Dark/Cold


Angelic_EU

 

Posted

What APP/PPP is good for a Dark/Cold?

Also, I am inclined to go for Spiritual Alpha but what else is good for a Dark/Cold?

Many thanks!


 

Posted

Quote:
Originally Posted by Angelic_EU View Post
What APP/PPP is good for a Dark/Cold?

Also, I am inclined to go for Spiritual Alpha but what else is good for a Dark/Cold?

Many thanks!
Well for the APP/PPP, I think a lot of that comes down to personal choice.

Mace Mastery has the advantage of a S/L Defense Epic Shield.

If it was me though, I'd likely go Soul Mastery (Soul Storm) or Leviathan Mastery (closest to an Ice Mastery).

Alpha is even more subjective...what's you're slotting like for instance?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I went Soul Mastery with my Dark/Cold. I couldn't find any great synergy from the APP's so I just went with whatever fit my concept the most. The only APP with some synergy is Leviathan Mastery for the 3rd cone(and if you pvp a lot, there's Hibernate in there as well).

As for the Alpha, however, Spiritual is absolutely the best you can get. Life Drain will heal more, Benumb+Heat Loss+Sleet will recharge faster, and your cones will recharge faster.


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Posted

I tried Soul first, then Leviathan, and now I'm giving the high defense route with Mace. I haven't had a chance to test it out, but I have a soft capped Fire/TA that is quite fun and sturdy.


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Posted

I can't find the softcapped S/L defense possibility in Mace that important because you have heavy -tohit in Dark already.


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Posted

Having S/L defence can help you when your -tohit debuffs aren't doing much (such as AV fights,) as well as just being a nice luxury of not having to always cast DN.

Even for my /traps I have built for softcapped S/L without FFG summoned, as it frees me up from being dependent on the FFG to be "safe."


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Posted

Quote:
Originally Posted by Tangler View Post
Having S/L defence can help you when your -tohit debuffs aren't doing much (such as AV fights,) as well as just being a nice luxury of not having to always cast DN.

Even for my /traps I have built for softcapped S/L without FFG summoned, as it frees me up from being dependent on the FFG to be "safe."
Dark Blast doesn't have DN(corruptor forums, remember? ) and has -ToHit built into its attack chains. I'd take a resistance shield over a defense shield in this particular case, if it fit my concept or offered me some other powers i could use.


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Posted

Quote:
Originally Posted by Auroxis View Post
Dark Blast doesn't have DN(corruptor forums, remember? ) and has -ToHit built into its attack chains. I'd take a resistance shield over a defense shield in this particular case, if it fit my concept or offered me some other powers i could use.
I know on my Dark Miasma users when they relied on -tohit and when they relied on -tohit and Defense.

It makes a HUGE different in survivability!

Not to mention, with softcapped defenses, -tohit works even better as enemies with -defense have a harder time of stacking it.

While I've never gotten to 50 with a Dark Blast, I have used it to the mid 20's, and I didn't find Dark Blast's -tohit to be that impressive of a survivability boost. Not saying it's not noticable, but it's not all that either.

And remember, this is a Dark/Cold build the OP has, so there's no -tohit in their secondary, just a bit of +defense from Arctic Fog.


BrandX Future Staff Fighter
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Posted

Quote:
Originally Posted by BrandX View Post
I know on my Dark Miasma users when they relied on -tohit and when they relied on -tohit and Defense.

It makes a HUGE different in survivability!

Not to mention, with softcapped defenses, -tohit works even better as enemies with -defense have a harder time of stacking it.

While I've never gotten to 50 with a Dark Blast, I have used it to the mid 20's, and I didn't find Dark Blast's -tohit to be that impressive of a survivability boost. Not saying it's not noticable, but it's not all that either.

And remember, this is a Dark/Cold build the OP has, so there's no -tohit in their secondary, just a bit of +defense from Arctic Fog.
A dark blast attack chain(unenhanced -tohit) can get up to -30% ToHit consistently, both ST and AoE. It's easy to get 15% defense with Arctic Fog, Maneuvers, and a slight IO investment.

I'm not saying the scorpion defense shield is useless(you won't have -30% on everything all the time and some mobs will resist the -tohit), I'm just saying that compared with the resistance shields, it's not as good as it could be on other powerset combinations.


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Posted

Quote:
Originally Posted by Auroxis View Post
A dark blast attack chain(unenhanced -tohit) can get up to -30% ToHit consistently, both ST and AoE. It's easy to get 15% defense with Arctic Fog, Maneuvers, and a slight IO investment.

I'm not saying the scorpion defense shield is useless(you won't have -30% on everything all the time and some mobs will resist the -tohit), I'm just saying that compared with the resistance shields, it's not as good as it could be on other powerset combinations.
True. I'd most likely go Resist shield and softcap Ranged Defenses.

Infact, that's how my Fire/Cold build is planned, untill they come up with an Ice Mastery Epic, as that will likely be a S/L Defense shield.


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Posted

It is rather interesting that no one suggested Power Mastery. It has Power Build Up, which make up for the lack of BU in Dark/. Does it buff the -tohit component in Dark/?


 

Posted

Quote:
Originally Posted by Angelic_EU View Post
It is rather interesting that no one suggested Power Mastery. It has Power Build Up, which make up for the lack of BU in Dark/. Does it buff the -tohit component in Dark/?
Yes it does, but it's nothing too spectacular considering its recharge.


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Posted

Quote:
Originally Posted by Auroxis View Post
I can't find the softcapped S/L defense possibility in Mace that important because you have heavy -tohit in Dark already.
Mine isn't soft capped, but around 42% with Hover on, and 44% to energy as well.


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