NCsoft Q1 2010 financials out: ouch.


1VB_FIST

 

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Originally Posted by Severe View Post
yeah it was real hard back then wasnt it and dont tell me you didnt do it cause everyone did it!! regardless of the xp curve which was in the 30s and thats cause they nerfed the abandoned sewer trial so now it wasnt worth going to.
It's always amazing to me how people always assume that, just because THEY used an exploit, then therefore EVERYONE must have used an exploit. This is provably wrong, because I know I never have. I value the satisfaction of punching things in the face far more than the level I do it at.

Of course, I'm a noob because I don't want mega xp, so what do I know?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Samuel_Tow View Post
It's always amazing to me how people always assume that, just because THEY used an exploit, then therefore EVERYONE must have used an exploit. This is provably wrong, because I know I never have. I value the satisfaction of punching things in the face far more than the level I do it at.

Of course, I'm a noob because I don't want mega xp, so what do I know?
Hehe, it's the same as back when the MA was launched. I've lost count how many times I've been called names because I declined an invite to a farm team because I wanted to play regular missions with my friends instead.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Samuel_Tow View Post
It's always amazing to me how people always assume that, just because THEY used an exploit, then therefore EVERYONE must have used an exploit. This is provably wrong, because I know I never have. I value the satisfaction of punching things in the face far more than the level I do it at.

Of course, I'm a noob because I don't want mega xp, so what do I know?
Damn you and your 66 (+3) vet badge for not wanting mega XP!


 

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Originally Posted by Samuel_Tow View Post
It's always amazing to me how people always assume that, just because THEY used an exploit, then therefore EVERYONE must have used an exploit. This is provably wrong, because I know I never have. I value the satisfaction of punching things in the face far more than the level I do it at.
Yeah... I didn't do it either.
I really dislike those sorts that declare "everyone did it".

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Of course, I'm a noob because I don't want mega xp, so what do I know?
Crawl back into your shelter and hide your head in the sand and hope that real gamers pull this game out of its own *$s because otherwise it is going down fast!!

Haha... I think that is the customary reply to that, but my idiotese is a bit rusty.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

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Originally Posted by Severe View Post
1.yes but we had what back then tons more people in the game which was hopping mad at that point with all the servers full winterlords massive p.ling xp,everyone used frostfire to p.l. early with and then you really only had to play to lvl 36 back then cause why?..kraken farming and we all did it. then went back and got it again and farmed it once more.

so here what it was back in 04/05

yell out sewer team then come out at 5.
go to hollows and find frost fire farm
then go to steel for alittle why?..cause its winterlord time baby woo hoo!!
then when your done p.ling off the winerlods lusca came out and we all farmed lusca all night cause he was mad xp too.
then head to bricks and get to 36 and farm krakens in the sewers until 41 beucase then your a filler on teams in p.i.
then get to 42 in one mish and get a wolf farm and doorsit/sidekick till your 50


yeah it was real hard back then wasnt it and dont tell me you didnt do it cause everyone did it!! regardless of the xp curve which was in the 30s and thats cause they nerfed the abandoned sewer trial so now it wasnt worth going to.
No everyone did not. You can't make blanket statements because I know that I did not. I hate farming it's boring and takes all the fun out of actually playing the game.


 

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Originally Posted by ChaosExMachina View Post
2. No significant PVP

2 is probably going to be an issue that won't be addressed without so many resources that they won't do because there isn't enough of a PVP userbase. It has to go way beyond balancing powers and even mechanics and into incentives, venues, etc.
I like your whole discussion ChaosExMachina, but am only pointing to these comments. Assuming the role of village idiot (its only a role, people), I ask: Is this really what Paragon Studios is thinking? Because it sounds cyclical and self-defeating.

"No significant PVP", so...
PVP players tend to go elsewhere, so...
there'll be no significant fix to PVP because "there isn't enough of a userbase"
Potential PVP players won't stay because (wrap back to first line)

seems to me, if the above loop is acurate, then the answer is to break the loop and take Ray's path in Field of Dreams: if Paragon Studios builds it, they will come.


