JLane

Apprentice
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  1. Quote:
    Originally Posted by Rigo42 View Post
    Cool thanks for the post, yah I am going to just roll a /WP or /SR, I never had one and they seem like they have pretty good everything, I heard WP is not that great in pvp though is that true?
    To be honest, I haven't pvped for so long that I couldn't even give you a guess on that.

    A few more thoughts that came to me:

    1. Willpower is a great set for weapon based primaries. Since you have all passives / toggles, you'll rarely be forced to redraw your weapon.

    2. The best way to conceptualize some of the sets is (Again, with SOs):

    Super Reflexes: Barely gets hit
    Invulnerability: Gets hit quite a bit, but the hits don't hurt much
    Regeneration: Gets hit all the time, but they don't hurt quite as much, and heals it as soon as the hits land
    Willpower: Gets hit a bit less, they don't hurt quite as much, and heals pretty quickly

    Honestly, though, Scrappers are very blessed in the fact that they can thrive with just about any power set combination. Find a theme or idea for your character, and run with it!
  2. Quote:
    Originally Posted by Rigo42 View Post
    Hi, I am planning on rolling a KM/WP scrapper and before doing so I had some questions, I apologize before-hand if these questions have already been answered.


    1. Is there any major differences between a KM/WP Scrapper or stalker?

    2. How does WP compare to other Scrapper secondaries?

    3. What are the Pros/Cons of WP As a Secondary.
    1. The main difference is the Stalker's hide ability. Stalkers are more of a "Get in, mess stuff up, get out" AT. They are a touch squishier than Scrappers but tend to have a bit higher burst with their Assassin's Strike.

    2. Willpower is a fire and forget secondary. Every power that you use will be a passive or a toggle, except for your Tier 8 and 9 abilities (Skippable in some builds). It is a lot of fun if you want to focus on your attacks.

    Also, it is kind of a jack of all trades power set. Instead of doing one thing super well, it does everything moderately well (With SOs).

    3. If you want to actively play a part in your survival, choose a different set. It does very very well when using IOs.

    Personally, I find willpower to be a lot of fun.
  3. Quote:
    Originally Posted by Death_Adder View Post
    I'm at work so I can't tinker with the build, but here are a few thoughts...

    1. Follow up>Slash>Focus is better dos then the eviscerate chain, especially when you add an Achilles heel proc.

    2. six slotting an attack with a purple set is generally a waste, as the six slot bonus isn't that great and the damage io puts you far over the ED cap. I usually five slot a purple and drop the damage io for another damage proc.

    3. you have purples in focus and eviscerate but no melee attacks. At the very least you'll want the purple proc in there for slash or followup, especially if you drop evis from you single target chain.
    Thank you. Those are some great points. Here are a few of my thoughts as to why I did what I did.

    1. Doesn't the chain you mention have a much higher recharge requirement for follow-up given that focus and slash activate so quickly? I settled with the chain I mentioned to maintain higher defensive levels.

    I'll tool around with the build to see if I can get recharge in line while maintaining high defense.

    2. The main reason I slotted Focus with 6 Apoclypse enhancements was for the proc as well as the Psionic defense. I'm not at my home PC, but I think I had gotten up to 32%-35%. I'll take a look to see if I could make better use of the slot elsewhere. Apoc also comes with some of the best, in my opinion, set bonuses prior to the 6th slot.

    3. This is a great point, and it is one that I wish I could fix. I just don't know if I could get rid of that Kinetic Combat and make up the S/L defense. Again, I'll take a look to see if I can wiggle some things around.

    Thank you again for looking at this. Once I'm home from work, I'll play with it some more and repost.
  4. Hello, everyone. I just started up my account again this month, and I wanted to get some input on a build I've been plugging away on for a while.

    A Few Notes
    1. Going for the Follow Up > Eviscerate > Focus attack chain.
    2. Pretend that money is no object. The build may be expensive, but it gives me something to work for.
    3. All enhancements that can be +5'd should be...Again...Something to work for.
    4. I'm not set on the Ancillary Power Pool - It is mainly used as a placeholder for now.

    Thank you all for taking a look! Let me know what you think!

