All Things Art: Animation Edition
This is tragically impossible in the current engine to my knowledge, it was attempted when they gave katana its own animations, but it didn't work because ALL COMBAT STANCES IN THE GAME ARE LEFT SIDE FORWARD. I don't know why that's the case in the first place though...
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This is, sadly, highly unlikely, as I believe BAB or Castle once commented that they don't like making two handed weapon animations and feel the reward is too small for such a large task. |
Also, what is likely to further impede this from ever happening is that there's quite a few weapon customizations with the weapons you described that would only allow for one hand. I heard a second hand mention from someone that BAB's also stated you cannot have both Weapons Customization and Alternate Animations, but that's only hearsay. |
To this day, we have no official confirmation that there's anything preventing custom weapons from having power customization options. As a matter of fact, weapons are coded as animated costume elements which are part of the costume system. Any effect the weapon produces, however, is part of the powers system, and these are handled completely separately from the weapon you have selected. That's why the Broadsword Build Up glow effect is the size and shape of the Legacy Broadsword regardless of which sword you're actually using, or why Assault Rifle muzzle flashes come out of the same distance from the hand regardless of your rifle of choice. The Redding Rail Rifle is interesting viewing in this respect.
This might be possible, but I think the sad fact is, I believe the animators try for the most visually interesting and diverse ways to make a power, and there's only so many different ways you can fire a rifle, and apparently, firing from the hip was ruled as cooler unless it was a formal sniper shot. |
Assault Rifle, therefore, suffers from rushed, basic, rudimentary animations. Just point and shoot. The same as Archery. You can't fire a rifle in many interesting ways, but then again, neither can you fire handguns in interesting ways, yet BABs managed to do it anyway. Assault Rifle is due for an animation overhaul, at least as alternate options. It's been due for an overhaul ever since it got its shorter animation times, and even since before that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Have to agree with Techbot Alpha on AR's boringness... love the set animations need work...
but some praise aswell! Dual Pistols surprised me the most, i started noticing since i got empty clips, love how the slides on the standard pistol models animate
makes the gun nut in me very happy
A few emote ideas:
/em playgame - The character pulls out a handheld gaming device and begins playing. Some old 8-bit sound effects accompany the emote.
/em playgamemute - Same as playgame, but with no noise.
/em watchtv - Charcter places a small tv on the ground, then sits down and begins watching it. A small looping video on the tv is nice, but not necessary.
/em watchcomedy - Same as watchtv. but the character laughs about what he/she is seeing.
/em watchdrama - same as watchtv, but the character cries and wipes his/her eyes with tissues while watching.
Problem is, AR ISNT interesting. In fact its one of the most boring to look at sets out there right now. Personally, it'd be more interesting for me if it was all shoulder shots, because thats how guns work. Hip firing doe slug and burst doesnt look cool, it looks pretty lame really. Buckshot is fine, because, hell its buckshot; you fire it and stuff in front of you gets hit, no questions asked. M30 Grenade bugs me a little, because those DO require aiming. Maybe something that looks like either flipping the second safety off, or flipping up the grenade sights? Then firing from a more shoulderly stance. That'd be cool.
Flamethrower gets away with it, as does ignite. You cant really aim them in real life, either, you just douse stuff with it. Full Auto bugs me again, because, despite what movies show, you try firing anything other than a minigun like that in real life and you'll be about as accurate as a fart in a whirlwind. Going into a crouch with the gun up to the shoulder and then opening up would look a lot cooler, IMO. Anyhow, just ideas. Since he asked |
In response to both you and Sam, sorry, my post was made at 5 AM without sleep.
Still, Sam's post is pretty cool an educational. As a random thought about AR animations, what about dropping prone for full auto?
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This is a bit hard to explain properly but some character concepts of mine call for the toon to wield different weapons - sword, axe and hammer for example. I'd love to see weapon customization get extended where 1 handed weapons can be used across the various 1 handed weapon sets - i.e. Broadsword can use Axe and Mace weapons. Similar to how the Shovel is used in both Axe and Mace sets.
I know in some cases it'd require new animations even if all that's needed is to max the weapon be carried at a different angle (like the shovels) but I'm sure in other cases there wouldn't be a need for new animations.
I just think it'd really extend/fill out a lot of character concepts out there.
Now if this is an issue in PvP for any reason (the damage type not matching the visual appearance of the weapon) then perhaps in PvP zones the weapon either matches the proper damage type or it defaults to the base model of that damage type. Meaning, if you go into Siren's Call and have a Mace in your hand but you actually are using the Broadsword power then it will default to the standard Broadsword graphic. If you have any Broadsword model in your hand tho, it retains that graphic. Similar to how certain powers are set to not show in PvE but have to show in PvP.
