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Posted

I think we scared him off...


 

Posted

Quote:
Originally Posted by AlishaShatogi View Post
I think we scared him off...

Nah, he wrote quite a ways back that he had to basically churn through all the stuff he had gotten at that point.

I am sure we will see him back next week.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
The devs could in theory create piece of software that's like the offline costume editor that used to be floating around, but with the ability read saved costume files, play emotes and spit out .OBJs.
Speaking of that old thing, I'd love to see an official and updated stand alone costume editor from Paragon (the City of Hero costume editor had to hacked to read it in English). Maybe with some sort of yearly licensing so you get updates when Sexy Jay and crew create new items.


http://www.change.org/petitions/ncso...city-of-heroes#

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think it's a bit of a lost cause - not only are furries totally harmless, and have every right to play and enjoy this game as much as anyone else...
The hard-core furries are all in Furcadia and Earth Eternal.


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Posted

Quote:
Originally Posted by Daemodand View Post
The hard-core furries are all in Furcadia and Earth Eternal.
Hmmm Earth Eternal? I dont know this one... time to google it...


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Posted

Earth Eternal is where Ex Libris went when she left us.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

And who hired Dark Respite to do their trailers!

Hmm something of a City of heroes/Eternal Earth connection going on there...


 

Posted

Quote:
Originally Posted by KayJMM View Post
Hmmm Earth Eternal? I dont know this one... time to google it...
Quote:
Originally Posted by Dr_Mechano View Post
And who hired Dark Respite to do their trailers!

Hmm something of a City of heroes/Eternal Earth connection going on there...
Yep, Sparkplay Media commissioned me to do their second official teaser trailer. Considering the technical hassles we went through to get it made, I think it came out rather well!

Michelle
aka
Samuraiko/Dark_Respite


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Posted

Quote:
Originally Posted by Black Pebble View Post
Secondly, the next couple weeks are crunch time because of **** ****** ** *****. So give me some time.
Blue betray in flame? That's it, isn't it? I knew it! Hmm...


 

Posted

Black Pebble, I think I have the answer to everything. There's a really simple way that City of Heroes can have millions of subscribers, GUARANTEED. The best part is that it won't cost Paragon Studios a dime, not even one red cent, and I promise, every existing player will love it. Seriously, television shows will be begging you to advertise them!

It's so simple, I can't believe that no one has thought of it before. All you have to do is ***** ** *** ********.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
I've got limited experience with 3d printing so I've decided to chime in here. Most 3d printing software comes with a function to shrink wrap an optimized mesh around a model if it's not a solid shell. Besides that, it's quite doable within a standard 3d package like Max or Maya with a number of methods.

This is no more a hurdle than it is for WoW models. Like CoX Models, they're not solid geometry either and http://www.figureprints.com/ is offering such a service.



That's true, but for the most part the color/texture of a model would done by an artist interpreting what he sees on the 3d model in game. There's bound to be some adaptation decay, how much depends on their skill and technique.

Auras simply can't be done, but I think the majority of people would understand that.



I'd say it's doable today. Figure Prints is doing so right now with Blizzard.

Maybe they'd be interested in working something out for CoX if you guys contacted them. Maybe not. My point is, they got around the same obstacles you listed.
I would buy one or several for absolutly sure!!! This is managable with enough time and will and will return enough money to make the time invested pay back!!!

Also.. although WOW came with it first. The tech is nowhere as cool as with COH. The different costumes and the waay better emotes / stances make sure of that.


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Posted

Quote:
Originally Posted by Johnny_Butane View Post
The devs could in theory create piece of software that's like the offline costume editor that used to be floating around, but with the ability read saved costume files, play emotes and spit out .OBJs.
Hypothetically speaking, the devs could make something, oh, that has a software renderer that doesn't require vertex programs to perform mesh translation. Theoretically, such a thing would be forced to spit out opengl rendering primitives that could be intercepted and converted into a complete mesh model almost completely automatically in many cases. Such a thing could, if it existed, be converted into a model suitable for 3D printing.

If only there was a piece of circa 2005 technology out there that was capable of rendering City of Heroes player models, but wasn't optimized for OpenGL 1.3 or higher. And if only there was some magical software capable of intercepting OpenGL calls from OpenGL rendering software packages. And if only there was a plug-in for said software capable of converting OpenGL primitives into something like maybe wavefront format.