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: High Pain Tolerance
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance
    • (33) Reactive Armor - Endurance
    • (40) Miracle - +Recovery
    • (43) Miracle - Heal
    Level 2: Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 4: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (9) Numina's Convalescence - Heal
    Level 6: Spin
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    Level 8: Follow Up
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Endurance
    Level 12: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Endurance
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Luck of the Gambler - Defense
    • (15) Luck of the Gambler - Defense/Endurance
    Level 16: Rise to the Challenge
    • (A) Numina's Convalescence - Heal
    • (36) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - Heal/Recharge
    Level 18: Focus
    • (A) Apocalypse - Damage
    • (19) Apocalypse - Damage/Recharge
    • (19) Apocalypse - Accuracy/Damage/Recharge
    • (21) Apocalypse - Accuracy/Recharge
    • (21) Apocalypse - Damage/Endurance
    • (25) Apocalypse - Chance of Damage(Negative)
    Level 20: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Eviscerate
    • (A) Armageddon - Damage
    • (37) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    • (50) Armageddon - Damage/Endurance
    • (50) Armageddon - Chance for Fire Damage
    Level 28: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Endurance
    • (34) Reactive Armor - Resistance
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 32: Assault
    • (A) Endurance Reduction IO
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    Level 38: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    Level 41: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Immobilize/Range
    • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 44: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 47: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (48) Basilisk's Gaze - Accuracy/Recharge
    • (48) Basilisk's Gaze - Recharge/Hold
    • (48) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 49: Strength of Will
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 28.5% Defense(Smashing)
    • 28.5% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 13.5% Defense(Energy)
    • 13.5% Defense(Negative)
    • 11% Defense(Psionic)
    • 19.13% Defense(Melee)
    • 11.63% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 24% Enhancement(Accuracy)
    • 73.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 246 HP (18.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 17.6%
    • MezResist(Stun) 2.2%
    • 11% (0.18 End/sec) Recovery
    • 90% (5.02 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 5% RunSpeed




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  5. Quote:
    Originally Posted by SerialBeggar View Post
    This is essentially what I was going to mention: be sure that you have slotted at least 2 of the best accuracy enhancements you can get a hold of on every power that needs to hit.
    Or just play an Archery character.

    That bonus accuracy is delicious!
  6. Quote:
    Originally Posted by GavinRuneblade View Post
    Yub yub. Hence the wanna buy a bridge line.

    But it was an interesting change of pace from the usual "oh no they nerfed accuracy with this patch" post.
    Man, they nerfed accuracy again? Why do they keep doing this!?

  7. Quote:
    Originally Posted by John_Printemps View Post
    I'm still waiting for them to tell me what the optimal Street Justice attack chain is.

    (Which, for the record, I'd been considering Sweeping Cross > Heavy Blow > Shin Breaker > Heavy Blow > Crushing Uppercut. Never bothered with any DPS calculations on that, though. I've the spread sheet too, but too lazy :3)
    You could always just use a priority system. Something along the lines of:

    CU if Combo Level = 3 > SC if Combo Level = 3 > Attack A > Attack B > Attack C

    I'm not using real numbers since I'm not at my home PC with mid's, so treat this is a hypothetical.

    Basically, you'd just use CU if combo level = 3. If CU is on CD, you'd use SC. If you're not at combo level 3, you'd use your highest DPA attack, then the next highest, and the next highest. It would require constant surveillance of the hotbar, but us old-time hunters from WoW lived by the priority system!
  8. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Along these same lines, I'd suggest either Ninja Run or Beast Run, depending on which you think would work better for the majority of your characters. They're both effectively a mid-point between Super Jump and Super Speed, giving you about half the height and speed of each. They're also faster than the Flight power's speed cap right out of the box when used in conjunction with Sprint.
    Ninja Run looks pretty awesome while carrying a sword, as well!
  9. Now that I think about it, I wish I had purchased some team purple inspirations for the Positron 1 TF. Those shadow versions of your team absolutely dominate people when you're in an uncoordinated team. Trying to make people pop inspirations is quite a feat as well.
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    My reply was to the conversation in general. Your post is just the one I happened to click on that was relevant to what I had to say.

