All Things Art: Animation Edition


Abigail Frost

 

Posted

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Originally Posted by AzureSkyCiel View Post

This might be possible, but I think the sad fact is, I believe the animators try for the most visually interesting and diverse ways to make a power, and there's only so many different ways you can fire a rifle, and apparently, firing from the hip was ruled as cooler unless it was a formal sniper shot.

In short, I agree with everything you say AND would fight to the death your right to say it, but it all it means is just another voice echoing off to an empty hall or another martyr for a lost cause.
Sorry, I'm feeling poetic and ranty.
Problem is, AR ISNT interesting. In fact its one of the most boring to look at sets out there right now. Personally, it'd be more interesting for me if it was all shoulder shots, because thats how guns work. Hip firing doe slug and burst doesnt look cool, it looks pretty lame really. Buckshot is fine, because, hell its buckshot; you fire it and stuff in front of you gets hit, no questions asked. M30 Grenade bugs me a little, because those DO require aiming. Maybe something that looks like either flipping the second safety off, or flipping up the grenade sights? Then firing from a more shoulderly stance. That'd be cool.

Flamethrower gets away with it, as does ignite. You cant really aim them in real life, either, you just douse stuff with it. Full Auto bugs me again, because, despite what movies show, you try firing anything other than a minigun like that in real life and you'll be about as accurate as a fart in a whirlwind.
Going into a crouch with the gun up to the shoulder and then opening up would look a lot cooler, IMO.

Anyhow, just ideas. Since he asked


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by AzureSkyCiel View Post
This is tragically impossible in the current engine to my knowledge, it was attempted when they gave katana its own animations, but it didn't work because ALL COMBAT STANCES IN THE GAME ARE LEFT SIDE FORWARD. I don't know why that's the case in the first place though...
They did this to save themselves the time in having to fully reanimate all combat stances from scratch. There's nothing technically preventing Katana from having a right-foot-forward stance (other than being coded as a left-handed weapon, which WOULD be problematic, but is an artefact of the original design). It's just a question of a WHOLE LOT of transition animations, idle animations and reanimating basically the entire powerset.

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This is, sadly, highly unlikely, as I believe BAB or Castle once commented that they don't like making two handed weapon animations and feel the reward is too small for such a large task.
What BABs commented on was the fact that they prefer to not have to make two-handed weapons because weapons are only bound to one hand, and each two-handed weapon animation takes a lot more work to make as you constantly make sure the weapon doesn't leave the off hand. It's not impossible, it's not even technically challenging. It's just a lot of pretty hard work. Harder than making unrestricted animations, in fact.

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Also, what is likely to further impede this from ever happening is that there's quite a few weapon customizations with the weapons you described that would only allow for one hand. I heard a second hand mention from someone that BAB's also stated you cannot have both Weapons Customization and Alternate Animations, but that's only hearsay.
It's not just hearsay, it's false. BABs, as a point of fact, never said this. I forgot who spoke about this, but the comment was that, at this stage of power customization, non-weapon powersets were given priority over weapon powersets because weapon powersets already have customization options. In an effort to stagger the workload between stages, they chose to not introduce options for ALL powersets, but only a specific subset, thus requiring less of a massive work commitment.

To this day, we have no official confirmation that there's anything preventing custom weapons from having power customization options. As a matter of fact, weapons are coded as animated costume elements which are part of the costume system. Any effect the weapon produces, however, is part of the powers system, and these are handled completely separately from the weapon you have selected. That's why the Broadsword Build Up glow effect is the size and shape of the Legacy Broadsword regardless of which sword you're actually using, or why Assault Rifle muzzle flashes come out of the same distance from the hand regardless of your rifle of choice. The Redding Rail Rifle is interesting viewing in this respect.

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This might be possible, but I think the sad fact is, I believe the animators try for the most visually interesting and diverse ways to make a power, and there's only so many different ways you can fire a rifle, and apparently, firing from the hip was ruled as cooler unless it was a formal sniper shot.
All Assault Rifle animations as they are now were made over six years ago. In fact, if you watch the old 2001 City of Heroes trailer, I'm pretty sure you can spot some of the animations even there. Back in the day, most animations were created not with a sense of flair and interest in mind, but rather with the pressing concern of getting them all done on time. That's why so many of the old animations are stiff, boring, recycled or were horribly bugged. BABs had a field day tracking down animation rooting inconsistencies in War Mace back in the day. It wasn't until I2 or I3 when Katana and Martial Arts received their animations overhauls that animation coolness was even factored in, and even then it isn't until BABs took over that animations actually BECAME interesting.

