Claw / Willpower Returning Player


Death_Adder

 

Posted

Hello, everyone. I just started up my account again this month, and I wanted to get some input on a build I've been plugging away on for a while.

A Few Notes
1. Going for the Follow Up > Eviscerate > Focus attack chain.
2. Pretend that money is no object. The build may be expensive, but it gives me something to work for.
3. All enhancements that can be +5'd should be...Again...Something to work for.
4. I'm not set on the Ancillary Power Pool - It is mainly used as a placeholder for now.

Thank you all for taking a look! Let me know what you think!

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: High Pain Tolerance
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (33) Reactive Armor - Resistance
  • (33) Reactive Armor - Endurance
  • (40) Miracle - +Recovery
  • (43) Miracle - Heal
Level 2: Slash
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Numina's Convalescence - Heal
Level 6: Spin
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 8: Follow Up
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Recharge
  • (17) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
Level 12: Mind Over Body
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance
  • (37) Numina's Convalescence - Heal/Recharge
Level 18: Focus
  • (A) Apocalypse - Damage
  • (19) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (21) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (25) Apocalypse - Chance of Damage(Negative)
Level 20: Quick Recovery
  • (A) Performance Shifter - Chance for +End
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance
  • (27) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Eviscerate
  • (A) Armageddon - Damage
  • (37) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage
Level 28: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (34) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 32: Assault
  • (A) Endurance Reduction IO
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 44: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
  • (48) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
Level 49: Strength of Will
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 28.5% Defense(Smashing)
  • 28.5% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 11% Defense(Psionic)
  • 19.13% Defense(Melee)
  • 11.63% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 24% Enhancement(Accuracy)
  • 73.75% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 246 HP (18.37%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 17.6%
  • MezResist(Stun) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 90% (5.02 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% RunSpeed




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Posted

I'm at work so I can't tinker with the build, but here are a few thoughts...

1. Follow up>Slash>Focus is better dos then the eviscerate chain, especially when you add an Achilles heel proc.

2. six slotting an attack with a purple set is generally a waste, as the six slot bonus isn't that great and the damage io puts you far over the ED cap. I usually five slot a purple and drop the damage io for another damage proc.

3. you have purples in focus and eviscerate but no melee attacks. At the very least you'll want the purple proc in there for slash or followup, especially if you drop evis from you single target chain.


 

Posted

Quote:
Originally Posted by Death_Adder View Post
I'm at work so I can't tinker with the build, but here are a few thoughts...

1. Follow up>Slash>Focus is better dos then the eviscerate chain, especially when you add an Achilles heel proc.

2. six slotting an attack with a purple set is generally a waste, as the six slot bonus isn't that great and the damage io puts you far over the ED cap. I usually five slot a purple and drop the damage io for another damage proc.

3. you have purples in focus and eviscerate but no melee attacks. At the very least you'll want the purple proc in there for slash or followup, especially if you drop evis from you single target chain.
Thank you. Those are some great points. Here are a few of my thoughts as to why I did what I did.

1. Doesn't the chain you mention have a much higher recharge requirement for follow-up given that focus and slash activate so quickly? I settled with the chain I mentioned to maintain higher defensive levels.

I'll tool around with the build to see if I can get recharge in line while maintaining high defense.

2. The main reason I slotted Focus with 6 Apoclypse enhancements was for the proc as well as the Psionic defense. I'm not at my home PC, but I think I had gotten up to 32%-35%. I'll take a look to see if I could make better use of the slot elsewhere. Apoc also comes with some of the best, in my opinion, set bonuses prior to the 6th slot.

3. This is a great point, and it is one that I wish I could fix. I just don't know if I could get rid of that Kinetic Combat and make up the S/L defense. Again, I'll take a look to see if I can wiggle some things around.

Thank you again for looking at this. Once I'm home from work, I'll play with it some more and repost.