The game is tedious
I wonder what happened to Ultimo_?
*huff puff*
Sorry guys, just got here.
*gasp wheeze*
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[JFA2010]Mod08: And I will strike down upon thee (enrious) with great vengence and .... oh wait wrong script
@enrious, @sardonicism, @MyLexiConIsHugeSon
If you haven't joined a global channel, you're not really looking for team.
Apologies for the apparent disappearing act. I've been working the last few days, and haven't been able to check in often.
I'll read all the replies and respond more fully when I have a chance.
No apology is necessary.
@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Pretty sure he is in game testing, and putting together the math to prove that the game is indeed, not fun. Probably also thinking of a balanced, and fair way to keep leveling speed the same, but include fun in the actual game. Like it says on the box!
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Oh wait, you can mitigate the 'massive and unmitigatable' end drain. And it's possible to mitigate to the point some people will solo giant monsters. A feat which can take upwards to half an hour for some builds. A half hour of non-stop fighting. And some people proudly solo GMs and AVs without using temp powers or inspirations too! I guess there aren't enough effective ways to mitigate endurance usage.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
But... I thought the complaint was 'there's too much downtime because I use too much endurance'? If the massive and unmitigatable end drain was removed, leveling speed would be faster. Wouldn't it?
Oh wait, you can mitigate the 'massive and unmitigatable' end drain. And it's possible to mitigate to the point some people will solo giant monsters. A feat which can take upwards to half an hour for some builds. A half hour of non-stop fighting. And some people proudly solo GMs and AVs without using temp powers or inspirations too! I guess there aren't enough effective ways to mitigate endurance usage. |
i also disagree with Ultimo_'s initial premise, but i've basically kept out of this thread because... well... because of the many examples of previous vicious windmill assaults. Err, i mean battles with giants.
So far Ultimo_'s activity in this thread has been according to well established patterns and expectations. Now anticipating a resumption of more of the same.
So i'll just go back to occasionally lurking and seeing what new variations on the same theme will crop up. Carry on.
Dr. Todt's theme.
i make stuff...
whole point of builds bro
SAVE CoX info:
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Saving CoX events/FB info
I can see it now though. Tank in PFF. *facepalm* (No, I'm sure YOU wouldn't do it ... but you KNOW it'd happen. )
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Ok, it'd really need something else, but it wouldn't be the first only-affecting-self power for a tanker. Actually, it'd the be the third.
If you're FF/Elec, you still can aggro people through PFF (with slight damage.)
PFF has a ...umm... detaunt field?
I remember a team with a couple of tankers- WITH FORCE FIELDS ON THEM- being prima donnas about running in and starting the fight. I used Voltaic Sentinel/PFF/F key as nonverbal communication. Worked real well.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Again, the problem is most noticable at lower level, but it is still significant at higher level.
I should also remind you all that it's not something that we can't compensate for. I'm saying that compensating for it is undercutting the entertainment value of the game. I'm also not saying it's hopeless or worthless. I'm just saying it needs a recalibration. We shouldn't be running out of endurance as fast as we are, and everyone should be equally affected by it. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Ok, back at it.
To restate my position since there seems to be some slight confusion. My feeling is that endurance use during combat is excessive. It affects all the ATs and power sets, though some suffer worse than others. I'd like to see a slight recalibration of endurance use so it's more even for all ATs and power sets, and somewhat less disruptive to gameplay overall. This is a problem because the tools that currently exist in the game to improve endurance efficiency are insufficient to this task, though they do help somewhat. I should also note that the problem is largely notable when solo, since teams can cover for each other, and often have powers that can negate endurance use, almost entirely.
I started this thread to see if there were others who had the same sort of feeling (though not necessarily exactly the same). I've seen that some people do. It's not an exhaustive research project, it was meant only to see if there was some support for my feeling.
There are indeed examples of ATs doing amazing things, but this ability is hardly equal. That is, the tools to affect endurance use are more or less useful depending on the AT and power sets in use. Also, in the exceptional examples mentioned, players are undoubtedly taking drastic measures to ensure they don't run out of endurance while fighting (such as stopping attacking so they can recover, mid-fight).
I've seen small samples like this thread provides in many professional journals. Granted, peer review is indeed the measure of a research project, but this is not a research project, it's just a discussion thread on a public forum.
"My game" would be designed around the notion that everyone be roughly equal in capability. This is even more vital if you're going to have PvP, because placing anyone at a disadvantage isn't fair. It's largely why I don't PvP here, the ATs and powers aren't on even footing. I think if you were to see a more detailed description of how I'd design it, you might have a different view, but that is a whole other thread, as I said.
This is pretty important. There's a lot of flexibility for the devs in saying that this power (or powerset) does less X and more Y. For example, they can decide that a powerset deals less "raw" damage because it applies powerful debuffs, or provides its users some kind of strong mitigation when it attacks.
This doesn't always make sense to players, because they may think that Y isn't important, but that X is. If the powerset in question has the lowest X of all the alternatives, those players are likely to complain that the powerset is "gimp". But that doesn't always hold. Y may have great utility in certain situations. Is the balance between X and Y right? That's a tough question to answer. The devs seem to measure things like that, at least in one way, by looking at the speed that certain ATs or powersets level. Either they're capable enough to level "fast enough" when solo and/or desirable enough that they get on teams that can help them along. Is this a perfect window into balance? Definitely not, but it does show things that aren't likely apparent to any one player. |
Pretty sure he is in game testing, and putting together the math to prove that the game is indeed, not fun. Probably also thinking of a balanced, and fair way to keep leveling speed the same, but include fun in the actual game. Like it says on the box!
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I appreciate the thoughtful posts, and I've certainly been given lots to think about. I think I'm about done with the thread, however. I think my point is fairly clear, and I think the objections are too. If anything new comes to mind, I'll post again, but for now, I feel I'm repeating myself too often.
If I've not replied to you directly, I apologize. Chances are it's because the reply to your comments have already been discussed. If you absolutely must have a response, let me know and I'll provide one.
Do feel free to carry on the discussion, and I thank you all.
I think Ultimo is amazing since he can make people rage for 20+ pages just by posting.
There are indeed examples of ATs doing amazing things, but this ability is hardly equal. That is, the tools to affect endurance use are more or less useful depending on the AT and power sets in use. Also, in the exceptional examples mentioned, players are undoubtedly taking drastic measures to ensure they don't run out of endurance while fighting (such as stopping attacking so they can recover, mid-fight.
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Last year, he tried to build a FF defender as something along the lines of a meat shield with tough and weave. He didn't want to deviate from his concept and his dream build, and he got rather testy when people threw back builds with soft-capped defense and no end problems ... because they weren't HIS build.
I.e., he didn't want things like balance and mechanics to get in the way of his vision.
My suggestion to Ultimo_?
Make your own game 'cause nothing's ever going to live up to your vision.