No, we don't "need a healer!"


Adeon Hawkwood

 

Posted

OK, I know this issue has been done to death... but c'mon people, you don't need a "healer" (if such a thing even exists in CoX) to have an effective team. I've been playing here for a while now, and this myth is still plaguing my playtime.

Last night, sent out a "((Level 10 blaster, looking for a team))" broadcast, and accepted an invite a second or two later. What I didn't think to check was the name of the invitee. It was the same fellow who'd been spamming a "need a healer" on his broadcast team call. I thought I'd give it a go anyway, as time was limited.

We gathered (the six of us that were in the team) and waited at the entrance to the mission (radio mission). After the leader had us wait an additional five to ten minutes, repeatedly spamming his "need a healer", I finally broke down.

Me: "Newsflash mate, we don't need a healer."
Me: "A "healer" would be handy, but hardly necessary."
Leader: "Hey newsboy, we do. Trust me, we'll all die without one."
Me: "OK, who's ready to go, lets get in there."

The team followed me in to the mission (a blend of scrappers and blasters with a tank) and we proceeded to demolish three missions in a row. Dings were heard everywhere. We did have a couple of folks faceplant, but that was mostly due to really bad playing (party got split and the two groups tried to take on large spawns... bad idea) and fun was had throughout the land.

When I left after the third mission, I got three tells, all of which thanked me for telling the leader we didn't need a healer, and asking to friend me.

I also got a tell from the leader, smugly noting the faceplants and telling me none of them would have happened if we'd had a "healer"...

I had to log off before I gave him a piece of my mind (and there is very little of it left after all the pieces I have handed out previously!) but I couldn't believe this is still prevalent in this game.

Where does this myth come from, that you "need" certain things in order to play? And why is it always a "healer" that people are looking for? I assume that means an Empath defender or controller, but why is that seen as so great? For the record, I have a Ill/Emp at level 40, and an Emp/NRG in the late 30s, so I do know the sets can be helpful.... but they are not the be all and end all of this bloody game!

Grrr.... taking deep and meditative breaths now....


Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.

 

Posted

This misconception comes from all the stock MMORPGs where you need a tank, a healer, and DPS to have any chance of doing anything in a team.

Buffs are by far better than heals in CoX anyway.


 

Posted

Maybe that's it. This is pretty much the only MMORPG I have played (except for NWN and EVE) so maybe I just lack the experience to understand this need in other games...

I am going to count myself as lucky then.


Our lives begin to end the day we become silent about things that matter.
--Dr. Martin Luther King Jr.

 

Posted

I did last night. Bloody useless random Pain Dom MMs. He did have Rez though, which is was awfully proud of (and 3 of the heals which he never used. Rezzes happened instantly though).


Of course you don't need a healer much in the game. You do need someone to be actually using their primary and secondary and not just sticking everything on Aggressive and doing bugger all else though.


*deep breath*


Ok, I'm good now.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
My two most used lines with regards to "healers":

"Empathy has nine powers. Only three heal."

"I would rather prevent damage than heal it."

Minor quibble. Empathy has 9 powers, 5 of which do nothing if no one ever takes damage, and one of which removes/protects from mezzes. It has one power that "prevents" damage, but even then not really (base +15% Defense on a Defender).

I agree with the OP that a healer isn't "needed," but can be "helpful." But I also think we sometimes go too far out of our way to avoid using the word "heal" when talking about Empathy. It has some direct heals, and some very powerful heal over times.


 

Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
Buffs are by far better than heals in CoX anyway.
I will amend to add debuffs.

Heals are "visible" in that you HP bar is low, and poof, it fills up.
But what about all those extras - bubbles, sheilds, Fort, AB, RI, DN, benumb, etc.
Unless you are monitoring powers, you don't usually see the visible effect. Are you really hitting more often? Just how much is your def/res raised? And so forth.
Seeing a heal go off is that instant satisfaction that the "healer" is doing their job.

If more players saw what else "healers" do, then I think some of the change in thinking would happen. It use to get on my nerves so much that my dark def couldn't find teams because they needed a "healer" which I said I could heal. And then they said one that can rez too, which I said I could also do, and usually followed by no more tells. Dark was such a mystery then, lol!


 

Posted

Quote:
Originally Posted by StratoNexus View Post
...
That is not a smart thing to say. Fortitude is a game changer.

