Ideas for more Judgement Nukes


Aett_Thorn

 

Posted

Not really sure if there's a whole big thread on this, didn't see one besides the one on tech-oriented ones, so here I go. Forgive me if it's right under my nose.

Honestly, I was pretty disappointed with how lame the animations for the judgement nukes were. I was expecting something more intense looking, given that they're incarnate powers and all. These would take a lot more work in terms of animation, and possibly for some, mechanics, but I'd like to see something similar to these. Not sure if any of these have been posted before, probably have.

Volcanic Judgement: Ranged, selectable target AoE.
3-5 bursts of DoT giving the same combined damage as the other nukes, in smashing/fire damage. Rather high knockup, one of the branches being a chance to hold as the ash overwhelms the enemies.

Animation: Your character does a ground punch, and a tremor crack appears leading from your character to the enemies. A larger version of the Earthquake formation appears under the opponent, and magma spews upwards from 3-5 points of the formation.


Gravitic Judgement: Ranged, selectable target AoE

A high amount of DoT, with a bit more damage than the normal judgement nukes. Smashing/Negative damage. A "pull-towards" effect, causing enemies to be sucked towards the middle of the area. A branch with a chance to cause disorientation.

Animation: Your character opens a large black hole about 10 feet above the ground where you selected. Black hole could have crackling electricity and a swirling vortex surrounding a medium sized black orb. Basically, a smaller version of a portal corp portal, minus the metal frame.


Atomic Judgement: Targeted AoE.

Slightly less damage than the other judgement AoEs, to account for a mixture of both Toxic and Smashing, or just pure Toxic. Branches off for a chance to proc a vomit-animation hold.

Animation: Basically, it's a warburg nuke, with a giant mushroom cloud to go along with it. Nothing really too hard to animate there. Would be good with a "push buttons" animation instead of "raise your arms to the sky praise the lord" animation, but whatever works.


Telekinetic Judgement: Targeted AoE/maybe PBAOE?

This would be a bit strange, with two separate damage ticks, both a fair time apart from each other, as well as an unresistable AoE hold. (Except by AVs and GMs, of course.) On one hand, the AoE hold tells me it should be less damage than the norm, however, on the other hand, the delayed damage, as well as the very small hold time, tells me to keep it the same. Deals one part Psionic damage, and for the other part, smashing. Not sure what it could branch off into. Perhaps confusion?

Animation: Your character raises their arms into the air, as the enemies are lifted skywards, tumbling around in the 'Ghost widow hold" animation (Without the tentacles). This is where the psionic portion would come into play. About 2-3 seconds later, your character makes a "slam down with hands" animation, and they are slammed to the ground for a fair amount of smashing damage. An AoE hold nuke is a bit much, but it seems like an interesting idea.


Elemental Judgement: Targeted AoE/perhaps cone.

Smashing(to represent wind)/fire/ice/energy damage. Same damage as the other nukes. Small (10%) chance to cause a myriad of status effects to your enemies, as your mastery over the elements leaves your opponents beaten senseless. Confusion, stun, holds, all seem pretty decent to use for this. The chance to inflict multiple status effects at a low chance makes this an interesting judgement power as well.

Animation: Your character (for the AoE) does the "raise hands to the sky praise the lord" animation, as a gigantic whirlwind of lightning, fire, and ice appears. For the cone, your character would raise a single hand forward, as said whirlwind bursts forth horizontally from your character's hand.

That's about all the ideas I have for now, might make up more later. Forgive me if I posted this in the wrong section, or if I'm not making any sense, haven't slept yet.

Also, if this is in the wrong section, could someone kindly post the link to the appropriate thread so I can post it there?

Thanks for your time.


 

Posted

I would like a Judgement option for weapon sets. I'm not sure how hard it would be to createa single PBAoE Judgement option for Mace, Axe, Broadsword, Katana, and Dual Blades put together, but I would think that a similar animation could work for each of them.

Then one for Assault Rifle, Beam Rifle, Dual Pistols, and Archery, consistent with each of those weapons would be nice.



For a Gravity one, I would think something like the Abomination's power would be nice. The one where you get thrown up and down repeatedly would be both fun and in theme. Basically, you're reversing and normalizing gravity rapidly, causing your enemies to smash into the ground over and over.


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Posted

Personally I still think we need Fleet Judgement - Throws an aircraft carrier at the enemies. It's like Propel but bigger.


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Posted

The Atomic Judgement needs an OMGWTFMUSHROOMCLOUD!


to TO THE END!
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Posted

Quote:
Originally Posted by eth_Nargy View Post


Telekinetic Judgement: Targeted AoE/maybe PBAOE?

This would be a bit strange, with two separate damage ticks, both a fair time apart from each other, as well as an unresistable AoE hold. (Except by AVs and GMs, of course.) On one hand, the AoE hold tells me it should be less damage than the norm, however, on the other hand, the delayed damage, as well as the very small hold time, tells me to keep it the same. Deals one part Psionic damage, and for the other part, smashing. Not sure what it could branch off into. Perhaps confusion?