My Corner of DeviantART
The Queen's Menagerie
I am sure some of therm have been said but here is a short list for me
animated flowing hair for longer hair styles
wings that fold over the shoulders (instead of staning up off the back) kind like this
selectable battle stances like having your "dukes up" like a boxer weilding your powers in your hand (example fire ball in one hand energy ball in the other)
actuall wind in game that switches direction blowing capes the afformentioned flowing hair.
this is concerning the sniper rifle power on the assault rifle set.
would it be possible to get it changed to a crouched on one knee animation for the power?
as the current standing one looks kinda silly
I'd like to chime in on the requests for selectable idle stances. Either on character creation, probably on the attack animation screen, or in-game with a 'set this as your new default' option so the game remembers.
I'm pretty new to this game, but I'm already an altoholic. And of my many toons, only one looks right with the 'Superman standing on top of a tall building' pose. A couple would look great with a parade-rest pose -- you know, the Captain Picard, fists-loosely-clasped-behind-back pose? One really needs a thoughtful, intellectual pose -- an adjusting-glasses or stroking-beard animation would be awesome, but anything to keep my weedy bespectacled mad-scientist from thrusting out his chest with his hands on his hips would be an improvement.
The current idle pose is especially silly on villains, as I believe someone else has pointed out. Some need a sneaky pose, some need a ready-to-explode pose, some need a slouchy gangbanger pose, some need a lurchy zombie pose... oh man, that would be awesome.
Oh yes, and the arms-folded part of the Superman pose looks very weird on female toons, even the ones who can otherwise pull off the golden-age pomposity. Not to mention how cool it would be if my pipe-wrench-wielding tomboy could have some kind of hipshot, gum-cracking, wanna-make-something-of-it stance. I mean, while I'm dreaming. That's pretty much the coolest thing I can imagine.
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Actually, now that I'm really thinking about this... I would like to see all the animations that impart a set personality to your character become optional, have other options added. The 'Tarzan' animation has been mentioned as particularly out-of-character for a lot of people. And even if you want to stick with the classic flavor, can you imagine Batman doing that? There are a lot of animations that appear to define your character for you, and they often look quite dorky.
More to the point, I can't think of a character concept where both the patriotic-hero pose and the Tarzan animation are in character. So the sorta default pose-personality is self-contradictory. Customization is a big part of what makes CoX so very awesome. Let's have some more of it!
How about some special emotes for weapons?
Claws, Dual Blades, Dual Pistols, and Thugs could do the weapons crossed in front of them pose. Broadsword, Katana/Ninja Blade, War Mace, and Battle Axe could do the weapon over the shoulder look.
Mercs, Bots, and Assault Rifle could do a military pose with the gun at the ready.
Archers could use the pose Wyvern mobs on the lookout use.
Also, alternate animations for the weapon based sets would be cool. I know some Thugs MMs would love to use the Dual Pistols animations. I for one have been hoping for two handed versions of the Mace/Sword/Axe trio.
A branched off Claws set, called Beastial Claws, or something like that. Same powers, with no weapons only hands and nails. Using of course Captain Mako's animations. I'm not giving up on fighting for more diversity in player customization until someone actually finds me and kills me.
Loyalist, Resistance, Hero, Villain. All boring, Rogue is where the fun is.
40+ month veteran, and only one 50(+3)
My input/requests is just as good as your as I spend $15 Just like you do.
and some Dual Pistols users would love to use the Thugs MMs animations.
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I'm definitely making use of those DP animations tho but just with the appropriate concepts to support the extremely (visually) fast animations.
My Corner of DeviantART
The Queen's Menagerie
So many good things mentioned already... I recap some I like the most as I was thinking about them anyway. And add some peeves that wherent anywhere in here...
- /e facepalm
- /e female sit emotes updated (can be with male emotes)
- /e lie down emotes (COV was 16 year and older... please let us be grown ups and allow this)
Setting and saving some basic settings in the costume creator...
- Basic Fly
- Basic Stance
- Basic Run
Add alternative animations to the travel powers. This will allow for easy extra travel powers that are already possible in Champions Online. We already have some of the tech available... I give some excamples...
- Fly
- Fly +combat fire aura
- Fly ice sled animation with breaking down ice
- Fly hoverboard animation
- Fly Rocketpack animation
- Teleport
- Teleport Rikti animation
- Teleport Smoke animation
- Teleport Arm console animation
- Super speed
- Super speed iceslide animation
- Super speed skate animation
- Super speed skateboard animation
Aside of this color customisation for the powerpools ofcourse is a must-have...
The NPC's should all do more what people usually do in a city. Line, parks, shopping etc. Off all posts in this and other 'All Things Art' Threats we can see that the players want more realism in the city. The civies are just to fake!
There is a perfect solution for this. A solution that would also make the life of the animator easier I think. A solution that would be an upgrade like Ultra Mode itself though. But I wanted to mention it anyway.
http://www.naturalmotion.com/euphoria.htm
this would bring pure life to the city in its whole. For all NPC's... for all enemies...
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
So many good things mentioned already... I recap some I like the most as I was thinking about them anyway. And add some peeves that wherent anywhere in here...
