Ambushes - FFS
I am a casual but dedicated player; I play to unwind, relax after work, and relieve some stress. Facing 6 or 7 back to back ambushes of Malta sappers and engineers in a tip mission set to +0/+0 on my solo blaster, where they spawn 30 feet away even before the first spawn is cleaned up, that is just stupid.
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Poor Frostfire. He never had a chance.
Some of the tip missions are pretty bad on ambushes as well, though nowhere near the level of some of the Praetorian missions.
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I did a tips mission last night with Malta ambushes. Granted, I was set for x4 but I died, came back from the hospital and the hallway was completely choked with Malta. They were practically standing on top of one another for lack of room. I was going to suck down a few inspirations and make a try of it just for giggles but even getting close to them led to such a hailstorm of sapper rays, stun grenades, web grenades and gunslinger ice rounds that I just shook my head and auto-completed it.
Was pretty funny though.
If you actually read the debriefing for the mission, you'd see that the device you had acts as a "ghoul beacon" so that's why they saw through Hide. It's not "totally crap gameplay".
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The other problem is that either the ghouls mark you or it's that device, but every last one of them attacks YOU, ignoring all else. I had syndicate slicing ghouls I hadn't even touched yet and they still would not turn to engage the syndicate until I was dead.
Give me this at level 30 or 40... NOT at level 10, guys.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
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Got it in one.
So if there are more ambushes spawning than the Devs intended, does that mean we've found an Ambush Bug?
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
I've wondered if the ambushes are a bit overpowered (and not just coz I was on a stalker at the time - this happened with other ATs)...
I was doing the last mission of Seer 1381's arc (where you fight Seer 001), and an ambush gets triggered... ... of TWENTY-SIX PPD AND SEERS. On a +0/+0 character. Kid you not... I was so astounded I was killed before I'd realized what happened, then went back, turned on Hide, and took screenshots. I knew I was a threat to Cole's regime, but DAMN, guys! Michelle aka Samuraiko/Dark_Respite |
Im sorry but even at +1 thats a bit much for a blaster. And mind you think wasnt like wave after wave but basicly about the equivilent of like 6 ambushes were showing up at one time. Honestly it would be bad enough on a brute or something, but on a blaster?
I'm not sure if it's the same mission you all are posting about but when I was around level 13 I was on a team of 8 that got ambushed by this:
Actually there are some more enemies behind me that you can't see.
And yes, I'm fairly sure everything on the screen is part of the ambush. It's possible my memory is foggy but I remember the whole group of 100+ enemies teleporting in on top of my team.
..... OMG.
Stalkers are very, very far from "a joke AT." However, maybe we could take this statement, apply it to a few other ATs and see what we get: *Take away their shields, and Tankers are a joke AT! *Take away Domination, and Doms are a joke AT! *Take away their damage, and Scrappers are a joke AT! *Take away their pets, and Masterminds are a joke AT! See what I'm saying? Hide is every bit as important to Stalkers as these abilities are to the above ATs. You take ANY AT's special ability, and suddenly they're hamstrung; this is not a special weakness of the Stalker AT. |
Oh wait, they're still jokes even with hide.
....What part of "Hide is the thing that allows a Stalker to do what they do" do you people not understand? I understand it just fine. That;s why I avoid Knives misisons, or one of the reasons at least.
Stalkers cannot operate without Hide. I am not certain how having Hide makes Stalkers "a joke AT," but whatever. Have you actually ever played a Stalker past level 20? Don't answer that here, since I expect only the usual forum chest-beating, that's just a rhetorical question.
Not to mention PvP. Go to Warburg and see how funny you find 'em then. They lose a lot of their humor value there, you can be sure.
Has a level 50 Stalker who is not to be messed with:
Bad
I'm not sure if it's the same mission you all are posting about but when I was around level 13 I was on a team of 8 that got ambushed by this:
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John Connor: We've got company.
Miles Dyson: Police?
Sarah Connor: How many?
John Connor: Uh, all of them, I think.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think ambushes are like 3D.
They did one once, maybe a big one, and it was really cool. Then another...and that was good. Then another...and then suddenly they were tacking them on to every mission without really thinking about it, even if it made no sense or didn't fit the mission.
One or two is cool. Seeing them every time you turn around gets old pretty quick.
