Street Justice/Shield: Scrapper Guru's I need your help (build advice).
Here's a build I made for a friend of mine, some expensive enhancements in there, but seeing as how you have three purple sets going on in your build, I don't think this build will phase you at all.
Also, it's intended more for my friends requests, so obviously I'm just giving it for you to look over for some ideas, rather than outright change your build, but I did replace Initial Strike (with 6 slotted Touch of Death) with Sweeping Cross (with 6 slotted Obliviation) for you, as they both give the same +Melee Defense.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1557;722;1444;HEX;| |78DA65944B4F534114C767DA8BD817A5943E90477994873C6A2B18133726081A0D2| |424A80B15EBA58C70E34D695A02D49D0BBF802E5CF9C028EAC68D1ADDFA017C445D| |E90750173ED62AD6D37BFE6DAFE94D9BDF993373CEFFDC3373677673CAFBF8D895C| |342361D31F542213D9FC9EBB99CCA37CE670C95CD28517E1AE91FA9CCA46795A954| |6232AF6F9846763956F54FA98B2A5B5089F91543994B95A1F0CCADAE9A89A3A6B1B| |CB2E663BB6C52A8D71ACD283D47838035389E5D370AC6A2611A6BC5C074CEC82426| |57978AE959BDB0A6F2C528D591A4FFABB0C0536A106708DD9A709C05CF31B505F03| |C73579AE9F611256243644469EE200D35A7D85D6184FDEE511AA76A7C1D4628C5CA| |DF0E2B9FF70FB8C36CFA0B9698CDC269D143BA4ED67538A1DB0ABD30E8A5350D58D| |3B09FE25C9A08C7593B0ABE0DF37E946B68BCC0EF14D5997B32E012B3438197983E| |CAEFE258E93AC49A5DE01BCAEBE139E1D972585A1E12F2C1E76BE7F76822875F4A2| |B87BF876BEA02DF518E007A1B78C29A5D4F99DDCFC0E7E00B66EA2AF7C94F79831C| |2B82E88F24FD10F443257A84933C115EA54592D28AEC4981E3E004337580F99EAA6| |A43C7DAD0B13E74AC6F1144E7E2E85CFC255515A4D3437AEDD891765415C76E0D54| |768FD674A2F2CE1D42A7263E90660C9A31680E4073009A83D01C84E6E02FEE44803| |AD18B2EF6AEF3DCDE0D70132C32872F83E8E249DAA47EE8F6DF63DFF07DE6E836F8| |007CC81C7BC43C45B143881DBAC979C76E81B799FBEE805BE05DE636D53C821E8CD| |CA07CAD9A70515F12386D898FAC91FAC41461FE92CBEB9321DEA76F6EFABA90438E| |F189FA51F34979425A7BD27A5A5A3DFE6E5F3FC4EB7FD67C4E790D5FE075660BEA6| |AE9E6B51D5AF516A15FF974C5B4EADD501AAE9B4DD67952759EF13ACF449D67C6EE| |C19733A7556F1621AD55AE6651BE390407FDF7CCB9AD506B6AC166EB367BD1664F0| |74903F6E7DAD559FA62B3BFDAEC7F5C60FC03| |-------------------------------------------------------------------|
So for you to look over and pick apart and do with as you will.
BrandX Future Staff Fighter
The BrandX Collection
Thanks BrandX, I have multiple purple sets and PVP +Defs laying around so Gunna use em up on this toon. Looking at your build already showed me that I missed the +rechage proc in Spining strike.
Appreciated.
I see you skipped grant cover. I thought it was needed to cap -def debuff resistance?
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Thanks BrandX, I have multiple purple sets and PVP +Defs laying around so Gunna use em up on this toon. Looking at your build already showed me that I missed the +rechage proc in Spining strike.
Appreciated. I see you skipped grant cover. I thought it was needed to cap -def debuff resistance? |
BrandX Future Staff Fighter
The BrandX Collection
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Great. Mixing your build with what I had, I got something I like. Dropped the Mu pool, I figure shield charge + the 2 quick recharge AoEs will be enough.
|
PS. Don't use the same color scheme as your original post, that was an eye bleeder!
I played StJ/SD all through the beta, I will see if I can dig the build up.
