Ambushes - FFS


Ael Rhiana

 

Posted

We've just had a horrid experience on one of Interrogator Kang's missions. We got to the last mob with 3 of us at level 11.

Mob composition was red boss, 2 or 3 lieutenants and some minions. As soon as we attacked, another group of the same composition spawned directly under us and we teamwiped. Got back from hospital, cleared the ambushing mob, soon as we attacked the last mob, same again. There was just no way our group (elec/kin troller, stone dom, brute) could deal with 2 bosses and 4-6 lieutenants particularly given they were syndicate, and we were pre DOs. We teamwiped (or 2 dead and one legged it) 3 or 4 times.

Actually I've found a stalker (KM/SR the first toon I played thru praetoria doing every single resistance mish) has it easier than most, but I suffered badly in the broken seer 001 mission.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Quote:
Tow: This seems to confirm my suspicions that you really HAVE been gone for quite some time.
I was gone from the forums for a very considerable time, yes, and am still here much less than I used to be. I've been in the game enjoying myself for the entire time, though.


 

Posted

Did some one counter "Stalkers are a joke with out hide" by saying "They rock in PvP" even though Hide is the biggest reason they're a threat in PvP?

Also, I'm getting quite sick of ambushes. I haven't had the ridiculous 30 enemy ambushes some of you have had to put up with, but it's like the "add ambush" button was on auto-fire when they were designing Praetoria.


 

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some of them obscured by the stairs. there was a bunch of em below too.

think it was that hunt shen mission from bobcat


 

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Yea, that was a fun mission. I soloed it on my stalker.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Quote:
Originally Posted by Mirai View Post
Let me guess: "Malta Gunslinger Action Figure" mission, Hero version. Even solo on standard difficulty, you get rapid-fire ambushes from Hell. (The Vigilante version is much more reasonable.)
I soloed that one on my claws/SR scrapper at +0/x5 a few days back. After about ten minutes of scrapperlock, I described it in one of the global channels as "a worthy challenge".


 

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Quote:
Originally Posted by Katie V View Post
I soloed that one on my claws/SR scrapper at +0/x5 a few days back. After about ten minutes of scrapperlock, I described it in one of the global channels as "a worthy challenge".
Same setting my claws/sr ran it at... the funny part was that because the ambushes more or less aggro'd upon spawning, first thing engineers did was call their turrets; but the turrets didn't follow them. After I was done, I had some fun getting frostfire to help me with a hallway full of turrets.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Sheesh, how are you guys even keeping Frosty alive? I've worked with him three or four times and can't keep him from running into melee and getting his butt kicked almost immediately. Even if I pull, he seems to see the next group and go right for them after we've defeated the pulled one.

On topic, yeah, some of the ambushes are overkill, but I see them tweaking them in the patch notes, so I assume they're working on it behind the scenes.


Dec out.

 

Posted

I think these massive ambushes are a bug.

I played through the Praetorian Resistance Warden arcs with a Brute earlier, and while I did see some massive ambushes, they came in waves with only 3 minions in each wave. The main difference there from standard CoH/CoV ambushes were the large number of waves (10 or more) and how close they came together, barely finishing one before the next arrived. There wasn't anything as massive as some of the screenshots I've seen in this thread.

I'm wondering if ambushes in general are bugged.

Last night I did Serge's second costume mission at level 20 with a heroic Tanker who has never been to Praetoria. The Tsoo ambush that hit me there was unusually large. I had about 12-15 attackers, I'm not certain about numbers, because there was a group I attacked just before the ambush hit me. The only adjustment I had to difficulty levels was I set it to allow bosses, I hadn't turned anything else up.


 

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Quote:
Originally Posted by Afterimage View Post
I think these massive ambushes are a bug.

I played through the Praetorian Resistance Warden arcs with a Brute earlier, and while I did see some massive ambushes, they came in waves with only 3 minions in each wave. The main difference there from standard CoH/CoV ambushes were the large number of waves (10 or more) and how close they came together, barely finishing one before the next arrived. There wasn't anything as massive as some of the screenshots I've seen in this thread.

I'm wondering if ambushes in general are bugged.

Last night I did Serge's second costume mission at level 20 with a heroic Tanker who has never been to Praetoria. The Tsoo ambush that hit me there was unusually large. I had about 12-15 attackers, I'm not certain about numbers, because there was a group I attacked just before the ambush hit me. The only adjustment I had to difficulty levels was I set it to allow bosses, I hadn't turned anything else up.
Regarding Serge's mission: I had the exact same thing happen to me. The ambush was 5 minions. I was running on the base difficulty at the time since that was my Praetorian and I'd never even been able to touch his difficulty. Five minions isn't the end of the world, but you have to agree that isn't normal for his mission.


