NCsoft Q1 2010 financials out: ouch.
and round up everyone that knows more than they do"-Dylan
I wonder if new issues are harder now due to customer expectations?
Maybe the Devs feel that we expect so much in an Issue that they just can't produce it in a 4 x a year timeframe? And the low hanging fruit has probably already been picked. |
back then issue's where what you expected a couple costume pieces a new mission maybe a new zone and or a new feature.
this was before the selling of "costume packs" which inadvertently was told by posi actually helped get content out , in reference to when the villain epic archtype crab spiders where put into an issue at a certain time when it otherwise wouldn't due to "time or manpower"?
ncsoft acquired city of November 6, 2007 so they have had plenty of time and money to acquire extra people ...so manpower , shouldn't be a factor today.
you do have a point ,maybe peoples expectations are to high ?
but then again i don't know .
with about 300 years of comic books out there for source material the fruit on the tree should be a plenty.
Someone should figure out how much money CoH has earned NCSoft in total. If it was $2.6 million per quarter for 6 years it would be $62.4 million! Wow!
The Martial Arts Booster was released Q4 2009.
Also, I fully expect Paragon Studios to announce a new title, perhaps before the end of 2010. NCsoft won't let a studio of 50 people continue to work on a title they see having trouble maintaining revenue. The fact Paragon has been hiring (heh, Neal Kettler just updated his LinkedIn profile - congrats to the new Technical Director at Paragon Studios!) and is announcing promotions despite not seeing any growth in CoH/V really points to a new title under development. I don't know what it will be - CoH 2.0 or Positron's Grand New Musical MMO Spectacular - but it is underway. |
Thelonious Monk
Actually, a lot of it has to do with marketability.
Forget WoW for a moment, sure it's six years old as well but there's a better example that is on par with what you're trying to say.
Everquest is nearing the 11, that's right 11, year mark. It's player base declined substantially when WoW came out and has never recovered.
However, like City of Heroes, Everquest has a loyal (smaller) player base and has been entrenched for the past 6 years refusing to let the game go completely into the quiet night.
Sony, a company with a not so stellar track record for treating MMO communities well, knows the Everquest name has this loyal fanbase and uses it to pitch new ideas and development. The game, long ago, paid for itself and has a development staff (currently) on par with (you guessed it) CoH.
City of Heroes just won a major award here in the states for being a great SciFi MMO. That has marketability behind it. Going Rogue is going to cultivate a spike like CoV did and that is marketability.
NcSoft is not a small company, but it does understand the difference between a game not reaching the public eye and one with a loyal fanbase. If you look at the bottom of the screen and look at how many people are online using these forums, that is marketability. (Yes, that means the nice people that pay $15 a month just to Doom Cry count toward marketability.)
As long as the loyal fanbase stays put City of Heroes, like Everquest, will have a long and healthy life.
mission and get XP, perhaps you also recall some other things from that period.
1 - The XP curve was much much steeper. 2 - Debt began at level 5, not level 10. 3 - FULL Debt began at level 10, not level 20. 4 - The amount of debt earned was much higher 5 - The debt cap was many times larger than it currently is. (Level 35 blasters with debts in the hundreds of millions anyone?) |
so here what it was back in 04/05
yell out sewer team then come out at 5.
go to hollows and find frost fire farm
then go to steel for alittle why?..cause its winterlord time baby woo hoo!!
then when your done p.ling off the winerlods lusca came out and we all farmed lusca all night cause he was mad xp too.
then head to bricks and get to 36 and farm krakens in the sewers until 41 beucase then your a filler on teams in p.i.
then get to 42 in one mish and get a wolf farm and doorsit/sidekick till your 50
yeah it was real hard back then wasnt it and dont tell me you didnt do it cause everyone did it!! regardless of the xp curve which was in the 30s and thats cause they nerfed the abandoned sewer trial so now it wasnt worth going to.
Never mind. Was responding to a Page 1 post.
Everquest is nearing the 11, that's right 11, year mark. It's player base declined substantially when WoW came out and has never recovered.
However, like City of Heroes, Everquest has a loyal (smaller) player base and has been entrenched for the past 6 years refusing to let the game go completely into the quiet night. Sony, a company with a not so stellar track record for treating MMO communities well, knows the Everquest name has this loyal fanbase and uses it to pitch new ideas and development. The game, long ago, paid for itself and has a development staff (currently) on par with (you guessed it) CoH. |
Paragon Studios almost certainly operates in US dollars, and doesn't convert their cash into Won every night and ship it back to Korea. I doubt any "exchange" actually takes place for the most part: the money starts in US dollars and stays in US dollars within the Paragon Studios entity...
|
If I thought that any "exchange" actually took place, I wouldn't have said, "To paint a truly accurate picture, you'd need to map the numbers against the exchange rate." If I thought that they literally exchanged currency, that wouldn't be necessary because the raw data in the reports would be completely accurate--that KRW 3348 million would literally be 3348 million won sitting in a South Korean bank somewhere.
The reason the exchange rate has to be taken into account is because the reporting currency is different from the operating currency.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Someone should figure out how much money CoH has earned NCSoft in total. If it was $2.6 million per quarter for 6 years it would be $62.4 million! Wow!
|
this was back Dec 9 2008 when atari acquired cryptic
------------------------------------------------------------------------------
(City of Heroes and City of Villains sold to NCSoft) generating over USD 100 million in lifetime revenues and up to 180,000 peak subscribers.
http://www.mmogamer.com/12/09/2008/i...ryptic-studios
another site that mentions cryptics track record
http://ve3d.ign.com/articles/news/43...ryptic-Studios
feel free to search google /yahoo
"atari acquires cryptic"
it will come up with basically the same thing the mentioning of a 20 million bonus if they release games at a certain time and there track record.
far as the revenue that was a couple years ago so it's been over 100million.
Hey, Black Pebble, can we get some insight from Marketing on this one?
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
What would marketing have to say about this?
Not that they often have anything to say whatsoever. :P
A game is not supposed to be some kind of... place where people enjoy themselves!
What would marketing have to say about this?
Not that they often have anything to say whatsoever. :P |
I know, I'm an idealist to think we'll get any kind of answer, but hope springs eternal.
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
if they didnt we wouldnt have changed sidekicking 3 times to try and stop it.if your old enough here to remember 41 being the minimum lvl to go into a lvl 50 mish and get xp.then to combat that it was 46. now everyone gets to be 49. all to stop or fix farming high lvl xp
|
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Maybe some insight regarding the industry as a whole, how the drop might be affecting things at PS/NCsoft, what they extrapolate might be the reaction once GR goes live, etc etc etc.
I know, I'm an idealist to think we'll get any kind of answer, but hope springs eternal. Michelle aka Samuraiko/Dark_Respite |
Honestly this is not much of a surprise. Reasons:
1. No significant endgame
2. No significant PVP
3. The trial experience is just terrible. You only get to play the 14 most annoying levels in the game, and get almost no communication tools that don't require veteran knowledge or better than average (read: idiot) resourcefulness to discover. The best communication tool trials can use is help channel. If the trial user is smart enough to try that channel, they are immediately presented with a chat bug, and even a computer savvy person would not take that error message as a clue that they should wade through the command list to find /hc. If somebody sends you a PM, there is no reply command even though such a command could not be used by spammers. You don't get travel powers, among the more unique features, until the end, unless, again, you already know how to get temp powers.
4. The community is better than most MMO communities, but, possibly related to #3, has issues with being quite insular. Some people like to ridicule others for bringing up common topics, using terms from other games, not knowing some info, etc. ESPECIALLY since I14. Around that release some dev or mod made a post about how lots of new people were starting to join, and suggested that the community treat them well. Of course, since then there are people who think any newbie is a DIRTY SPOITER, and many more who take great offense to a 50 who doesn't know what X is. As if the newbie deserves to be insulted because they took the most advantageous teams available to them.
5. There hasn't been much in the way of "things to do" since i12 2 years ago. Systems are more important than content, but the systems that have been added are more about customizing how you do things. The standouts since then are are power customization, which is a far bigger success than I imagined it could be, and manages to completely dominate the miniscule power customization in CO, and AE, which adds lots of content but got a mostly wrong reputation as farmland, making it hard to get teams. These are major features that add value, but not particularly different ways of doing things like i9 or i11 did. After i9, i10, i11, and i12 beefed up the game in under a year, far more than it has been since, there is a strong sense that GR is make or break.
6. Ridiculously repetetive gameplay with walls of the same enemies in the same maps. This is kind of related to #1, because farming money is basically what the endgame is.
7. There was a need to clean up hero content, especially low levels.
Devs used I17 to address 7, and GR deals with 1, 5, and possibly 6 depending upon how it works.
3 could be dealt with easily and it's amazing to me that it hasn't been. Just add /reply, let trials do just a little more (level 25 is an ideal get a taste level as it is just after SOs, but before tier 9s), and fix help chat, which is a case of the chat tab simply using a different chat command.
4 is something that the players have to do. Don't be tolerant of such behavior.
2 is probably going to be an issue that won't be addressed without so many resources that they won't do because there isn't enough of a PVP userbase. It has to go way beyond balancing powers and even mechanics and into incentives, venues, etc.
A game is not supposed to be some kind of... place where people enjoy themselves!
yeah it was real hard back then wasnt it and dont tell me you didnt do it cause everyone did it!!
|
I started like almost a year after the launch, and it took me a few months to get to 50.
@Golden Girl
City of Heroes comics and artwork
Did super-sidekicking stop people from bridging to power level? Yep.
Did it make it harder to farm drops? Nope
Did it make it easier to farm drops? Yep
And if you have been around long enough to remember when you had to be level 41 to enter a level 50 mission and get XP, perhaps you also recall some other things from that period.
1 - The XP curve was much much steeper.
2 - Debt began at level 5, not level 10.
3 - FULL Debt began at level 10, not level 20.
4 - The amount of debt earned was much higher
5 - The debt cap was many times larger than it currently is. (Level 35 blasters with debts in the hundreds of millions anyone?)
ALL of these things slowed down the leveling process greatly. All of these things have since been adjusted, and definitely to players favor.
There have multiple across the board decreases to debt as well as multiple across the board increases to XP gains.
Also, keep in mind that, currently, there is no real "end game" content in CoX per se. This is not like other MMOs where the goal is to level as quickly as possible to the max level and then unlock special end game content. CoX is more about enjoying the journey.
Along the same lines, from a business standpoint, it is only common sense to limit a player's ability to level up too quickly. This extends the life of the game for the player. You must, of course, balance this with the need to have the player feel like the are accomplishing something. If it is too slow (something which can definitely NOT be said about CoX at this point), the player will lose interest as well.
- Garielle