Types of Swords
My Portfolio
any help would appreciate having issue trying to get a good recharge time and good defense/resistance as well. this would allow for perma hasten with a spiritual core. I suppose though still having some pretty good end issues that wold need to find a work around for.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Initial Strike
- (A) Stupefy - Accuracy/Recharge
- (39) Stupefy - Endurance/Stun
- (39) Stupefy - Accuracy/Endurance
- (40) Stupefy - Stun/Range
- (40) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (A) Absolute Amazement - Stun
- (11) Absolute Amazement - Accuracy/Recharge
- (11) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Chance for ToHit Debuff
- (A) Panacea - Heal/Endurance/Recharge
- (7) Panacea - Heal/Endurance
- (7) Panacea - Hea/Recharge
- (9) Panacea - +Hit Points/Endurance
- (9) Panacea - Heal
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (27) Kinetic Crash - Damage/Knockback
- (40) Kinetic Crash - Accuracy/Knockback
- (42) Kinetic Crash - Recharge/Knockback
- (42) Kinetic Crash - Damage/Endurance/Knockback
- (42) Kinetic Crash - Recharge/Endurance
- (A) HamiO:Membrane Exposure
- (37) HamiO:Membrane Exposure
- (A) Adjusted Targeting - Endurance/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - Recharge
- (A) HamiO:Membrane Exposure
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (21) Crushing Impact - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (17) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (19) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (A) Ragnarok - Chance for Knockdown
- (31) Ragnarok - Damage
- (34) Ragnarok - Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Damage/Endurance
- (A) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (23) Red Fortune - Endurance
- (23) Red Fortune - Defense
- (25) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Karma - Knockback Protection
- (A) Crushing Impact - Accuracy/Damage
- (29) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Unbounded Leap - +Stealth
- (A) Luck of the Gambler - Recharge Speed
- (48) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Recharge
- (50) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage
- (33) Hecatomb - Accuracy/Recharge
- (33) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (A) Armageddon - Chance for Fire Damage
- (36) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Encouraged Accuracy - To Hit Buff
- (A) Doctored Wounds - Recharge
- (45) Doctored Wounds - Heal/Endurance
- (46) Doctored Wounds - Heal
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (A) Adrenal Adjustment - EndMod
- (A) HamiO:Enzyme Exposure
Level 50: Cimeroran Radial Superior Ally
Level 50: Void Core Final Judgement
Level 50: Spiritual Core Paragon
------------
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1538;682;1364;HEX;| |78DA6594594F135114C7EFD0A9B57B6BE98274810A145A9C525171C198206A022DD| |4D4771CE9159A4C60D26214374413BF823E69D4C4473F895B94C48FA03EB83CFA56| |0F3DFF2E71269DFCEEFDCF3DE7FCEF99E92DDD9EF7BCBDBC7B5E28BE0B86DE68AC5| |456EBBA69CABA6349DFBA59D70DB17F39E88EB69FAC94A421A53657D76F19B58DB5| |54479F9737E446436A95F59A34AAEDA9709537370DAD624A59F5B48645A99B14E86| |F4FAAB2DE58AF99DED6FC526D6D7D8B9E062F9AB5556D6EB3BABD52D21B5BB2BE1D| |231379BADF4504AEA62A7614210AAA187B08EE32338FC0C74C9797962BAD18BB08B| |3D6E702DD4CD5037A991E1FF34304A1544F59E8E37C25B0C83CBCC81C5B667AA89E| |8DEBA9B694ADA51D888349E6C1617088F99EEAD8B98EDDBE83BC779899BBCC897BE| |003F03E334D6FC8C1F514C719826A1323E047CAEB8417E74BF87BC5CCBE009F3327| |5F33BDE4DFCD31C28D3C9F288F177DF05E13AD75BEEBE02AB3BF0AEA4C3705F8D17| |73FFA1E40DF03E8EF213F88BE67F13E3E53BD20EA0567D857F21873781A3CC11C39| |C9F451BD90A2B47C87E0DB4F5A181EC2F01041CD083CC4E02986DA47E125427D8DA| |2AF51C44EFEA56942155FC8DF00FC0DA01F71F4238E7E24D18FA4644629DF20C788| |411B7B0E929680BF046AE4E12B0F5F79F82AE01B2DC0DF1E7948C1432AC7F986C6C| |00930835E8DA31EF5238D98F439D68E9C024F8367D1D759E655FA4447F13D8C3E23| |2DB4FFBE8418479EF1327AB388FE2D834BF05B642AB4D71CF69F9BE5F7F386F268C| |8AD3DE1DC365A37056D6A86D7FD74D1FF109AD2A44BFCEE5516689051C52FCBAA3F| |BDCA53DE4F5CED9C21F4DB5F95523B2744336B793A65510A1665DAA21CB728458B5| |2563BA70BFC3A037476B0D2FCD63DEB9ADF7BC63F7AC65F43B425387785BBE35C7F| |77FCDF75A527E41FC7BEF2F0| |-------------------------------------------------------------------|
anyone else having issues getting destiny to show up under incarnate in mids, wanted to add ageless to that to see what it would give but it wouldn't show I figure that might fix the issues with endurance. Again though realizing my real gap is for some reason only pulling "average" defense if that out of this..