 

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Originally Posted by Steel_Shaman View Post
Regarding Serge's mission: I had the exact same thing happen to me. The ambush was 5 minions. I was running on the base difficulty at the time since that was my Praetorian and I'd never even been able to touch his difficulty. Five minions isn't the end of the world, but you have to agree that isn't normal for his mission.
I've run into many 10-12 man Lost ambushes while not in an instance, while set at base difficulty, well before Going Rogue though.


 

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I've been doing lots of missions in Praetoria (haven't had much opportunity to play in Primal, lately ), and I can confirm that the ambushes seem off.

If memory serves, ambushes historically came in three waves, and no more. Now, they'll frequently come in waves of five or more. I've been in the Tunnels, and it seemed that they simply would not end until I left the area I was in. Exacerbating the situation was that the next ambush spawned almost immediately, allowing insufficient time to use Rest to recover health and endurance.

This last point is the part that bugs me the most. I'm not given enough time to recover. And given that we are forcibly ejected from Praetoria by the time we pick up Stamina, endurance management remains a problem.

The icing on the cake is that Rest takes so long to recover. Even if I had enough time to use it, it's frequently not recharged. And it takes too long to refill my bars.

So here are my choices. I can slot my powers for endurance reduction, which means I'll hit less frequently and waste the endurance anyway, or I can slot for accuracy and hit more often, but still run out of endurance when the unending ambushes eventually wear me down. Because eventually, my meager alotment of inspirations will run out.

This entire scenario is almost Emmert-esque.


 

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I'd like to be the first to say:

Welcome Back Jack Emmert!!

You're One True Vision about how to run the new content has truly inspired my lowbie badgers to wrap up Exalted by level 20. I want to especially thank you for being able to go from level 7 to level 12 in 1 single mish while being debt-capped the entire way.

I am so glad that you've been rehired and hope your vision extends into revamps of al of the previous content in Paragon City and the Rogue Isles.

Your Biggest Fan,
Squishy "Hosp Button" Blaster III

P.S. Where can I send the fruit basket?

P.P.S. Are you allergic to Mango?


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Quote:
Originally Posted by Afterimage View Post
I'm wondering if ambushes in general are bugged.
I think this, but more than just numbers, or the Devs are changing things to ambushes.

Example: lvl 5/6 radio, rescue mission. I rescued the civilian, and was then ambushed by a Lt & Minion in that room. I was then ambushed by three consecutive minion ambushes just outside of this room.
Note, that this was a blueside radio mission which do not have indoor ambushes. I /bugged this, but is it a bug, or is it the future.


 

Posted

The first time I ran the Malta ambush of DOOOOMMM mission on my DM/Shields I got splattered by the third or fourth wave (on +1/x8, so the first two weren't dead yet. There were Gunslingers. Gunslingers suck when you rely on defense.) Cue Nerdrage.

Then I figured out how the ambushes work, and now it's my favorite tip to do on that character. On x8 inspirations drop like rain, and with a bunch of reds going and that many Malta fuelling AAO and Soul Drain, they die fairly fast. The only downside is all that freaking smoke from the missle swarms. Oh lord how I hate that smoke.

Still trying to beat it on my DB/SR. All that lethal resistance makes the bosses take too long to kill and they pile up after a while...if you're having accuracy problems with your Dual Pistols toon remember to hold the gun sideways, and wear an eyepatch just for good measure.

But that's a high-level mission, and being a tip it can be dismissed, so it's entirely optional and doesn't stop your story arc dead until you can autocomplete it. It isn't nearly as offensive as the fact that nearly ALL the tip missions contain double-boss spawns even on x3.

But Praetoria...those are low level missions. We have no Stamina. We have no insps. We miss all the time. We have no heals. WE SUCK. Give it (us) a rest.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I did the last mission of Dark Watcher's arc in the Rikti War Zone last night, and I was facing non-stop ambushes from the moment I attacked the first portal generator, to about five minutes after the "Mission Complete" fanfare. Since I was on a level 50 katana/elec scrapper, this wasn't very difficult to deal with, but I did find it a bit odd.


 

Posted

I've been there too. +0/X0 and an ambush bigger than I have ever seen triggered on an 8 man team before. Just how is a single player supposed to beat a 20+ critter ambush? You can pop all the insp. you want. Its not going to do anything helpful. And before anyone says it - getting a team together makes the ambushes worse.

