Going Rogue at PAX


Abraxxus

 

Posted

'It is something on the slate, but it will be a couple of Issues from now. Base Raids, Items of Power are also planned on being repurposed but fixed.'

Repurposed? Interesting...


 

Posted

Q: With supergroups, how will the new alignment system with members deciding to go rogue affect the supergroups?

A: If you switch sides, you get temporarily removed from your group; if you switch back, you're back with all your prestige included.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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My reaction to the new powersets, and issue 19



Now I got a lot of monitors to clean.


 

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Quote:
Originally Posted by Catwhoorg View Post
Q: With supergroups, how will the new alignment system with members deciding to go rogue affect the supergroups?

A: If you switch sides, you get temporarily removed from your group; if you switch back, you're back with all your prestige included.
Was gonna wonder about the ability to be able to be in a SG and a VG (depending on what side your alligned...

but...

Quote:
You MAY be able to join a villain group along with a hero group, but they're not sure yet.
:::e Mr. Burns:::

Interesting...

:::/e Mr. Burns:::

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Q: With supergroups, how will the new alignment system with members deciding to go rogue affect the supergroups?

A: If you switch sides, you get temporarily removed from your group; if you switch back, you're back with all your prestige included.
Aw, so no vigilantes in my VG. Still, happy to hear the system isn't going to be *****. I like that it remembers your prestige instead of dumping it.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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'Issue 17 will change Defenders inherent system to make them solo better'


 

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Issue 17 will change Defenders inherent system to make them solo better

Hallelujah
Hallelujah
Hallelujah! Hallelujah!
Halle-eee-luuuuuu-jahhhhhhhhhhh!


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

Oh this'll be interesting as well...

Quote:
Issue 17 will change Defenders inherent system to make them solo better
Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

Issue 17 will change Defenders inherent system to make them solo better



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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I19 - update to storylines that mention Praetoria.

Edit - no merge due to database issues, eh...


 

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'Energizing Ion, and other fans wondering about why no Market Merge, they did say that there are reasons with database issues that would create problems.'


 

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Q: Any plans for other games set in the City of Heroes universe, like single-player games?
A: We can't comment on future plans other than what we've talked about here.

Hmmmm... not a straight out 'no'.

Maybe they'll resurrect the CCG... I quite enjoyed it.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

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More maps - think that had been mentioned before.


 

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From what little we know, the ten Incarnate levels seem a bit different from the ten universal enhancement slots suggested in the survey all those months ago.


 

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...
Energizing Ion, and other fans wondering about why no Market Merge, they did say that there are reasons with database issues that would create problems.

...
So technical reasons rather that design one. Still booo



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Lady_Sadako View Post
From what little we know, the ten Incarnate levels seem a bit different from the ten universal enhancement slots suggested in the survey all those months ago.
Since then they have Posi and his team dedicated to making a fun end game system. So I'm not surprised it changed.


 

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Woah!

Staff powerset will happen in future!

Edit - Future expansions! I wonder if the devs used expansions, or if that is the blogger's term.


 

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there are other new powersets "on the whiteboard" that will make it into future expansions, including staff use

Emphasis mine!


 

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Quote:
Originally Posted by Lady_Sadako View Post
From what little we know, the ten Incarnate levels seem a bit different from the ten universal enhancement slots suggested in the survey all those months ago.
Unless I missed something, we don't know enough to say what they'll be other than there's 10 levels of it.

I've certainly not seen anything that suggests to me that they're not universal slots, but I've also not seen anything to suggest that they are.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

Staff Weapons??!!!

Oh the next year+ is gonna be a interesting one indeed...

Thank you for the time...


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

Quote:
Originally Posted by Jetpack View Post
Staff powerset will happen in future!
*sings* A wizard's staff has a knob on the end...


 

Posted

Quote:
Originally Posted by Judgement_Dave View Post
Unless I missed something, we don't know enough to say what they'll be other than there's 10 levels of it.

I've certainly not seen anything that suggests to me that they're not universal slots, but I've also not seen anything to suggest that they are.
The quote specifically said "new incarnate abilities"


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Judgement_Dave View Post
I've certainly not seen anything that suggests to me that they're not universal slots, but I've also not seen anything to suggest that they are.
The reporter used the word 'abilities' twice, which suggests to me that it's more than just slots. I don't want to go too crazy with speculation though.


 

Posted

I almost want a server merge enough to suggest a market wipe, if that's what it takes. Give enough warning ahead of time (a few months at least) talking about it and warning people about when it will happen, and to take all their current items and bids off of the market. Send an email out about it too, so people have no excuse for missing the news. Heck, even make it so you don't lose inf when you remove high priced items from the market, temporarily, so people don't complain about that.


 

Posted

Quote:
Originally Posted by FreckledAvenger View Post
there are other new powersets "on the whiteboard" that will make it into future expansions, including staff use
Staff Use is the Heroic equivalent of Masterminds.

You start out with a budget for recruitment and some basic HR skills and by level 5 should have hired staff to do all your crime fighting (and post-event paperwork) for you.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)