NCsoft Q1 2010 financials out: ouch.
That's exactly what I thought.
Well, if you're looking to do AE missions only for the XP, that may be the issue. In my opinion, the main purpose was to let players share their own ideas and content with other players. It's basically officially sanctioned fan fiction.
Well, if you're looking to do AE missions only for the XP, that may be the issue. In my opinion, the main purpose was to let players share their own ideas and content with other players. It's basically officially sanctioned fan fiction.
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yes i'm serious ,i think sunstormers post in this thread was spot on.
You can't be serious I hope? AE is groundbreaking in the MMO industry, every other game that does this (and others WILL/ARE doing it) will be learning and following this standard. It is an amazing feature hands down.
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http://boards.cityofheroes.com/showp...9&postcount=49
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That's exactly what I thought.
Well, if you're looking to do AE missions only for the XP, that may be the issue. In my opinion, the main purpose was to let players share their own ideas and content with other players. It's basically officially sanctioned fan fiction. |
i did only cause after 6 years here do i really needed to get off the same arcs that we've been doing since the beginning of the game.
however now im back to it cause i still need a balance of xp .the rewards of the ae dont match the risk anymore. the devs took care of that.hence why its dead on most servers.heres hoping they find a way to fix it in closed gr beta.at least they admit the problem unlike the markets issues
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I'm unclear on the point you're making here. Are you suggesting that CoH is unprofitable? I'm pretty sure you know its costs were recouped several years ago and that it is a profit generator now.
In wider terms, Aion is doing great business for NCsoft and the main Korean operation is doing very well. That doesn't mean much for CoH/V since NCsoft has probably worn out its patience for unprofitable titles that don't have a chance of recovery.
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It's certainly not at all comparable to Auto Assault or Tabula Rasa. So again, unclear on your point.
Also, it would be interesting to see the revenue for other MMOs in the same time period. I suspect that while the video game business is relatively 'recession-proof' it may be that MMOs are not so much, despite the popular claim of providing good value for the dollar.
And there is no doubt that CoH has lost players, some permanently, to Champions. It's inevitable with direct competition. CoH is also a six year old game now and it's not WoW, so some decline is normal and to be expected.
Anyway, DOOM and all that. As you were.
RE: So called EU "ghost towns"
I'm sorry, are these people I play with figments of my imagination or something? I feel like I've missed a memo that said "ignore everyone else on the server aside from yourself".
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yes i'm serious ,i think sunstormers post in this thread was spot on.
http://boards.cityofheroes.com/showp...9&postcount=49 |
Woo I haz fanz
I think for the year to come the biggest problem by far CoH will have is DCO release. If its a flop like champions then I think CoH still stands a good chance of having many more years left in it.
Other than what I mentioned in earlier posts which can be sorted with a few decent changes, theres really not too much more the game needs to make it great.
People always complain about end game content, but it seems Incarnates will sort this out to a certain extent but if the PvP system is revisited with PvP IOs drop rates been looked at a little more and increased in zones (not arena because people will just farm them :P) then you have unlimited end game content there combined with the AE system and TFs.
TF releases are nice, I'm a fan of the newest one with dopplegangers in particular and ITF was nice apart from the lag which still needs fixing.
This game has always been centred around making new charecters and leveling them, we need some form of real rewards for sticking with the same charecters other than being able to play it better. For instance I played my tanker for over a year pre MA, then the exploitive farmers came and a new guy can make pretty much the same thing within a week.
That kind of undermines the idea of likely a charecter and sticking with it. If the player feels a connection to the charecter there more likely to stay. Again Incarnates could help this a great deal if done right but I can see them being easy to get because thats what keeps the players happy right now. A majority want everything and they want it now, which doesnt help longterm because it leaves them nothing to do except make new charecters to try out and once they raised a few they are stuck with limited stuff to do.
I think something similar to how SWG had there jedi unlock system would be good in CoH, the thing took several months to upgrade your charecter to a jedi, then you had to create your weapon and level etc, leveling also was a pain since you could delevel as well if you died and you got hunted by bounty hunters.
In CoH I think we could possibly have something similar, in that you had a massive arc that only allowed you to do parts every so often and took a fair amount of time to do, much like the village quests there. In return at the end of it you could unlock a custom gold title over your head or something, accompanied by an extra power choice between several powers.
This would be great to reward longterm players and still not make the game unbalanced. The reason I talk about SWG a lot is because it was one of the most successful MMOs for a long time, whilst WoW also covers this catagory, a lot of the people here play this because they dont like WoW, where as SWG simply destroyed itself.
Player housing was also a nice touch
I do realise this probably belongs on suggestions but ahh well
I can honestly say that I know 6 friends that have let their subs expire because of the economy.Yeah they will be back when the economy gets rollin again,you have to really hate external influences screwing up your fun.
So does every late-night conspiracy-theorist alien-abduction talk-show host.
Edit: Oops, forgot winks and smilies.
--NT
Edit: Oops, forgot winks and smilies.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
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I really really hate this zone event trend. It doesn't sound like I'll be making use of the Incarnate system.
The Incarnate System will allow 50s to become even more powerful than they are now, and they'll need their new powers to take on the enemies their going to face.
The Incarnate System content takes the form of some kind of zone events that happen only in the 4 new Praetroian zones. |
Hopefully I'll be able to do a lot of beta testing for Going Rogue, so I can find out if it's something I'll buy. Although City of Heroes is still by far my favorite game, a lot of the team oriented stuff is beyond my deficient teaming abilities, and I don't know yet whether I'll be able to make much use of Going Rogue at all. For my purposes, it might not be worth purchasing.
