44.9% def, or must it be 45%?


Airhammer

 

Posted

I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.

My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference?


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Posted

Quote:
Originally Posted by Tangler View Post
I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.

My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference?
Eat a purple inspiration and call it a day


 

Posted

Quote:
Originally Posted by Tangler View Post
I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.

My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference?
It does not round up; but you are close enough that the trade off from 44.9 to 45 is not worth the exchange


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Posted

With 44.9% Def you'll be taking 5.1% of incoming damage instead of 5% when at 45% Def. The difference is 5.1%/5% = 1.02 which means you'll be taking 2% more damage at 44.9% Def. I can't really imagine you ever noticing the difference, so it isn't really worth the enhancement slot.


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Posted

Quote:
Originally Posted by Tangler View Post
Wow, such fast and helpful responses, thanks all.
Post the build, I'd be very surprised if the posters in this forum are not able to both get you to full softcap while keeping that slot in Stamina for the Proc.


 

Posted

OMG .1% ?????!!!!!!

Dude seriously... go have fun playing... dont worry so much that you arent at the magical 45% number.


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Posted

Quote:
Originally Posted by DSorrow View Post
With 44.9% Def you'll be taking 5.1% of incoming damage instead of 5% when at 45% Def. The difference is 5.1%/5% = 1.02 which means you'll be taking 2% more damage at 44.9% Def. I can't really imagine you ever noticing the difference, so it isn't really worth the enhancement slot.
This, PLUS it's from a damage type that represents about 16% of incoming damage blue side (based on a study by Besserwisser). So in total, picking up that last little bit would add about a third of one percent to your survivability. So no, not really worth worrying about if you're happy with the build otherwise.


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This, PLUS it's from a damage type that represents about 16% of incoming damage blue side (based on a study by Besserwisser).
Does this analysis also include damage positions? Like, what is the percent breakdown between Melee, AOE, Ranged and vectorless (like some of the psi attacks)? I ask because sometimes I suspect I spend too much effort chasing down AOE def when, though it may be common (I'm sure it's in the realm of 33% of attacks) but the damage tends to be lower than the ST attacks from Melee, Range.


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Posted

Quote:
Originally Posted by Deacon_NA View Post
Does this analysis also include damage positions? Like, what is the percent breakdown between Melee, AOE, Ranged and vectorless (like some of the psi attacks)? I ask because sometimes I suspect I spend too much effort chasing down AOE def when, though it may be common (I'm sure it's in the realm of 33% of attacks) but the damage tends to be lower than the ST attacks from Melee, Range.
No, unfortunately it doesn't, only damage types. I personally use 70% melee, 20% ranged and 10% AoE for overall damage for melee characters, but those numbers are completely made up. They'll also vary a bit based on your build - whether you spend some time moving around to line up cone attacks, for instance, or if you have a taunt aura that will help keep them glued to you instead of plinking from range.

Similarly, the type percentages will vary significantly based on what you're facing, but hopefully that goes without saying.

Here's the table:
41.78% Lethal
27.90% Smashing
12.12% Energy
5.33% Fire
4.60% Toxic
4.33% Negative
2.04% Psionic
1.90% Cold


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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

That's actual applied type, right? Like if the attack hits you, that's the type(s) of damage it's likely to apply to you? I ask because, while it's not that common, some attacks have attack type flags (for defense purposes) that don't match up 100% with their applied damage types. My canonical example is Fire Ball, which deals Fire and Smashing damage, but is attack typed only AoE and Fire.


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American Steele: 50 BS/Inv
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Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
That's actual applied type, right? Like if the attack hits you, that's the type(s) of damage it's likely to apply to you? I ask because, while it's not that common, some attacks have attack type flags (for defense purposes) that don't match up 100% with their applied damage types. My canonical example is Fire Ball, which deals Fire and Smashing damage, but is attack typed only AoE and Fire.
I don't know, but if forced to guess, I'd say "yes".

In your example, splitting into fire and smashing is useful when considering resistance, but keeping all the damage under fire is useful when considering defense. But defense gets problematic, because aren't some attacks flagged under two different types for defensive purposes, and you get to use the better defense? I'm not thinking of a very good way to account for that in a simple table. And the damage you actually take just seems like the more commonsense interpretation of the numbers, even if I can't say whether it's the right or wrong interpretation.

