Hello from Paragon Marketing


Ad Astra

 

Posted

Quote:
Originally Posted by Tokyo View Post
Please Black Pebble... No furry CoX packs...
I see you're still on this rant.


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Posted

Quote:
Originally Posted by Leandro View Post
We know what Positron is working on, so going by the length of the message:

XXX XXXXXXX XXXXXX
the endgame system


Anyone wants to guess what the second part is?

*** ***********
That is certainly significantly harder than the Impossible Cypher from a few years back. Might take a couple hours at least.


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Posted

Marketing...

I own a business... I do things with PERC. I know that a successful anything requires people knowing you exist!

"Hey Kevin, you play any online games?"
"Ya, I play City of Heroes."
*confused look* "What's that?"
v_v

People know about WoW, even if they never played it. Why? They got Ozzy Osborne and Mr. T to do commercials for them. I'm not saying we need to get The Backstreet Boys to make a supergroup, or some <insert has been actor from the 70s here> to use their old phrase to make our game pumping.

3D printing is ok, if the game you're playing only has like 10 facets for the one character you're playing. However, I'm going to have to... sigh... agree with Castle and say I'd rather see my character's on a poster! Hell maybe even signed by Sexy Jay. People will come into my home, be like... Hey what's that?! And I'll be like those are my characters from the game I play! They will reply, no way! And I can physically get onto my computer and show them.

In-game ads were a great idea, but they fell short like card game (which I'll continue on about below...) If they were based on our IP, then why did I see the same damn hamburger on every ad? I didn't even know where the hamburger was from... It would be nice if in-game ads could be submitted from the player base, like previously stated I'd love the chance to have my business shown ingame, granted its to the players in my area, or I can get a premium package for everyone to see my business.

Card game, why wasn't it successful? Why would I want to play a card game when I could play the real thing?! And if most of my friends are online base give or take a couple people I did manage to get to play the game, what makes you think they'll want to play a card game either? Perhaps if the game was properly done to perhaps more of a board game appeal it would be easier then having to force people to buy booster packs, make our own cards and print them... Ect ect...

Suggestion: I could easily come up with an idea of a board game. PM me and let's talk.

I also agree on the whole ordeal about going to Twitter and Facebook, I shouldn't have to go there when I should just come straight to the site and get the information I need. Hell, PERC doesn't even have a Twitter or Facebook account. It honestly shows desperation that you're using a friend social network to get people to play the game, I can compare it to those dating sites or those bots who try to get you to view their webcam. - Haha!

Suggestion: Scale back on that nonsense!

The whole Dark Respite thing, this is for you Michelle... We want you to have that job because you're a PLAYER, you're not a mindless zombie who probably plays the game once a week to get the materials needs to make the shot... You actually play, and live the content... That's why I think many people of our player base want you to have that job. Not just because of your talent, but because you know what it's like from our side of the mirror (Ooooh Issue 17 take right there.) and will do your best.

I think that's it for now...


HP


 

Posted

Quote:
Originally Posted by Black Pebble View Post
Wow. Page 15. Hey Castle, when was the last time you had a 15 page thread?
I'm pretty sure the last time he started a 15 page thread, and he wasn't actually being burned in effigy within it, he had to steal a thread title, topic, thesis, and possibly a few words I just made up, from a thread I started back in 2005. The man has no shame.


That said, my question is: did you draw the short straw, or did you just lose a bet?


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm pretty sure the last time he started a 15 page thread, and he wasn't actually being burned in effigy within it, he had to steal a thread title, topic, thesis, and possibly a few words I just made up, from a thread I started back in 2005. The man has no shame.
Castle is the thought of as the Hearld of the Nerf - any thread he starts is guaranteed to get 15 pages in the first 20 minutes


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I see you're still on this rant.
I think it's a bit of a lost cause - not only are furries totally harmless, and have every right to play and enjoy this game as much as anyone else, but also, another game that's sort of similar to this one has quite a good selection of animal themed costume parts, so it really is a no-brainer to boost the amount we have here.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Mid_Forever View Post
I'm not trying to bug Castle about this, but I really dislike that this (and 'non-trivial' too) became a popular term...it just sounds so silly...why can't we just say 'hard', 'difficult', or even just 'significant amount'? Or what's wrong with 'time/resource costly' even, if we still want to sound hoity-toity?