 

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Originally Posted by Rodoan View Post
I like your whole discussion ChaosExMachina, but am only pointing to these comments. Assuming the role of village idiot (its only a role, people), I ask: Is this really what Paragon Studios is thinking? Because it sounds cyclical and self-defeating.

"No significant PVP", so...
PVP players tend to go elsewhere, so...
there'll be no significant fix to PVP because "there isn't enough of a userbase"
Potential PVP players won't stay because (wrap back to first line)

seems to me, if the above loop is acurate, then the answer is to break the loop and take Ray's path in Field of Dreams: if Paragon Studios builds it, they will come.
Except that this clearly is the paradigm they're operating under...not just for PvP but for everything. That logic is the exact same logic they used as to why they focus more on heroes vs. villains. Less players = less dev time.

Basically they're operating kind of like TV execs, where if a show isn't an instant hit, then it gets the axe. If something doesn't immediately attract a majority of the user base, then it just gets ignored.

Of course, in a fit of insanity, anything that is too popular (Like AE, for instance) gets nerfed until it's so broken that no one wants to bother with it...triggering the "just ignore it, no one uses it" philosophy.


 

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I'm kind of suprised no one brought this up as partial justification for the downturn in Q1.... although one might have expected some spike in q3/q4.
http://www.cityofheroes.com/news/news_archive/the_loyalty_program_ends_novem.html

The Loyalty Program ends November 15

Remember to keep your account active until November 15 to be eligible for the Loyalty Rewards! You don't want to miss out on the Going rogue Rogue Closed Beta access! Our Bonus subscription time is also ending with the Loyalty program so take advantage of the offer while it is still available!...

Bonus Subscription Time


Additionally, we are pleased to introduce a limited time Loyalty Plan Subscription Offer. Back by popular demand, this is the same plan that we introduced last year with our Holiday promotion. When you purchase game account time between now and November 15, 2009, you will receive additional rewards:
    • Sign up for 6 months, get a 7th month free.
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Either one of these can be "stacked" (added) one time on top of your current subscription plan. To take advantage of this offer log in to your NCsoft® Account and you will see the special offer from your City of Heroes game account page.
*This promotion ends at 11:59PM EST, November 15, 2009.


@Texarkana
@Thexder

 

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Originally Posted by Texarkana View Post
a limited time Loyalty Plan Subscription Offer.
random thought.

i recall not liking the name of that plan "loyalty plan" ...it sounded like being married or in a relationship ...like the game was saying to you.

"if you are truly loyal and faithful then you will give me money and i will stick around for an extra month"

is what i get from it .


 

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Originally Posted by Rodoan View Post
I like your whole discussion ChaosExMachina, but am only pointing to these comments. Assuming the role of village idiot (its only a role, people), I ask: Is this really what Paragon Studios is thinking? Because it sounds cyclical and self-defeating.

"No significant PVP", so...
PVP players tend to go elsewhere, so...
there'll be no significant fix to PVP because "there isn't enough of a userbase"
Potential PVP players won't stay because (wrap back to first line)

seems to me, if the above loop is acurate, then the answer is to break the loop and take Ray's path in Field of Dreams: if Paragon Studios builds it, they will come.
I can't tell you if that is what they're thinking. It's simply a guess that is consistent with most of what has been said about similar subjects.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Ragequits would be hard to pin point down on anything, as people ragequit & then thier subscription has to laspe for it to be noticed.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by tanstaafl View Post
Ragequits would be hard to pin point down on anything, as people ragequit & then thier subscription has to laspe for it to be noticed.
Lets not forget those who rage quit and forget the subscription auto renews...


 

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Originally Posted by Felderburg View Post
When I said that, I meant a spike in the dollar amount, as seen in the graph earlier in this thread. I wasn't talking about population at all.
It goes doubly for the dollar amount. The pop spike from CoV wasn't really that large to begin with. The dollar spike was, but GR will be puny compared to it. If for no other reason than they are spreading the surge out with pre-purchasing many months in advance. But there are other reasons too.