ok so the more I look over my build, did a bit of tweaking, with phalenex if I can team up and get 3 folks near by that at least pushes me near the soft cap on all positions just shy of it. hopefully shouldn't mis much with all the bonuses to hit.. the real plus will be the speed at which the attacks will recharge and hopefully with the increased damage of 155% from global + against all odds I should be able to take em down quick enough not to die definitely not optimal, Yet I figure it will least be work able once I get the influence for the build.
I am thinking I will go with a cardio for my alpha to start once I get ageless switching the alpha over to spiritual as end definitely still will be tight on this build.
ok I was going to go to bed to actually get some sleep but then I looked over my build realized I was caped already for recharge time ooops , I was able to work it around a little get a bit more end out of the deal via re slotting, and bring up my defense solo to a bit better 37,38,37ish for the positions and decent enough resists, with 3 team mates iwthin P shields range I'll be at soft cap for positional as well.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Hero Profile:
Level 1: Initial Strike
- (A) Stupefy - Accuracy/Recharge
- (39) Stupefy - Endurance/Stun
- (39) Stupefy - Accuracy/Endurance
- (40) Stupefy - Stun/Range
- (40) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (5) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (A) Absolute Amazement - Stun
- (11) Absolute Amazement - Accuracy/Recharge
- (11) Absolute Amazement - Accuracy/Stun/Recharge
- (27) Absolute Amazement - Stun/Recharge
- (37) Absolute Amazement - Endurance/Stun
- (39) Absolute Amazement - Chance for ToHit Debuff
- (A) Panacea - Heal/Endurance/Recharge
- (7) Panacea - Heal/Endurance
- (7) Panacea - Hea/Recharge
- (9) Panacea - +Hit Points/Endurance
- (9) Panacea - Heal
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (27) Kinetic Crash - Damage/Knockback
- (40) Kinetic Crash - Accuracy/Knockback
- (42) Kinetic Crash - Recharge/Knockback
- (42) Kinetic Crash - Damage/Endurance/Knockback
- (42) Kinetic Crash - Recharge/Endurance
- (A) HamiO:Membrane Exposure
- (46) Titan:Citrine Shard
- (A) Adjusted Targeting - Endurance/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance
- (43) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - Recharge
- (A) HamiO:Membrane Exposure
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Endurance
- (21) Crushing Impact - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (17) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (19) Red Fortune - Defense/Endurance/Recharge
- (43) Red Fortune - Defense/Recharge
- (A) Ragnarok - Chance for Knockdown
- (31) Ragnarok - Damage
- (34) Ragnarok - Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Damage/Endurance
- (A) HamiO:Membrane Exposure
- (A) Serendipity - Defense
- (23) Serendipity - Defense/Endurance
- (23) Serendipity - Endurance/Recharge
- (25) Serendipity - Defense/Recharge
- (25) Serendipity - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (29) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Knockdown Bonus
- (A) Unbounded Leap - +Stealth
- (A) Luck of the Gambler - Recharge Speed
- (48) Red Fortune - Defense
- (48) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Recharge
- (50) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage
- (33) Hecatomb - Accuracy/Recharge
- (33) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (A) Armageddon - Chance for Fire Damage
- (36) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Resist Damage IO
- (45) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Defense Buff IO
- (50) Defense Buff IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) To Hit Buff IO
Level 50: Cimeroran Radial Superior Ally
Level 50: Void Core Final Judgement
Level 50: Spiritual Core Paragon
------------