I speak not about just this, but it's proliferated into many fields (mine and the devs especially)...ugh.

...sorry Castle/everyone, didn't mean to pester.

/off topic
"hard" or "difficult" are not appropriate terms when referring to an unknown quantity of time. When the actual amount of time required is unknown, saying it would require a "significant amount" may not be correct either. It may take 2 hours, 2 weeks, 2 months, etc. Weeks or Months would be a significant amount of time while hours or minutes might not be. All we do know is that it won't take 2 seconds, which would be an insignificant amount of time...so the most accurate and comprehensive thing we could say would be that it's "not insignificant"


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
"hard" or "difficult" are not appropriate terms when referring to an unknown quantity of time. When the actual amount of time required is unknown, saying it would require a "significant amount" may not be correct either. It may take 2 hours, 2 weeks, 2 months, etc. Weeks or Months would be a significant amount of time, hours or minutes might not be. We know that it won't take 2 seconds, which would be an insignificant amount of time...so the most accurate and comprehensive thing we could say would be that it's "not insignificant"
That is both fair and respectable.

Thanks for the clarification! It did bother me a tad as well.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think it's a bit of a lost cause - not only are furries totally harmless, and have every right to play and enjoy this game as much as anyone else, but also, another game that's sort of similar to this one has quite a good selection of animal themed costume parts, so it really is a no-brainer to boost the amount we have here.
I'm sure furries everywhere have breathed a sigh of relief, now that they've passed your moral gauntlet. Huzzah!


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Mmmnotquite. I am obviously not privy to Figure Prints' processes, but there are aspects of the WoW character generator which would permit certain brute-force pre-caching approaches that CoH's more flexible generator would not. I'm not saying that FP can or can't do it, but I don't think that it's as simple as "you can do it here, so you can do it there."
Figure Prints would essentially need a full rendering tool to handle the possible variations for all the slider combinations and the way the various costume pieces distort over the different body types, which is a moderately significant piece of coding. The UVWmapping of the textures would be relatively straightforward, though. Poses should be simple, although basing for any aerial pose (flight, leaping, hover, ninja run, etc.) would need an elevating post.

Still, it should be doable with present technology.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

Quote:
Originally Posted by srmalloy View Post
Figure Prints would essentially need a full rendering tool to handle the possible variations for all the slider combinations and the way the various costume pieces distort over the different body types, which is a moderately significant piece of coding. The UVWmapping of the textures would be relatively straightforward, though. Poses should be simple, although basing for any aerial pose (flight, leaping, hover, ninja run, etc.) would need an elevating post.

Still, it should be doable with present technology.
UVW mapping is a non-consideration. Models come out of the fabrication device the color of the material used. It's up to an artist to paint them by hand at that point. That's how Figure Prints does it.

I considered what it would take to craft a figure of one of my CoX toons, just as an experiment. Without any dev support, it would require a 3d screen ripper; a piece of software that, like taking a 2d screenshot, grabs the 3d data on your screen and dumps it to a file that can be brought into 3d Studio Max or Maya. The legalities of such software is up for debate, but it would capture the character's pose and costume at the same time. After bringing it in to Max, it would likely require some tweaking as well as shrink-wrapping or boolean operations to make it a mesh shell.

After that it would be a matter of contacting a local place that offers 3d printing services and have them output the model for me. Then I'd bring it to some friends of mine who've done work for Games Workshop and get them to paint it.

That's all in theory of course. 3D ripping software as mentioned above is likely in violation of the EULA Rules.
However, working with the devs one wouldn't have to resort to such methods. The devs could in theory create piece of software that's like the offline costume editor that used to be floating around, but with the ability read saved costume files, play emotes and spit out .OBJs.

