Abandoning the Rogue Isles.


Acemace

 

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You say that the removal of PToD on EBs would fix the issue for Dominators, and it very well may. Have you given any thought to how this will affect the balance (either positive or negative) for the other archetypes though?
What other AT has to deal with PToD issues...? None....? Now you see what I am saying.

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If you change something externally, then you are skewing everything.
Not being ugly, but have you ever once played an upper-level Mind Dom faced with, oh say... Biff? Give him a shot and then let us know what you think of the PToD and how fair they are to the Dominator AT.


 

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Originally Posted by Test_Rat View Post
Just wondering how many other player are planning on moving all if their toons to Paragon City ASAP after Going Rogue is released.

Yeah, economically there is parity, but no one pays a monthly fee yo an mmo to solo, and the majority of CoX's population is blue side. can't be the only one who has cone to this conclusion, and i can see the population on reside dropping to lonely (rarely seeing another pc) levels quite fast.

I feel kinda guilty that i will help encourage the mass exodus, but I want to team.J am willing to give up my characters themes (I guess they will be mercy or undercovevillains) to find people to play with.
You can always Stay a Rogue or Vigilante, they can travel between Rogue Islands and Paragon City.


Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.

Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus

 

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All my heroes (about 10) are staying put. All my villains (3) are going full hero, which they should have been from the beginning


 

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I intend to switch over exactly one character - a Demons Mastermind whom I wanted to make as a hero, but ended up making a few months ago.

Beyond that, I intend to take at least one Blaster villain-side, to plug up the HUGE POWER GAP there. Villains need an AT that deals loads of wide-scale damage without having to rely on cheap gimmicks to somewhat measure up, and Blasters are just that.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Redside died. Just accept it.

The day the markets were announced to be merging is the day the vast majority of this playerbase had no reason to play redside anymore.

Pity, it had some good content.


 

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Originally Posted by brophog02 View Post
Redside died. Just accept it.

The day the markets were announced to be merging is the day the vast majority of this playerbase had no reason to play redside anymore.

Pity, it had some good content.
O.o

The markets are the chief reason people AVOIDED red-side.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by brophog02 View Post
Redside died. Just accept it.

The day the markets were announced to be merging is the day the vast majority of this playerbase had no reason to play redside anymore.

Pity, it had some good content.
Your reasoning seems historically incorrect.

Forum posters were saying they were leaving red side because of the markets being segregated once Going Rogue would allow them to play "villain" ATs blue side for the market. Once the merger was announced those people said they would stay red side because the market was not an issue to getting IOs for their villains.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by Samuel_Tow View Post
I intend to switch over exactly one character - a Demons Mastermind whom I wanted to make as a hero, but ended up making a few months ago.

Beyond that, I intend to take at least one Blaster villain-side, to plug up the HUGE POWER GAP there. Villains need an AT that deals loads of wide-scale damage without having to rely on cheap gimmicks to somewhat measure up, and Blasters are just that.
My masterminds are all highly amused by this statement.


 

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Originally Posted by Steel_Shaman View Post
My masterminds are all highly amused by this statement.
It's easy to overestimate the damage output of the mastermind pets, because the mastermind can sit back in relative safety while the pets attack. But paying close attention, it certainly seems to me that my blasters blow through enemies much more quickly than my masterminds. (But at much greater personal risk.)

I'm also thinking of moving a blaster to the villain side, but not really because of the damage potential. My Ice/Energy blaster is a bit redundant with my Ice/Ice and Energy/Energy blasters. She wouldn't be as redundant if she was doing the villain-side missions from a blaster perspective.


 

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Originally Posted by Noxilicious View Post
Personally, I just OD on inspirations. That pretty much solves all my EB issues.

The detox afterwards is a bit of a pain though.
This usually does it for me, yeah. 8 purple inspirations (burn 4 at a time) and the rest reds. Blow all the reds at once and go to town. The only one that reliably still proves to be an annoyance after that is Silver Mantis. EBs that are highly resistant to your main damage type can be, too, but in general, it will chop through about anything.

Now, mezz-resistant Arachnos bosses and lieutenants popping up in dozens in every other mission, those were my big issue.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Mirai View Post
It's easy to overestimate the damage output of the mastermind pets, because the mastermind can sit back in relative safety while the pets attack. But paying close attention, it certainly seems to me that my blasters blow through enemies much more quickly than my masterminds. (But at much greater personal risk.)