 

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Originally Posted by Judas_Ace View Post
Of course, in a fit of insanity, anything that is too popular (Like AE, for instance) gets nerfed until it's so broken that no one wants to bother with it...triggering the "just ignore it, no one uses it" philosophy.
Yes, the AE is broken NOW, no matter that you could go from 1-50 in 2 hours, that wasn't broken. Only everything they've done since then is broken ...

Srsly?


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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The only thing I see broken about AE is they don't (possibly no method of) do an exploit unpublish when they are fixed. This leaves the mission list full of dead plotless farms.


 

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Originally Posted by BlueBattler View Post
I wonder if new issues are harder now due to customer expectations?

Maybe the Devs feel that we expect so much in an Issue that they just can't produce it in a 4 x a year timeframe?

And the low hanging fruit has probably already been picked.
This is one of my pet theories, too. In this connection, it's important to keep the way the game has been marketed in mind. As the Black Pebble thread strongly implied, the target population is the group of current subscribers, not potential new players. Put another way, the game is in retention mode, not expansion mode. This means that the population to which the game is being presented is getting progressively more and more blase about the product and thus harder and harder to please.

I also agree with the posters who've suggested that DC Online and the new Star Wars MMO will deal serious wounds to CoH player numbers. I don't much care for Star Wars myself, but it has more geek-cred than any other existing fictional property out there, and it seems unrealistic to expect that large numbers won't jump ship to play a decent MMO based on it exclusively.

Similarly, and, to me, much more troublingly, people are likely to switch to a decent MMO based on a recognized superhero property. This is a greater threat to CoH player numbers because it is a direct competitor in the same genre. More troublingly*, though, despite all the praise creating an individual story receives on these fora, I argue that most fans of superhero stories don't really want to create their own story and characters. They want to be Batman or his allies, not MyOwnSuperheroMan and his. (Long, longtime players will remember how clones dominated the early years of CoH, and I don't mean the sort of clones found in the i17 story arcs.) I just don't see how CoH can compete with that. (Note that this was not such an issue with Champions Online. While it had a setting and characters from an outside source, that source was more than a little obscure.)

Finally, am I the only one here who thinks developing the current City of Heroes and a sequel at the same time is a really bad idea? Unless the sequel is essentially grafted right onto the existing game, then all it will do is further split the player base.

* Why "troublingly?" While it has nothing to do with City of Heroes as such (which is why it's in this footnote), I see the focus on established characters as one of the major stumbling blocks in the development of the superhero genre. Sure, the established characters from the major publishers are fine, but I'd like to see more people developing their own superhero stories. (CoH sort of allows us to do this, in that its setting isn't beholden to an outside source, though it still isn't the same as the creator of a character building a setting from scratch.)


"Bombarding the CoH/V fora with verbosity since January, 2006"

Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers

A CoH Comic: Kid Eros in "One Light"

 

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Originally Posted by TrueMetal View Post
Yes, the AE is broken NOW, no matter that you could go from 1-50 in 2 hours, that wasn't broken. Only everything they've done since then is broken ...

Srsly?
*sigh* @mister -rep:

Of course it's more complicated than that. I just get sick and tired of every nincompoop claiming that the devs ruined the AE by 'nerfing it into the ground'.

The AE was horribly broken upon its release. The state it is in now is a whole lot better than it was and as soon as they fix their ally spawn fix the biggest beef most people have with it at the moment will be gone too.
Does that mean it is perfect? Hardly, but it's getting there, slowly but surely. And claiming that it is 'nerfed into the ground' and you 'should be able to farm and pl in it if you want' is just ... dumb.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Olantern View Post
Similarly, and, to me, much more troublingly, people are likely to switch to a decent MMO based on a recognized superhero property. This is a greater threat to CoH player numbers because it is a direct competitor in the same genre. More troublingly*, though, despite all the praise creating an individual story receives on these fora, I argue that most fans of superhero stories don't really want to create their own story and characters. They want to be Batman or his allies, not MyOwnSuperheroMan and his.
Eh, personally, I'm in the opposite camp. I'd much rather play Kel's Hero Guy than Batman or Kel's Jedi Dude instead of Luke Skywalker (or even Darth Vader.) But then, I never understood why people rolled Wolverine clones, so what do I know.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Originally Posted by Samuel_Tow View Post
Seriously, if this is Recluse's Victory AV-hunting in the streets or Mothership raids like what I think it will end up being
What, you don't have three other people with you to raid the Mothership? It's easy and scares the hell out of people in the zone when your raid ends.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

