Going Rogue at PAX


Abraxxus

 

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A recap of all of the stuff from the blog that's *new*:

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In-game mail enhancements include image attachments.

i17 new enemy is 'doppelgangers', which apparently look like your character - or the whole team, if you're grouped up.

Praetoria zones are 'Nova Praetoria', 'Imperial City', 'Neutropolis', and 'The Underground'. Nova Praetoria is apparently where Emperor Cole hangs out.

Besides groups we already knew about like the praetorian police, clockwork, resistance, seers, syndicate, and ghouls, there will be another enemy revealed this summer.

Confirmation that demon summoning will hit at the same time as i17. Video on newsarama on monday.

Two *more* new powersets: Kinetic melee for stalkers, brutes, scrappers, and tanks, and electric control for controllers and doms. Video of kinetic melee and pics of electric control will be on the site 'early next week'

Statement that 'all ten basic ATs get a new powerset with this expansion' - if they're counting dual pistols and demon summoning, those two plus kinetic melee and electric control cover everyone, so that does *not* necessarily mean more powerset proliferation.

Issue 19 is 'Incarnates'. The 'incarnate system' is 10 'incarnate levels'. The first level will be available in GR, along with at least some 'incarnate abilities'. The other 9 levels, more abilities, 'new rewards, new zone events, and the "end game system"' will be in issue 19. Are the 'incarnate levels' the end game system or not? GR will be required to play the end game system, so that suggests that the end game system would be separate from the incarnate levels thing.

Q&A stuff:

GR as a concept has been around since at least issue 6, but they weren't happy with their ability to pull it off tech-wise at that time.

Praetorian hamidon is contained, not defeated, and we won't see him, 'at least not yet'.

PvP changes are something that is 'on the slate', but a few issues off. Base raids and items of power 'are also planned on being repurposed but fixed'.

Markets will still not be merged with GR, but 'individual problems will be adressed for characters that are switching' (whatever that bit of marketing-speak means).

For supergroups, if a member swaps sides, they are temporarily removed. If they switch back, they are (automatically?) back in with all prestige included. You MAY be able to join a villain group along with a hero group, but that apparently hasn't been decided for sure yet.

War witch says that they do revisit old zones sometimes, but only when it makes sense - they like making new zones a lot more.

Difficulty won't go up much in going rogue, but "you'll like the incarnate system".

i17 includes vigilance revamp for defenders to 'make them solo better'.

Stories that mention praetoria will get updated in i19 'to reflect the events that happen in Praetoria between now and then'.

Fans wondering about no market merge, devs say there are reasons with database issues that would create problems.

Q: "Any plans for other games in the COH universe, like single player games?" A: "We can't comment on future plans other than what we've talked about here."

More MA maps *are* coming with i17 and GR, but no exact amount given.

There are other new powersets "on the whiteboard" for future use (blogger used the term 'future expansions', but we don't know if a dev actually used those words), includes 'staff use'.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

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Quote:
Originally Posted by Judgement_Dave View Post
Staff Use is the Heroic equivalent of Masterminds.

You start out with a budget for recruitment and some basic HR skills and by level 5 should have hired staff to do all your crime fighting (and post-event paperwork) for you.
So you get Nemesis Automatons as henchmen?


 

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I don't want to try and derail the thread into a Market discussion, but I think I can understand why there won't be a server merge...

Even with the interface changes coming in I17, there's a lot of activity happening between actual trades going on and the slots filled, but either not sold/up for sale. If Paragon doesn't feel they can't make the markets cross faction effectively enough, then that's how it's got to be.

Personally, I like the market system as is.

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

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Quote:
Originally Posted by Lady_Sadako View Post
'It is something on the slate, but it will be a couple of Issues from now. Base Raids, Items of Power are also planned on being repurposed but fixed.'

Repurposed? Interesting...
One of my SG mates immedietly said, "there's the final nail in the CoP's coffin."

Not sure I would go that far, but it appears that the CoP may be officially off the back burner, out of the frige next to the green-grey fuzzy stuff and into the bin as a feature.


 

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Quote:
Originally Posted by FreckledAvenger View Post
'Energizing Ion, and other fans wondering about why no Market Merge, they did say that there are reasons with database issues that would create problems.'

I'm famous!


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

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Quote:
Originally Posted by Energizing_Ion View Post
I'm famous!
Can I have your autograph famous person I do not know?


 

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Quote:
Originally Posted by Catwhoorg View Post
...
Energizing Ion, and other fans wondering about why no Market Merge, they did say that there are reasons with database issues that would create problems.

...
So technical reasons rather that design one. Still booo
Like I said in the other thread, it's still 'booo' but at least it's a 'good' reason and not just a "don't want to do it" reason.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

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Quote:
Originally Posted by Mylia View Post
Can I have your autograph famous person I do not know?
Sure

It's worth a lot.....wait no....my 15 seconds just vanished...


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

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Just thought of it....I should have asked the newsarama man to ask the devs, "how many free char. slots are we getting in GR?"

Ah well. :P


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

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COX, how do I love thee, Let me count the ways!!!!!


Ok stoked for this even more now, Can we please please please think of a future powerset including Dark/dark Controller/ Doms Oh pretty please.



Can we please hear something about badges for GR??


