NCsoft Q1 2010 financials out: ouch.


1VB_FIST

 

Posted

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Originally Posted by ThePill View Post
I am also an avid soloer But, if I'm in one of my rare moods where I want to team with strangers, I'll find an active zone in my level range and then just start inviting anyone that says they're looking for a team. No concern for powersets/AT/level. Just taking whoever in broadcast that's lft.

To me, that sounds a lot like what you're looking for, only automated by the game itself.
As long as the insta-team thing was voluntary and I could turn it off, I wouldn't mind. You earn XP faster in a team, but I wouldn't want to be forced to join a team if I didn't want to. Star Trek Online had that when I was in beta and it totally sucked.

The way City of Heroes handles teams, missions and the fact that most missions are instanced makes any mechanic that automatically matches you with other people looking for a team work really well. Even better if the team leader could set the maximum number of people they want on their team.

If someone leaves the team, someone is automatically chosen to fill in the missing slot.

But yeah it needs to be voluntary and you should be able to turn it off if you just want to run a 4 person Posi TF with your SG members.


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Posted

Most folk hate forming and leading teams (understandably, it can be a big PITA), automating teaming would greatly increase the # of teams running content.

I wonder if that change in dymanic would necessitate further balancing of difficulty and/or rewards?


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

well, one thing i keep asking for is a lfm option. a lot of pug teams want more players, but inviting people can eb dicey since people generally dont use the current team settings, so a lfm would change the dynamic to be more passive, you leave on the light and they come to you, and i think for less dynamic team builders, it would make life a lot easier.


 

Posted

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Originally Posted by rian_frostdrake View Post
well, one thing i keep asking for is a lfm option. a lot of pug teams want more players, but inviting people can eb dicey since people generally dont use the current team settings, so a lfm would change the dynamic to be more passive, you leave on the light and they come to you, and i think for less dynamic team builders, it would make life a lot easier.
Looking for more tag would be great for getting higher levels joining teams too, I seldon invite more than +3 even though the odds are some would join.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

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Posted

Quote:
Originally Posted by rian_frostdrake View Post
well, one thing i keep asking for is a lfm option. a lot of pug teams want more players, but inviting people can eb dicey since people generally dont use the current team settings, so a lfm would change the dynamic to be more passive, you leave on the light and they come to you, and i think for less dynamic team builders, it would make life a lot easier.
that's a good idea.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Most folk hate forming and leading teams (understandably, it can be a big PITA), automating teaming would greatly increase the # of teams running content.

I wonder if that change in dymanic would necessitate further balancing of difficulty and/or rewards?
Probably not; 99% of the game content is designed for PuGs as it is.

That would not keep some people from panicking at a lack of Tank/Healer/Debuffer (if the system were truly random).


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Posted

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Originally Posted by Kitsune9tails View Post
Probably not; 99% of the game content is designed for PuGs as it is.

That would not keep some people from panicking at a lack of Tank/Healer/Debuffer (if the system were truly random).
I was thinking more along the lines of how such a system would impact the efficiency at which teams roll along.


Current system, someone starts a team, everybody sits around waiting for a while then runs a few missions, then people drop out and things either fall apart or everyone waits around some more while the leader sends tells (not universal, obviously, but in my experience fairly typical of PUG evolution).

I'd expect any sort of decent auto-team system to drastically reduce that kind of down time and in doing so increase the overall rate of rewards.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

The most elegant system would be a team search to complement player search.

You could use just the same flags that you do now in player search.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'd expect any sort of decent auto-team system to drastically reduce that kind of down time and in doing so increase the overall rate of rewards.
Agreed.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

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Originally Posted by TrueMetal View Post
Yes, the AE is broken NOW, no matter that you could go from 1-50 in 2 hours, that wasn't broken. Only everything they've done since then is broken ...

Srsly?
You can go from 1-50 in 2 hours now.


 

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Originally Posted by Felderburg View Post
That's exactly what I thought.



Well, if you're looking to do AE missions only for the XP, that may be the issue. In my opinion, the main purpose was to let players share their own ideas and content with other players. It's basically officially sanctioned fan fiction.
The only problem with that being the main purpose is most fan fiction is really really bad.


 

Posted

True enough, although sometimes good stuff can be found. At least it's not in prose, so you don't have to read page upon page of how wonderful their character is (sadly, you do run into this a little).

Plus, y'know, Stephenie Meyer has made millions of dollars writing just god-awful Mary Sue fanfic, so never overestimate the taste of the populous.


Dec out.

 

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Originally Posted by TrueMetal View Post
Really, this has to end. Where do you people keep getting the idea that the devs are trying to kill off farming? They added the SUPER SIDEKICKING system for crying out loud. That's the best farming tool I ever saw in any game. And you know what? That's fine, the devs don't care, I don't care. If you can fight groups set for 8 you deserve the rewards for 8.

What the devs ARE cracking down on is exploitive farming in the AE that give far greater reward than what they should according to the risk they pose. And they should. Yes, things with the AE rewards balance have been messy as a result but leaving exploits in a game will do far more damage than fixing them.

Also the idea that people who farmer are the 'many' and the rest are the 'few' is absurd. Yes, it is.
I can understand stopping exploits like the one where people were going 1-50 in a day or two killing MM pets, but they went too far with the recent nerfs, and they even admitted it in several posts.

There's no question that the economy and other external factors have contributed to the decline in customers, but what they've done, or not done, recently has had a pretty big impact too. They need to release new things to do more often, rather than focusing on large releases. And rather than eliminating things players enjoy, focus on creating more things for players to enjoy. Who cares if some dimwit is getting to 50 in a couple of days, that's not hurting any other players. Why worry about players farming purples or pvp io's, aren't the ridiculous prices in the markets high enough as it is anyway? Hell, I've been a fanatic of this game and I don't even think about trying to get pvp IO's due to their ridiculous prices and drop rates. And speaking of pvp, how can any reasonable person look at the changes done there and consider them a good move?

In short, stop messing with things large segments of the playerbase enjoy, fix the things that nobody likes and release new things to do in a more timely fashion.


 

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Quote:
Originally Posted by Cyber_naut View Post
I can understand stopping exploits like the one where people were going 1-50 in a day or two killing MM pets, but they went too far with the recent nerfs, and they even admitted it in several posts.

There's no question that the economy and other external factors have contributed to the decline in customers, but what they've done, or not done, recently has had a pretty big impact too. They need to release new things to do more often, rather than focusing on large releases. And rather than eliminating things players enjoy, focus on creating more things for players to enjoy. Who cares if some dimwit is getting to 50 in a couple of days, that's not hurting any other players. Why worry about players farming purples or pvp io's, aren't the ridiculous prices in the markets high enough as it is anyway? Hell, I've been a fanatic of this game and I don't even think about trying to get pvp IO's due to their ridiculous prices and drop rates. And speaking of pvp, how can any reasonable person look at the changes done there and consider them a good move?

In short, stop messing with things large segments of the playerbase enjoy, fix the things that nobody likes and release new things to do in a more timely fashion.
I've been saying the same thing for a while now. We have had a lot of 'fluff' adds but nothing new to do. I really think you have to blame the Devs and especially the lead Dev for this. I am amazed at how much insight they lack. I know the game is old but it's still a good game with excellent mechanics. Good for casual and serious players.

I am guessing that's why we have a new lead dev. I just hope WW realized these issues and adds what the players want to the game. Decent start with i17.


 

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In short, stop messing with things large segments of the playerbase enjoy, fix the things that nobody likes and release new things to do in a more timely fashion.
In their defense, I18 went into closed beta not long after I17 was released live. I can't remember them ever being that fast before.


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Posted

Quote:
Originally Posted by poptart_fairy View Post
I'd love to know where the **** you work that thirty-two grand is average.
Actually, if you take a closer look at what he posted, that's 32,000 pounds, which, if you look at exchange rates, translates to about $64,000, give or take a few thousand.

Yes... Yes, we're all in the wrong career field.

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
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Posted

Quote:
Originally Posted by AlienOne View Post
Actually, if you take a closer look at what he posted, that's 32,000 pounds, which, if you look at exchange rates, translates to about $64,000, give or take a few thousand.

Yes... Yes, we're all in the wrong career field.

"Alien"
£32,000 = $46,200, give or take a few hundred. Recent economic climate hasn't been kind on the USD/GBP exchange rate.


 

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Originally Posted by Sunstormer View Post

Many EU players (me included) have GONE TO THE AMERICANS simply because theres more players.
Correcting... No, that´s not because of lack of players but jerk haking fault...

Edit: Yeah, ok, post in the beggining of this freakish long thread... And tottaly off topic and derailing. But I just couldn´t control myself after reading it. Sorry.


"Looks can be deceiving" - Statesman (in Memoriam)

 

Posted

Coh to me is a great game but you can't please everybody. I play champions as well and 2 other mmos along with coh and I'll probably never unsub coh unless they do some massive nerf.

I can't for the life of me get any of my other gamer friends to play coh for long... They call coh too repetitive, but don't see games such as wow to be repetitive. If anything wow is one of the most repetitive games on the market right now. You waste your time leveling up characters to only have to do the same chain of dungeons at max level over and over and then the same raids over and over just to get gear good enough to move onto the next dungeon, its the same thing for all of your characters.

Then another expansions comes out, the level cap is increased and its the same thing over and over. You can't just login a alt and join the new hardest dungeon right from the get go, you have to do that work for that character to bring it up to par just to enjoy the content. I don't have a problem doing that on a single character in a game but if you ask me, that's way more repetitive and boring than coh would ever be. Atleast here we can use our money to craft or buy recipes since this is the only game where crafting is actually powerful.


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