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Posts
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Joined
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No where. CoH is the only MMO that has ever held my interest past the initial "honeymoon" phase of a MMO. The day we have to finally turn off the lights and put up the chairs inside our sgs, is the day I'll probably stop playing MMOs to any serious degree. I'll likely divert my focus to the fighting game scene than investing any further energies into another MMO.
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From what I hear, the redside SSAs are quite good. I play blueside these days, but I will make a special point to spend a quiet afternoon to enjoy those arcs.
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What's the generally accepted heroes to rescue on the DD trial? Not for the badge, but the ones to pick so that you have the best chance of beating the sentinal. Looking at the wiki, I would guess that you would want to prioritise cutting off the AV's regen and tohit followed by def/res, so it would be something like:
Citadel/Infernal
Positron/Val
Num/Swan
Lum/Penelope
Thoughts? -
Could you elaborate on this? I've heard this before, but outside of fire blast (the actually power itself) being 1.67s and subsequently fixed, I haven't seen any special reason why fire blast is a weaker set for defenders.
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I can't say I ever considered the kb in tripmine to be detrimental whenever I used it. The damage spike is so high that most things are dead or almost dead for it to be an issue.
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Put it in explosive blast and you can just keep throwing it out without a care in team situations. Power burst is ST so it's easier to aim where your kb will go.
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Back when I played thorns, I would have loved, LOVED the overwhelming force proc in thorn barrage. Fling thorns is the set's best AoE, and I would try and increase its effective area with 1 range SO equivalent if you can. Other than that I would just suggest standard fare slotting for any other dom i.e. crushing impacts, decimation, posi's blasts, etc. to increase your global rech.
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Right... so I slapped together a couple of first draft builds, one using S/L and another ranged. These are by no means "complete" builds (I just dropped in IO sets without bothering to pick the right values), but they should give you a pretty good idea of how you can build towards your goal. You can definitely fit in a res shield in the range softcap build if you want, though it will take some further tinkering.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Range_Softcap: Level 50 Magic Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Villain Profile:
Level 1: Power Bolt- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (A) Doctored Wounds - Endurance/Recharge
- (42) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal
- (45) Accuracy IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (5) Positron's Blast - Damage/Range
- (5) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Chance of Damage(Energy)
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Explosive Strike - Chance for Smashing Damage
- (11) Explosive Strike - Damage/Knockback
- (11) Explosive Strike - Accuracy/Knockback
- (A) Accuracy IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Explosive Strike - Chance for Smashing Damage
- (15) Explosive Strike - Damage/Knockback
- (15) Explosive Strike - Accuracy/Knockback
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Explosive Strike - Damage/Knockback
- (19) Explosive Strike - Accuracy/Knockback
- (19) Explosive Strike - Chance for Smashing Damage
- (A) Range IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (25) Defense Buff IO
- (25) Defense Buff IO
- (A) Malice of the Corruptor - Accuracy/Damage
- (27) Malice of the Corruptor - Damage/Recharge
- (27) Malice of the Corruptor - Accuracy/Damage/Recharge
- (31) Malice of the Corruptor - Damage/Endurance/Recharge
- (34) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (37) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Luck of the Gambler - Defense
- (A) Eradication - Damage
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Recharge
- (33) Cleaving Blow - Accuracy/Damage
- (34) Cleaving Blow - Damage/Endurance
- (34) Cleaving Blow - Damage/Recharge
- (A) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Luck of the Gambler - Recharge Speed
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Explosive Strike - Damage/Knockback
- (50) Explosive Strike - Accuracy/Knockback
- (50) Explosive Strike - Chance for Smashing Damage
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Flight Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Empty
- (A) Endurance Modification IO
- (3) Endurance Modification IO
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http://www.cohplanner.com/
Click this DataLink to open the build!
