Ambushes - FFS


Ael Rhiana

 

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Originally Posted by Partsman View Post
Facing 6 or 7 back to back ambushes of Malta sappers and engineers in a tip mission set to +0/+0 on my solo blaster, where they spawn 30 feet away even before the first spawn is cleaned up, that is just stupid.
I wasn't paying attention to my settings when I did this one last night at +0/+8. I can tell you that I adjusted it down right after. I couldn't find the sappers fast enough so my shields were constantly dropping on my scrapper.


Badging in a PvP zone?

If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.

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Originally Posted by Partsman View Post
I am a casual but dedicated player; I play to unwind, relax after work, and relieve some stress. Facing 6 or 7 back to back ambushes of Malta sappers and engineers in a tip mission set to +0/+0 on my solo blaster, where they spawn 30 feet away even before the first spawn is cleaned up, that is just stupid.
Ah, boy. That was a fun mission. I think I was only able to keep myself alive for the first three ambushes. Luckily, the target I needed to defeat was back near the entrance, and I was able to get him away from the 25+ Malta that was standing in the hall where I died.

Poor Frostfire. He never had a chance.


 

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Originally Posted by Lakevren_ View Post
Some of the tip missions are pretty bad on ambushes as well, though nowhere near the level of some of the Praetorian missions.
Says you

I did a tips mission last night with Malta ambushes. Granted, I was set for x4 but I died, came back from the hospital and the hallway was completely choked with Malta. They were practically standing on top of one another for lack of room. I was going to suck down a few inspirations and make a try of it just for giggles but even getting close to them led to such a hailstorm of sapper rays, stun grenades, web grenades and gunslinger ice rounds that I just shook my head and auto-completed it.

Was pretty funny though.


 

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Originally Posted by NekoNeko View Post
If you actually read the debriefing for the mission, you'd see that the device you had acts as a "ghoul beacon" so that's why they saw through Hide. It's not "totally crap gameplay".
This is not why they saw through Hide. ANY player-targetted ambush sees through Hide whether the devs have bothered to write the mission text to explain it or not. But that's not really the problem with this mission. Any halfway decent Stalker player can handle ONE ambush at a time. It's not ideal, but it's not a game-breaker either. But this mission featured several ambushes all triggering at once (or near enough that it seemed simultaneous). I saw a steady stream of them myself and killed all but three of them before finally falling with an empty insp tray. And I used every trick I know but plain turning tail and running. I thought I might fail the mish if the ghouls killed the syndicate so I tried to stick it out.

The other problem is that either the ghouls mark you or it's that device, but every last one of them attacks YOU, ignoring all else. I had syndicate slicing ghouls I hadn't even touched yet and they still would not turn to engage the syndicate until I was dead.

Give me this at level 30 or 40... NOT at level 10, guys.


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Originally Posted by Jophiel View Post
I did a tips mission last night with Malta ambushes. Granted, I was set for x4 but I died, came back from the hospital and the hallway was completely choked with Malta.
Let me guess: "Malta Gunslinger Action Figure" mission, Hero version. Even solo on standard difficulty, you get rapid-fire ambushes from Hell. (The Vigilante version is much more reasonable.)


 

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Got it in one.


 

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So if there are more ambushes spawning than the Devs intended, does that mean we've found an Ambush Bug?


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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Originally Posted by Dark_Respite View Post
I've wondered if the ambushes are a bit overpowered (and not just coz I was on a stalker at the time - this happened with other ATs)...

I was doing the last mission of Seer 1381's arc (where you fight Seer 001), and an ambush gets triggered...

... of TWENTY-SIX PPD AND SEERS.

On a +0/+0 character.

Kid you not... I was so astounded I was killed before I'd realized what happened, then went back, turned on Hide, and took screenshots.



I knew I was a threat to Cole's regime, but DAMN, guys!

Michelle
aka
Samuraiko/Dark_Respite
I just got done with a similar thing in paragon. I was doing the heroic Tip mission to save black panter 952. You go into the mission and are told to talk to a Longbow dude. Now im on a blaster, set to 0/+1 at the time. The Longbow dude turns into an ambush of about 6 dudes, 2 are sappers, so instantly i have no end. Oh then down the hall comes atleast 20 more malta mobs including a boss.

Im sorry but even at +1 thats a bit much for a blaster. And mind you think wasnt like wave after wave but basicly about the equivilent of like 6 ambushes were showing up at one time. Honestly it would be bad enough on a brute or something, but on a blaster?


 

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I'm not sure if it's the same mission you all are posting about but when I was around level 13 I was on a team of 8 that got ambushed by this:








Actually there are some more enemies behind me that you can't see.

And yes, I'm fairly sure everything on the screen is part of the ambush. It's possible my memory is foggy but I remember the whole group of 100+ enemies teleporting in on top of my team.


 

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Originally Posted by Bad_Influence View Post
..... OMG.

