissappear. The Resistance isn't just revenge revenge revenge, it's anger that the victimization is unacknowledged. And really, it's true. It takes effort to get under the skin of Praetoria.

The PPD do their own share of mass murdering They just have better PR than the Resistance.

*SPOILERS*























As for Hamidon, Cole uses DE to create object lessons. I seriously doubt Hamidon is actually threat anymore unless he IS Cole.

This is the badge info for Dissappeared:

" This is where enemies of the State vanish forever. These lost souls have been brought here from the PPD Headquarters for summary execution without review or recourse."

This is the Badge info for "Knows the Truth"

"From the depths of the Underground to the top of the Magisterium, Praetoria is built on lies. After 50 badges, you've learned this truth."

It isn't obvious. Of course if it was there wouldn't be threads like this.


 

Posted

I had a similar moment doing a mission for Jackhammer and then found out he wanted to take the Fixadine and use it to control the Destroyers. I had to say, "No, this has gone on far enough," and went Loyalist. Which then let me blackmail Praetor White...

The level of writing of GR is really exemplary. Dragon Age and Mass Effect have taught that allowing us a choice in the story line is really compelling and satisfying. It makes for a far superior game than the normal tripe seen elsewhere where one merely goes from one action to the other on a pre-defined rail with no real say in what happens.

I would say that if CoH had these kinds of storylines back when it started, it would be where WoW is now. But then, as a writer, I may be more geeky towards this subject then most.

Quote:
Originally Posted by Dark_Respite View Post
I've had an absolute field day playing through the Resistance>Warden arc with the Praetorian version of Andrea Blake. I can't say she's LIKED every Praetorian she's met, but she respects most of them. (Not all. The ones who want to blow up hospitals, she'd happily beat into the ground.)

And everything she does is motivated by giving people a CHOICE. I've not had the chance yet to go through the others, but I'm curious if all the arc paths start 'small' and end up affecting things on a larger scale. That's why principles are such slippery things to hold on to...

*spoilers follow*

Force Paolo to leave or allow him to stay? I let him stay - forcing him to leave "for his own good and the good of others" smacked too much of what Cole and his regime are about.

Free the Seers or not? This one was harder for me, but I did it anyway and freed them - because the burden of adhering to and enforcing moral and humane behaviour should be borne by each individual, not forced onto the shoulders of a select few, some of whom didn't want that burden to begin with.

Blow up the Enriche plant? At that one, I balked - I couldn't do it... I sat at my computer and argued with myself for a good 10 minutes about whether I'd do it or not, and was almost set to blow it up... but six months of suffering and disease and death just so Vanguard could come in and 'save' them? No. Deliberately bringing the populace to the brink of disaster and then rescuing them sounded too much like what Cole had done, and look where that ended up.

*end spoilers*

It's this distinct lack of "black and white" that I'm really liking about GR... if heroism were easy, everyone would do it. And how many villains are just true anarchists? It's those subtle shades of grey that I think are making these some of the best arcs in the game. Now if we could get more like these in PC and the RI, this game really would take on a whole new dimension.

Michelle
aka
Samuraiko/Dark_Respite


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by Divus View Post
As for Hamidon, Cole uses DE to create object lessons. I seriously doubt Hamidon is actually threat anymore unless he IS Cole.
Why wouldn't Hamidon be a threat any more? It really is just wishful thinking that you hope he's just propaganda, especially when he already wiped out most of civilisation, and you're just going to gamble with your entire species as a result. You DO find proof in the Crusader arcs that he still exists and is still waiting just outside, personally.


 

Posted

Quote:
Originally Posted by Divus View Post
This is the badge info for Dissappeared:

" This is where enemies of the State vanish forever. These lost souls have been brought here from the PPD Headquarters for summary execution without review or recourse."

This is the Badge info for "Knows the Truth"

"From the depths of the Underground to the top of the Magisterium, Praetoria is built on lies. After 50 badges, you've learned this truth."
Don't forget the Underground exploration badge called Secret Prisoner:

"You have found one of the most forbidden of places in Paretoria: the secret interrogation chamber beneath the PPD Precinct where the officers take the most recalcitrant prisoners for enhanced interrogations."

EDIT: And a few more exploration badges:

Seer:

"Blind yet seeing and casting judgment yet mindless of the crime; the Seer is the instrument of control and the constant threat of the Emperor's displeasure."

Condemning:

"It is no small thing to make the long perilous journey to the levels beneath the Behavioral Adjustment Facility. The route is filled with hostile PPD trained to shoot first and never ask questions. You have entered a realm that is the last many will see: Do you seek to free the condemned from their fate, or facilitate their demise?"

Silent Witness:

"You have seen much injustice and brutality in your journeys through Praetoria, and here beneath Precinct 4 in Imperial City you are witness to a chamber dedicated to both. Will you remain silent forever?"