- /e facepalm - /e female sit emotes updated (can be with male emotes) - /e lie down emotes (COV was 16 year and older... please let us be grown ups and allow this) Setting and saving some basic settings in the costume creator... - Basic Fly - Basic Stance - Basic Run Add alternative animations to the travel powers. This will allow for easy extra travel powers that are already possible in Champions Online. We already have some of the tech available... I give some excamples... - Fly - Fly +combat fire aura - Fly ice sled animation with breaking down ice - Fly hoverboard animation - Fly Rocketpack animation - Teleport - Teleport Rikti animation - Teleport Smoke animation - Teleport Arm console animation - Super speed - Super speed iceslide animation - Super speed skate animation - Super speed skateboard animation Aside of this color customisation for the powerpools ofcourse is a must-have... The NPC's should all do more what people usually do in a city. Line, parks, shopping etc. Off all posts in this and other 'All Things Art' Threats we can see that the players want more realism in the city. The civies are just to fake! There is a perfect solution for this. A solution that would also make the life of the animator easier I think. A solution that would be an upgrade like Ultra Mode itself though. But I wanted to mention it anyway. http://www.naturalmotion.com/euphoria.htm this would bring pure life to the city in its whole. For all NPC's... for all enemies... |
Oh, speaking of Dual Pistols, I've seen a few requests for (paradoxically enough) single pistol characters.
A lot of the Dual Pistol tricks are possible with a single gun. Look at old spaghetti westerns. Pistol fanning is a clever single gun trick, and you can draw inspiration from sharpshooters.
It wouldn't be as flashy as the John Woo style gunslinging we have now (which I love), but not every character concept calls for someone to be tossing around guns in midair.
Animations huh? I find that most villains fight on the horizontal plane. I would like to see move fights take place vertically. More flight-born combat, more attacks from the walls and ceilings. More dynamic content (tm).
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
I thought I would like to say that, while not entirely what I was expecting, Issue: 19's alternate blast animations were a big step in a right direction.
Also, because of that, I am performing thread necromancy. (though perhaps the reason this thread died out was because Castle had this taken care of?)
Click here to find all the All Things Art Threads!
I thought I would like to say that, while not entirely what I was expecting, Issue: 19's alternate blast animations were a big step in a right direction.
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I will still admit that the new animations are a step in the right direction, though. The animations themselves are good, we just need more of them, and given to more powers.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Euphoria does look cool, but it doesn't seem like the kind of thing one can retrofit into a game. o__o
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List of games using Euphoria nengine...
http://www.gamespot.com/pages/forums...ic_id=26400337
Especially in Grand Theft Auto IV it looks incredible.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
List of games using Euphoria nengine...
http://www.gamespot.com/pages/forums...ic_id=26400337 Especially in Grand Theft Auto IV it looks incredible. |
Not that I wouldn't mind seeing it happen...
I can't recall if I've already said this, but I would also like to add a vote for alternate, staid, animations for Dual Pistols. The flashy stuff is cool for flashy characters, but my stone cold killers don't do the silly over-the-top stuff.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
As a random note: Lightning rod is already one of the coolest powers in the game, the ONLY thing that MIGHT bug me is that its animation for when I want to convey... something more powerful.
For example, one alternate animation I'd like to see would start with the original Lightning rod animation where you raise your fist to the sky, but when you hit your location, your character is in the 'foot stomp ground pound' animation of having their fist in the floor. Sort of setting it up like Statesman's Hammer of justice.
Another alt animation that would be neat is to have it basically use the total focus or thunder strike animation, or possibly a mix of it with light bone smasher/air superiority animation.
Basically, your character would leap into the air and then disappear into the lightning bolt before reappearing having brought both fists down.
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When (not if when) EAT's get power customization I had an idea for Crab spiders Leviathan patron pool breath attacks.
Use the suppression animation and have each arm fire a grenade. Then when they land each grenade explodes with a smaller version of the venom grenade gas cloud.
Could also use the same thing for School of Sharks but instead of the gas cloud use the web cloud form Traps/Web grenade.
I wish we can get more alternate animations for martial arts.
I like the set, but the kick animations like storm kick or crippling axe are too old and weird. And the punch animation are not too martial...
New and shiny alternaty spectacular kicks would be awesome.
This might be possible, but I think the sad fact is, I believe the animators try for the most visually interesting and diverse ways to make a power, and there's only so many different ways you can fire a rifle, and apparently, firing from the hip was ruled as cooler unless it was a formal sniper shot.
In short, I agree with everything you say AND would fight to the death your right to say it, but it all it means is just another voice echoing off to an empty hall or another martyr for a lost cause.
Sorry, I'm feeling poetic and ranty.
Flamethrower gets away with it, as does ignite. You cant really aim them in real life, either, you just douse stuff with it. Full Auto bugs me again, because, despite what movies show, you try firing anything other than a minigun like that in real life and you'll be about as accurate as a fart in a whirlwind.
Going into a crouch with the gun up to the shoulder and then opening up would look a lot cooler, IMO.
Anyhow, just ideas. Since he asked