Stalkers are very, very far from "a joke AT." However, maybe we could take this statement, apply it to a few other ATs and see what we get:

*Take away their shields, and Tankers are a joke AT!

*Take away Domination, and Doms are a joke AT!

*Take away their damage, and Scrappers are a joke AT!

*Take away their pets, and Masterminds are a joke AT!

See what I'm saying? Hide is every bit as important to Stalkers as these abilities are to the above ATs. You take ANY AT's special ability, and suddenly they're hamstrung; this is not a special weakness of the Stalker AT.
Except that you only have to take a single power away from the stalker for it to become a jo-

Oh wait, they're still jokes even with hide.


 

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....What part of "Hide is the thing that allows a Stalker to do what they do" do you people not understand? I understand it just fine. That;s why I avoid Knives misisons, or one of the reasons at least.

Stalkers cannot operate without Hide. I am not certain how having Hide makes Stalkers "a joke AT," but whatever. Have you actually ever played a Stalker past level 20? Don't answer that here, since I expect only the usual forum chest-beating, that's just a rhetorical question.

Not to mention PvP. Go to Warburg and see how funny you find 'em then. They lose a lot of their humor value there, you can be sure.

Has a level 50 Stalker who is not to be messed with:
Bad


 

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Originally Posted by Bad_Influence View Post
PvP
Oh my.


 

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Originally Posted by Oedipus_Tex View Post
I'm not sure if it's the same mission you all are posting about but when I was around level 13 I was on a team of 8 that got ambushed by this:
This reminds me of that classic quote from Terminator 2:

John Connor: We've got company.
Miles Dyson: Police?
Sarah Connor: How many?
John Connor: Uh, all of them, I think.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I think ambushes are like 3D.

They did one once, maybe a big one, and it was really cool. Then another...and that was good. Then another...and then suddenly they were tacking them on to every mission without really thinking about it, even if it made no sense or didn't fit the mission.

One or two is cool. Seeing them every time you turn around gets old pretty quick.


 

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Originally Posted by YippeeGo View Post
Oh my.
Yeah, an unexpected Assassin Strike while attempting to lead a scientist to the waypointed Arachnos base will certainly make you say, at the very least, "Oh my." It might even make you laugh, since Stalkers are "a joke."

Or it may make you run for your life, but we probably will not hear about that one on the forums Do remember to laugh while you run.


 

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a. Stalkers aren't a "joke AT". But if you feel that's the case, head to the Stalker section and post suggestions on how to make them not be. After all, if they're such a joke, clearly they need a buff, right?

b. Yes, the ambushes are stupid - mostly because the delay between them is either too short or nonexistent (it varies from mission to mission). One thing that the huge numbers showing up all at once does offer is the ability to utilize Self Destruct more effectively, though - I blew up an entire ghoul ambush in the Meet the Syndicate in beta, and the xp gain got me a ding-buff to finish off the ones that it missed.

c. Whether or not you feel Stalkers are a joke, bringing up PvP as a supporting case has to be. Seriously? "My Stalker can gank your noob?" Yeah, okay, sure. <insert VEAT here>


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

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c. Whether or not you feel Stalkers are a joke, bringing up PvP as a supporting case has to be. Seriously? "My Stalker can gank your noob?" Yeah, okay, sure. <insert VEAT here>
First, I never said anything to him about "ganking" him, or made any threat to him whatsoever. That would be ridiculous; beside, wo probably dont even play on the same server.

Second, judging from the amount of "OMG, Nerf stalkers!" we have seen in the past from people upset about events going down in a PvP zone, this may mean that hey.... the AT is less of a joke than some people seem to think. But this is all academic.


 

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Originally Posted by Bad_Influence View Post
Yeah, an unexpected Assassin Strike while attempting to lead a scientist to the waypointed Arachnos base will certainly make you say, at the very least, "Oh my." It might even make you laugh, since Stalkers are "a joke."

Or it may make you run for your life, but we probably will not hear about that one on the forums Do remember to laugh while you run.
Actually, I do laugh. Every time I pass by the entrance of one of those PvP zones, I laugh and laugh and laugh. It's pretty funny, actually.

*edit*
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Originally Posted by Bad_Influence View Post
Second, judging from the amount of "OMG, Nerf stalkers!" we have seen in the past from people upset about events going down in a PvP zone, this may mean that hey.... the AT is less of a joke than some people seem to think. But this is all academic.
This seems to confirm my suspicions that you really HAVE been gone for quite some time. Yes, once upon a time, people were calling for a nerf to Stalkers. That was, what? Two, three years ago? We are long since past calling for a nerf to them, and have in fact seen a BUFF to Stalkers since then. Some of us, myself among them, feel that they could use a little more. And, yes, I do have several Stalkers, so I'm not just making this up.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I also agree Stalkers need some help in PvE, though it'll be interesting to see what that will be. I always thought it was a bad design decision they had to sacrifice a defense power for Hide (why couldn't it be like Domination, an inherent power which doesn't take up a power selection?). I also believe AS should be an uninterrupted attack - since it is usually in lieu of an AoE attack, though I think it's bonus damage should only come from Hidden status.