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (A) Empty
- (A) Endurance Modification IO
- (46) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;678;1356;HEX;| |78DA65946B6F1241148667D8452C774A29D41668D1160A9496D6FB2526B56A52A1B| |662FC8A6B190B096909D468BDD5EAFFD0A8DFFD25DEA226FE84EA072FBF403CDDF3| |724976037966DE9973CE3B67B3537CB0E47E7775EFA290DE4B75A3D52A97D69B46A| |3A19A8E1563FB5ED3A88B83C741FF7067A55C5475A5728B4DE37EBDB6B911EFEA4B| |EAAEDA6CA95CA95A53F54A672A9CAB5B5BF55CA9A154C56D0E0BCA6850A0AF33A9A| |866AB5A6B78CCF995DA46759B5603971BB5F5DCE25665A75C345ADBAAB913211359| |FABF1F1678DABAD89542E47531F50CDC63269F832F984E0F6D97668C5D8458B3394| |117537713A3440FCFDD5EE6C7618452AC5CB671BE2258601EB9C63CB6C29CBACE74| |535D8DEBEA5A5C33B54363608C7978021C677EA07A76D4B3EF22FF4366F21173FA3| |1F8147CC24CD09B72703DE9384BD0353113B599FC447907E065E035FCBD61A65F81| |2F99D9B74C0FF977718C7021DF67CAE341FF3DB785B9CF7B075C670E554083E9A20| |01FFAEF43FFFDE8BF1F7D1EF481E87F1AEFE50BD50BA05EE014FB8ACD332716C013| |E8FF49A697EA05A5347D07E1DB475A486A669E908DD692BA18FE279882E79136CF2| |312EBD4CF30CE1F86EFAFE467047E4670FEB15562827883195B036F32C394679463| |C4A8C61E03A445D1932872CFA217B3E8CD2C7A907783E8CD37F21087877886F38D4| |F81D36012BD49A11E9D3F8198C405D68E9E06CF80E7D0C7F34C491E27E17BB24D8F| |D04849B16B5B2ACC5F4C36CB5DE850A73D19ECC9E06433315ECB8383E42687CEE66| |EF19E20C5CD419B9BE77DBF9CF4F54193A6833FFDCA32BFA7DF965D7F7B8A94E39C| |6B061CD3BB3708FD0E76C7F5EEFDD04E5B56E72C4ADEA22C5894E316A5605156F5E| |EDD02DF037EBA315869EFF76EBAF68FBEF1CFBEF1F7201D09CE9DA1DE3833D41BAF| |F5EDF90F7196E56B| |-------------------------------------------------------------------|
now I just need to work on an io'ed out build that will least get me by while i earn that any help would be greatly appropriated and any advice on that build and if anything should change as well.
You have 3 of your attacks slotted for secondary effects. You should probably slot them using damage sets.
Virtue: @Santorican
Dark/Shield Build Thread
Here are some quick changes I made. I'm not optimizing your build around a chain attack because I don't know Street Justice's attack chains yet but I fixed a lot of incorrect slotting in your build.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1521;678;1356;HEX;| |78DA6594596F12611486BF6106911DCAD685428B1668590A6DDD3526B56A628AA1D| |6788B237C0594B40430DA4BFF82267AA751EFFD256E51137F827AE172EF8287396F| |81642690E79B77E69CF79C39335FE9FE86EBD5E507E785E2B9D0D2BBDDCA76B5A3B| |7DBB263BBAAF7EE76F496181C36FA470EAE544AB225657EBDA3DF6B3577EBF1A1BE| |2177E46E57E6B71B4DD9AA1D9C0A47796FAF95DF6E4B597319CB4DA9B729D07B705| |2939D6EA3D9761BE7979AF5468FAEFA2FB69BD5FCFA5E6DBF52D2BB3DD9D99FA422| |B2F47F1D1638FA9AB849286A22790BAC32533550321D6EA262C458854F31344B000| |C31B502B8CA74AD31DF86114AB1CA6F0BE7FB03FE654EFF631EED339342E51CE4AB| |C2578DB376280AC69887E7C1396638CB35BF215F2B7CAD3BAC4DD7D15783B9D8046| |F837798091B0F8D622DB60C6B13600E7C47F9ED5C9B667FCE75BB5E30979E814F99| |D9974C37F5E3E4188BF3344153C5041806DF535E37E6E3C67C3C988F07F309623E4| |19DE9A4002FF27A311F1FE6E3C37C3E505E3FF2FA4F703DB115E6FC2A780C7338CE| |F450DE803248DC178179F6F292165254430B0D72A7E899D3C38AC03F02FFC92008F| |F8FE43F05FF29F4152D1313C46BCCD816789D19A1BC331C236654AEC94FDA2CBC66| |E1B58C5E97E1F589BCE2F08A67386E2E092E8229F49C465EEA2B8198C439D68E9C0| |44F8167F07CCE3215AA6501F52DF4E9102A2969AE4E4D0F1EC92CBD05F832B2F832| |B2F83234BA37834E32E824874E8AE86482AACAC3218F373B407105688515D6BE3BE| |82BE35C42312AF9395214E506CFA97885F9C374F7AF91A22A0FB9BBDC23E6F26366| |F10933AA0D7710FA0DA2E3DA707FE82F99AE164C4AD1A4AC9A943593B26952CADA7| |06F411F769F18EC1D46255F463B5DFFEBD8FADBD8FA73805AC2DA111AAD33C1D17A| |6BEC9EFFC01AE967| |-------------------------------------------------------------------|
Virtue: @Santorican
Dark/Shield Build Thread
You only have two builders slotted for damage and not enough recharge to chain them properly.