Animation: Your character raises their arms into the air, as the enemies are lifted skywards, tumbling around in the 'Ghost widow hold" animation (Without the tentacles). This is where the psionic portion would come into play. About 2-3 seconds later, your character makes a "slam down with hands" animation, and they are slammed to the ground for a fair amount of smashing damage. An AoE hold nuke is a bit much, but it seems like an interesting idea.
this.


 

Posted

Quote:
Originally Posted by Kirsten View Post
I got one:

Kinetic Judgement:

Melee Cone/Short Cone

Good Stun, maybe Knockback. Damage is Energy/Smashing.

Animation: Something in keeping with Kinetic Melee, Quick-moving hands and feet, flailing limbs and floppy passion, so on, so forth.
Kermit the Frog Muppetic judgement?


 

Posted

Quote:
Originally Posted by Leo_G View Post
Kermit the Frog Muppetic judgement?
Come on. Way too overpowered.


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Posted

When I read the title, I thought:

"You know what would be a good Judgement Nuke? An actual nuke"


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Posted

Quote:
Originally Posted by cursedsorcerer View Post
The Atomic Judgement needs an OMGWTFMUSHROOMCLOUD!
I knew I forgot to include that, thanks!


 

Posted

A meteor swarm judgement would be good as well.





 

Posted

Quote:
Originally Posted by Hero_of_Steel View Post
A meteor swarm judgement would be good as well.




I was going to make one for that, but didn't get around to it. I was actually hoping Pyronic would be a meteor storm, and was pretty disappointed when it was just a big fireball.


 

Posted

While a meteor storm would be cool, I did think of another one that would be rather cool to see, which also incorporates Meteor Herd- er, storm.

Cataclysmic Judgement: Targeted AoE

This would deal Fire and energy damage, and maybe smashing to mix with the fire for the meteors? A branch-off to cause a terrorize effect. Preferably one of the largest AOE nukes.

Animation: Your character summons a gigantic cataclysmic end-of-worldish disaster, with meteors raining from the sky and huge pillars of lightning crashing upon your enemies, as the earth itself cracks. Leaves the earth scorched and crackling with electricity for some DoT should any enemies walk upon it. A damage patch is a bit more than the other nukes get, but since terrorize isn't exactly the strongest form of crowd control, I figure why not.


 

Posted

Just a thought, Orbital Laser!


 

Posted

Quote:
Originally Posted by eth_Nargy View Post
Animation: Your character summons a gigantic cataclysmic end-of-worldish disaster, with meteors raining from the sky and huge pillars of lightning crashing upon your enemies, as the earth itself cracks. Leaves the earth scorched and crackling with electricity for some DoT should any enemies walk upon it.


That description makes me think of the Chaiten Volcanic eruption that formed a lightning storm.



 

Posted

Solar Judgement:

Ranged[TAoE]

A ray of light comes down, blasting the target and its immediate area with high Fire DMG. Branches to add in Energy DoT and -ToHit, or Fire DoT and -Def.

Animation:

The character holds up an orb of glowing light in hir hand, which fires a beam into the sky. The beam comes down directly over the target. Scorches the ground at T2+.


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Posted

I actually made a thread regarding this. Check the sig

Also, I do rather like these ideas


Quote:
Originally Posted by Venture View Post
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
New Judgement suggestions
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Posted

Quote:
Originally Posted by Kadmon View Post
I actually made a thread regarding this. Check the sig

Also, I do rather like these ideas
Yes, I already referenced yours in my original post, but these aren't really tech-oriented judgement nukes.


 

Posted

I had a couple thoughts for a Psionic and a Toxic Judgement that I may as well put here. I find both unlikely, since the devs are twitchy about Toxic and Psi damage in large amounts.

For Psionic I'm thinking "Pillar of Thought": You place a psuedopet that looks like a vertical beam of colorable light. It's placed at the beginning of the animation and has a taunt aura that draws enemies towards it, so they're gathered about by the time your character finishes waving his/her arms about. It does three ticks of damage, with a toHit check for each tick so enemies defeated by the first tick don't count toward the target limit. The first tick does slightly less than minion-HP damage, the next more than that, and the third does high damage and causes the light beam to shatter outward into rays. The damage type is Psi, with the usual recharge slow, and the lingering mez would be a fear.

For toxic, an Acid Rain would be awesome. It would be your basic TAoE rain patch with toxic DoT, -defense and -resist. The lingering mez could be confuse, as foes caught in the rain panic and lash out at the nearest target.

Both fit in with the current trend of each Judgement having it's own quirks for use (TAoE, PBAoE, Chain, etc.) and I think they're pretty thematic for their damage types.