Street Justice could be the highest single target DPS set in game when taken by Scrappers
As far as my attack chain goes....I'm not even going to try and figure one out. What I'm going to do is take all the attacks in teh set and chain them together in random orders, and maybe throw Kick in on occasion as well (because it looks like the kind of kick a street fighter would use)
To me, the feel and look of this set is far more important then the pure numbers. By chaining things together in a random order it looks like my character is actually fighting someone, as opposed to going through the same motions over and over again. And that's what makes the set fun to me. |
And I was laughing a bit last night when I was seeing people complaining about the end cost in help. I started watching carefully and a little adjustment took care of that problem for me... open with a knee to the rib to knock down their res a bit, follow with a couple belly punches, don't use a finisher even though it is ready, knee 'em in the ribs again to knock down that res and then finish 'em off. Obviously not needed on minions, but I was ripping orange/red bosses to shreds doing it this way instead of a paper best chain (without sucking for air) Of course, this is at low level... things may evolve as I get up to higher levels.
This ^ .
And I was laughing a bit last night when I was seeing people complaining about the end cost in help. I started watching carefully and a little adjustment took care of that problem for me... open with a knee to the rib to knock down their res a bit, follow with a couple belly punches, don't use a finisher even though it is ready, knee 'em in the ribs again to knock down that res and then finish 'em off. Obviously not needed on minions, but I was ripping orange/red bosses to shreds doing it this way instead of a paper best chain (without sucking for air) Of course, this is at low level... things may evolve as I get up to higher levels. |
I love Initial Strike, I have it set to auto-attack as a fury builder over brawl and it's complete boss.
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
Energy Transfer, with the 1 second animation, did scale 3.838 damage per second of animation (for Stalkers, that's a base 213.5 dpa), and it did it on each and every hit.
Crushing Uppercut, at combo level 3 and on a critical, does scale 7.155 damage (more than Assassin's Strike's 7.0 scale) with an Arcanatime-modified 2.376 second animation, for a "max" of 3.011 scale/second (167.46 base dpa for Stalkers, 188.39 for Scrappers). As good as it is, Crushing Uppercut is no "old ET".
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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And I was laughing a bit last night when I was seeing people complaining about the end cost in help. I started watching carefully and a little adjustment took care of that problem for me... open with a knee to the rib to knock down their res a bit, follow with a couple belly punches, don't use a finisher even though it is ready, knee 'em in the ribs again to knock down that res and then finish 'em off. Obviously not needed on minions, but I was ripping orange/red bosses to shreds doing it this way instead of a paper best chain (without sucking for air) Of course, this is at low level... things may evolve as I get up to higher levels.
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As far as my attack chain goes....I'm not even going to try and figure one out. What I'm going to do is take all the attacks in teh set and chain them together in random orders, and maybe throw Kick in on occasion as well (because it looks like the kind of kick a street fighter would use)
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Drawing up an attack chain can be useful, though. An attack chain can give you an idea of how much wiggle room you have with respect to power selection, slotting, and even give you an idea how comfortable you'll be spamming attacks randomly. I had a Tanker build, for example, with such a tight attack chain that I found it almost unplayable; almost any deviation resulted in a chorus of "power not ready" sound effects as I flailed about for an attack that wasn't recharging.
If I had been paying more attention to what the numbers were telling me before I rolled that build, I wouldn't have rolled it. For sorta the same reason, I'm staying away from Time Manipulation for the time being; when I look at the on-paper strengths of the set, I start drooling, but looking at the set on paper also tells me that I'd need to manage an uncomfortable (for me) number of clicks to maintain the huge numbers that draw me to the set in the first place.
More to the point of the thread, drawing up attack chains gives us a basis to compare different sets' damage capability. It ain't a perfect model, but it's better than looking at the crit damage of one attack and then proclaiming that, say, Scrapper Street Justice will pwn all. Specific claims require specific evidence.
As far as my attack chain goes....I'm not even going to try and figure one out. What I'm going to do is take all the attacks in teh set and chain them together in random orders, and maybe throw Kick in on occasion as well (because it looks like the kind of kick a street fighter would use)
To me, the feel and look of this set is far more important then the pure numbers. By chaining things together in a random order it looks like my character is actually fighting someone, as opposed to going through the same motions over and over again. And that's what makes the set fun to me. |
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Doing a little more messing around with attack chains as I mess with my build trying to fit in all the concepty powers I want...no...NEED...to have...
Rib Cracker -> Heavy Blow -> Shin Breaker -> Spinning Strike (Sweeping Cross would be better DPS, but I love Spinning Strike so much more) -> Rib Cracker -> Heavy Blow -> Shin Breaker -> Crushing Uppercut -> Repeat
...seems to be when fully slotted over150 DPS (this does include the use of only TWO damage procs, one Purple and one ToD, and doesnt take into account the -Resist Proc in Shin Breaker).
Rib Cracker's -resist should also be in effect the whole time, with a 5 second duration, it should just catch keeping the -Resist on it's recast.
Replacing Spinning Strike with Sweeping Cross would allow another Purple Proc and another -Resist Proc.
This keeps CU to just needing to recharge in 10.956 seconds. Takes a bit of global recharge, but doable without the use of Hasten.
BrandX Future Staff Fighter
The BrandX Collection
BrandX Future Staff Fighter
The BrandX Collection
I use RC > SB > IS > SC or CU which ever is up. I used heavy blow untill I got around 150%ish recharge and noticed SC or CU was up before HB was finished animating. Once I get a Heca proc in IS it maybe worth it. By far more fun tho, is Claws's sentament I do have all the powers (x confront).
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
As far as my attack chain goes....I'm not even going to try and figure one out. What I'm going to do is take all the attacks in teh set and chain them together in random orders, and maybe throw Kick in on occasion as well (because it looks like the kind of kick a street fighter would use)
To me, the feel and look of this set is far more important then the pure numbers. By chaining things together in a random order it looks like my character is actually fighting someone, as opposed to going through the same motions over and over again. And that's what makes the set fun to me.
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.