Either way, my survivability spreadsheet handles it incorrectly, because it assumes that attacks are always of one type only, and are flagged with that type. I figure it's a good enough approximation though, and probably the least of the spreadsheet's issues.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
In your example, splitting into fire and smashing is useful when considering resistance, but keeping all the damage under fire is useful when considering defense. But defense gets problematic, because aren't some attacks flagged under two different types for defensive purposes, and you get to use the better defense? I'm not thinking of a very good way to account for that in a simple table.
That's correct. I do believe, for example, that the attacks in Energy Blast are all flagged Smashing and Energy, which means you get to use good L/S defense against them. About all you could do in a simple table of frequency is just take stock of attacks' damage type flags instead of actual damage dealt. The tables would probably look very similar.

Quote:
And the damage you actually take just seems like the more commonsense interpretation of the numbers, even if I can't say whether it's the right or wrong interpretation.
I'm betting it's close enough for government work. I was just curious if it was the table of applied damage type frequency more than concerned the applied damage frequencies were way off of defense type frequencies.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

For me it has to be 45%, but I'm just OCD like that. I like my numbers.


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Posted

Quote:
Originally Posted by Auroxis View Post
For me it has to be 45%, but I'm just OCD like that. I like my numbers.
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.


 

Posted

Quote:
Originally Posted by JLane View Post
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.
Mine isn't that serious. It's a good game to vent it out, though.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Tangler View Post
I have a /DA build that is currently hovering at 44.9% def against Energy/Neg. Energy. I can get it just over 45%, but it will require me using an additional enhancement slot that would have otherwise been used to add in a +end proc in stam.

My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference?
Get the mutant pack, use secondary mutation, hope for Tough Hide. Problem solved.


 

Posted

Quote:
Originally Posted by JLane View Post
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.
Really, why not just use A merits? You can get them at all levels and when you get them to get the recipe you want, you can choose what level you want them at.


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Posted

Quote:
Originally Posted by JLane View Post
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.
That is what AE farming is for; farm tickets and role bronze roles I was able to get most of my recipes that where going for 30-40 million a pop and I manage another 300 million to help buy one of the purples I wanted selling the recipes I did not want all in about 6 hours of play. I had a lot of solid roles so I do not always make that much that fast just got a lot of lucky roles


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Posted

Quote:
Originally Posted by Hejtmane View Post
That is what AE farming is for; farm tickets and role bronze roles I was able to get most of my recipes that where going for 30-40 million a pop and I manage another 300 million to help buy one of the purples I wanted selling the recipes I did not want all in about 6 hours of play. I had a lot of solid roles so I do not always make that much that fast just got a lot of lucky roles
Roles?

Or rolls?

I've realized my flaw in the post, but I'm leaving it that way because it makes it even more funny.


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Posted

Quote:
Originally Posted by Tangler View Post

My question is does 44.9% actually roundup to 45% and so I have nothing to worry about, or if not then is that last .1% going to really make enough of a difference?
You will never notice that .1% below softcap that you are sitting at. You could watch the combat logs all day and probably never see a time where that .1% was the difference between being it and not being hit. Hell, even sitting at 43% you will almost never notice any difference between that and being at 45%.

If that slot could be better used elsewhere, I would do so, 44.9% is so close to being softcapped it might as well be.


Quote:
Originally Posted by Dechs Kaison
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
You will never notice that .1% below softcap that you are sitting at. You could watch the combat logs all day and probably never see a time where that .1% was the difference between being it and not being hit. Hell, even sitting at 43% you will almost never notice any difference between that and being at 45%.

If that slot could be better used elsewhere, I would do so, 44.9% is so close to being softcapped it might as well be.

I agree.

I still think the OP should post the build, I'm fully confident that the slot in Stamina can be kept, while also achieving full 45% defense.


 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Roles?

Or rolls?

I've realized my flaw in the post, but I'm leaving it that way because it makes it even more funny.
Both


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
RolLs?

Or rolls?

I've realized my flaw in the post, but I'm leaving it that way because it makes it even more funny.
A role is a part played--like what actors do.
The top picture is of dinner roLLs


 

Posted

Quote:
Originally Posted by all_hell View Post
A role is a part played--like what actors do.
The top picture is of dinner roLLs
See semi-hidden comment on bottom of that post.


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