Nailbiter:

"This PPD interrogation and holding area is littered with the signs of harsh treatment. Dried bodily fluids, ripped off fingernails, and a few human teeth mark this area as a place you don't want to wind up in."

Mercy Missionary:

"You have visited the Behavioral Adjustment Facility to extend a helping hand to the lost souls housed within. It took great courage to enter this forbidden area, braving the sonic fence and the hordes of belligerent guards on your mission of mercy."

Broken Mind:

"Deep beneath the Mother of Mercy Hospital, the moans of misbegotten Seers echo through these forgotten corridors. Their sorrow seeps into the minds of those who hear them, disrupting thought and disturbing the emotions. Tarry too long and your mind shall be broken as theirs."


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Don't forget the Underground exploration badge called Secret Prisoner:

"You have found one of the most forbidden of places in Paretoria: the secret interrogation chamber beneath the PPD Precinct where the officers take the most recalcitrant prisoners for enhanced interrogations."

EDIT: And a few more exploration badges:

Seer:

"Blind yet seeing and casting judgment yet mindless of the crime; the Seer is the instrument of control and the constant threat of the Emperor's displeasure."

Condemning:

"It is no small thing to make the long perilous journey to the levels beneath the Behavioral Adjustment Facility. The route is filled with hostile PPD trained to shoot first and never ask questions. You have entered a realm that is the last many will see: Do you seek to free the condemned from their fate, or facilitate their demise?"

Silent Witness:

"You have seen much injustice and brutality in your journeys through Praetoria, and here beneath Precinct 4 in Imperial City you are witness to a chamber dedicated to both. Will you remain silent forever?"

Nailbiter:

"This PPD interrogation and holding area is littered with the signs of harsh treatment. Dried bodily fluids, ripped off fingernails, and a few human teeth mark this area as a place you don't want to wind up in."

Mercy Missionary:

"You have visited the Behavioral Adjustment Facility to extend a helping hand to the lost souls housed within. It took great courage to enter this forbidden area, braving the sonic fence and the hordes of belligerent guards on your mission of mercy."

Broken Mind:

"Deep beneath the Mother of Mercy Hospital, the moans of misbegotten Seers echo through these forgotten corridors. Their sorrow seeps into the minds of those who hear them, disrupting thought and disturbing the emotions. Tarry too long and your mind shall be broken as theirs."
Too bad there isn't any badges for all the places Resistance members torture and murder anyone who has information they desire, too.


 

Posted

Like someone who posted earlier on, I've been looking at the Praetorian morality 'trees', and comparing them to our Primal Earth moralities. I agree that the Crusaders are villainous and that the Power Loyalists are rogueish. But I actually felt that the Warden's and Responsibility Loyalist's moralities were reversed. I think that wardens seem more heroic: while they may be operating outside the law, they're standing up for what's right with as few unnecessary casualties as possible. Responsibility loyalists seem a little faster to execute somebody for treason, which I think brings them down a bit to vigilante.

This may, of course, be biased by my own characters in each branch. I've only got partway through Imperial, though.

Quote:
Originally Posted by Golden Girl View Post
What arcs do they mention that in?
*CRUSADER ARC SPOILERS*








Actually, there is one arc in the Crusader storyline where you kidnap a PPD officer to interrogate him. When he doesn't sing, you kidnap his family. Once he's talked, he gets shot in the head, and you get to choose whether to blow his family up or not.

Charming, eh?









.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
That's hardly in the same league as the state-wide systemized brutality Tyrant's stormtroopers enforce
It's implied it's regular business for Wardog, and crusaders in general if there's information they desire. (Or possibly if they're feeling particularly cruel)


 

Posted

Quote:
Originally Posted by Golden Girl View Post
That's hardly in the same league as the state-wide systemized brutality Tyrant's stormtroopers enforce

I know you're set in your opinions, but I feel like you make it sound like every policeman or soldier who ever worked for a totalitarian government was corrupt him or herself. Do you think, as a real world example, every Italian soldier and policeman in WW2 was immoral, or is it possible that some of them were working within the means provided to them?

[EDIT: Several edits to clarify the question.]


 

Posted

Ive been loving the Praetorian missions so far - as people have said they are extremely well written and executed (if a little ambush heavy sometimes).

I always try and make my characters have some sort of back story/personality even if its in my head but Praetoria has actually really let me live it out.

My praetorian Thugs/Dark mutant mastermind resented that she was forced to join the power division so she went and joined the resistance crusaders to blow a few things up and cause a bit of damage. However she then got the oppurtunity to grab a load of power by blackmailing Paetor White and I thought "yeah, she would totally do that". So she then started doing the loyalist power missions but she kept on informing the resistance of whats going on and eventually joined the resistance again. Basicly it was like she was playing both sides against each other to get what she wanted and it was great fun!