Assault Rifle, therefore, suffers from rushed, basic, rudimentary animations. Just point and shoot. The same as Archery. You can't fire a rifle in many interesting ways, but then again, neither can you fire handguns in interesting ways, yet BABs managed to do it anyway. Assault Rifle is due for an animation overhaul, at least as alternate options. It's been due for an overhaul ever since it got its shorter animation times, and even since before that.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Have to agree with Techbot Alpha on AR's boringness... love the set animations need work...

but some praise aswell! Dual Pistols surprised me the most, i started noticing since i got empty clips, love how the slides on the standard pistol models animate

makes the gun nut in me very happy


 

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A few emote ideas:

/em playgame - The character pulls out a handheld gaming device and begins playing. Some old 8-bit sound effects accompany the emote.

/em playgamemute - Same as playgame, but with no noise.

/em watchtv - Charcter places a small tv on the ground, then sits down and begins watching it. A small looping video on the tv is nice, but not necessary.

/em watchcomedy - Same as watchtv. but the character laughs about what he/she is seeing.

/em watchdrama - same as watchtv, but the character cries and wipes his/her eyes with tissues while watching.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Problem is, AR ISNT interesting. In fact its one of the most boring to look at sets out there right now. Personally, it'd be more interesting for me if it was all shoulder shots, because thats how guns work. Hip firing doe slug and burst doesnt look cool, it looks pretty lame really. Buckshot is fine, because, hell its buckshot; you fire it and stuff in front of you gets hit, no questions asked. M30 Grenade bugs me a little, because those DO require aiming. Maybe something that looks like either flipping the second safety off, or flipping up the grenade sights? Then firing from a more shoulderly stance. That'd be cool.

Flamethrower gets away with it, as does ignite. You cant really aim them in real life, either, you just douse stuff with it. Full Auto bugs me again, because, despite what movies show, you try firing anything other than a minigun like that in real life and you'll be about as accurate as a fart in a whirlwind.
Going into a crouch with the gun up to the shoulder and then opening up would look a lot cooler, IMO.

Anyhow, just ideas. Since he asked
Bery strong points, and I myself never exactly said that if this was a case of some old devs idea of style that I agreed with it... It definitely doesn't seem to be the case according to Sam's post.

In response to both you and Sam, sorry, my post was made at 5 AM without sleep.
Still, Sam's post is pretty cool an educational. As a random thought about AR animations, what about dropping prone for full auto?


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

This is a bit hard to explain properly but some character concepts of mine call for the toon to wield different weapons - sword, axe and hammer for example. I'd love to see weapon customization get extended where 1 handed weapons can be used across the various 1 handed weapon sets - i.e. Broadsword can use Axe and Mace weapons. Similar to how the Shovel is used in both Axe and Mace sets.

I know in some cases it'd require new animations even if all that's needed is to max the weapon be carried at a different angle (like the shovels) but I'm sure in other cases there wouldn't be a need for new animations.

I just think it'd really extend/fill out a lot of character concepts out there.

Now if this is an issue in PvP for any reason (the damage type not matching the visual appearance of the weapon) then perhaps in PvP zones the weapon either matches the proper damage type or it defaults to the base model of that damage type. Meaning, if you go into Siren's Call and have a Mace in your hand but you actually are using the Broadsword power then it will default to the standard Broadsword graphic. If you have any Broadsword model in your hand tho, it retains that graphic. Similar to how certain powers are set to not show in PvE but have to show in PvP.


My Corner of DeviantART

The Queen's Menagerie

 

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I am sure some of therm have been said but here is a short list for me

animated flowing hair for longer hair styles
wings that fold over the shoulders (instead of staning up off the back) kind like this



selectable battle stances like having your "dukes up" like a boxer weilding your powers in your hand (example fire ball in one hand energy ball in the other)


actuall wind in game that switches direction blowing capes the afformentioned flowing hair.


 

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this is concerning the sniper rifle power on the assault rifle set.

would it be possible to get it changed to a crouched on one knee animation for the power?

as the current standing one looks kinda silly


 

Posted

I'd like to chime in on the requests for selectable idle stances. Either on character creation, probably on the attack animation screen, or in-game with a 'set this as your new default' option so the game remembers.

I'm pretty new to this game, but I'm already an altoholic. And of my many toons, only one looks right with the 'Superman standing on top of a tall building' pose. A couple would look great with a parade-rest pose -- you know, the Captain Picard, fists-loosely-clasped-behind-back pose? One really needs a thoughtful, intellectual pose -- an adjusting-glasses or stroking-beard animation would be awesome, but anything to keep my weedy bespectacled mad-scientist from thrusting out his chest with his hands on his hips would be an improvement.

