Street Justice could be the highest single target DPS set in game when taken by Scrappers
All the damage buffs seem to modify combat level 0numbers. probably due to ease of calculation and would be broken otherwise or base numbers modified based on the fact damage would be handled this way.
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Coming from the guy who was whining in another part of the forums about how Street Justice was "nerfed" pre launch...
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Coming from the guy who was whining in another part of the forums about how Street Justice was "nerfed" pre launch...
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While it may hit harder with criticals on a Scrapper, my understanding is that criticals do not deal additional combo level damage, while Brute fury always comes into play as a straight damage bonus. Scrappers may hit a lot harder occasionally with crits, but it seems to me that Brutes should actually have the advantage in terms of raw DPS potential.
While it may hit harder with criticals on a Scrapper, my understanding is that criticals do not deal additional combo level damage, while Brute fury always comes into play as a straight damage bonus. Scrappers may hit a lot harder occasionally with crits, but it seems to me that Brutes should actually have the advantage in terms of raw DPS potential.
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He addressed those two items in about 3 paragraphs.
Brawl Index? What is this, Issue 6? Also, being a higher level does not shorten the duration of -res (it makes the -res less effective).
From what you're saying, it sounds more like Super Strength is totally out of whack than there being any issue with StJ on Brutes.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Everything else aside, Ultimus, why exactly does street justice have to be the best single target dps set for brutes, scrappers and presumably also stalkers and tankers? I'm not convinced that it is the best ST set for scrappers in the first place, but if it were, why does that mean it should be identical for everyone else? Scrappers don't even have the same sets to choose from as the other melee ATs.
Everything else aside, Ultimus, why exactly does street justice have to be the best single target dps set for brutes, scrappers and presumably also stalkers and tankers? I'm not convinced that it is the best ST set for scrappers in the first place, but if it were, why does that mean it should be identical for everyone else? Scrappers don't even have the same sets to choose from as the other melee ATs.
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No, it doesn't have the weakest aoe of all melee sets. It has better aoe than almost any other melee set while maintaining incredibly strong single target. Here, let's play a game. You name the set that you think has better aoe, and we'll go from there.
Brawl Index? What is this, Issue 6? Also, being a higher level does not shorten the duration of -res (it makes the -res less effective).
From what you're saying, it sounds more like Super Strength is totally out of whack than there being any issue with StJ on Brutes. |
You can also calculate damage scale off the top of your head by remembering that scrappers do 63 damage per DS, stalkers do 56, and so on. That way you can also compare sets across archetypes, useful when that's the premise of your thread.
No, it doesn't have the weakest aoe of all melee sets. It has better aoe than almost any other melee set while maintaining incredibly strong single target. Here, let's play a game. You name the set that you think has better aoe, and we'll go from there.
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The Street Justice AOE's only gain a 25% damage buff compared to EVERY OTHER SET gaining a 45% damage buff (And thats total damage buff after enhancements or damage value).
I don't know why SJ gets reduced effectiveness from fiery embrace and I agree that that could be a bug, but speaking of the set in general without sticking it to a particular secondary, you simply can't call its aoe bad. I'm hoping to eradicate that notion before it really takes hold on the forums. Combo system totally aside, it does fantastic damage with short animations, standard target caps, and short recharge times. Many melee sets don't even get two aoes, much less two of the best aoes available. The only drawback to street justice's aoe is the radius on spinning strike and in a min/max situation, you can cram ten targets into a twelve foot sphere. Quite easily, in fact. It's kind of the point of ambush farming.
Ok how about this, my post is about min / maxing. As a Brute you will go Fiery Aura to min/max your DPS.
The Street Justice AOE's only gain a 25% damage buff compared to EVERY OTHER SET gaining a 45% damage buff (And thats total damage buff after enhancements or damage value). |
It's only the brute version of spinning strike, it's likely a mistake as the tanker and scrapper versions are correct.
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I would strongly suggest PM'ng synapse about the fiery embrace thing to see if that's actually a bug or intentional. Other than that, I've only played my STJ character to level 2 so I can't really comment on it.
I thought the numbers looked good in the real numbers info screen, but then again, this was on a Scrapper.
Set looks good to proc out.
I think this is what he is really pushing for: downward adjustments in power to Super Strength.
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Unfortunately the OPs premise is based on things that are not really relevant outside of min/maxing.
The developers do not balance this game around the absolute top end min/max crowd.
Just a curious question. From what I understand of SJ it's a very competent set when it comes to chaining for straight forward single target damage. From the numbers posted definately seems like it could do well. So the AOE's are well a bit different or smaller or need to be spaced well to get the full effectiveness. From everything I've seen and it was an idea I had before the set came out. This really would be a prime candidate to tie in with something like shield defense. AOO and it's taunt + damage aura, the quick attack of shield bash and maybe something like gloom to cover it a bit more could really see this set do quite well I figure. Well I am going to test it out at least. The taunt aura may help as well with making sure those mobs come right around me for the aoe swipes as well
Then again I have not really began to number crunch fully dang work and being sick has stopped this. It's a thought that makes sense on loosely what I have read. If anyone has any personal experience with a SJ/SD combo in beta or worked on this themselves would be interested in hearing if this would bring out the potential that this thread seems to say SJ has specially with a scrapper
And to give an idea of how hard this set crits with a Scrapper, Level 50 Scrapper BI is 22.5 damage, Crushing Uppercut with Critical + Tier 3 (The critical is only factored on the base but Tier 3 adds approximately 3 brawl) puts the attack around 21 Brawl Index. A Stalker's Assassin Strike is around 22 Brawl Index with a modifier of .9 (Or are they 1.0 now? Scrappers are 1.112 or 1.2 with Critical factored in) -- Basically at level 50 a Scrapper with no damage buffs at all can hit for 22.5 X 21 Brawl Index = 447.63 damage (This is the actual number, its slightly less then 21 Brawl Index) while a stalker's level 50 Assassin Strike is only 389.28 damage.