Maybe some day.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
"hard" or "difficult" are not appropriate terms when referring to an unknown quantity of time. When the actual amount of time required is unknown, saying it would require a "significant amount" may not be correct either. It may take 2 hours, 2 weeks, 2 months, etc. Weeks or Months would be a significant amount of time while hours or minutes might not be. All we do know is that it won't take 2 seconds, which would be an insignificant amount of time...so the most accurate and comprehensive thing we could say would be that it's "not insignificant"
Usually, when I use the phrase "non-trivial" I'm usually usually referring to the fact that either the problem is such that a cursory examination doesn't confidently uncover the entire scope of the problem so it has an ill-defined scope, or it does uncover the scope of the problem, but that scope contains elements that themselves do not appear to suggest straight-forward solutions. There's no other term that tends to convey the same sense of unknown complexity. Saying something is "difficult" or "time-consuming" suggests that you know enough of the problem to guestimate the amount of time and resources it will take to resolve, since you know its difficult or time-consuming. Saying its non-trivial is saying you don't know enough about the problem to be able to estimate that correctly, *except* that you know that whatever the problem is, it doesn't seem to suggest a straight-forward solution.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
"hard" or "difficult" are not appropriate terms when referring to an unknown quantity of time. When the actual amount of time required is unknown, saying it would require a "significant amount" may not be correct either. It may take 2 hours, 2 weeks, 2 months, etc. Weeks or Months would be a significant amount of time while hours or minutes might not be. All we do know is that it won't take 2 seconds, which would be an insignificant amount of time...so the most accurate and comprehensive thing we could say would be that it's "not insignificant"


That's not dis-unconfusing at all!


Also, I would like to see someone refer to their wife/girlfriend as their not-insignificant other and not get hit.


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CoH/V Fan Videos

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
That's all in theory of course. 3D ripping software as mentioned above is likely in violation of the EULA Rules.
However, working with the devs one wouldn't have to resort to such methods. The devs could in theory create piece of software that's like the offline costume editor that used to be floating around, but with the ability read saved costume files, play emotes and spit out .OBJs.
Its an unsafe presumption that doing it with the raw data is simpler than doing it outside of the raw data. In fact the safe presumption, historically speaking, is that doing anything outside of the raw data would be simpler. It almost always is.

The rule of thumb in situations like this is that its never as hard as the devs say it is, its never as easy as the players think it is, and the best way to do it is most likely to be a way both groups would initially think is insane.


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Posted

Quote:
Originally Posted by Dante View Post
Even though the fine gentleman in question is no longer active on these forums, on his behalf I'm going to park this right here and hope that BP takes a look at it.

http://boards.cityofheroes.com/showt...highlight=Shop

Because if strips the hell out of any other CoX merchandising I've ever seen.
When I posted one time on the forum of that other game I very much was shown that ML and several others are just waiting for Going Rogue. Expect a huge return of old players around that time. (Yes I can post there... I bought a lifetime sub. Once in a while I throw money away like this. Err... is only human.)

Welcome Pebble... It is good to know we have an active marketing. Now show us the activity!

I bought this game in a store... I can't buy Going Rogue in the store... *hint*


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Posted

Quote:
Originally Posted by UnSub View Post
Especially when they have their own internal people to do the same thing and her work is currently free?
Same thing my butt.

Quote:
Originally Posted by Golden Girl View Post
The poroblem is that the game is called "City of Heroes", so making the "pin-up" person be a Villain would be kinda weird
Not really. City of Heroes and City of Villains are the same game, and the upcoming expansion is all about the gray in between them.

Quote:
Originally Posted by beyeajus View Post
But I'm curious as to what you named yourself after in CoX? Just a pebble in Atlas Park? Sort of a "fly on the wall"?
It was revealed earlier in the thread. The name was taken from an offhand line in a forum post (something like "the little black pebble that is Marketing").

Quote:
Originally Posted by Arcanaville View Post
its never as hard as the devs say it is, its never as easy as the players think it is, and the best way to do it is most likely to be a way both groups would initially think is insane.
Awesome.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Not really. City of Heroes and City of Villains are the same game, and the upcoming expansion is all about the gray in between them.
Would that be the expansion that's called "City of Heroes: Going Rogue"? Made by Paragon Studios? That we're discussing on the www.cityofheroes.com website?
Or do you mean that "City of Villains: Going Rogue" will be released by Rogue Isles Studios, and we'll be able to talk about it at www.cityofvillains.com?

Now, that doesn't mean that the Villain part of the game isn't important, because it is - but the game is called - and marketed - as "City of Heroes".


@Golden Girl

City of Heroes comics and artwork

 

Posted

I'd been meaning to ask, will Paragon and/or NCSoft be at Gencon this year?
I will almost certainly be there and I'm willing to be a shameless fanboy shill.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
That's all in theory of course. 3D ripping software as mentioned above is likely in violation of the EULA Rules.
However, working with the devs one wouldn't have to resort to such methods. The devs could in theory create piece of software that's like the offline costume editor that used to be floating around, but with the ability read saved costume files, play emotes and spit out .OBJs.

Maybe some day.
I have actually attempted to use one of those ripping programs, with, unfortunately, unsuccessful results. I had planned to rip my character, plug it into Pepakura and have myself a fun little project. (And no, I'm not afraid of saying this in a public forum. Were I successful in ripping the model, I likely would have immediately contacted a dev and started a discussion about doing it some more.)

Of course I'm not expert on 3d stuff and it's entirely possible I was doing something very wrong for it not to work properly. Maybe I'll try again sometime, or maybe someone else will beat me to it. (If you do, TELL ME HOW!)

Getting back on topic, more stuff on the webpage would be nice. Been missing the Paragon Times for instance, and I think there are still some missing enemy group entries.

Also ditto on all the other kinds of merchandise. T-shirts, posters, mugs, pins. Figures of official characters would be cool, too. Hell, in my dreamworld there'd be a whole line of CoH action figures complete with playsets such as "Under Atlas Statue" and "WentWorth's" and "The Hive(with bonus inflatable Hamidon!)"

Grandville Tower playset complete with meeting room and exclusive Lord Recluse figure!

Golden Giza Mega-Set with Special Edition Johnny Sonata and talking Slot Machine with real working lights and sounds!


 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
You want non-anthropomorphic children?
Here, have an internets

I love it when people try arguing things without actually taking a moment to cure their cranial-rectal reversal disorder.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Awesome.
Actually, I just thought of a possibly insane way to do this. Might give it a try tomorrow if I have the time.


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Posted

Quote:
Originally Posted by Golden Girl View Post
Would that be the expansion that's called "City of Heroes: Going Rogue"? Made by Paragon Studios? That we're discussing on the www.cityofheroes.com website?
Or do you mean that "City of Villains: Going Rogue" will be released by Rogue Isles Studios, and we'll be able to talk about it at www.cityofvillains.com?

Now, that doesn't mean that the Villain part of the game isn't important, because it is - but the game is called - and marketed - as "City of Heroes".
Well, the idea of the initial poster run would be that its purpose is as a tie-in to Going Rogue, which means that the subjects would likely be Desdemona, Maelstrom, and/or Tyrant, with Going Rogue logo overlays. But at some point, yeah, I see no reason why other characters--both "good" and "evil"--wouldn't eventually also be done. If this actually comes to pass and I get a license to sell official CoH merchandise, I'd probably conduct informal forum polls to see what would be released next, probably alternating between male and female characters.


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Posted

Quote:
Originally Posted by Castle View Post
That said, we'll continue to follow the technology and, hopefully, one day it'll be doable!
That would rule, especially if the price point was enough for me to make custom figures for all my tabletop Champions games.

Lewis


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Posted

Quote:
Originally Posted by Knightwatch View Post
I'd been meaning to ask, will Paragon and/or NCSoft be at Gencon this year?
I will almost certainly be there and I'm willing to be a shameless fanboy shill.
Don't they now have two GenCons? One in the midwest and one on the west coast? (I remember them talking about it a while ago, but I don't know if it ever actually started happening.)

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