The current idle pose is especially silly on villains, as I believe someone else has pointed out. Some need a sneaky pose, some need a ready-to-explode pose, some need a slouchy gangbanger pose, some need a lurchy zombie pose... oh man, that would be awesome.

Oh yes, and the arms-folded part of the Superman pose looks very weird on female toons, even the ones who can otherwise pull off the golden-age pomposity. Not to mention how cool it would be if my pipe-wrench-wielding tomboy could have some kind of hipshot, gum-cracking, wanna-make-something-of-it stance. I mean, while I'm dreaming. That's pretty much the coolest thing I can imagine.

...

Actually, now that I'm really thinking about this... I would like to see all the animations that impart a set personality to your character become optional, have other options added. The 'Tarzan' animation has been mentioned as particularly out-of-character for a lot of people. And even if you want to stick with the classic flavor, can you imagine Batman doing that? There are a lot of animations that appear to define your character for you, and they often look quite dorky.

More to the point, I can't think of a character concept where both the patriotic-hero pose and the Tarzan animation are in character. So the sorta default pose-personality is self-contradictory. Customization is a big part of what makes CoX so very awesome. Let's have some more of it!


 

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How about some special emotes for weapons?

Claws, Dual Blades, Dual Pistols, and Thugs could do the weapons crossed in front of them pose. Broadsword, Katana/Ninja Blade, War Mace, and Battle Axe could do the weapon over the shoulder look.

Mercs, Bots, and Assault Rifle could do a military pose with the gun at the ready.

Archers could use the pose Wyvern mobs on the lookout use.

Also, alternate animations for the weapon based sets would be cool. I know some Thugs MMs would love to use the Dual Pistols animations. I for one have been hoping for two handed versions of the Mace/Sword/Axe trio.


 

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Originally Posted by NightErrant View Post
Also, alternate animations for the weapon based sets would be cool. I know some Thugs MMs would love to use the Dual Pistols animations.
and some Dual Pistols users would love to use the Thugs MMs animations.


 

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A branched off Claws set, called Beastial Claws, or something like that. Same powers, with no weapons only hands and nails. Using of course Captain Mako's animations. I'm not giving up on fighting for more diversity in player customization until someone actually finds me and kills me.


Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
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My input/requests is just as good as your as I spend $15 Just like you do.

 

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Originally Posted by ThePill View Post
and some Dual Pistols users would love to use the Thugs MMs animations.
Agreed. I really like some of the less super humanly fast animations that the Thug MM dual pistols use. It's making me roll one concept as a MM instead of a DP for sure.

I'm definitely making use of those DP animations tho but just with the appropriate concepts to support the extremely (visually) fast animations.


My Corner of DeviantART

The Queen's Menagerie

 

Posted

So many good things mentioned already... I recap some I like the most as I was thinking about them anyway. And add some peeves that wherent anywhere in here...

- /e facepalm
- /e female sit emotes updated (can be with male emotes)
- /e lie down emotes (COV was 16 year and older... please let us be grown ups and allow this)

Setting and saving some basic settings in the costume creator...

- Basic Fly
- Basic Stance
- Basic Run

Add alternative animations to the travel powers. This will allow for easy extra travel powers that are already possible in Champions Online. We already have some of the tech available... I give some excamples...

- Fly
- Fly +combat fire aura
- Fly ice sled animation with breaking down ice
- Fly hoverboard animation
- Fly Rocketpack animation

- Teleport
- Teleport Rikti animation
- Teleport Smoke animation
- Teleport Arm console animation

- Super speed
- Super speed iceslide animation
- Super speed skate animation
- Super speed skateboard animation

Aside of this color customisation for the powerpools ofcourse is a must-have...

The NPC's should all do more what people usually do in a city. Line, parks, shopping etc. Off all posts in this and other 'All Things Art' Threats we can see that the players want more realism in the city. The civies are just to fake!

There is a perfect solution for this. A solution that would also make the life of the animator easier I think. A solution that would be an upgrade like Ultra Mode itself though. But I wanted to mention it anyway.

http://www.naturalmotion.com/euphoria.htm



this would bring pure life to the city in its whole. For all NPC's... for all enemies...


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Quote:
Originally Posted by Liz Bathory View Post
So many good things mentioned already... I recap some I like the most as I was thinking about them anyway. And add some peeves that wherent anywhere in here...