Then if you factor in an extra 7.5% from the -resistance it increases that number further but the point is made. |
It's great to make a factor of the best-case-scenario with 3 combo lvls and a 15% chance to crit on that particular attack (does CU have an improved crit rate for Scraps?) but the likelihood of that occurring is less than optimal therefore rather irrelevant in a min/max standpoint.
Stalkers, on the other hand, can easily put themselves in a position of 2+ combo levels *AND* crit with that CU *WHILE* buffed by BU. If we were factoring in best-case like you're doing for Scrappers, then you might as well approximate the dmg for combo lvl3 CU + double crit which is unique to Stalkers and see where the min/max scale stands, no?
Not to be harsh, but I'm not positive you read his post...
He addressed those two items in about 3 paragraphs. |
Relatively speaking, it may be a great set for Scrappers but not AS great for Brutes for some of these reasons, but that does not necessarily mean it will perform better with a Scrapper than it does with a Brute. And once again, because combo damage does not enhance critical damage, (at least from everything I've heard), it would seem to actually get more benefit on a Brute than it does on a Scrapper, leaving Gloom aside.
No. He did not give any reasoning as to why it's better for Scrappers than it is for Brutes aside from basically saying that Brutes have a better option in Super Strength, (duh). Aside from that, he said that Brutes would likely take Gloom that cuts into their combo system, (solved by not taking Gloom), and that Fiery Embrace doesn't work correctly with Street Justice, (not sure about that, but this would be an issue for /FA Scrappers as well, wouldn't it?).
Relatively speaking, it may be a great set for Scrappers but not AS great for Brutes for some of these reasons, but that does not necessarily mean it will perform better with a Scrapper than it does with a Brute. And once again, because combo damage does not enhance critical damage, (at least from everything I've heard), it would seem to actually get more benefit on a Brute than it does on a Scrapper, leaving Gloom aside. |
1) If you are min / maxing single target DPS as a Brute you take Gloom. Its one of the highest single target DPS power in the game.
2) Once again if you are min / maxing DPS in general on a Brute you take Fiery Aura.
3) It doesn't effect Scrappers because Scrappers get more of a DPS benefit by going with Shields over Fiery Aura. The reason being Scrappers get a higher bonus modifier then Brutes which effects any damage buff they receive. (this is not their base damage modifier but the modifier that effects the strength of powers like buildup, etc)
Aside from concept (Which is important but I am focusing on min/max), but from a min/max standpoint Scrappers and this set are leagues beyond Brutes with this set. Every one of their attacks with the set can critical, in fact, I'd say Crushing Uppercut breaks the original rule of no Scrapper critical exceeding a 12.666 Brawl Index with the exception of Headsplitter (and I forget the original reason but that was stated by Geko, the original designer a long time ago).
On Brutes the set's AOE is pretty crappy when compared to Super Strength. Likewise, the single target DPS of each set when min/maxing means you are going to take Gloom because it is one of the highest DPA attacks in the game. The thing here is, once again you get slightly penalized as a Street Justice Brute because by mixing in other attacks you run the risk of losing combo points which is losing DPS. Since the highest single target attack chains involve spamming Gloom this will hurt Street Justice. Even when fighting with the 7.5% debuff it still lacks in single target DPS compared to Super Strength and the duration of that debuff is so short it becomes very minute against anything higher then an even con. (Its base 5 seconds even con).
Going into further thought, if you are min / maxing DPS you go Fiery Aura. For some unknown reason, this set is penalized by Fiery Embrace. Fiery Embrace does not effect combo's higher then 0, in other words, Fiery Embrace works by increasing total damage by 45% IE KO Blow is 9.8889 Brawl Index FE would increase this 45% *AFTER* enhancement and damage buffs. In Street Justice its only increasing the level 0 attack IE Crushing Uppercut is a BI of around 8 (its slightly higher) its 45% is modified off of that number and not the combo level 3 which is around 11.052 brawl.
Finally, for some other reason the set is once again penalized because some attacks are effected by Fiery Embrace by 25% and not 45%. No other set in the game has this penalty and why some attacks only get 25% of the benefit has me left wondering and wanting an explanation.
Ultimately, this is probably one of the highest single target DPS sets in the game For Scrappers but for Brutes its still in the shadow of Super Strength which superior in AOE and single target DPS.
And to give an idea of how hard this set crits with a Scrapper, Level 50 Scrapper BI is 22.5 damage, Crushing Uppercut with Critical + Tier 3 (The critical is only factored on the base but Tier 3 adds approximately 3 brawl) puts the attack around 21 Brawl Index. A Stalker's Assassin Strike is around 22 Brawl Index with a modifier of .9 (Or are they 1.0 now? Scrappers are 1.112 or 1.2 with Critical factored in) -- Basically at level 50 a Scrapper with no damage buffs at all can hit for 22.5 X 21 Brawl Index = 447.63 damage (This is the actual number, its slightly less then 21 Brawl Index) while a stalker's level 50 Assassin Strike is only 389.28 damage.
Then if you factor in an extra 7.5% from the -resistance it increases that number further but the point is made.