Also, I have to ask about your slotting for Hasten. It is literally the strangest slotting I have ever seen on a power.
Also, you went absurdly overboard on the recharge.
It doesn't take a lot of recharge to achieve the optimal attack chain for a StJ Scrapper and you have blown way passed that. The only thing that recharge is doing for you is shaving a second or so off the recharge of Shield Charge.
Here is a build I toyed with for a while:
The recharge is a lot lower but it can still run the optimal attack chain and with spiritual, is 5s off perma hasten. It has better defense than your build, better DDR, better slotted attacks, it has the Achilles proc and it costs several billion less to produce.
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1531;683;1366;HEX;|
|78DA65944B6F125114C7EFC060CBF0EE03A805A1B4B52DE53 5B1894B935A353125C|
|190B8502B8E700BA3A425D044BB74E11770E317D0AA1B376A 74EB07F011F53BA80B|
|1F7BAD7898F3E7D1CCA4E477E67FEF79DC7B4EA77877C3FBF CC2BD3342F19F6D1A9|
|D4EA55C6D1BAD966CBB8A46DDAC8ADE3346BF485FAF146553 CADC7ADBB8D33477EA|
|8981BE21B7E54E47E6CA0D53366BFD57A19576779BB9724BC A9ACF32CF9BF5C61E7|
|97AADB74D69B4E825D07FA9C976A761B642E75A6635B7BE5B DBAF148DCE9E6CEF47|
|A9882CFDDE85059EAE4B5C212CA922769579E21AB8055E672 62B4CCD47542C5F554|
|C93A1ABC231050699C732E208DF87E142F9943F0E4B4BFE05 0F9973FFC02E289C16|
|3D94CFC9F95C4E8DE3AB1ED0CB1CF73157FC4C3DC0FC40795 DF0753DE2B8538FC10|
|3E6F127E05366EC19F363989BD6F31DDBE673CCD7C1066832 176E81B7995EAAD98D|
|3B7247C888AB2288BBE87362E1287DE4E3611FA7671571FA3 C4D549DC20FA6A8301|
|FEF557CD8E3EF93E20414ADB7260273AC7DA2B3847096D00B D4FA9279F215F81A7C|
|C35CBACFF7A050AE49F615935D7A84939469CEEE985EE39B0 E17401D9DA13D11EC8|
|9604AA2989228A6E433553583AA66DE52B649CA7A03D90DE6 4A15AC31D39219A6F8|
|B3B88159C4CF237E88D6E2C81DC79A8E351DB9BF50EE04722 7D0DD34BA9B467733E|
|86E06DDCDA0BB21BAE1147C5398E62CA6398B69CE629AF398 E63CA679827C17719B|
|8B9884322D2D435B46170F68DF2A9F41AC3EE418F374AE1CB 49C9BB520ED2B402BE|
|0AC3FA8F90A34C5EAD8AFA1A2289779977651B1FE9F7FDA76 FF1E2A0E05B9C71F30|
|B524D71753075F10FAEB7925D4C177A19BB6AD166C8A6E534 ED994359BB269534AE|
|AE0DB82FADD41D1BB6DAB92AFC32F5DF7DB88FD3D3CACF612 8DB70EBBA459912D7B|
|6BC43646EC9B23F67F7125F607|
|-------------------------------------------------------------------|
Here is my planned build:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
War Justice: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Initial Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(50)
Level 2: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(37)
Level 6: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 8: Rib Cracker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: True Grit -- Numna-Regen/Rcvry+(A)