- /e facepalm
- /e female sit emotes updated (can be with male emotes)
- /e lie down emotes (COV was 16 year and older... please let us be grown ups and allow this)

Setting and saving some basic settings in the costume creator...

- Basic Fly
- Basic Stance
- Basic Run

Add alternative animations to the travel powers. This will allow for easy extra travel powers that are already possible in Champions Online. We already have some of the tech available... I give some excamples...

- Fly
- Fly +combat fire aura
- Fly ice sled animation with breaking down ice
- Fly hoverboard animation
- Fly Rocketpack animation

- Teleport
- Teleport Rikti animation
- Teleport Smoke animation
- Teleport Arm console animation

- Super speed
- Super speed iceslide animation
- Super speed skate animation
- Super speed skateboard animation

Aside of this color customisation for the powerpools ofcourse is a must-have...

The NPC's should all do more what people usually do in a city. Line, parks, shopping etc. Off all posts in this and other 'All Things Art' Threats we can see that the players want more realism in the city. The civies are just to fake!

There is a perfect solution for this. A solution that would also make the life of the animator easier I think. A solution that would be an upgrade like Ultra Mode itself though. But I wanted to mention it anyway.

http://www.naturalmotion.com/euphoria.htm



this would bring pure life to the city in its whole. For all NPC's... for all enemies...
Euphoria does look cool, but it doesn't seem like the kind of thing one can retrofit into a game. o__o


 

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Oh, speaking of Dual Pistols, I've seen a few requests for (paradoxically enough) single pistol characters.

A lot of the Dual Pistol tricks are possible with a single gun. Look at old spaghetti westerns. Pistol fanning is a clever single gun trick, and you can draw inspiration from sharpshooters.

It wouldn't be as flashy as the John Woo style gunslinging we have now (which I love), but not every character concept calls for someone to be tossing around guns in midair.


 

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Animations huh? I find that most villains fight on the horizontal plane. I would like to see move fights take place vertically. More flight-born combat, more attacks from the walls and ceilings. More dynamic content (tm).


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

I thought I would like to say that, while not entirely what I was expecting, Issue: 19's alternate blast animations were a big step in a right direction.

Also, because of that, I am performing thread necromancy. (though perhaps the reason this thread died out was because Castle had this taken care of?)


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
I thought I would like to say that, while not entirely what I was expecting, Issue: 19's alternate blast animations were a big step in a right direction.
They are "a step" in the right direction, but it's far and away not a big one. In fact, it's more a case of spinning wheels. Animation customization is about having options, and the lessons learned from I19 should be that there's no point in adding in redundant animations, especially at the cost of NOT adding in new animations to powers that can use them.

I will still admit that the new animations are a step in the right direction, though. The animations themselves are good, we just need more of them, and given to more powers.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by NightErrant View Post
Euphoria does look cool, but it doesn't seem like the kind of thing one can retrofit into a game. o__o

List of games using Euphoria nengine...

http://www.gamespot.com/pages/forums...ic_id=26400337

Especially in Grand Theft Auto IV it looks incredible.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Quote:
Originally Posted by Liz Bathory View Post
List of games using Euphoria nengine...

http://www.gamespot.com/pages/forums...ic_id=26400337

Especially in Grand Theft Auto IV it looks incredible.
Right, but something of that magnitude isn't just something you can apply easily to an existing game. That's an entire version 2.0 there.

Not that I wouldn't mind seeing it happen...


 

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As a random note: Lightning rod is already one of the coolest powers in the game, the ONLY thing that MIGHT bug me is that its animation for when I want to convey... something more powerful.

For example, one alternate animation I'd like to see would start with the original Lightning rod animation where you raise your fist to the sky, but when you hit your location, your character is in the 'foot stomp ground pound' animation of having their fist in the floor. Sort of setting it up like Statesman's Hammer of justice.

Another alt animation that would be neat is to have it basically use the total focus or thunder strike animation, or possibly a mix of it with light bone smasher/air superiority animation.
Basically, your character would leap into the air and then disappear into the lightning bolt before reappearing having brought both fists down.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

When (not if when) EAT's get power customization I had an idea for Crab spiders Leviathan patron pool breath attacks.

Use the suppression animation and have each arm fire a grenade. Then when they land each grenade explodes with a smaller version of the venom grenade gas cloud.

Could also use the same thing for School of Sharks but instead of the gas cloud use the web cloud form Traps/Web grenade.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

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I wish we can get more alternate animations for martial arts.
I like the set, but the kick animations like storm kick or crippling axe are too old and weird. And the punch animation are not too martial...
New and shiny alternaty spectacular kicks would be awesome.