Lady gray tf is not fixed.
Thanks!
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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So a TF has become harder boo hoo. I'm happy for the change makes things more fun.
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Did you try it recently?
So a TF has become harder boo hoo. I'm happy for the change makes things more fun.
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I was on a LGTF team yesterday and we ran into a wall when we tried to kill the green mitos. Two Controllers were not enough to hold them and our damage was enough to kill Dra'Gon in 10 seconds or so but not enough to even dent a green mito. I assume Newty had Rad and or Dark Defenders/Corrs on the team. I don't see how his (her?) team could have provided the necessary DPS otherwise. Stargazer and Arcanaville made some calculations about this and it seems you need roughly 1800 DPS before debuffs to kill a green mito. That is 225 DPS per character on a team of eight which is not trivial. With my scrapper I might be able to do this IF the target is on the ground. If only one team member cannot help for whatever reasons the necessary DPS per team member of the remaining seven raises to 257 which I cannot do even under optimal circumstances.
EDIT: One of our Controllers was a Kin, the other had Trick Arrow as a secondary powerset. The team had 1 tank, 2 brutes, 1 scrapper, 1 widow, 2 controllers and 1 blaster.
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When they are not held they have 85% resists.
I've only done this one a few times, but why is holding the mitos so important? We always just killed them all and I don't recall holding them on any of our three runs.
From Castle's notes two things got changed, 1. they can't heal while held, 2. they pretty much can't be held. Seems to me like these cancel each other out and there should be no significant difference from before. Previously holding them meant they still spammed heals. Now, they spam heals because you can't hold them. What am I missing because i'm obviously missing something? |
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Harder does not automatically mean challenging or fun.
So a TF has become harder boo hoo. I'm happy for the change makes things more fun.
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Sometimes it just means annoying. Giving Reichsman 220,000 HP did not make the fight 'interesting' or 'challenging'. It just made it long.
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Master Of Lady Grey Task Force
It was completed today at 12:30am - 05-17-10
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Oh joy
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Master Of Lady Grey Task Force It was completed today at 12:30am - 05-17-10 So it can be done, best wishes to all who attmept it. |
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Gratz on the win...
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Master Of Lady Grey Task Force It was completed today at 12:30am - 05-17-10 So it can be done, best wishes to all who attmept it. |
...... and curse you for revealing this badge does exist!
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*cries*
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Master Of Lady Grey Task Force It was completed today at 12:30am - 05-17-10 So it can be done, best wishes to all who attmept it. |
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*tips his hat* Well played, sir. I'll give this an exploratory whirl over the next few weeks (too damn busy right now), but thanks for sharing your victory with the rest of the hopefuls.
Just to let you all know...
Master Of Lady Grey Task Force It was completed today at 12:30am - 05-17-10 So it can be done, best wishes to all who attmept it. |
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I would rather have a root canal with a Black and Decker power drill then seek this badge.
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Yes, but there comes a point when one must start reevaluating things like:
..but i am sure you will try for it though (its the completeness complusion that guides us badgers )
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Risk vs. Reward
Is the reward worth the possible multiple attempts needed due to factors including but not limited to:
1. Lag Spikes causing characters to get killed
2. Lag so bad that some or all of the team disconnects, hence the mission resets and you have to start it over. That would kind of STINK if that happened on mission 4 of the LGTF..... or if some of the team remains and they get wiped due to being massively outnumbered. (Picture half the team being lagged out as we pulled the AV's in MoSTF and GW coming...as we retreat the lag hits, half the team is gone and the other half was smeared by GW and Scirocco)
3. Players that do not take the attempt seriously at all. An immature tanker was on an ITF I was on yesterday, yelling at us at to "shut the "bleep" up" and then quit during the final Romulus fight.
4. Players that start off fine then turn into immature irrational babies and start screwing around thus angering the team and prompting the star holder to boot them from the team. A blaster on a MoSTF run started behaving this way, kept wanting to stand where the Arachnos Flyer was searching and thus prompting it to blast them. They were booted just in time.
5. Players that would rather not listen to strategy and charge blindly in. Lost track of all the times this happened.
6. Players that would rather stroke their own ego during the run and point out so called flaws with others on the team rather then pulling their own weight. Lost track of all the times this happened.
7. Players that would rather spend time whining about stupid things like someone's costumes or power customizations? Or blaming them for being in the spot where an ambush suddenly spawns despite the fact that ambush spawn spots tend to be random? Lost track of all the times this happened.
So, frankly at this time, with 21 triple Master winners in my stable, I just don't consider the reward to be worth the headache. Will they all go for quadruple winner status? Not likely.
Will my main red and blue badgers emerge for this? Maybe. But I'm not rushing to form a team, especially with all the mixed reports about the greens.
i wouldnt mind the LGTF master badge as much, but im not bothering to try yet until we know for sure that the greens are fixed and WAI
This. Even with EoE's right now I wouldn't want to try this. Beefcake proves that it can currently be done, but I wonder how long it took them in mission 4?
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Well, I wasn't trying to prove anything, I wasn't even sure the badge was even active, but since all the talk I decided to give it a try. The entire TF took us just under 2 hours, I think the screenshot I posted has the exact time.
This. Even with EoE's right now I wouldn't want to try this. Beefcake proves that it can currently be done, but I wonder how long it took them in mission 4?
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It can be done much faster, but we were just taking our time and playing safe. Hami isn't hard providing you have holds on your team, the greens dropped pretty easily. But again, you will need to make sure you have holds. My team had more than enough hold to do what we had to do.
And for the record, I used 3 EoE's 2 for the mitos and 1 for hami.
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Oh I didn't say you were out to prove anything, simply that your end results prove it is doable.
Well, I wasn't trying to prove anything, I wasn't even sure the badge was even active, but since all the talk I decided to give it a try. The entire TF took us just under 2 hours, I think the screenshot I posted has the exact time.
It can be done much faster, but we were just taking our time and playing safe. Hami isn't hard providing you have holds on your team, the greens dropped pretty easily. But again, you will need to make sure you have holds. My team had more than enough hold to do what we had to do. And for the record, I used 3 EoE's 2 for the mitos and 1 for hami. |
Also did missions 1 or 3 end up as "failures"?
Also I'll clarify from my previous post as I have seen your completion time: how much of that time was put into the Hami mission? Any guesstimate?
Yes, having a lot of holds would be nice, but this currently stipulates that unless the team has a certain "formula" to it (ie: massive Holds), that a flawless victory will be.....problematic.
BTW: here's some positive board rep for you for the win and the information
Eh. I'll get it. Eventually.
They are fix'd and WAI. Problem is, the patch containing the fix'd WAI Greens has been checked in, and it's up to QA to decide when to deliver it to us.
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I don't even have the first Master of badge yet.
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Thanks for posting this, BC
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Master Of Lady Grey Task Force It was completed today at 12:30am - 05-17-10 So it can be done, best wishes to all who attmept it. |
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Just to let you all know...
Master Of Lady Grey Task Force It was completed today at 12:30am - 05-17-10 So it can be done, best wishes to all who attmept it. |
First off, congrats on the feat.
Secondly, when did MoLGTF get added to the game?
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It took around 1hour 42mins I think it was, There was no controller or holders within the team.
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Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
Turg Fiction: IX is now LIVE on Architect Entertainment!