Level 16: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(29)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(39), FrcFbk-Rechg%(50)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Kick -- Acc-I(A)
Level 26: Shin Breaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(42)
Level 28: Tough -- GA-3defTpProc(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Stimulant -- EndRdx-I(A)
Level 41: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(42)
Level 44: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: One with the Shield -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 12.88% Defense(Smashing)
- 12.88% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 14.75% Defense(Energy)
- 14.75% Defense(Negative)
- 6% Defense(Psionic)
- 19.75% Defense(Melee)
- 19.75% Defense(Ranged)
- 14.75% Defense(AoE)
- 67% Enhancement(Accuracy)
- 47.5% Enhancement(RechargeTime)
- 14% FlySpeed
- 210.8 HP (15.75%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 14.85%
- MezResist(Immobilize) 14.85%
- 11% (0.18 End/sec) Recovery
- 50% (2.79 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 6.25% Resistance(Negative)
- 14% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1613;728;1456;HEX;| |78DA85944B4F135114C7EF74060B7D00A585521E7DF07E160AE8C28D898208B1A6A| |689262A3643B9D0914969DAF272E7C22FE0C695CFF8DCF8497C455DF80DD0858FA5| |BB7A9CF3A79DB40B27697E67FE9D73FFE79CB97792078B9E37CB77CE08A5F59CA99| |74A9974B6A8170AB2E8BCA497778BBA29E8725FD58BD1D5DD52D9C84A27DD078F1F| |CA24A52965FC6C51DF378DFC56A4AA2FCA4D992FC9783A674873E3F8D6B792CFC9A| |2CC97E3C7812BB5B363C6D3052937BC5678DED8CA956929BE4BCA0D236BE4A5CFBA| |5BC9EF192563DD308DF26168A96064E3E9B26E6E935D7A67D7CC24F55259160FBBA| |9C059FABDED12B82A4DE21A6154138EEBCC1337989E3566EC267334C37479898A95| |AB894E0A129A0804985DEDA09F990812FB35F1AE0B29E4A7FCC76FA8CEEF3DE5AA9| |CABA97BC25A57DB070F98AE43E6D06DE607CA69825FD33387A54D3C075F802F99D3| |AFC0D7CC8F94EB44AE13B536A3D666D4EA42AD2375B57A69362D9C2B5A4E1334550| |CD0626E9E97C33DC9F5B5D6D143795E7E4678AFF0ECDCA4B5B1A6B661CEDD987337| |E6DC87397FA29A7DA8D937C77D74CC830BCCC049E6C82966E22EB38D7CFCF0F6C3A| |795B44E45B1B4CE18D7E8A03E82E82DD8C3DA67F20DC137B4C95ACF169863F619CC| |915BCCF16DA64AEBF5C2B7774EE5F7495A3F7AEE472D61F41C46CF61F4FC85BC23F| |08EC03B0AEF28BCA3F08EC13B066F1FF537803D35803D35883D35883D3558B7A7C2| |54DB30FA1FC64C22A48DB1E6185B52AC3D30BE0C5E601E516B93A873F201E74D3D0| |41F818F99D34F9889A7CC3F1E21E29CABC6318F19CC63C607621E1D5E3EDBFFEA9B| |9DC2ECB5EA391702EF2CA255CF6F65C2FE7F852E31DBA0241A94F90665A141B9587| |3A1E3CB3BED878B2468CA3457F3CBAEADF2D7E2A75D1BE3E77ED73487729FD76BBF| |0746F999A3DA57ADF2CD167FB7C529ADFA25120A4E5F4B7BF50B5349914F05D359B| |3C5BA2D5EB7C5D675D94FEB4008056AF1579BFE175DAEF888| |-------------------------------------------------------------------|
@ThrillKiller