Or it may make you run for your life, but we probably will not hear about that one on the forums Do remember to laugh while you run.
a. Stalkers aren't a "joke AT". But if you feel that's the case, head to the Stalker section and post suggestions on how to make them not be. After all, if they're such a joke, clearly they need a buff, right?
b. Yes, the ambushes are stupid - mostly because the delay between them is either too short or nonexistent (it varies from mission to mission). One thing that the huge numbers showing up all at once does offer is the ability to utilize Self Destruct more effectively, though - I blew up an entire ghoul ambush in the Meet the Syndicate in beta, and the xp gain got me a ding-buff to finish off the ones that it missed.
c. Whether or not you feel Stalkers are a joke, bringing up PvP as a supporting case has to be. Seriously? "My Stalker can gank your noob?" Yeah, okay, sure. <insert VEAT here>
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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c. Whether or not you feel Stalkers are a joke, bringing up PvP as a supporting case has to be. Seriously? "My Stalker can gank your noob?" Yeah, okay, sure. <insert VEAT here> |
Second, judging from the amount of "OMG, Nerf stalkers!" we have seen in the past from people upset about events going down in a PvP zone, this may mean that hey.... the AT is less of a joke than some people seem to think. But this is all academic.
Yeah, an unexpected Assassin Strike while attempting to lead a scientist to the waypointed Arachnos base will certainly make you say, at the very least, "Oh my." It might even make you laugh, since Stalkers are "a joke."
Or it may make you run for your life, but we probably will not hear about that one on the forums Do remember to laugh while you run. |
*edit*
This seems to confirm my suspicions that you really HAVE been gone for quite some time. Yes, once upon a time, people were calling for a nerf to Stalkers. That was, what? Two, three years ago? We are long since past calling for a nerf to them, and have in fact seen a BUFF to Stalkers since then. Some of us, myself among them, feel that they could use a little more. And, yes, I do have several Stalkers, so I'm not just making this up.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I also agree Stalkers need some help in PvE, though it'll be interesting to see what that will be. I always thought it was a bad design decision they had to sacrifice a defense power for Hide (why couldn't it be like Domination, an inherent power which doesn't take up a power selection?). I also believe AS should be an uninterrupted attack - since it is usually in lieu of an AoE attack, though I think it's bonus damage should only come from Hidden status.
I think ambushes are like 3D. They did one once, maybe a big one, and it was really cool. Then another...and that was good. Then another...and then suddenly they were tacking them on to every mission without really thinking about it, even if it made no sense or didn't fit the mission. One or two is cool. Seeing them every time you turn around gets old pretty quick.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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....What part of "Hide is the thing that allows a Stalker to do what they do" do you people not understand? I understand it just fine. That;s why I avoid Knives misisons, or one of the reasons at least.
Stalkers cannot operate without Hide. I am not certain how having Hide makes Stalkers "a joke AT," but whatever. Have you actually ever played a Stalker past level 20? |
Yep. I have a lev 45-1/2 claws/regen stalker. Haven't played him in a bit now, but that's because of altitis and GR, not for lack of love. Oh and I soloed him all the way. So I guess I'm playing wrong or something. I should have deleted him and all this time I was enjoying playing him. I'm so embarrassed!
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I've noticed a lack of hordes of enemies as I've been doing Praetoria arcs. I could have just been lucky so far, but I think I've seen a sinister pattern. There are a number of missions with very short (~4 minutes) timers, which promise to unleash nasty things on the character if you don't finish in time. So far, I've been beating those timers. I'm beginning to suspect that people who don't beat those timers are the ones who are getting those huge ambushes. The problem is, it's unrealistic to expect the average player to beat that time limit. Are people seeing this kind of thing happen?
Granted I've been getting some smaller ambushes that were fairly nasty for low level play, but I've been able to deal with them so far.
The only thing they need to change about the new missions they've been designing is to knock off the overlapping ambushes. At least for newbies. Nearly every other mission they've ever designed in the past that featured multiple ambushes (including Mayhems) had some way for the player to regulate the rate at which these ambushes showed up. Either they were location triggers as in Mayhems where you only have yourself to blame if more than one ambush shows up at a time -or- the next ambush only shows up after the first is defeated.
If they want them to be timed instead, that's fine as long as the time is not five seconds, as it appears to be now in many low level Praetoria missions. On the Doc Stafford mission with the ghouls, I swear the next ambush was already spawning before the first even had time to reach my location. I certainly *hope* that's not WAI.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
Join The X-Patriots on Virtue!
Some of the tip missions are pretty bad on ambushes as well, though nowhere near the level of some of the Praetorian missions. For the Tip missions, it's just frequency of ambushes. Basically, once you defeat an ambush, within two to five seconds, another comes up. Then after that, two to five seconds later, another one. And another one. And another one.
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I am a casual but dedicated player; I play to unwind, relax after work, and relieve some stress. Facing 6 or 7 back to back ambushes of Malta sappers and engineers in a tip mission set to +0/+0 on my solo blaster, where they spawn 30 feet away even before the first spawn is cleaned up, that is just stupid.
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I bugged it and autocompleted, but any time that tip drops it's getting deleted from here on out. That's a waste of development time, right there, if the mission never gets played.
Badging in a PvP zone?
If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.
This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious