NCsoft Q1 2010 financials out: ouch.
Most folk hate forming and leading teams (understandably, it can be a big PITA), automating teaming would greatly increase the # of teams running content.
I wonder if that change in dymanic would necessitate further balancing of difficulty and/or rewards?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
well, one thing i keep asking for is a lfm option. a lot of pug teams want more players, but inviting people can eb dicey since people generally dont use the current team settings, so a lfm would change the dynamic to be more passive, you leave on the light and they come to you, and i think for less dynamic team builders, it would make life a lot easier.
well, one thing i keep asking for is a lfm option. a lot of pug teams want more players, but inviting people can eb dicey since people generally dont use the current team settings, so a lfm would change the dynamic to be more passive, you leave on the light and they come to you, and i think for less dynamic team builders, it would make life a lot easier.
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I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
well, one thing i keep asking for is a lfm option. a lot of pug teams want more players, but inviting people can eb dicey since people generally dont use the current team settings, so a lfm would change the dynamic to be more passive, you leave on the light and they come to you, and i think for less dynamic team builders, it would make life a lot easier.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Most folk hate forming and leading teams (understandably, it can be a big PITA), automating teaming would greatly increase the # of teams running content.
I wonder if that change in dymanic would necessitate further balancing of difficulty and/or rewards? |
That would not keep some people from panicking at a lack of Tank/Healer/Debuffer (if the system were truly random).
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
Probably not; 99% of the game content is designed for PuGs as it is.
That would not keep some people from panicking at a lack of Tank/Healer/Debuffer (if the system were truly random). |
Current system, someone starts a team, everybody sits around waiting for a while then runs a few missions, then people drop out and things either fall apart or everyone waits around some more while the leader sends tells (not universal, obviously, but in my experience fairly typical of PUG evolution).
I'd expect any sort of decent auto-team system to drastically reduce that kind of down time and in doing so increase the overall rate of rewards.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The most elegant system would be a team search to complement player search.
You could use just the same flags that you do now in player search.
A game is not supposed to be some kind of... place where people enjoy themselves!
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
That's exactly what I thought.
Well, if you're looking to do AE missions only for the XP, that may be the issue. In my opinion, the main purpose was to let players share their own ideas and content with other players. It's basically officially sanctioned fan fiction. |
True enough, although sometimes good stuff can be found. At least it's not in prose, so you don't have to read page upon page of how wonderful their character is (sadly, you do run into this a little).
Plus, y'know, Stephenie Meyer has made millions of dollars writing just god-awful Mary Sue fanfic, so never overestimate the taste of the populous.
Dec out.
The answer to the game's financial woes is obvious: Celestial Steed.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
Really, this has to end. Where do you people keep getting the idea that the devs are trying to kill off farming? They added the SUPER SIDEKICKING system for crying out loud. That's the best farming tool I ever saw in any game. And you know what? That's fine, the devs don't care, I don't care. If you can fight groups set for 8 you deserve the rewards for 8.
What the devs ARE cracking down on is exploitive farming in the AE that give far greater reward than what they should according to the risk they pose. And they should. Yes, things with the AE rewards balance have been messy as a result but leaving exploits in a game will do far more damage than fixing them. Also the idea that people who farmer are the 'many' and the rest are the 'few' is absurd. Yes, it is. |
There's no question that the economy and other external factors have contributed to the decline in customers, but what they've done, or not done, recently has had a pretty big impact too. They need to release new things to do more often, rather than focusing on large releases. And rather than eliminating things players enjoy, focus on creating more things for players to enjoy. Who cares if some dimwit is getting to 50 in a couple of days, that's not hurting any other players. Why worry about players farming purples or pvp io's, aren't the ridiculous prices in the markets high enough as it is anyway? Hell, I've been a fanatic of this game and I don't even think about trying to get pvp IO's due to their ridiculous prices and drop rates. And speaking of pvp, how can any reasonable person look at the changes done there and consider them a good move?
In short, stop messing with things large segments of the playerbase enjoy, fix the things that nobody likes and release new things to do in a more timely fashion.
I can understand stopping exploits like the one where people were going 1-50 in a day or two killing MM pets, but they went too far with the recent nerfs, and they even admitted it in several posts.
There's no question that the economy and other external factors have contributed to the decline in customers, but what they've done, or not done, recently has had a pretty big impact too. They need to release new things to do more often, rather than focusing on large releases. And rather than eliminating things players enjoy, focus on creating more things for players to enjoy. Who cares if some dimwit is getting to 50 in a couple of days, that's not hurting any other players. Why worry about players farming purples or pvp io's, aren't the ridiculous prices in the markets high enough as it is anyway? Hell, I've been a fanatic of this game and I don't even think about trying to get pvp IO's due to their ridiculous prices and drop rates. And speaking of pvp, how can any reasonable person look at the changes done there and consider them a good move? In short, stop messing with things large segments of the playerbase enjoy, fix the things that nobody likes and release new things to do in a more timely fashion. |
I am guessing that's why we have a new lead dev. I just hope WW realized these issues and adds what the players want to the game. Decent start with i17.
In short, stop messing with things large segments of the playerbase enjoy, fix the things that nobody likes and release new things to do in a more timely fashion. |
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I'd love to know where the **** you work that thirty-two grand is average.
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Yes... Yes, we're all in the wrong career field.
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
Many EU players (me included) have GONE TO THE AMERICANS simply because theres more players. |
Edit: Yeah, ok, post in the beggining of this freakish long thread... And tottaly off topic and derailing. But I just couldn´t control myself after reading it. Sorry.
"Looks can be deceiving" - Statesman (in Memoriam)
Coh to me is a great game but you can't please everybody. I play champions as well and 2 other mmos along with coh and I'll probably never unsub coh unless they do some massive nerf.
I can't for the life of me get any of my other gamer friends to play coh for long... They call coh too repetitive, but don't see games such as wow to be repetitive. If anything wow is one of the most repetitive games on the market right now. You waste your time leveling up characters to only have to do the same chain of dungeons at max level over and over and then the same raids over and over just to get gear good enough to move onto the next dungeon, its the same thing for all of your characters.
Then another expansions comes out, the level cap is increased and its the same thing over and over. You can't just login a alt and join the new hardest dungeon right from the get go, you have to do that work for that character to bring it up to par just to enjoy the content. I don't have a problem doing that on a single character in a game but if you ask me, that's way more repetitive and boring than coh would ever be. Atleast here we can use our money to craft or buy recipes since this is the only game where crafting is actually powerful.
Friends don't let friends buy an ncsoft controlled project.
To me, that sounds a lot like what you're looking for, only automated by the game itself.
The way City of Heroes handles teams, missions and the fact that most missions are instanced makes any mechanic that automatically matches you with other people looking for a team work really well. Even better if the team leader could set the maximum number of people they want on their team.
If someone leaves the team, someone is automatically chosen to fill in the missing slot.
But yeah it needs to be voluntary and you should be able to turn it off if you just want to run a 4 person Posi TF with your SG members.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!