Here is my final build, as someone asked:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1551;698;1396;HEX;| |78DA6594596F125114C7EFC06065D88A5DE842A5749116DA01DAA2B1D634D1AAD19| |4A486448D2F740AB73076420960D4471FFC26AE2F7E1397A8DFC007F5C1E5CD0797| |F130E70F2532C9E477EED9EE39E7DE99FCFD2DFFCB2B0F378512BC6819CD66B1506| |A18F5BA6C78F246C52CB9053D03F4463AFA625E5A52EA171AC63DCBAC55625DFD96| |DC97B5A6D40B55535AE5CE327CB556950D596BE91DC1B7737868E9972DB3526D055| |86E8B942BE4ACB6A551968D66D5AC6BCEBA5097B21CB954374B7AA1655807ED12EE| |16F346B3251B0FC6A8B4657A5F8D0A3CB62A522E21B2AA7025C145A6BA0026985A8| |0DC1527C623461447776C181C641E5F03334C6D95E9A35885635D0A6235C4FA11FB| |9A6A72734D1E775B225DD0E6BD837F99837FC0DFCC13BF987ECAEFE1FCAA2742C21| |4D9E684631BEE7089390ABE1DE5A36AC70CEC111264DB658E19608939516606681F| |2FC728DE7582EA1613A09792F9D0A30F3D46D15B14BD2AE413E07811B0E911415A8| |69CD1D82214E7CADE5165614C227C863B3C791ACC816BCCE955F0113344F986B80A| |31842ADCB4EB08EBDC232B3CD9699C541C2715C749A9E41B816F04F17174318B2E6| |651E77BAA731C131CDF65DDACC19CDB03CB6089E9A3FC9398C0A433813794650ADD| |4EBDE02E4E3D079F814F998927E063E6078A8D213676C03B24EE30174DB00A5698C| |97D6698263583EA67CE73BEE406788EB9B40E9EC57DA398799E8E328F7BB4047EA4| |C12E20DF4296FD9733601AD499E965E64FBF10298E71A536F81EA557D8964DA14E9| |A988E3DF55CDB4788748E7D67C896812D03FF4EDC570D9F2B4D5A7126FD5DEB7E85| |8A724D716E74F6069FE9B7231BBC7FF47A4F734E3FF8E9E8FF617FEE91BFF4C851B| |52BB7979431A676FF2076B2CF9AE9D364FB34AB7D9AB53ECD769F6647FD7F12DEC1| |EEBFC6DE1CA29620DFD69C2847BED923DFEA91AFF7C8FF0050FCFA20| |-------------------------------------------------------------------|
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
What -IS- the optimal attack chain for StJ?
Rib-Shin-Rib-Heavy-Crushing-Heavy -> 147.3 DPS, 158.3 DPS w/ RES debuff
He also has some other useful tidbits of information so here is a link !
I'm certainly not a great expert, but it seems like the set's almost designed to confound the attack chain model, which could be a good thing. The over-abundance of proc options, the quirks of the combo system, the very short RES debuff in Rib Cracker (which is itself a fairly low-DPA attack), and the peculiarities of Combat Readiness all conspire to make over-time calcs difficult.
I don't know whether my impressions at this early stage are entirely accurate, and I definitely can't read the devs' minds, but given the set's unusual aesthetic appeal (given that people have been asking for this set for years, just on the basis of looks) it'd be kinda fitting if there were no clearly best attack chain for Street Justice. The devs seem to be saying, "use what you want."
Used Giant's build as template for this, 1% away for the AoE softcap, decent recharge, decent end use. Shouldn't be crazy expensive at all. Any ideas?