Of course, this is all completely hypothetical, because who would be crazy enough to try all of those things and discover that it generates perfectly formed player mesh models. I mean, that would be silly, Rube Goldbergian, and possibly violate the EULA. Hypothetically, however, if a red name happened to be curious about how such a thing could be accomplished, I might hypothetically be able to sketch out a hypothetical way to do that which would hypothetically work, at least hypothetically. Maybe with some hypothetically active emotes.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Hypothetically speaking, the devs could make something, oh, that has a software renderer that doesn't require vertex programs to perform mesh translation. Theoretically, such a thing would be forced to spit out opengl rendering primitives that could be intercepted and converted into a complete mesh model almost completely automatically in many cases. Such a thing could, if it existed, be converted into a model suitable for 3D printing.

If only there was a piece of circa 2005 technology out there that was capable of rendering City of Heroes player models, but wasn't optimized for OpenGL 1.3 or higher. And if only there was some magical software capable of intercepting OpenGL calls from OpenGL rendering software packages. And if only there was a plug-in for said software capable of converting OpenGL primitives into something like maybe wavefront format.

Of course, this is all completely hypothetical, because who would be crazy enough to try all of those things and discover that it generates perfectly formed player mesh models. I mean, that would be silly, Rube Goldbergian, and possibly violate the EULA. Hypothetically, however, if a red name happened to be curious about how such a thing could be accomplished, I might hypothetically be able to sketch out a hypothetical way to do that which would hypothetically work, at least hypothetically. Maybe with some hypothetically active emotes.
So it's all hypothetical then ...damn...

Because I know a few people who would be willing to drop £150 at the least to get their hero turned into a figure...

...still..shame it's all hypothetical...


 

Posted

Quote:
Originally Posted by Black Pebble View Post
I'll be fine. I played WoW for five years and I have low self esteem. It's win+win.
What can you tell us about about powers, art, distribution, retail, stories, billing, Latin, sales, bugs, dairy products, accounting, singing, costumes, anything that happened from 2004-2009, conventions, PvP, design, or algebra?


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
"hard" or "difficult" are not appropriate terms when referring to an unknown quantity of time. When the actual amount of time required is unknown, saying it would require a "significant amount" may not be correct either. It may take 2 hours, 2 weeks, 2 months, etc. Weeks or Months would be a significant amount of time while hours or minutes might not be. All we do know is that it won't take 2 seconds, which would be an insignificant amount of time...so the most accurate and comprehensive thing we could say would be that it's "not insignificant"
We don't know what we don't know.

It's one thing to look at what may need to be done and it's something you've done many times and give an quick estimate, another altogether to look at something new and know it's a challenge but not have the time to do a true estimate and be pressed for an answer. In this case the "non-answer" is the best answer.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
So it's all hypothetical then ...damn...

Because I know a few people who would be willing to drop £150 at the least to get their hero turned into a figure...

...still..shame it's all hypothetical...
150 pounds is kind of expensive...


But I'd pay it. Several times over.


 

Posted

To be honest I have no idea how much the WoW figureprints cost, just threw out the figure of £150.


 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
To be honest I have no idea how much the WoW figureprints cost, just threw out the figure of £150.
http://www.figureprints.com/Help/FAQ.aspx

Says this:
Quote:
How much do they cost?
$129.95 plus shipping for characters on the U.S. and Oceanic servers, 99,95€ plus shipping on the European servers. Please note that European deliveries may be subject to additional VAT taxes, brokerage fees, and duties on delivery.
I would definitely pay $130 for a CoH char, and likely buy several, though probably not all at once.

They also have something called "Figurepets" that are, you know. Figures of pets. I could see this being used to make Mastermind/Troller pets or even NPCs/Enemies:
Quote:
How much do FigurePets™ cost?
FigurePets™ are available for $29.95 (24,95€) plus shipping or you can buy a set of three for $74.85 (59,85€). European deliveries may be subject to additional VAT taxes, brokerage fees, and duties on delivery.
Less expensive because they're smaller and not "custom" like the main figure prints are, is my guess. They can mass produce them more cheaply.

And just in case, this here would be a very important consideration(emphasis mine):

Quote:
How big are FigurePrints?
We print all characters in scale relative to each other so depending on the race of the character and the pose chosen the resulting statue can be as large as eight inches tall. Smaller characters have the option to be printed on larger bases to give them a boost.


 

Posted

Quote:
Originally Posted by Kyasubaru View Post
http://www.figureprints.com/Help/FAQ.aspx

Says this:

I would definitely pay $130 for a CoH char, and likely buy several, though probably not all at once.

They also have something called "Figurepets" that are, you know. Figures of pets. I could see this being used to make Mastermind/Troller pets or even NPCs/Enemies:


Less expensive because they're smaller and not "custom" like the main figure prints are, is my guess. They can mass produce them more cheaply.