My Plant/Emp (who has Fort but not Absorb Pain or Rez, because I don't need them) did a Citidel TF last week with a Empathy defender who skipped Fort but had the medicine pool and all of the other heals (and a total 2 attacks)...


Then on the last mish he dropped before he got to Vandal and no-one noticed until afterwards*


 

Posted

Farm looking for 4 healers and 4 stone tanks.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Minor quibble. Empathy has 9 powers, 5 of which do nothing if no one ever takes damage, and one of which removes/protects from mezzes. It has one power that "prevents" damage, but even then not really (base +15% Defense on a Defender).
That's as much as a bubble. In fact, that's as much as two bubbles, since fortitude buffs defense to everything. A slotted, PBU fortitude makes anyone night invincible and gives damage to boot. In what distorted definition is that "not really" preventing damage?

If I had an empath on the team that used nothing but his attacks and a well slotted fortitude every time it was up, I'd be content.

Quote:
Originally Posted by Oedipus_Tex View Post
... I also think we sometimes go too far out of our way to avoid using the word "heal" when talking about Empathy.
My opinions and outspokenness about said opinions are the result of the pendulum effect. When the message of "NEED HEALS" is so ingrained in our community, it takes radical action to counter it.

Quote:
Originally Posted by Oedipus_Tex View Post
It has some direct heals, and some very powerful heal over times.
Minor quibble. It has ONE heal over time, which is in fact more accurately called a long term +regen buff.

EDIT: My mistake. AB does have +regen too.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by TygerTyger View Post

I also got a tell from the leader, smugly noting the faceplants and telling me none of them would have happened if we'd had a "healer"...
Right...because that healer clear on the other side of the map is going to keep the blaster that just agroed an 8 man spawn alive.

My wife won't even play her Empath anymore, largely because of people like the leader of that team seems to be. She got tired of blasters running 4 rooms ahead of the team, then faceplanting and blaming her because he died. And she also tired of tanks thinking that her job was to use her powers on no one but them.

Me? I don't even HAVE an Empath, for all the same reasons.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Right...because that healer clear on the other side of the map is going to keep the blaster that just agroed an 8 man spawn alive.

My wife won't even play her Empath anymore, largely because of people like the leader of that team seems to be. She got tired of blasters running 4 rooms ahead of the team, then faceplanting and blaming her because he died. And she also tired of tanks thinking that her job was to use her powers on no one but them.

Me? I don't even HAVE an Empath, for all the same reasons.
This was originally my thinking, figured the abuse wasn't worth it.

But much to my surprise no-one has shouted at me at all for "letting" them die so far. Even during the unofficial City of Neo week when DP got released. And not one tank has given out about the fact that I prefer Forting other buffers, Shield Scrappers and AOE Blasters over them if I can.

I think the scary tentacles help. People figure if they do complain I'll use Evans Spiked Tentacles of Forced Intrusion on them


 

Posted

I come from playing a long line of MMOs where you did NEED a healer to succeed in team based activities, so I can see where people are coming from... only they can't seem to see the difference in CoX vs [insert MMO here].

As has been said, buffs/debuffs make a much bigger difference in this game than in most others. Also, individual characters have far more self survival tools at their disposal than in other games.

I mean, if my DM/Regen scrapper -NEEDS- a heal, chances are:
a) I did something stupid... hey, I'm a scrapper, you know you do it too!
b) We bit off more than we can chew. (see "a")
c) We have a poor group make up for the task at hand. (It happens)
d) It is a very tough encounter. (TF AV fights/GMs, etc)

Now, in situations "c" and "d", yes, a "healer" is a good thing to have. That said, someone who is just healing as if they were playing a priest in WoW, is failing to fully grasp their character's abilities... unless the team is really, really bad.

All told though, I can see the frustration some have with all the "we need a healer" cries, but at the same time I think a lot of the "anti-healer" vitriol is unfounded. Healing, like any other aspect of the game, makes things go smoother.


"Life is what happens when you are making other plans"

 

Posted

Quote:
Originally Posted by Fomsie View Post
I come from playing a long line of MMOs where you did NEED a healer to succeed in team based activities, so I can see where people are coming from... only they can't seem to see the difference in CoX vs [insert MMO here].

As has been said, buffs/debuffs make a much bigger difference in this game than in most others. Also, individual characters have far more self survival tools at their disposal than in other games.