 

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Originally Posted by Judas_Ace View Post
I think ambushes are like 3D. They did one once, maybe a big one, and it was really cool. Then another...and that was good. Then another...and then suddenly they were tacking them on to every mission without really thinking about it, even if it made no sense or didn't fit the mission. One or two is cool. Seeing them every time you turn around gets old pretty quick.
I compare them to icing on a cake. There can be too much icing on a cake.


 

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Originally Posted by Rooftop_Raider View Post
I compare them to icing on a cake. There can be too much icing on a cake.
Especially if you don't like cake or icing to begin with.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Bad_Influence View Post
....What part of "Hide is the thing that allows a Stalker to do what they do" do you people not understand? I understand it just fine. That;s why I avoid Knives misisons, or one of the reasons at least.

Stalkers cannot operate without Hide. I am not certain how having Hide makes Stalkers "a joke AT," but whatever. Have you actually ever played a Stalker past level 20?
Yep. I have a lev 45-1/2 claws/regen stalker. Haven't played him in a bit now, but that's because of altitis and GR, not for lack of love. Oh and I soloed him all the way. So I guess I'm playing wrong or something. I should have deleted him and all this time I was enjoying playing him. I'm so embarrassed!


 

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Originally Posted by Scooby_Dont View Post
Yep. I have a lev 45-1/2 claws/regen stalker. Haven't played him in a bit now, but that's because of altitis and GR, not for lack of love. Oh and I soloed him all the way. So I guess I'm playing wrong or something. I should have deleted him and all this time I was enjoying playing him. I'm so embarrassed!
My level 50 Energy/Regen stalker is one of my favorite characters, and turned out to be my first character to switch sides. I plan to have her go through all the hero arcs now. I've soloed that character all the way, and I don't do PvP. (Fortunately, switching to hero fits nicely into her original character concept.)


I've noticed a lack of hordes of enemies as I've been doing Praetoria arcs. I could have just been lucky so far, but I think I've seen a sinister pattern. There are a number of missions with very short (~4 minutes) timers, which promise to unleash nasty things on the character if you don't finish in time. So far, I've been beating those timers. I'm beginning to suspect that people who don't beat those timers are the ones who are getting those huge ambushes. The problem is, it's unrealistic to expect the average player to beat that time limit. Are people seeing this kind of thing happen?

Granted I've been getting some smaller ambushes that were fairly nasty for low level play, but I've been able to deal with them so far.


 

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The only thing they need to change about the new missions they've been designing is to knock off the overlapping ambushes. At least for newbies. Nearly every other mission they've ever designed in the past that featured multiple ambushes (including Mayhems) had some way for the player to regulate the rate at which these ambushes showed up. Either they were location triggers as in Mayhems where you only have yourself to blame if more than one ambush shows up at a time -or- the next ambush only shows up after the first is defeated.

If they want them to be timed instead, that's fine as long as the time is not five seconds, as it appears to be now in many low level Praetoria missions. On the Doc Stafford mission with the ghouls, I swear the next ambush was already spawning before the first even had time to reach my location. I certainly *hope* that's not WAI.


Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer

Join The X-Patriots on Virtue!

 

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Originally Posted by Lakevren_ View Post
Some of the tip missions are pretty bad on ambushes as well, though nowhere near the level of some of the Praetorian missions. For the Tip missions, it's just frequency of ambushes. Basically, once you defeat an ambush, within two to five seconds, another comes up. Then after that, two to five seconds later, another one. And another one. And another one.
Quote:
Originally Posted by Partsman View Post
I am a casual but dedicated player; I play to unwind, relax after work, and relieve some stress. Facing 6 or 7 back to back ambushes of Malta sappers and engineers in a tip mission set to +0/+0 on my solo blaster, where they spawn 30 feet away even before the first spawn is cleaned up, that is just stupid.
Yup, I see there are quite a lot of us having issues with the Malta Action Figure tip. I will probably never do that mission again. I run in a claws/regen & PB duo on hero tips and we can usually run on x5 with no problem at all. That tip mission not ONLY instantly dropped an enormous ambush with multiple Hercs and Sappers directly ON us (they literally appeared out of thin air, poof!) and dropped our end before we could even react (and btw? Malta literally blinding me because my entire screen is covered in smoke is rubbish. Why not make their smoke dissipate and just put BLINDED under your status like Widows do? In an office/lab mission, it's impossible to scroll out far enough to get around this) and then FIVE MORE waves came one after the other as we were trying to slam AOEs and drop at least a couple of the mobs in the first ambush.

I bugged it and autocompleted, but any time that tip drops it's getting deleted from here on out. That's a waste of development time, right there, if the mission never gets played.