And just in case, this here would be a very important consideration(emphasis mine):
Well, a few things to consider:

1) "3d printing" only gets us halfway there... perhaps not even that. OGLE (the open GL extractor) open source project can already capture a model. The last report shows limited success with CoH models- the NPC models are no problem, but the PC characters are kinda a little borked. That'll get you something like theNemesis jagers.

That's an exact representation of the model- it'll need sanded, smoothed, and sculpted. Things that have no thickness (like the razor thin edges of jackets, pant cuffs, some of the fancier flared items, capes, trenchcoats, and many of the head decorations) will either not 3d print at all or print in grainy blocks that will need buffed down. Some "flat" items that get the finer levels of depth from illusion, rather than model (fingers on the hands, some facial characteristics) will need etched on (or in some cases, have modeling material added and sculpted). Heck, some "effects" based appearance items might not be renderable at all...

Now, WoW uses more polygonal blocks than CoH does, so if FigurePrints did pure 3D printing, they'd be EXTREMELY blocky. Looking at their models, that isnt the case, so I'm suspecting they're doing something different. It just wouldn't be very cost-effective to be manually scuplting each and every custom order individually.

Well, WoW offers far less character customization than CoH, so they have fewer variations between the different "critical parts." They can likely do a model-matching type of system (if game asset X is used, use detailed 3d model Z instead of using blocky model Y.) As they build up a library, that will reduce the level of detail they need to manually add to each model.

Something like that really isn't feasible for CoH, though-- too many assets. We'd likely have to go with considerably more custom work after the 3d model was printed-- something we'd pay for due to the extra man-hours. Add to that the cost of setting something like this up and the lower potential market that CoH has to spread the costs around.... I'm willing to bet that a CoH implementation of a similar system would cost close to double of its figureprint counterpart...


 

Posted

Quote:
Originally Posted by Moggie
Also, how about a better selection of stuff in the official store? I am a girl, I game, and I'd like to buy a scrapper shirt that fits me. I'm sure you can think of lots of other branded items people will buy.

Thanks!
(*HUGGLE POUNCES MOGGIE!!!*) RAWR!

(*gives +5 Interwebz to Moggie, just 'cause she's Moggie! *)

I'll add the dulcet tones of my melifluous purr to Moggie's. We need more stuff in the NCStore. As far as shirts go, how about a purple shirt with 4 pink stars on each sleeve, 3 pink stars in back, and a picture of ME (see sig) on the front? Sure to be a best seller!

Quote:
Originally Posted by Golden Girl View Post
Furries are totally harmless

All the ones I've met so far in the game have been normal polite, helpful people - they just seem to get way more of a bad rep for the weirder and extreme section of their community than other communities get for theirs.
+10 Interwebz for your kind words, Miss Golden! (*huggles*)

As in all strata of real-world social interactions, it is the extremist fringe which adversely colors peoples' perceptions of a certain demographic.

By the way, Mr. Pebble, sir ... I would gladly pay $10 for a booster pack which (among other things) contained an actual cat/kitten character skin, so that I could put a tiny costume on her and Amerikatt would actually be the size that she's *supposed* to be (she's a cat, NOT an Atlas catgirl).

I know that it would be more difficult to see a 1' long avatar (rather than the current 4' tall one), but I've got $10 USD just waiting to be added to NCSoft's till! (*waves $10 bill*)

Finally, I would like to add my voice to the multitudes who support Miss Dark_Respite's/Samuraiko's employment by Paragon Studios. She's not only a gifted videographer, but a very talented writer as well.

Her exemplary work will greatly enhance the market presence of not only City of Heroes, but Paragon Studios!



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Posted

I'm about to make your job so much easier!

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Posted

I've read through most of the thread here but didn't see this mentioned so....

I think it would be fairly inexpensive to get some deals going with companies like Dell, HP, Alienware (or other companies that offer pre-built PCs) and have them add a desktop link (or ideally a preinstalled client with a link to set up a trial account) for the CoH free trial page to their "gaming series" desktops/laptops ... they already come with pre-loaded trials of other software, why not add CoH into the mix?

This would be a targeted demographic, you're targeting people who are buying "gaming series" PCs and will (most likely) be using their computers for gaming. There is a higher probability to try a free game trial and get a subscription while making more people (read: gamers) aware of the game.


 

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Quote:
Originally Posted by Yogi_Bare View Post
Remember the guy they hired off of the strength of his MA arc(s)?
Who? Dr Aeon? What was his in game name? Twoflower?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ThongSnapper View Post
I'm about to make your job so much easier!

Check out these products from Thongsnapper Industries!





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