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1533;693;1386;HEX;| |78DA65944D6F12511486EFC060CB00056C81D6B642BF6C4B2905DB951B935A35312| |5A92171A1561CE11646493B32D4B64B17FE0137FE01ADBA71A346B7FE003FA2AEF4| |07A88BAA7B3FF030E7E5C3CC04F2DCFBCE39F7BC33E7CECDEDAEF89F9CBD7D52287| |DA7AABA6515F2C59A6E9AB2E6C9E965A3289A570FFD632DBD90935529D3CB357DA7| |6A6C96E36D7D456EC84D4BA6F31543564BADA9D0D6B6B6AAE9BC296529600FCF18E| |54A9D32FDF66C55EA264D82AD4949D6AC8A61864F9B4631BDBC55DA2BE474AB2E6B| |7B8364629EFEAFA30257C3232E12A65531728979F432B80E5E61260A4C2D4054EC5| |C5544689055856B000C310FA5C47F7C13450AD5534CD61237C11A73CC02EBE036D3| |47F5DC5CCFE3D6787DD507FA99BD01A63FC89CED63BEA5BA1ED4F5DC77D9DAC0037| |09F79E421F88839F298F92ECA4D6BE6F66CB017BFC1ECBBCE0CDD002BCC8932E2C8| |B3973DBBBC311A8CAAE2F024DF6B3140313E8E11BE13045588712A18604D09CCA15| |68B141F54343B3E38C6DA7BF21886C7F053D6269F318F3D075F802F99D377F8F914| |AAD58FDC7E8B3D4ED4990BBBCCEC36780BDC61BA2937823D1059E2771DCD8059E6E| |4717011BDA29C18DE490CFB6610FB6610FBE6033DCF103C0DBD229FFDE4F72A7CEB| |CCD92258622625334AEB0FE37D0E63FD1869A3BC9E32FA899F7BE233F323D58AA35| |61CFD4DA27F49F433857EA7D0EF14FA1DA65E8C2377FC17AF37FF1BFC03FE652E34| |40E1B619A4DC29F89C82CF3CDD9AE1F5C40CFABD4F7173889BBB07EFF43C69C4A5B| |DAC85282E032D13E1FE1CD0365190AB34E8123F3A8AA25CE0AADA39C5FEA2BF3BA2| |7F76149782DABD77995A82FD8DA8ED33847ECDACB8DA3E191A49C7DD8C43C93A944| |587B2E450561DCA9ADA3E5DE0DF1B12CDB76D3BF9D239EB1A5FBBC6DFA21DB7E7E9| |43C8425FD3EC95EDF17AD758EF1A5FEB1AFF033CA4F32D| |-------------------------------------------------------------------|
The Only Token Black Guy
I'm not sure there is a convenient answer to that question.
I'm certainly not a great expert, but it seems like the set's almost designed to confound the attack chain model, which could be a good thing. The over-abundance of proc options, the quirks of the combo system, the very short RES debuff in Rib Cracker (which is itself a fairly low-DPA attack), and the peculiarities of Combat Readiness all conspire to make over-time calcs difficult. I don't know whether my impressions at this early stage are entirely accurate, and I definitely can't read the devs' minds, but given the set's unusual aesthetic appeal (given that people have been asking for this set for years, just on the basis of looks) it'd be kinda fitting if there were no clearly best attack chain for Street Justice. The devs seem to be saying, "use what you want." |
Maybe IO's will suggest a bit more of a consistent sequence. For now...its feels very unstructured which is different for me. Not good, not bad....just different.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I just need some help tweaking a build, hoping you guys can offer some help making this build more efficient:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Heavy Blow -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(5)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(7)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/Rchg(9)
Level 4: Sweeping Cross -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(15), Oblit-Dmg(39)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A), Heal-I(15), Heal-I(17), ResDam-I(17), ResDam-I(19)
Level 8: Rib Cracker -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/Rchg(31), T'Death-Dmg/EndRdx(31), T'Death-Acc/Dmg(31)
Level 10: Active Defense -- HO:Ribo(A), HO:Ribo(19)
Level 12: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(21)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(23), Ragnrk-Acc/Rchg(23), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Dmg/Rchg(25)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Tough -- GA-3defTpProc(A), Aegis-ResDam(40), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 26: Shin Breaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Dmg/Rchg(45), Mako-Dmg/EndRdx(46), Mako-Acc/Dmg(48)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Combat Readiness -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(34), GSFC-ToHit(34)
Level 32: Crushing Uppercut -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36), Mako-Dmg/Rchg(36), Mako-Dmg/EndRdx(36), Mako-Acc/Dmg(37)
Level 35: Shield Charge -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(37), Armgdn-Acc/Rchg(37), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Dmg/Rchg(39)
Level 38: One with the Shield -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(46), Aegis-EndRdx/Rchg(46), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx(50)
Level 41: Mu Bolts -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43)
Level 44: Ball Lightning -- HO:Nucle(A), Ragnrk-Dmg(48), RechRdx-I(48)
Level 47: Fly -- Flight-I(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Core Paragon
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
If you guys think so I can drop the Mu pool and go another way in terms of the 40 powers.
The build is sofcapped and as close to permahasten as I can get (for shield charge). Have I sacraficed something that I am not thinking of?
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!