    I was not trying to imply that you implied that you disagreed, because the resulting implication would have implied that I take such implications too seriously.

    What are you implying?

  11. Quote:
    Originally Posted by Zombie Man View Post
    Foes which can't attack, or, are losing hp rapidly and their attacks aren't landing are 'demoralized' and they run. It's part of their AI. It's the bane of debuffers.
    And of almost ranged soft capped blasters soloing...Whatever doesn't die to my Rain of Arrows / Fistful of Arrows / Exploding Arrow is running like someone just murdered their friends and is trying to get them too...

    Go figure...
  12. Quote:
    Originally Posted by Emberly View Post
    Reading about slotting Reactive Armors and Kinetic Combats for positional bonuses makes me a sad panda. That said you have clearly embarked on a journey of discovery and obviously have learned a lot, so keep going!
    And can make some decent money selling the sets or can gear alts if all else fails!
  13. Quote:
    Originally Posted by Agent White View Post
    Ahh ok, see I don't run a lot of Task Forces. Thanks for clearing that up though.

    And we could just refer to it as WWD1, WWD2, WWD3 etc. But yeah your way makes sense too since everyone is going to refer to it as the SSA
    Heh, I've never liked abbreviating things with Ws. They typically make the "abbreviation" longer than the actual thing being abbreviated.

    Examples:
    World War One (3 Syllables)
    WW1 (5 Syllables)

    Who Will Die One (4 Syllables)
    WWD1 (6 Syllables)

    I know we're typing these, but still...Kind of funny to think about!

    Quote:
    Originally Posted by kusanagi View Post
    Question - can you get the reward table once per week per SSA, or once per week for any SSA?
    You should be able to get 4 rewards per week. 1 reward of each choice.
    Subtract 2 rewards if you're under 50.
  14. Quote:
    Originally Posted by Winterminal View Post
    It has been mentioned, and if memory serves, it was Zwillinger who responded along the lines of: it is definitely a worthwhile idea, and within the realm of possibility, but there is no forward motion on that front currently.

    My guess is that they need more time to calculate the cost/benefit of such a plan. How many people would buy them from retail stores, would that be enough to counter the production costs of the cards, etc.

    I also think this is only a possibility at this point because they don't have the tech necessary, since a system that involved "point codes" would probably be the same system used for "gifting points," which received a similar response from the community reps.
    I don't think the production cost of the cards would be the hindrance. It would be the 20% (roughly) cut that a Best Buy / Wal-Mart / Etc. would take off the top.
  15. JLane

    scrapper info

    Scrapper

    Base HP: 1338.6
    Max HP: 2409.5
    Resist Cap: 75%

    Brute

    Base HP: 1499.3
    Max HP: 3212.7
    Resist Cap: 90%

    The bare-bones, simplistic view is to know that Brutes start off with 12% more HP than Scrappers and have the ability to be at a 33% advantage.

    More health = even more effective health when mitigation is applied.

    Also, since regeneration always works off of a percent of max, it is always more effective on Brutes.

    Edit: Brutes *can* do more damage than Scrappers, but it has been much harder for that to be the case since the Fury nerf a while back (Harder to maintain extreme levels of it).
  16. Quote:
    Originally Posted by Deus_Otiosus View Post
    That would be pretty amazing "Force Shield" or "Force Field Defense".

    Rather than bubbles around the character, I think whatever they used to make the Victorian Decor Aura except covering the whole body would be perfect.

    So it looks more like a form fitting force field instead of a huge bubble.



    @OP:

    IMO, Shield is the "best" all around set for a Scrapper.