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Originally Posted by Frosticus View Post
It goes doubly for the dollar amount. The pop spike from CoV wasn't really that large to begin with. The dollar spike was, but GR will be puny compared to it. If for no other reason than they are spreading the surge out with pre-purchasing many months in advance. But there are other reasons too.
I'm getting increasingly skeptical about GR because its titular feature is coming pre-nerfed into near meaninglessness.

Using the sub to cross locations requires you to drop any quests.

You still can't make a factionless SG, which is an utterly terrible decision. SGs are an important tool to build social connections that keep people around, and using the titular feature will require you to switch SGs or at least join a sister group that has a different chat domain.

There will be no advantages of the system for balancing PVP zone populations, that is being a rogue or vigilante is irrelevant to PVP zones.

It's sounding like you will not be able to get, say, hero quests as a rogue.

Not being able to use markets will limit how effective your cross trips can be.

These things could combine to turn it into simply a novelty or a way to get teams.

It's also been so anticipated that users' expectations may be impossible to satisfy.

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Originally Posted by Olantern View Post
Similarly, and, to me, much more troublingly, people are likely to switch to a decent MMO based on a recognized superhero property.
I'm firmly of the creativity camp myself, but it's hard to guess how much of a factor this will be.

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Originally Posted by Olantern View Post
This is one of my pet theories, too. In this connection, it's important to keep the way the game has been marketed in mind. As the Black Pebble thread strongly implied, the target population is the group of current subscribers, not potential new players. Put another way, the game is in retention mode, not expansion mode. This means that the population to which the game is being presented is getting progressively more and more blase about the product and thus harder and harder to please.
The biggest draw to new player will be making story choices, but the rest of it is, again, kind of insular. They've no reason to be interested in an alternate universe of some unknown game, or whatever incarnates are.

What they should do is avoid the mistakes of Arachnos and go wholly into distinguishing themselves from the new competition by offering creative independence. That is again what the expansion is about and it would be wise to emphasize it as much as possible.

I think that the openness of the incarnate system (which should be nothing but a code name) will actually have greater importance than it may sound like it would. They have to be the open alternative to DCUO. If the licensed game actually provides more creative freedom, there will be nothing to market.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by ChaosExMachina View Post
You still can't make a factionless SG, which is an utterly terrible decision. SGs are an important tool to build social connections that keep people around, and using the titular feature will require you to switch SGs or at least join a sister group that has a different chat domain.
But having people on both sides of the law in the same group makes zero sense. As for the chat, serious SG/VGs don't use it. They have their own global channel, which works cross-faction and cross-server. Also across multiple SGs on the same server, which many groups have.


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There will be no advantages of the system for balancing PVP zone populations, that is being a rogue or vigilante is irrelevant to PVP zones.
Not sure what you're saying here.


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It's sounding like you will not be able to get, say, hero quests as a rogue.
Probably, since rogues and close to villains while vigilantes are close to heroes. Makes sense to me.


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Not being able to use markets will limit how effective your cross trips can be.
Not sure what you mean here. You will ALWAYS have access to a market. And, since you can carry stuff with you, I don't see any problem anyway.


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It's also been so anticipated that users' expectations may be impossible to satisfy.
And that differs from every expansion of every game in existence in what way?


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by TonyV View Post
So... I'm confused, are you disagreeing with what I said or just restating it?