I mean, if my DM/Regen scrapper -NEEDS- a heal, chances are:
a) I did something stupid... hey, I'm a scrapper, you know you do it too!
b) We bit off more than we can chew. (see "a")
c) We have a poor group make up for the task at hand. (It happens)
d) It is a very tough encounter. (TF AV fights/GMs, etc)

Now, in situations "c" and "d", yes, a "healer" is a good thing to have. That said, someone who is just healing as if they were playing a priest in WoW, is failing to fully grasp their character's abilities... unless the team is really, really bad.

All told though, I can see the frustration some have with all the "we need a healer" cries, but at the same time I think a lot of the "anti-healer" vitriol is unfounded. Healing, like any other aspect of the game, makes things go smoother.

Best Quote for today! LOL


 

Posted

Yesterday was the first time I ran with a Empathy Defender/Controller in a loooooooooooooooooong time, and it was on a ITF. I have no problem if people want to play Emps, but while running some missions in Steel Canyon on Freedom, I couldn't help but snicker when I saw a team advertising they needed a healer for a Positron TF.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
I did last night. Bloody useless random Pain Dom MMs. He did have Rez though, which is was awfully proud of (and 3 of the heals which he never used. Rezzes happened instantly though).
Well, that I can understand - have you seen the self-buff in that rez? Why would you ever want to heal anyone when you can rez them instead?

Another quibble with the Empathy discussion; it has 2 +regeneration abilities, not just one. The other one also just happens to include a minor (since Fortitude is a "minor" defense buff) buff to recharge and recovery as well.

So: 3 direct heals, 2 +regeneration (heal over time!) powers, and 1 "heal-from-dead" power, if you want to get nitpicky about it and try to emphasize how much "healing" it does.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Siolfir View Post
Well, that I can understand - have you seen the self-buff in that rez? Why would you ever want to heal anyone when you can rez them instead?
Since it was an MM, I doubt the rez power was helping much unless he was using his personal attacks, which is just silly for an MM.

I think it's more likely that the heals were going to his pets.

Also, thanks for pointing out my mistake.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Since it was an MM, I doubt the rez power was helping much unless he was using his personal attacks, which is just silly for an MM.

I think it's more likely that the heals were going to his pets.

Also, thanks for pointing out my mistake.
I'm not sure there were any heals at all. He seemed to be shooting a lot though.

The fellow dom who was with me was a decent player though. Lots of good knockback between us.


 

Posted

Like others in this thread have said, healers are very necessary in other MMOs.

In most of these rant threads about how healers are not necessary I see the ignorance goes both ways. The newer player to Co* that comes from one of these healer needed MMOs decides to make a healer to help teams with the best of intentions. I say this because in other MMOs the DPS are considered lazy and easy, while the healers have the difficult job of having to pay attention to health bars 24/7.

To be honest, in my opinion, I wish that heals were a tad bit more needed. I enjoy having to use my quick twitch reflexes to heal the team like I do in other MMOs. Which is why I like to play my empath on terrible teams. My empath on a good team feels useless. But I know most people will disagree here, making healers more needed is not where this game should be going. Annnyway.

The only thing you can do is try to convince them that healers aren't needed, or in this case prove it to them. His comment at the end of the team just sounds like a jab made to protect his ego about spouting off about needing a healer and then realizing he didn't.


 

Posted

Quote:
Originally Posted by PennyPA View Post
It use to get on my nerves so much that my dark def couldn't find teams because they needed a "healer" which I said I could heal. And then they said one that can rez too, which I said I could also do, and usually followed by no more tells. Dark was such a mystery then, lol!
You know, I've never understood people's obsession with having someone who can rez. Personally I just carry a few wakies around with me at all times and combine inspirations to make new ones if I use them or give them away. Howling Twilight is useful for the debuff and mez but the others I class as powers to take if you've got nothing else you want or have a spare power choice and no slots for it.


 

Posted

Quote:
Originally Posted by StratoNexus View Post
...
That is not a smart thing to say. Fortitude is a game changer.

Yes it is. But don't twist my meaning. I said it doesn't completely protect you, and it doesn't. It's +15% defense, around +30% enhanced at 50 and possibly more if Power Boosted. It's awesome. But the discussion was about how many powers Empathy has that "prevent damage," and the answer is one.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
When the message of "NEED HEALS" is so ingrained in our community, it takes radical action to counter it.

The other messages that are ingrained in our community are "Heals are never useful" and "You should go out of your way to avoid calling Empathy a 'healing' set. I don't think 'radical action' is the solution to anything though. It just entrenches people's position.