No, we don't "need a healer!"


Adeon Hawkwood

 

Posted

I just played my Emp/Py in PvE for the first time in months, on a speed ITF.

What with passing out Fort, AB, auras, CM and throwing attacks, I barely needed to hit my heals. The team was just steamrolling stuff anyway and the odd time someone died they were Veng bait...

Heals are nice, but buffs? Those are great.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
However, the word describes an expectation and - for lack of better description - stereotype which creates that impact, both for these team "leaders" and for players who can't see past "making a healer" to feed these same players' misconceptions.
Okay, while I've rarely encountered this stereotype outside of the complaints of non-healer Defenders, I have to say, now you're just as bad.

I happen to like playing my Thermal mastermind as a healer. And Thermal heals suck. I do it for conceptual reasons, and if that pisses you off for 'feeding the stereotype," then it sucks for you.


Ice/Ice Blaster. Dedication to concept is an ugly thing.
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Posted

Quote:
Originally Posted by Tramontane View Post
The point is, oh my god, is it /really/ any pain in your *** that sometimes people specifically want a healer?
Nope.. It's no PITA for me that some people want a 'healer'. I just don't want to team with those kind of people.


 

Posted

Quote:
Originally Posted by Tramontane View Post
Okay, while I've rarely encountered this stereotype outside of the complaints of non-healer Defenders, I have to say, now you're just as bad.

I happen to like playing my Thermal mastermind as a healer. And Thermal heals suck. I do it for conceptual reasons, and if that pisses you off for 'feeding the stereotype," then it sucks for you.
Do you just sit back and do nothing but spam heals, or do you buff and/or attack (or in your case, control your pets) as well? If the latter, you're not part of the problem. You're playing a Corruptor or Mastermind that heals as well. If you're the former, you are, IMHO, a leech who isn't doing anyone any good, and feeding directly into the stereotype. If you're pushing "needing a healer" (see the OP) as a fact, you're feeding the stereotype.

"Healers" are not needed in this game. I've played others where they are (ones with the "holy trinity" required.) I know the difference. Healers here are completely unnecessary, and more of a hinderance than a "complete" character would be. They also tend to be utter crap players, from my experience.


 

Posted

Quote:
Originally Posted by Tramontane View Post
The point is, oh my god, is it /really/ any pain in your *** that sometimes people specifically want a healer?
People that broadcast "lf healor" or send me a tell while I'm on my Kin or Emp asking "u a healor?" are people I avoid like the plague.

In my experience, those types are either
a.) Playing at too high a difficulty and wiping constantly
b.) Have no concept of tactics and are wiping constantly
c.) We're having problems with survivability and the minute they get a "healor" immediately go bump the difficulty
d.) All of the above.

I have also been on PuG's where the team sits around twiddling their thumbs because the person with the star refused to start the mission without a "healor".

That's why I have such an issue with the whole "We need a healor!" mentality.


 

Posted

While not a 'healer' thing, I was on my tank...I got a tell from a stranger asking me if I could help them. Reluctantly, I said I would.

My tank has a 'team' build. Resists to the gills, taunt well slotted, ready to take on whatever could hurt the squishes. He can't kill very fast, but I'll be darned if he doesn't take a lot to bring down. Still, if they thought they needed a tanker, something was up. I enter, charge the first group of malta, no worries. But a third of the team is down the hall...they say it's to 'attacks from both sides' Ooookay...

second group. 2 members missing, going new directions. We finish off mob #3. Member #7 dies. (Peacebringer) I check my map...they're a ways off. I go to them, a full two mobs of malta. I see member #8 run in 'to save' the fallen #7. (#8 is a blaster.)
I charge both groups, hitting taunt on the front group, footstomping the second. I'm at the aggro limit, so it gets a bit hairy. We still win, with some close calls.
Second floor. Resurected kheld charges off, I wait for 5 members to find floor #2. Blaster charges past, I see a mob around the corner. I go ahead as he charges...taunting as I can. I overlooked a sapper, he gets me. I'd used my blues. I go down, but pop up with a awaken/break free/green/blue, re-wrangle as the last few team members trickle in. Me: "missed the sapper. Sorry, guys." >checks map< Kheld/blaster charging off. Can we stay closer guys? *Kheld dies* *10 seconds* *blaster dies* I run forward, it's a multi-level office area,, with walkways and a basement. The kheld had run out into the basement, past 2 mobs, blaster a bit away.

I taunt a nearby group, start going to work. Team members #2-3 catch up, take an opposite turn, aggro another group. Me: "Guys, I can only handle so many. Can we stick together? *#2-3 die* Seeing other members dead, the three members helping me run to the dead four, and die as they aggro a third mob. I go down, sapped. They run. Leader assembles, we all start recouping. Kheld is rezzed, runs to where she died before, dies. Me: "Let's hold up, guys. We take them together, we'll win. If we go in one at a time, they'll pick us off. Let's let members #2-3 recoup." *Blaster runs off, dies.*
"let's work together"
*I go to where the leader is watching a group, with other 4 other members*
*Team member #5 goes past, turns right while we're at the fork looking left, dies in a second mob*
Remaining members and I take on the group the leader is on, doing fine. Somebody auto-targets mob #3.
We back off, take them in parts as the mobs have to squeeze into a hall. As the group is almost done, a member jumps past, aggroes a new mob.
New mob comes, we wipe.
A hospital jaunt later, we're together again, but one Me: guys, hold up...let's start when >missing member< shows up.
We do, except blaster, who runs in, inspires up, dies. (They hit their shields after aggroing) The 7 members head in, take out the groups, as the blaster is rezzed. The blaster runs into another group, I taunt/jump in, overtaking them. A mob later, mission complete.

Moral: A tanker can't save you. X missing AT can't...X missing powerset can't...not when people aren't listening....Oh, did I mention the malta mission was timed and set at +3?


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
People that broadcast "lf healor" or send me a tell while I'm on my Kin or Emp asking "u a healor?" are people I avoid like the plague.

In my experience, those types are either
a.) Playing at too high a difficulty and wiping constantly
b.) Have no concept of tactics and are wiping constantly
c.) We're having problems with survivability and the minute they get a "healor" immediately go bump the difficulty
d.) All of the above.

I have also been on PuG's where the team sits around twiddling their thumbs because the person with the star refused to start the mission without a "healor".

That's why I have such an issue with the whole "We need a healor!" mentality.
All of which are solved (well, except b) by being the team leader yourself.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Every time I hear someone saying that they're looking for a healer or they're broadcasting themselves as healers, I ask them how to get the new healer archetype.


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