Hatter: "Have I gone Mad?"
(Alice checks Hatter's temperature)
Alice: "I'm afraid so. You're entirely bonkers, nutter, crazy, But I'll tell you a secret. All the best people are.

Alice in Wonderland (2010)

 

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Please tell me someone took some pics?


[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]

 

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summary of info:

Wow so I'm not even sure where to start there was a ton of awesome new information at the panel so i'm going to go with bullet points:

Issue 19 is going to introduce the Incarnate system to the game. There will be 10 new levels and new powers to choose from as part of that system. We'll get a taste of it in Going Rogue. Going rogue will also be required to access the incarnate system in I19

Super groups will not be able to change alignment or switch sides. When a character goes from one side to the other they become a ghost in their SG and lose access to the base. Its unclear if characters will be able to be in both a SG and a VG.

When you switch sides you can gain access to the ancilliary/patron powers on the side of the game you switch too. IE Brutes can take ancilliary powers and a scrapper can get patron powers if they completely switch sides.

There are two new powersets being added with Going Rogue, Kinetic melee and Electric Control.

i17 closed beta for friends and family starts next week.

The video for Demon Summoning we saw will be added to the Going Rogue website on Monday, so keep an eye out!

You have to reach level 20 before you can switch sides.

Going Rogue has 4 new zones: nova praetoria, imperial city, neutropolis, the underground.

Dopplegangers in i17 will be an imperfect version of our character or team in certain missions.

The defender inherent is getting a revamp in i17. It will be a dmg buff that will help defendres solo better and perform better in small groups.

The existing Praetoria storylines won't see and update until probably i19

You will need to run both halves of the new positron task force in order to get task force commander if you do not already have the badge for the Task Force.


 

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Quote:
Originally Posted by ransim View Post
i17 closed beta for friends and family starts next week.
You mean GR closed beta.

You remembered more stuff than I did... good job!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Did anyone manage to record the DS video this time around, like the DP one?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Quote:
Originally Posted by Dispari View Post
Did anyone manage to record the DS video this time around, like the DP one?
Not sure, but they're releasing it on Monday.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Quote:
Originally Posted by Mental_Giant View Post
Not sure, but they're releasing it on Monday.
Excuse me while I eat my microwaveable mac and cheese while using my laptop and asking "You want me to WAIT?!"


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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http://www.mmorpg.com/gamelist.cfm/l...ates-Announced

"
For Scrappers, Tanks, Brutes, and Stalkers a new powerset called Kinetic Melee was announced. To give you a general iea think of what telekinetic melee combat would look like. The set is very visual and utilizes a ton of knockback and down effects. You'll have greater range than most melee power sets when using it. A video was also shown at the panel, though Paragon Studios will not be distributing it. Fortunately, we managed to grab some shakycam of the clip, look for that later today.


Next up is Electric Control for both controllers and dominators. Not much was said on this set, but you can probably imagine how it will work out given the existing powers in the game. Electric imps were seen (gremlins)."


So a long(er) range melee set, and electric gremlins!


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
http://www.mmorpg.com/gamelist.cfm/l...ates-Announced

"
For Scrappers, Tanks, Brutes, and Stalkers a new powerset called Kinetic Melee was announced. To give you a general iea think of what telekinetic melee combat would look like. The set is very visual and utilizes a ton of knockback and down effects. You'll have greater range than most melee power sets when using it. A video was also shown at the panel, though Paragon Studios will not be distributing it. Fortunately, we managed to grab some shakycam of the clip, look for that later today.
Is like all Propel-like?


 

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I've gotta be honest, a melee set with tons of knockback seems like a bad idea. How often do melee toons complain about Energy Blast teammates? Hopefully it's mostly knockup/down.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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(Tele)kinetic melee had better have a PBAoE lift power in it!

Think the assassins strike power will be a force choke? Or maybe making their heads explode, Scanners style?


Always remember, we were Heroes.

 

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Quote:
Originally Posted by Lady_Sadako View Post
'It is something on the slate, but it will be a couple of Issues from now. Base Raids, Items of Power are also planned on being repurposed but fixed.'

Repurposed? Interesting...
Defend against PvE raids maybe? Do you remember Jack way back when saying base content design was a mistake and they should have concentrated more on its PvE aspect? Hopefully it was Posi that told him it was a mistake since any Jack ideas were as popular as the white stuff at the corner of a dry mouth. It would be really cool to have all those defense systems have a purpose.

Exciting news all around.


 

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Quote:
Originally Posted by DarkGob View Post
I've gotta be honest, a melee set with tons of knockback seems like a bad idea. How often do melee toons complain about Energy Blast teammates? Hopefully it's mostly knockup/down.
Yeah, but it sounds like Kin Melee has a little range on it, so probably not as much an issue if you're playing one.


 

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Just got home from PAX. Time for a nap then to the meet and greet.

I'm surprised no one mentioned the biggest news of all:

CLOWN SUMMONING...







is never, ever going to happen!


pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:

 

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Quote:
Originally Posted by Commander View Post
Just got home from PAX. Time for a nap then to the meet and greet.

I'm surprised no one mentioned the biggest news of all:

CLOWN SUMMONING

...
Yay...
Quote:






is never, ever going to happen!

Curse you Commander!