If I thought that any "exchange" actually took place, I wouldn't have said, "To paint a truly accurate picture, you'd need to map the numbers against the exchange rate." If I thought that they literally exchanged currency, that wouldn't be necessary because the raw data in the reports would be completely accurate--that KRW 3348 million would literally be 3348 million won sitting in a South Korean bank somewhere.

The reason the exchange rate has to be taken into account is because the reporting currency is different from the operating currency.
I was responding to this:

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NCsoft reports all financials in South Korean Won (KRW), whereas most of the income and expenses of the game are in US Dollars (USD). The KRW is down right now against the USD, which means that when you pay them USD $15, that is not as much on the books today as it was a year or two ago.

That's the bad news. The good news is on the flip side of the equation. Expenses such as wages and salaries, marketing in their primary market, physical production of media (game packages, etc.), hosting and maintenance costs of the U.S. servers--those are all also cheaper in the reported currency as well.
The conversion is a fiction of reporting, so the exchange rate has no effect on the profitability of this game. All of the expenses are in US dollars, all of the revenue is in US dollars, and both are blind to the exchange rate. The exchange rate itself is just a static multiplier in the consolidated report.

It *is* important to factor in the exchange rate when attempting to extrapolate reported revenue (in Won) to likely subscriber rates, because changes in the exchange rate will change the Won-denominated revenue of those subscribers. But because we don't have subsidiary expense reports, we can't really compare expenses to revenue in any denomination. And if we did have those numbers, we wouldn't really need to know the conversion rate, because expenses would be in Won and revenue would be in Won, and we could still subtract and get a clean profit or loss number (of course, it would be in Won). But without those numbers, there is no "good news" aspect to the exchange rate, because there's no expenses number to apply it to at the moment.

In other words, what I'm saying is the exchange rate is neither good news nor bad news to profitability. It only obscures the true revenue numbers.


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Originally Posted by Samuel_Tow View Post
It's always amazing to me how people always assume that, just because THEY used an exploit, then therefore EVERYONE must have used an exploit. This is provably wrong, because I know I never have. I value the satisfaction of punching things in the face far more than the level I do it at.

Of course, I'm a noob because I don't want mega xp, so what do I know?
My main took 908 hours to get to 50 (as reported by a civilian).


As a rule, I don't PL alts for the sake of PLing alts. I have been in PL situations before, always to observe or learn the technique, but since the alts I've done that with are also alts that I test other things with, often which debt-cap them continuously, it all evens out. Alts I roll specifically for the sake of playing the powerset combination or character I basically never PL. In fact, I still often go through the tutorial.


So on the PL front, I've probably *tested* every PL trick that exists, but I don't *use* PL to actually level alts. I'm pretty sure I'm not that rare of an anomaly in that regard.


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In one little corner of the universe, there's nothing more irritating than a misfile...
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Originally Posted by Arcanaville View Post
My main took 908 hours to get to 50 (as reported by a civilian).


As a rule, I don't PL alts for the sake of PLing alts. I have been in PL situations before, always to observe or learn the technique, but since the alts I've done that with are also alts that I test other things with, often which debt-cap them continuously, it all evens out. Alts I roll specifically for the sake of playing the powerset combination or character I basically never PL. In fact, I still often go through the tutorial.


So on the PL front, I've probably *tested* every PL trick that exists, but I don't *use* PL to actually level alts. I'm pretty sure I'm not that rare of an anomaly in that regard.
the first step is admitting you have a problem.


 

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NCSoft has made a followup to ..................


..was going to suggest CoH2 would revitalize the brand, but who the hell knows what a company in this economy will do with a niche mmo, even one with a steady following.



It isn't commensurate with the weeks and months of toiling the Devs put in preparing content, but unfortunately some of what comes out feels like reworked parts of the existing game.

And something that really seemed brand new and buzzworthy like MA got bad PR over banhammer threats because players abused it's intended purpose.

So a Q to Q drop isn't some grand revelation for an mmo brand that's going on seven years.


Just play the game if you like it and don't get dooomish when less then appealing numbers come out because it's unlikely there's going to be any big upticks for this brand unless a sequel comes out.