Hello from Paragon Marketing
in truth there is no grey area between significant and insignificant.
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Yes, I realize that my parenthesized examples are a bit extreme on each end
http://www.fimfiction.net/story/36641/My-Little-Exalt
OGLE (the open GL extractor) open source project can already capture a model. The last report shows limited success with CoH models- the NPC models are no problem, but the PC characters are kinda a little borked.
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That'll get you something like theNemesis jagers. |
Now, WoW uses more polygonal blocks than CoH does, so if FigurePrints did pure 3D printing, they'd be EXTREMELY blocky. Looking at their models, that isnt the case, so I'm suspecting they're doing something different. |
Something like that really isn't feasible for CoH, though-- |
too many assets. We'd likely have to go with considerably more custom work after the 3d model was printed-- something we'd pay for due to the extra man-hours. Add to that the cost of setting something like this up and the lower potential market that CoH has to spread the costs around.... I'm willing to bet that a CoH implementation of a similar system would cost close to double of its figureprint counterpart... |
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Can you do it with textures applied as well?
And can you plug it into Pepakura? Cuz I mean, that would be the next best thing to actual plastic figures.
Hypothetically speaking, of course.
And can you plug it into Pepakura? Cuz I mean, that would be the next best thing to actual plastic figures. |
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Also, what happens with when you OGLE capes?
Looking at this pic, though, brings up one of my areas of concern: the skirt's razor thin- essentially no thickness. Do you think a 3D printer would ignore a property this thin, or make it with the thinnest grain it was capable of.
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There are some ramifications to 3d printing when your top is only airbrushed on. I wonder if there are any clothes that are just bump-mapped?
Also, what happens with when you OGLE capes? |
I would try to continue to hypothetically pursue this project that I'm only theoretically working on, to try to resolve the hypothetical question of what barriers stand in the way of making this work all the way down to a hypothetical printed model, if I was working on this, which of course I'm not. And hypothetically speaking if I did do that I would hypothetically keep the devs in the loop on my highly inappropriate and unauthorized actions. That would hypothetically allow everyone to potentially benefit from this hypothetical activity, which I'm of course unable to actually do in reality.
Hypothetically speaking, if someone did figure out a way to make this work at least in theory, I wonder if under those hypothetical conditions Marketing would consider investing a small amount of hypothetical resources to create an avenue for hypothetical customers to purchase these hypothetical models, and if they would consider this a hypothetically valid use of marketing resources. It would be a shame if hypothetical customers willing to buy 3d printings of their characters were hypothetically forced to use hypothetically questionable means to accomplish that task.
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And can you plug it into Pepakura? Cuz I mean, that would be the next best thing to actual plastic figures.
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I'm not familiar with the WoW 3D printing company, but the impression I get is that it is based as much on art as it is on technology. Someone who is truly familiar with doing 3D prototyping would be able to take models such as the ones generated above and turn them into true 3D prototypes, plus you'd need a competent painter to paint and finish them.
This also explains why it is probably not an endeavor that Paragon Studios/NCsoft would want to undertake. There is a HUGE difference between 3D rendering for game design and 3D prototyping, and if they wanted to get into this business, they'd definitely have to invest a lot of money into buying expensive hardware, software, and experienced 3D prototyping gurus. In short, it would almost certainly have to be a completely different business unit, one they probably don't want to get into as a gaming company.
It also explains why the models are so expensive. Each one is a project unto itself, and it takes many hours of painstaking work to generate the finished product.
Now having said all of that, if someone has a lot of experience with 3D prototyping, or has a pile of cash and a lot of time and is willing to invest in learning it, it most certainly does seem to me to be a viable business model (no pun intended)--but only if Paragon Studios/NCsoft is willing to turn loose of some of the licensing rights, something I'm working on getting them to do for me as well. But it really would take a smart cookie: part computer whiz, huge chunk of 3D CAD guru, part sculptor, part artist. (Or someone willing to invest that pile of cash into hiring them and who has the leadership to get them coordinated.)
Edit: For what it's worth, I consider Arcanaville a really smart cookie, and that ain't so hypothetical. If I made a list of top contenders who I thought could pull it off based solely of what I know about them on these forums, she'd probably be at the top of it.
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I'm not familiar with the WoW 3D printing company, but the impression I get is that it is based as much on art as it is on technology. Someone who is truly familiar with doing 3D prototyping would be able to take models such as the ones generated above and turn them into true 3D prototypes, plus you'd need a competent painter to paint and finish them.
This also explains why it is probably not an endeavor that Paragon Studios/NCsoft would want to undertake. There is a HUGE difference between 3D rendering for game design and 3D prototyping, and if they wanted to get into this business, they'd definitely have to invest a lot of money into buying expensive hardware, software, and experienced 3D prototyping gurus. In short, it would almost certainly have to be a completely different business unit, one they probably don't want to get into as a gaming company. It also explains why the models are so expensive. Each one is a project unto itself, and it takes many hours of painstaking work to generate the finished product. Now having said all of that, if someone has a lot of experience with 3D prototyping, or has a pile of cash and a lot of time and is willing to invest in learning it, it most certainly does seem to me to be a viable business model (no pun intended)--but only if Paragon Studios/NCsoft is willing to turn loose of some of the licensing rights, something I'm working on getting them to do for me as well. But it really would take a smart cookie: part computer whiz, huge chunk of 3D CAD guru, part sculptor, part artist. (Or someone willing to invest that pile of cash into hiring them and who has the leadership to get them coordinated.) |
1. Base MMO models *can* be printed in theory (he didn't even have special access to them when he started, just access not too different from what I currently have - or I should say what I hypothetically would have of course ).
2. They just tend to be very blocky and not as cool-looking if you print them that way.
3. Tessellation and remeshing are the key to making better models, and the process can theoretically be automated: models aren't literally hand-crafted to look good (at least in a CAD-sense).
4. Most of the time-consuming labor for such a process seems to be actually process fabrication-based and due to the specific powder-print technology they use. Not the modeling or even the initial printing.
For what it's worth, I consider Arcanaville a really smart cookie, and that ain't so hypothetical. If I made a list of top contenders who I thought could pull it off based solely of what I know about them on these forums, she'd probably be at the top of it. |
Keep in mind: I've leap-frogged past three years of Ogle attempts at getting CoX to work, but still haven't figured out how to wrap my face around my head correctly. Knowledge gaps like that are going to slow me down a tad. I'm actually going to jump for joy when my hands are the right color. I don't think they get high-fives for that in the art department of Paragon Studios.
The one thing this hypothetical exercise has convinced me about so far is that if a company like Figure Prints wanted to make CoX figures, City of Heroes is quite capable of giving such a company sufficient information to enable them to do it, in a way they could use effectively. It would only require a relatively small amount of code to do it (code that at one time I believe existed in the actual game itself). The practical and commercialization problems are beyond my pay grade to figure out.
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Yes and no. Yes, its apparently possible. No, you're not going to actually last long enough to fold it properly before setting it and yourself on fire.
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Not that this hypothetical "someone" has actually done anything that complex. Yet.
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I have to stick my nose in here and comment that I've not only seen those WoW figurecrafts, I've held one in my hands. And they're absolutely hideous. I know that WoW doesn't have much in the way of character customization, but the figurecraft looked like it was gnawed out of lava soap by two rabid weasels that hated each other. And then the features were lightly airbrushed within a reasonable facsimile of where they ought to be. IE: pants were pants, but the face was a horrible monstrosity.
I'd love some figures of my own characters...but not like that.
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I have to stick my nose in here and comment that I've not only seen those WoW figurecrafts, I've held one in my hands. And they're absolutely hideous. I know that WoW doesn't have much in the way of character customization, but the figurecraft looked like it was gnawed out of lava soap by two rabid weasels that hated each other. And then the features were lightly airbrushed within a reasonable facsimile of where they ought to be. IE: pants were pants, but the face was a horrible monstrosity.
I'd love some figures of my own characters...but not like that. |
AV
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I checked out the WOW Figurecrafts as My son love that game and really wants a 3d render of his main character. I wouldn't be as extreme as Dumple but the render I did see was blocky and not of the quality I expect from statues of that price. I would definately get 3d renders of many characters for the right quality and price, but custom pieces are expensive. Make it better and affordable and the market is there.
AV |
Hi Black Pebble!!
I'm in marketing as well (graduating this fall) and I was wondering what kind of tips you could give for someone new to the industry, and what is particularly fun or difficult about marketing in the gaming industry?
When you say "blocky" do you mean that there's a texture to the surfaces that you'd expect to be smooth- like the skin? I know that 3D printers are generally very "grainy" (their equivalent of "dots per inch" is still rather low) but from watching FigureCraft's videos & seeing all the tools, I was left with the impression that they'd grind the critical surfaces down smooth.
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For my part, I mean soap and weasels. It looked like it was carved out of a block of cement, and could still be used to strip paint. Here is a close-up I found, you'll note the rough texture, and the lack of the front-side shot. But the colors are straight on this one.
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I see some hypothetical experimentation has been going on.
My two cents as a 3d artist/modeler:
The "blockiness" of those models is due to the smoothing groups being lost. That's a minor thing to fix with a 3d program. Not a big issue. Stuff like the angled point the skirt makes in the Grief emote shot, that's trickier but no big deal.
Looking at the character with the tail, modeling work would have to be done to the hair and glove fins for sure. The tail I think would cause a lot of problems when it came time to print. Anything long and thin like that is going to have to be thickened up, and is still likely to snap off when an artist is painting the thing.
The character with the skirt, again the hair would need work and most likely the inside of the skirt would have to be filled in and the bottom edge chamfered to give it thickness.
These two would be "fairly easy" examples, but thinking about it, there's stuff that would create real issues. Wings, especially the Tech Wings for example. Anything that exists only as an opacity mapped surface. The devs likely ran into the same problem with the new shadow maps in i17.
There's also a number of considerations for things modelers really don't ever have to think about; weight distrubition, balance, stuff breaking off, etc.
To say the least, it'd be an interesting challenge getting them prepped.
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Hello there Black Pebble
Firstly welcome to the forum [had a few weeks away from the game so only just got the time to reply] and hope we all dont scare you away too quickly. Now on to the topics that i feel that need raising.
In regards to the NA marketing side of things i know i can not and should not make any comments since i have zero experience on how things are over there. However i do feel that i can comment on the european side. Now being a loyal customer of 4 years i feel the most obvious thing to do would be to state how much things have changed in the last few years.
A number of us currently still subscribed to the game, found the game while browsing through our local computer shop and thus bought it and have been here ever since. Previously i had ever only heard of this game from word of mouth, now granted i am by no means the MMO type of gamer you more than likely market towards but i do have an interest in being a superhero [pretty obvious since i have been here for such a long time]. Now on to my main point, with physical advertising at to the point that it almost doesnt exist you can't help but agree with the european players who feel that the NA servers are the only servers with a healthy future.
What i would like to know is what are you doing to help get the european servers up to a healthy standard again like it used to be. Now we have been told that we are not getting a physical shelf presence over here due to it not being financially warranted which we can see why you'ld do this, however purely online advertising does seem to have a scent of keeping the servers on life support that bit longer.
Second of all, when the in-game advertising first launched there was also an announcement that supergroups could advertise on there [as an example] too. Has this plan been totally scrapped too? Because that is one way to really get the creative minds of players going and help create an authentic feeling that our heroes are actually "part of the city". With the option to turn ads on/off, i cant see many [if any] players saying they dont want this feature.
Finally i hope you can shed some light on future projects that you have planned / can get the community involved in.
Take care!
Damz/noob
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
The "blockiness" of those models is due to the smoothing groups being lost. That's a minor thing to fix with a 3d program. Not a big issue. Stuff like the angled point the skirt makes in the Grief emote shot, that's trickier but no big deal.
Looking at the character with the tail, modeling work would have to be done to the hair and glove fins for sure. The tail I think would cause a lot of problems when it came time to print. Anything long and thin like that is going to have to be thickened up, and is still likely to snap off when an artist is painting the thing. The character with the skirt, again the hair would need work and most likely the inside of the skirt would have to be filled in and the bottom edge chamfered to give it thickness. |
(The slightly washed out look on the chest of the model is due to the fact that I had no patience for the light source positioning in Blender and just added a bunch of suns in the sky).
At the moment, I'm less interested in what could be done by hand, and more interested in what could be done in a relatively automated fashion. Fortunately, I can't do anything by hand, so I'm the perfect human analog to a batch script. That model is almost printable (the skirt is probably still too thin, but the point you mentioned is largely smoothed out now) and it could be generated automatically. Its still a) half-naked, b) has details that would almost certainly break off or not print (glasses), and c) has no color, but you could almost imagine that being a lead figurine.
Hypothetically, of course.
(Those mitten hands, though, make expressive gesticulation poses just a tad distracting.)
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That wouldn't work in the UK simply because there are no adverts during, before or after Doctor who.
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Really did not know that, rocks for them. makes me want to throw fireworks at whoever decided we need ads in everything.
That said, colloquialism, and connotation, and usage override technicality any day and so unfortunately not insignificant is a perfectly cromulant phrase.