I'm also thinking of moving a blaster to the villain side, but not really because of the damage potential. My Ice/Energy blaster is a bit redundant with my Ice/Ice and Energy/Energy blasters. She wouldn't be as redundant if she was doing the villain-side missions from a blaster perspective.
Oh I'm well aware that Blaster damage is extremely high. My fire/mental blaster is an AoE monster. But Blasters imho give up far too much survivability for that damage. I just can't get into the AT.


 

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Originally Posted by Kelenar View Post
Now, mezz-resistant Arachnos bosses and lieutenants popping up in dozens in every other mission, those were my big issue.
Ooooh yeah, now that actually does annoy the hell out of me. Now normally I don't care about perma-Domination at all and only really use it when I really feel I need it, which is to say when I run into bosses, but when I run into Arachnos it seems my entire Primary is being invalidated if I don't have perma-Domination to hold lieutenants, and $deity help you with bosses because even with Domination they take several applications of your power.

EBs you meet like once every ten missions are easily disposed off with inspirations, but when do you do a mission without lieutenants? It makes Arachnos-heavy story arcs a huge pain.


 

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Originally Posted by Noxilicious View Post
Ooooh yeah, now that actually does annoy the hell out of me. Now normally I don't care about perma-Domination at all and only really use it when I really feel I need it, which is to say when I run into bosses, but when I run into Arachnos it seems my entire Primary is being invalidated if I don't have perma-Domination to hold lieutenants, and $deity help you with bosses because even with Domination they take several applications of your power.

EBs you meet like once every ten missions are easily disposed off with inspirations, but when do you do a mission without lieutenants? It makes Arachnos-heavy story arcs a huge pain.
This is my experience with Doms too. But the once every 6 mission EB has not ever caused me to quit. And as I said...I took down BABs with no pets.

As someone who tries to not use inspirations often, the times I DO use them are for EBs, all of who I face as +1s with my dominators. I can't say that I've faired significantly worse with them than while playing my blasters or corruptors. Three purples and some reds really help.

If you got EB problems I feel bad for you son.
I got 99 problems but a BABs ain't one.


 

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Originally Posted by Slashman View Post
This is my experience with Doms too. But the once every 6 mission EB has not ever caused me to quit. And as I said...I took down BABs with no pets.

As someone who tries to not use inspirations often, the times I DO use them are for EBs, all of who I face as +1s with my dominators. I can't say that I've faired significantly worse with them than while playing my blasters or corruptors. Three purples and some reds really help.

If you got EB problems I feel bad for you son.
I got 99 problems but a BABs ain't one.
You completely missed the point I was trying to make earlier.
Here we go:
1) My first 50 was a Dom, doms are the AT I play the most. I think I "get" the AT and play it well.
2) I have solo'd many PToD EB's on my Doms.
3) Here's the part you have apparently misunderstood: I DON'T LIKE DOING SO. I find it annoying. Not impossible, annoying. And since I've been playing this game for a long time, that annoyance has been picking at me for a long time. I passed the point of being willing to put up with it literally years ago.

Combine #3 above with all the little annoyances Doms have to put up with (like Arachnos Lt's with Boss level (or higher) mez resistance) and I will be mighty glad to get the heck out of the Rogue Isles on every single one of my Dom's come GR launch. And I will never create another Dom there again.

If any of the above came off as too strong, my apologies. Slashman, you jumped straight to the "you don't know how to play a Dom" schtick in your first reply to me, and to be frank that's one of my hot buttons. I hope I remained civil in my attempt to clarify my feelings on the matter.


 

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Originally Posted by Noxilicious View Post
Ooooh yeah, now that actually does annoy the hell out of me. Now normally I don't care about perma-Domination at all and only really use it when I really feel I need it, which is to say when I run into bosses, but when I run into Arachnos it seems my entire Primary is being invalidated if I don't have perma-Domination to hold lieutenants, and $deity help you with bosses because even with Domination they take several applications of your power.