SL Softcap: Level 50 Magic Corruptor
Primary Power Set: Energy Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Power Bolt- (A) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage
- (46) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (42) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Heal
- (43) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Accuracy/Damage
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Damage/Endurance/Recharge
- (50) Thunderstrike - Accuracy/Damage
- (A) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Rectified Reticle - To Hit Buff
- (13) Rectified Reticle - To Hit Buff/Recharge
- (13) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (15) Positron's Blast - Damage/Endurance
- (15) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Damage/Range
- (23) Positron's Blast - Accuracy/Damage/Endurance
- (23) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Accuracy/Damage
- (21) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Range IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (25) Defense Buff IO
- (25) Defense Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (27) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (31) Overwhelming Force - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Accuracy IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (45) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (46) Enfeebled Operation - Accuracy/Immobilize
- (A) Rectified Reticle - To Hit Buff/Recharge
- (48) Rectified Reticle - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (3) Empty
- (5) Empty
- (5) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (3) Empty
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One of the things you will want to decide on is whether you're going to go for a hover + range softcap build or a S/L softcap build. While hover blasting is usually safer, S/L capping is easier and cheaper to build for and will protect you from the vast majority of melee attacks in the game - which is pretty nice for a kin as you'll be jumping in for FS.
What's your budget like? -
Ah thanks, I'll try that as soon as the servers are back on then.
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If you're like me, you claim everything in your emails in order to declutter the inbox. Unfortunately since my vet respec tokens have now been changed into email form, this also has the side effect of where I now don't know how many respecs I have left remaining on any one character.
Is there a way to see how many you've got left? :/ -
I'm all for this, and it looks like someone has already beaten me on mentioning a meteor judgment.
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The power description says it "may" taunt foes, but I couldn't find anything concrete from the in-game numbers or from a search though the boards as to how it exactly works.
Can anyone enlighten me? -
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As you are /DM, you can safely skip Suppressive Fire since you will have more than enough mitigation.
I wouldn't dismiss EC so readily, as it will help to push up your AoE damage. I find the combo of BR and HoB to not be enough for my tastes, due to the long timer on HoB.
If you are planning on having a healthy amount of global recharge for your late game build, then I would also suggest you do what I did and drop ES for PR for your ST chain. You give up a slight amount of damage in return for the potential to hit up to 3 targets and a slightly faster cast time. Though that said you will probably just want to spam Pistols and Dual Wield as much as you can. -
The pattern I notice is that enemies will start running when they start accumulating masses of DoT--regardless of actual damage dealt, which is further bolstered when the enemy can't hit the player be it due to high defence or floored tohit.
This makes things unnecessarily tedious for trap players (hello, acid mortar), MMs (where the majority of damage dealt is through a steady stream), widows, spines/thorny players, etc... -
Just tested it using DT and SC on my MA/SD scrap: was fighting at +0 where they conned blue, and they were still doing kd.
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I've specc'd into an all mace blast bane before just for giggles. It's actually kind of unique and fun, seeing as it's the only option if you wanted a character to wield a "power staff".
Don't expect to be outperforming melee bane or huntsman builds, but it isn't really "gimped" either as far as thematic builds go. -
We need gorilla options if we really want to call ourselves a superhero mmo. Preferably ones that can wear labcoats or sport a classy monocle.
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Having S/L defence can help you when your -tohit debuffs aren't doing much (such as AV fights,) as well as just being a nice luxury of not having to always cast DN.
Even for my /traps I have built for softcapped S/L without FFG summoned, as it frees me up from being dependent on the FFG to be "safe." -
Wow, such fast and helpful responses, thanks all.
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I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.
My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference? -
I felt "underpowered" on my DP/Cold too outside of the -res debuffs. However I have found that building for +dmg and slotting procs have pretty much resolved that feeling for me.
Here's a few pointers of what I've done:
Build for +dmg: Assault gets you an easy +15% dmg, add three sets of Devastation in your ST blasts for +3% a piece, and a set of Obliteration in HoB for another 3% and you've got an easy +27% global damage buff right there.
Stuff your blasts with procs: My ST blasts are slotted with 4 Devs. and then the last 2 slots are filled with damage procs. I have found that the Apocalypse proc in ES has especially added that extra "oomph" I felt lacking. The good AoE sets also come with dmg procs so adding at least 1 proc in those is not difficult at all.
I hope that helps. -