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Old Republic Online has me awful interested, too.I think for the year to come the biggest problem by far CoH will have is DCO release. If its a flop like champions then I think CoH still stands a good chance of having many more years left in it. |
But yeah, I hope Smedley over there at SOE noted CO launching months and months before it should've as a buggy unfinished MMO with blatant cash grab schemes (pay for 12 month sub for an STO beta invite? launching with microtransactions? lol, you have to get people addicted to playing your game before you can start milking it as a cash cow) will just generate another flopped game rather than making them at SOE or DC skittish and think 'oh the market for superhero MMOs is too niche; let's cancel DCUO's development and make a WoW clone instead'. Sometimes these guys don't exactly recognize mediocre games fail because they're mediocre instead of because there's no market for it. Man, I'd KILL for a good sci-fi MMO, but sci-fi MMOs generally flop due to mediocrity. EVE is the best out there but it's sleep inducing.
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"Wait and see." Zone event does not necessarily mean something like the last halloween one, or even the Croatoa war. Troll raves, Scrapyard's followers and the Steel canyon fires are also zone events, and those aren't that difficult (generally.)
I really really hate this zone event trend. It doesn't sound like I'll be making use of the Incarnate system.
Hopefully I'll be able to do a lot of beta testing for Going Rogue, so I can find out if it's something I'll buy. Although City of Heroes is still by far my favorite game, a lot of the team oriented stuff is beyond my deficient teaming abilities, and I don't know yet whether I'll be able to make much use of Going Rogue at all. For my purposes, it might not be worth purchasing. |
Now, we know it's been said the Incarnate system wll require you to be powerful - then again, you are 50. But that doesn't necessairly mean "You'll have to get multiple teams together" - after all, I'm sure the devs have seen how the halloween stuff fizzled after the first few days (and is generally ignored now.)
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You're not supposed to say sensible things I can agree with. What's wrong with this world, first EvilGeko now you! Sheesh!
You're reading something the graph simply isn't saying. PvP changes came at the end of 2008; if PvP changes were what took away the revenue, it would not have taken two quarters to see a decline in revenue. A more reasonable (though by no assurances more correct) conclusion to draw is that it would be Architect or Anniversary that were the larger disappointments leading to cancelled subscriptions.
However, the largest drop, between third and fourth quarters 2009, coincides with the launch of City of Heroes' only real competitor. That's by far the most likely culprit. With the content lag that's come with the upcoming release of Going Rogue, CoHV has been a poor competitor, but making judgements before seeing some revenue reports after the release of GR would be grossly premature. |
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I'm kind of imagining the zone events to be like this, where you're fighting literally hundreds of characters at once. It's the power rush many have asked for, and it makes sense to me.
Now, we know it's been said the Incarnate system wll require you to be powerful - then again, you are 50. But that doesn't necessairly mean "You'll have to get multiple teams together" - after all, I'm sure the devs have seen how the halloween stuff fizzled after the first few days (and is generally ignored now.)
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Just... tech issues.
Completely groundless theory, but I like it.
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Heck, doesn't the Longbow Ballista running around St. Martial technically count as a 'Zone Event'?
"Wait and see." Zone event does not necessarily mean something like the last Halloween one, or even the Croatoa war. Troll raves, Scrapyard's followers and the Steel canyon fires are also zone events, and those aren't that difficult (generally.)
Now, we know it's been said the Incarnate system wll require you to be powerful - then again, you are 50. But that doesn't necessarily mean "You'll have to get multiple teams together" - after all, I'm sure the devs have seen how the Halloween stuff fizzled after the first few days (and is generally ignored now.) |
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
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"Deficient teaming abilities"? That's all in your mind - anyone can team
I really really hate this zone event trend. It doesn't sound like I'll be making use of the Incarnate system.
Hopefully I'll be able to do a lot of beta testing for Going Rogue, so I can find out if it's something I'll buy. Although City of Heroes is still by far my favorite game, a lot of the team oriented stuff is beyond my deficient teaming abilities, and I don't know yet whether I'll be able to make much use of Going Rogue at all. For my purposes, it might not be worth purchasing. |
@Golden Girl
City of Heroes comics and artwork
If a sinlge player attacks it thinking it's a normal Longbow NPC, it counts as a Pwn Event.
@Golden Girl
City of Heroes comics and artwork
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The only problem with that calculation is that it assumes that the entire Paragon Stuidos dev team is working only on the current version of CoH, rather than being split between the current version of CoH and one or more other projects, which would have their own budget and funding, calculated separately from the budget and funding of the current version of CoH.
Using a conservative estimate for costs incurred during development, which assumes an average salary of £32,000/year with costs per person of a further £32,000 a year, if Paragon Studios has 50 full time development staff, their costs already exceed £3.2m a year, without factoring in costs for CS staff, investement in new server tech, or maintenence of existing servers.
As long as CoX remains an actively developed game, these costs will hang over Paragon Studios/NCSoft, and all profit figures will be effected by them. There are also unknown variable costs at work here (What with the economy still turbulent in areas), which could cause dips on figures shwoing the bottom line. It's a lot harder than assumed to be successful in the gaming industry. |
@Golden Girl
City of Heroes comics and artwork
Not quite, you do face a Ballista Heroside during the RWZ arcs.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Becasue Villain players have told me about the GMs they fight?
@Golden Girl
City of Heroes comics and artwork
Elite Boss, in this case. Yeah, in one of the higher level zones, the 'zone event' is an EB that runs around sometimes.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
A lot of the features of this game were in a little game called "Freedom Force" which wasn't an MMO, but you could network and fight with or against other characters in user created content which they referred to as 'mods'.
I am 72 mo.s and going strong. I hope for another 72.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.