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
One of Us
One of Us
One of Us

That would be greater if done with Praetorian Clockworks.



 

Posted

As I only had Elizabeth Bathory (as second melee alt) walking around there I only have done the Loyalist - Power arcs.

I loved the fact that I could be massivly evil... murder and needless pain was common and I could actually pick those descisions myself. Finally (and this also counts for the tips) a villain can really be a villain.

Easy to say that both my Elizabeth versions end up very red.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

One thing that's definitely surprised me from this thread is the depth of emotion it's stirred within the players.

That's a serious achivement from the Devs and should be applauded



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Golden Girl View Post
It's a pity her father didn't feel more pity.
Okay, okay, fine, spoilers incoming. Kang is an NPC ally on the last Responsibility missions, and the moral choice at the end is whether to side with him when he decides he's had enough of Cole, especially with the whole daughter thing, and goes Resistance.

There. I said it. He's a very decent person. Wish I hadn't had to kill him.


 

Posted

Quote:
Originally Posted by flashrains View Post
Okay, okay, fine, spoilers incoming. Kang is an NPC ally on the last Responsibility missions, and the moral choice at the end is whether to side with him when he decides he's had enough of Cole, especially with the whole daughter thing, and goes Resistance.

There. I said it. He's a very decent person. Wish I hadn't had to kill him.
A decent person wouldn't have done what he did to his daughter.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
A decent person wouldn't have done what he did to his daughter.
No, a decent person would hate himself forever afterwards after doing that to his daughter because he felt he had no choice... and then, later, try to make things right.


 

Posted

I've just started playing GR, and I find myself mainly wanting to go off and start my own society that ignores all these dilrods, but that's not an option so far.

So instead I'm going to shoot people and destroy stuff. Almost as good!


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

Posted

My Praetorian is a sadistic, thoroughly evil, completely amoral character whose only goals are 1) ensure own survival and 2) cause as much suffering as possible. With any other character Praetoria would have been incredibly depressing, but with her, it's been a blast. At first she was a Loyalist, but has since switched to helping out the Crusaders with whatever absolutely necessary puppy-kicking they want to do today - occasionally sabotaging their plans with a quick call to Marchand, just for the lulz.




Character index

 

Posted

Quote:
Originally Posted by jackal913 View Post
It's implied it's regular business for Wardog, and crusaders in general if there's information they desire. (Or possibly if they're feeling particularly cruel)
It has also been established, by nearly unanimous opinion, that the Crusaders are Villains too. I seriously wouldn't lump them and their practices in the same category as the Wardens.

I see both sides of the Loyalists as shades of gray.
and either side of the Resistance as black and white.

Logically, I can see reasons for most things that the Responsibility side of the Loyalists do. I don't really agree with their morality in most cases though.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

I'm loving the actual hard moral choices on some of these arcs. Played through once as a Responsibility Loyalist - agonized a bit after the hospital bombing mission (stayed loyal though - the investigator was a bro and would have saved the hospital if he'd known about it), got disgusted with Mother Mayhem missions, let DeVoe go and finally went Resistance at the very end with Kang when my character finally got fed up with the abuses of power. She just wanted to protect everyone!

Regarding the alignments, to borrow from TvTropes and D&D alignments, they actually had a pretty good spread:

Loyalist Responsibility characters are Lawful Good (laws are there to help and protect the most people possible) and Lawful Neutral (I follow orders, even if I don't like them).
Loyalist Power characters are Lawful Evil (Manipulate the laws to my own ends) and Neutral Evil (my own power above all else).
Resistance Warden characters are Neutral Good (help as many people as you can) or Chaotic Good (freedom brings out the best in others).
Resistance Crusader characters are Chaotic Neutral (personal freedom above all else) or Chaotic Evil (My power, my might, burn anything that gets in the way of either).


 

Posted

Quote:
Originally Posted by Golden Girl View Post
So you shut down the Enriche plant and destroy the Seer network to free the enslaved women there and break the state's control on the media and close the torture centers under the Precinct buildings and free the people being held without trial in the BAF - or does "well-being" in Praetoria just mean "control"? - in which case, you're doing a doubleplusgood job.
As opposed to nabbing people to feed a ghoul army used to slaughter PPD indiscriminately. Or blowing up a hospital. Or the entire Crusader line of missions, for the most part.

The devs did a good job of making both sides have their good sides and their bad sides, and letting you choose between them.


 

Posted

Quote:
Originally Posted by Adumbrate View Post
The devs did a good job of making both sides have their good sides and their bad sides, and letting you choose between them.
The devs also said that the real threat in Praetoria is not the Resistance, it's Tyrant, along with the PPD, Powers Division and Seers


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The devs also said that the real threat in Praetoria is not the Resistance, it's Tyrant, along with the PPD, Powers Division and Seers
Oh if it only were that simple considering the people the resistance allies itself with in some of the later arcs!


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.