There's one mish near the end of an arc where you have 5 minutes to kill 80 clockwork. Oh, that scales up if you're on a team. Who the F can take down *800* of the damn things in 5 minutes? No, that is not a typo. That's what you get on an 8 man team.

We also finally had to give up on one of the missions and drop it when the boss, a dual blade character, was able to hit me with his blades from 500 feet across the room.

I understand that they made Praetoria harder on purpose, because people whined that the early game was too simple. Too simple is one thing...but some of these missions are damned impossible; solo or teamed.


"Certain it is and sure: love burns, ale burns, fire burns, politics burns, but cold were life without them." - Romulan proverb

My Characters

 

Posted

I am pretty sure most of these ambushes are custom jobs, and specific to each mission - but a few are still either broken by game design, or simply had facets that were overlook. Some are going to be corrected, to be more palatable to the masses. But I think a few are going to remain as they are - because they are supposed to break the paradigm in order to provide variety. The Defeat 100 Destroyers mission might always stay the same, but some of these other missions might very well change. I know some of the ambushes out there are just 1 mob if you are going solo, so we might see that more often. Or something along those lines. And it appears in a few of those cases, new ambushes are not triggered until that one is defeated.

Anyhow, hopefully we see more active work from the devs on making more of the ambushes more "sane" - so to speak.


 

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Quote:
Originally Posted by Siolfir View Post
One thing that the huge numbers showing up all at once does offer is the ability to utilize Self Destruct more effectively, though
Wow, that's one power I've totally forgotten about, and a tactic that I'll use now.

Regarding the Malta Action Figure tip mission: Holy crap, Frostfire? And, I survived (and for a change, enjoyed) this mega ambush, mostly because I was on my 44 DP/Traps defender and was running Leadership Pool, Stamina, and able to keep my mortar and caltrops down. Still, dealing with the numerous Sappers was not easy, and it took every trick in my book to stay alive. That being said, I'll let that mission fade away next time.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

I've been running a lot of tips in between running a bit of Preatoria, and I do think the devs are overusing the Ambush feature. It's one thing to have the end boss ambush you once in a while, or have a swarm of guys that can be one-shotted, or have one high-level mission with piles and piles of guys coming after you, but when it's every mission it just gets old very fast.

Although I must add that my Stalker was ambushed by Hardcase today. Mr. Big Bad Demon hunter...too bad for him I'm not a demon. I don't mind being ambushed by him at all. On my Stalker even.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I like the ambushes, it gives a sense of urgency and excitement.

Plowing through static after static mob gets old a lot faster.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Quote:
Originally Posted by NekoNeko View Post
You think Hide should give you an automatic free ride?

If you actually read the debriefing for the mission, you'd see that the device you had acts as a "ghoul beacon" so that's why they saw through Hide. It's not "totally crap gameplay".

I've always said, take away Hide and stalkers are a joke AT. Maybe you should play a scrapper and you'd have a chance at actually surviving those ambushes.
Hmm yes, if you take away the power the entire AT is built upon, the entire concept is centered around, yes the AT would be a joke.

Then again if you took away critical hits and the defenses, scrappers would be jokes too.

If you took away ranged powers, blasters would be a joke, so would corruptors.


You're argument seems to be that it's not crap game-play, the OP just has to pick a "better" AT. It's a flawed argument, it's not his fault that the Devs designed missions that are much harder for some ATs.

Good game play, would be to have missions that were challenging for all ATs, but not easy for some and impossible for others.


Rant aside: Ambushes in Praetoria are insane.

Don't get me wrong, I LOVE the new content. Praetoria is gorgeous and the missions are a lot of fun. The new content is challenging and very rewarding. but some of the Ambushes in the new content I just have to wonder, what the hell were the devs thinking?

I've had solo ambushes that even on my MM or scrapper, there is just no way I can take them down. I've done the same missions on full teams that were mopping up the Mobs, then ambushes of PPD or Clockwork or Syndicate come that are so huge, the team wipe is a forgone conclusion.

I mean, a couple of those ambushes had Dozens of enemies coming at us all at once. I've seen entire rooms filled with ambushes. the team knows it's going to wipe. We all come back to the door and just pull later. then the next ambush comes and we know we're going to wipe because the sheer number is insane.

Honestly, though I love the new content. Anytime dieing or a team wipe is a forgone conclusion , or an inevitability, it's not good game play. It's not anymore fun than walking into a room and knowing the enemies can't touch you.

Good game play is when you have to work for it, but it can be done if you do it right. Challenging is good, to the point where you just get killed repeatedly and the ambushes hunt you through the map so there is no way to avoid it aside from leaving the instance... Isn't fun.


"Where does he get those wonderful toys?" - The Joker