Lady gray tf is not fixed.
Oh, actually it's worse. Castle just posted in the patch notes.
I fixed the bug which made their power not shut off when held. However, I ALSO fixed the bug which made them perma-hold themselves, so the LGTF will be harder than you remember. Too hard? Perhaps -- the Green Mitos have 50 points of hold protection (as opposed to -50...) now.
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Oh, actually it's worse. Castle just posted in the patch notes.
So now you know, if you're not a controller or dominator, don't bother trying for this badge. 50 points of hold protection for a team of 8? What the heck, Castle? |
Sarcasm aside, 50 points of Hold is really hard to overcome...
Looking at my grav controller, her Gravity Distortion field holds for 22.35 seconds with a 3mag hold, and a recharge time of 4.92 seconds.
So, I can stack roughly 4 holds (20 seconds / 5 seconds) if I auto the power, which would add up to 4*3 = a 12 mag hold.
If I swapped builds and went for hold duration, I would only be able to hold for around 33.5 seconds with a 3mag hold... which with a rough 5 second recharge time, would give me a 6~7 stacking, or 6*3 / 7*3 :: 18~21 mag constant hold.
Okay, on paper, two control types, should be able to get close to and possibly break the 50 mag hold protection by slotting their primary hold for hold and leveraging their wide-area hold (if they have one). Two doms with domination active may also be able to break the 50 mag protection.
Still. That's a bit much. While I'm fine with a Task Force requiring one archtype or another, and I have no problems with the Lady Grey Hamidon requiring a Controller or a Dominator... I'm not exactly sure requiring two perfectly slotted of either is such a good idea, and requiring 3 if you want to have a fair shot at Hamidon not removing one of your active controllers.
On a purely numbers basis, the hold protection needs to come way down, probably to 8 or 9 mag hold protection.
je_saist: 50% hold resistance on mitos. You can stack it 3 times, not 6-7.
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I agree. I just spent 20 minutes trying to organize a team of 8 to attack 1 green mito and it just wasn't happening. Fortunately the server went down and ended our misery.
Remember the good old days when Blues and Greens could be tp foe/wormholed out of the hami goo and you could fight them with out the other Mitos getting in the way?
Those were sure some fun times. I think I miss them now more then before.
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Update from the other thread:
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I think Castle is just getting things set for the upcoming MoLGTF... >.>
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I can get 12 points of Hold with my Ninja/Dark MM and that is if Fluffy is on the same target as I am. I would suggest that since 50 people are required to defeat Hamidon and 8 people are allowed in a TF, then give Hamidon 6 or 7 protection since 50 divided by 8 is 6.25. Not sure how bad Hamidon would be if every single stat of the weakened hamidon was divided by 8 compared to regular Hamidon with a few changes here are there to make it more suitable.
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I think Castle is just getting things set for the upcoming MoLGTF... >.>
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I don't know when the last raid was that you attended, but there are almost always people just hanging out in the zone not even helping and waiting for it to be almost over so they can go in and "steal" their HO.
Just because 50 people is the maximum allowed in the zone, does not mean that 50 is required. We've done it with far less.
We've done Hami raids with 18 people, and it's been done with less.
We also completed a LGTF before today's patch with only one mezzer on the team, so it's certainly possible. Bring along a few EoEs for the melees, kill the yellows and blues, kill the pylons, power through Hami (if you can), and then kill the greens.
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skip the green mitos?
I don't know when the last raid was that you attended, but there are almost always people just hanging out in the zone not even helping and waiting for it to be almost over so they can go in and "steal" their HO.
Just because 50 people is the maximum allowed in the zone, does not mean that 50 is required. We've done it with far less. |
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Well, I had a team give it a shot today and we had 2 controllers on the team, and we still couldn't do it. I even had my tanks KO Blow, so that was a little bit more of a hold, blaster had char and another blaster had freeze ray. We couldn;t hold the green mito.
So yeah, I think this needs to be taken down a few nothces.
From the looks of it, you will need a team of Controllers or Doms. I like a challenge don;t get me wrong, but when you need to drop other ATs to load up on other ATs, its not a good design.
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I wouldn't go so far as to say you need a team of Controllers and Doms to do this, but I do think 50points of hold prot for an 8man team is unrealistic.
For reference, iirc my Fire/Fire permadom, (128% global rech not including Hasten, Unbreakables in Char), spamming Char and Cinders as soon as they're up only just about manages to maintain 50 mag.
Requiring you to stack the amount of mag necessary to permahold an AV is absurd. For raids, fine, because there's far more people. For a LGTF, I'd say 15-20 at the most, is reasonable.
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je_saist: 50% hold resistance on mitos. You can stack it 3 times, not 6-7.
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The good / bad news is that Castle seems to be aware of the issue and that a rebalance is in the pipeline. However, no mention of when this fix / rebalance would be making its way into the pipeline.
Well I just completed the LGTF with a PUG and we had 4 controllers and it was really hard to take one down, but we managed it. We didn't complete the MoLGTF requirements, but we did complete it.
Yeah, I hope a fix is in the near future, because normal pug teams will have a helluva a time completing the normal TF let alone a Master of.
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I just finished LGTF with 7 attackers and 1 empath.
It took around 1hour 42mins I think it was, There was no controller or holders within the team.
Only 2 members kept dieing, the rest hadnt died once.
Really, it all depends on who is within your team, but it proves that this can be done, and is not exactly impossible. Only a little harder then it was once before. But isn't that what we are constantly seeking within City of Heroes?, A challenge??.
Also its good to note that the team was a PuG collected from SBH channel in Union.
I've only done this one a few times, but why is holding the mitos so important? We always just killed them all and I don't recall holding them on any of our three runs.
From Castle's notes two things got changed, 1. they can't heal while held, 2. they pretty much can't be held. Seems to me like these cancel each other out and there should be no significant difference from before.
Previously holding them meant they still spammed heals. Now, they spam heals because you can't hold them. What am I missing because i'm obviously missing something?
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I've only done this one a few times, but why is holding the mitos so important? We always just killed them all and I don't recall holding them on any of our three runs.
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Previously holding them meant they still spammed heals. Now, they spam heals because you can't hold them. What am I missing because i'm obviously missing something? |
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After an hour of going through the Task Force with the challenges set up for Mo run, we were stopped cold by the green mitos, which still regen like crazy and won't drop their shield. Avoid.
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This is what 3700 heroes in a single zone looks like.
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