    Added Damage bonus/DPS improvement
    Added AoE Burst
    Fairly easy to softcap
    Flexible slotting options to build for high recharge
    Low/Moderate Resistances, which can be supplemented by OWTS
    Solid HP, which can be supplemented by OWTS
    Several "one slot wonder" powers (AAO, Phalanx Fighting, OWTS)
    Excellent mez protection
    Taunt Aura


    Some other sets are better at some particular niche, but for all around solid survivability and very good offense, Shield gives you a full package.
    I have always found this part about shields somewhat odd. Whenever I think of a shield, I automatically assume that the individual decided to forsake some offensive capability for more defense. With City of Heroes, this is definitely not that case!
  17. JLane

    Stj/ea

    Quote:
    Originally Posted by Lascher View Post
    Actually have been trying a stj/wp...only to level 8 so far, a scrapper. Havan't tried a scrapper in awhile, usually go brute...but decided to try it. Don't have to sprint everywhere to keep up my fury this time! So far I like it. Especially the knee to the gut thing...nice! lol

    Feeling a bit weak...but at this lvl...probably just the fact that I'm a scrapper, not a brute. I know scrappers get better after a bit...before anyone debates me!
    Scrappers always tend to feel like wet noodles between that 8-21 range for me. Once you get a couple SOs slotted, you'll feel like you're just wrecking someone's day any time you crit them.
  18. Quote:
    Originally Posted by Test_Rat View Post
    Great. Mixing your build with what I had, I got something I like. Dropped the Mu pool, I figure shield charge + the 2 quick recharge AoEs will be enough.
    Toss your build up for those of us not at our home PCs to peruse, if you're able!

    PS. Don't use the same color scheme as your original post, that was an eye bleeder!
  19. Quote:
    Originally Posted by Not_Rhino View Post
    While it may hit harder with criticals on a Scrapper, my understanding is that criticals do not deal additional combo level damage, while Brute fury always comes into play as a straight damage bonus. Scrappers may hit a lot harder occasionally with crits, but it seems to me that Brutes should actually have the advantage in terms of raw DPS potential.
    Not to be harsh, but I'm not positive you read his post...

    He addressed those two items in about 3 paragraphs.
  20. Quote:
    Originally Posted by Dechs Kaison View Post
    Please prove that the set is weak before making statements like yours in the future.
    Two comments to your statement:

    1. Why prove things when you can spout unfounded, rage-inducing rhetoric?

    2. During Crey missions, you can bet your *** that I love seeing a single-target focused scrapper or stalker on my team when I'm on another character.

    Those Paragon Protectors at +3 or +4 need quite a beating to bring down. Taking them down takes about two to three times as long as the rest of the spawn.
  21. Quote:
    Originally Posted by Biowraith View Post
    Well, based on pre-Freedom release rates, we should see a new free powerset somewhere around 3-9 months from now (give or take).
    And even though new powersets aren't free, you do get a 400 PP stipend per month. If you buy nothing else, you can grab a new powerset every other month.
  22. Doin its thing and bein all Street Justicey and such while I'm sitting at work!
  23. Quote:
    Originally Posted by Sailboat View Post
    But it's not very inferior to Katana. They're pretty close. It certainly could not be described as "vastly underpowered," even by munchkins.
    Wouldn't it compare even more favorably vs Katana at SO levels as well? Katana's top chains come into play at very high levels of recharge.

    Also, taking on even to plus one missions could favor the slightly higher damaging attacks in BS.
  24. I don't have first hand experience with Electric, but it should work just fine.

    Since the set has no defense, you'll get hit a lot, but you do have solid resists and a pretty good heal / regen buff in the set.

    Electric's heal, endurance recovery, and Tier 9 ability are the only clickable abilities, so you won't have too many issues with redraw if you choose to go for a weapon set.

    If you plan to do mission arcs and the occasional task force / group content, I think you'll enjoy the set just fine. Honestly, though, try to pick a set you'll like in terms of concept and visuals as well or you may find yourself subconsciously disliking your character...Not that I have person experience or anything
  25. I hear you on the kids part

    Willpower is great fun. I really like the fire and forget nature of it - It lends itself quite well to weapon sets (With a redraw animation).

    Based upon your comments, I'd recommend:

    Katana / Willpower
    Dual Blades / Willpower
    Martial Arts / Willpower
    Dark Melee / Willpower

    Since you'll only be using SOs, Katana would give you the benefit of Melee / Lethal defense for survivability.

    Martial Arts has a good number of stuns / knockbacks / etc, so you'll get a bit of mitigation that way.

    Dark Melee has a solid attack that also provides a decent heal, so you'll gain survivability that way as well.