EBs you meet like once every ten missions are easily disposed off with inspirations, but when do you do a mission without lieutenants? It makes Arachnos-heavy story arcs a huge pain.
I think we'll see a pretty big surge of dominators blueside because of this. I think there's been a skewed perspective on how strong doms are based on what they're forced to fight. Once they get blueside, where mez protection is more rare, they're going to have a field day.


 

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Originally Posted by ketch View Post
I think we'll see a pretty big surge of dominators blueside because of this. I think there's been a skewed perspective on how strong doms are based on what they're forced to fight. Once they get blueside, where mez protection is more rare, they're going to have a field day.
You bet we are.
I'm really looking forward to it.


 

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In my opinion, PTOD was a manageable threat for Dominators, and so long as they can have a solid attack chain they can deal serious damage. I solo'd my Mind/Psi Dom to lvl 50 and beat every EB without assistance in all those missions. Some of this was before our boost to melee damage to 85%, though the rest of his soloing career was made with that change in effect. Having played several Blasters to 50 and a couple Dom's to 50 (and a few others of both AT's to a variety of levels, I believe Doms have an easier time leveling in identical conditions, however the Rogue Isles are a harder place to level, IMO, though it makes up for it in other ways (less travel required, more visually stunning, smarter missions and story arcs, etc).

I won't be abandoning Paragon City or the Rogue Isles, but Praetoria looks to be a wonderful place to adventure for the first 20 levels.


 

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Originally Posted by brophog02 View Post
Redside died. Just accept it.

The day the markets were announced to be merging is the day the vast majority of this playerbase had no reason to play redside anymore.

Pity, it had some good content.
This is completely the opposite of my thinking.

Having the markets merged means you don't have to worry about playing Red Side and worrying that there will be no one using the Black Market. Now whether you play Blue or Red, you all have access to the same market which means more accessibility.

I think its a good thing :-)

The only drawback to going Red Side now is that we can't convert our SG to a VG and we lose access to our base.

Expect to see me enjoying Rogue Isle with my favourite characters and AT's! I've generally sticked to blueside before because I prefer their AT's, so this will be a whole new experience.


 

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I like redside in concept. I like redside writing. I like redside costumes (arrr garrrr grrrr and all that). I like redside ATs even more than I like tickling defenders with swan feathers. I just never play it. Why?

NO BLUE SKIES!

Praise the almighty spandex lord and Mother Mayhem's Mammoth Multiple Mammories for Praetoria allowing blue skies for villains!


 

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True that is the worst thing about Rogue Isle, so dark and drab. Its one of those places you wouldn't mind visiting but you wouldn't want i, to be your permanent home. Probably why I will be happier simply visiting it post-GR, I know any character I like wont end up stuck there.


 

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I have 2 villains I plan on taking blue.

FM/DA Brute so I can get the Tanker APP's and a Stalker I made a couple months that was meant to be a Hero.

I may take some of my Heroes redside, but I don't play them very often so we will see.


 

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Originally Posted by Gruumch View Post
I have 2 villains I plan on taking blue.

FM/DA Brute so I can get the Tanker APP's and a Stalker I made a couple months that was meant to be a Hero.

I may take some of my Heroes redside, but I don't play them very often so we will see.
I thought we're supposed to be able to get the APPs instead of the Patrons even if we stay red.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Yeah you can. Everyone gets APP's as soon as they hit 41.

The confusion comes because Heroes have to go Red if they want PPP's.


 

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I have all my Villains on one server and all my Heroes on another. I moved 14 Villains to my Hero server back around Christmas time when the transfer was free. I have 3 more I plan to do with the new transfer thing coming up. I created one villain from scratch at level 1 who will cross over (but who can't do Praetoria for concept reasons)

So I'll then have the delightful tedium of doing the tips and alignment junk for ... 18 characters. Sheesh.

To be honest, I dont get into Villains much in terms of character motivations. Well, I'm ok with "mercenary" and "mistaken categorization" and "undercover hero" and "total insanity". I have a harder time with Greed, Power, and Control type stuff. So in a way, I would like to move all my Villains over, except the 3 or 4 that I consider too insane.

The problem with that is that I'm already at 36 characters on my Hero server on my main account, and over 30 on the other 2 accounts (after factoring in the server moves mentioned above) and yet I still have over a dozen villains on my villain server.

So unless they bump the max slots to 50 or 60, I'll have to keep my Villains on the Villain server.

Lewis


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