Single Worst Powers as of 2010
I still think EMP Arrow is pretty terrible especially for a Tier 9 power. Endurence drained fully, for a hold and some endurence drain is pretty terrible let alone the long recharge time on top of that.
Energy transfer. This power is such a shadow of its former self. It's called the "Corpse Smasher" for a reason these days. With the ability to implement a different effect/damage for PvP now, I don't see any reason whey they can't retro the power to be like it was in PvE. Make it useless in PvP damage wise (since CoX PvP is so widely played anyway), but let Brutes, Tanks and Stalkers have back the set defining power that it used to be.
"We sleep soundly in our beds because rough men stand ready in the night to visit violence on those who would do us harm." - George Orwell
Yeah, EMP Arrow is one of the better powers in the game, not the worst - if you just looked and saw that it was an AoE hold at 60 seconds longer than most AoE holds, you'd miss its great features:
-- Total area affected is over double that of other AoE holds
-- Duration is twice as long as other AoE holds
-- Power doesn't suffer the accuracy penalty of other AoE holds
-- Damage inflicted on machines
The second is probably most important - properly enhanced, it gives you time to basically make a sandwich before it wears off. It's probably also the second best power in TA after OSA (a bit like saying you're the second happiest person in hell, but still).
Yeah, EMP Arrow is one of the better powers in the game, not the worst - if you just looked and saw that it was an AoE hold at 60 seconds longer than most AoE holds, you'd miss its great features:
-- Total area affected is over double that of other AoE holds -- Duration is twice as long as other AoE holds -- Power doesn't suffer the accuracy penalty of other AoE holds -- Damage inflicted on machines |
* The duration even for a Controller is 27.9s. Enhanced to +95% that's 54.5s. So it's definitely not "60 seconds longer than most AoE holds," unless most AoE holds are -6 seconds long.
* The radius is 35ft, while most AoE holds are 20-30ft. It's not "over double" any other AoE hold. It's not quite double half the sets, and only about 17% larger than the other half.
* The duration is ABOUT twice the length of other AoE holds. They're all around 14.9s, with EMP Arrow being 27.9. It's not quite twice as long.
* You're right that it doesn't have an accuracy penalty, and damages machines, but you forgot:
* The recharge is 300s (5m) instead of 240s (4m).
* The endurance cost is 23.4 and you have -1000% recov for 15s. Most AoE holds are 15.6 end.
I wouldn't call it great. Certainly not one of the best powers in the game. Probably wouldn't call it useless or the worst power of 2010 either. Just sort of exists.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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If we're going on specifics here, EMP arrow also debuffs regeneration by a decent margin as well as drains enemy endurance a debuffs their recovery. How many AoE holds have -regen and END drain/-recover?
[Walk]
Fury
You know, I was meaning to try a DP/devices character.
-Drop tons of trip mines near spawn
-whip out pistols
-Toggle on Walk
-Cam-spin to watch character walk away with explosions in the background
Actually:
* The duration even for a Controller is 27.9s. Enhanced to +95% that's 54.5s. So it's definitely not "60 seconds longer than most AoE holds," unless most AoE holds are -6 seconds long. * The radius is 35ft, while most AoE holds are 20-30ft. It's not "over double" any other AoE hold. It's not quite double half the sets, and only about 17% larger than the other half. * The duration is ABOUT twice the length of other AoE holds. They're all around 14.9s, with EMP Arrow being 27.9. It's not quite twice as long. * You're right that it doesn't have an accuracy penalty, and damages machines, but you forgot: * The recharge is 300s (5m) instead of 240s (4m). * The endurance cost is 23.4 and you have -1000% recov for 15s. Most AoE holds are 15.6 end. I wouldn't call it great. Certainly not one of the best powers in the game. Probably wouldn't call it useless or the worst power of 2010 either. Just sort of exists. |
--I'll stand by 27.9 being basically double 14.9
--The area covered is actually over 3 times the size of a 20' AoE hold, almost exactly twice the area of a 25' AoE, and about 35% bigger than a 30' AoE hold.
--Complaining about a little extra endurance on an AoE hold like this one is nitpicking
--Given that its' clearly the best AoE hold in the game (on size and duration), anyone who says 'it's just there' probably isn't all that high on AoE holds.
Complaining about a little extra endurance on an AoE hold like this one is nitpicking |
Regular AoE hold: 15.6 end
EMP Arrow: 23.4 end and -1000% recovery for 15s
With base recovery, that's -25.06 end you would've otherwise earned back over that 15s, meaning you're paying effectively 48.45 end for the hold. If you have Stamina you lose even more, losing out on 37.2 end you would've otherwise earned over that 15s, for a total end cost of 60.6.
I don't think "This power can cost you almost four times the endurance of a regular AoE hold" is nitpicking.
Granted it's still an okay power and if I had a TA I'd take and use it. But it has its ups and downs. It's not all ups.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Granted it's still an okay power and if I had a TA I'd take and use it. But it has its ups and downs. It's not all ups.
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EMP Arrow isn't a perfect power, but it is essentially an "I win" button against normal spawns, much more so than other AoE holds (possibly excluding Volcanic Gasses).
[SIZE=1][COLOR=Yellow][U]Virtue Heroes (Serenity's Children):[/U] [B]@Eek a Mouse, The Devil's Mark, Outlaw Sniper, Gas-Soaked Rag Man, Amazon Prime, Friday's Child, Hot Blooded,[/B][B]Flower of the Moon[/B], [B]Rouge Demon Hunter[/B], Stimulated Emission, Animatronic Wench, [B]Lennie Small[/B]
[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]
DP...oh sorry this is single worst power thread not worst letdown of 2010.
DP is good and shiney.
I'm gonna get flamed for this but.. here's my thoughts:
1) Mind Confusion - SoC makes it look really bad (SoC it needs a big fat nerf - there, I said it)
2) Time Bomb - Ridiculous endurance cost and cast time. Fun but that's about it.
3) Lightning Clap
4) Team teleport - I've had it and enjoyed it, but it needs some tweaking (larger distance, for once)
5) AoE phase powers
6) AoE sleeps (except for Mind's one)
7) PbAoE "repel" toggles (except hurricane)
8) Liquify - Great power, awful recharge and ridiculous duration
There's probably more but those are the biggest ones I think. Mind you, I'd take a lot of those powers based on my characters concept but still, they need tweaking.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
My list:
World of Confusion - have had it before, usually doesn't do anything, even with 60% or 70%+ Acc, when it does confuse, its AFTER the baddies have already attacked me, just an ugly aura
Poison Arrow - occasionally I saw it hit with its secondary effect, v rarely with its primary effect
Time Bomb - useless
Flurry - a weak version of 'The Sands of Miss', I mean 'Mu'
Ghost Axe - limited uses & slow. I have a few chars with it for the look, but wouldn't take it otherwise. If it was a single-hit ghost kill, I would take it more often.
Ice Aura and Fire Aura - not because of the protection, which is useful, but because it obscures my character, and in the case of the Fire Aura, puts a distracting visual effect that makes it hard to click baddies. I LOVE the new colors, but there are so many layers of auras, effects, glows, etc., around now that I sometimes have trouble clicking and clicking trying to target, but hitting auras or shields instead. Would love to have a Suppress Effects or Tone-Down Others' Effects setting in Graphics.
Telekinetics - last time I got it, it was just a time-limited Repulse power. I expected an immobilize power.
Sonic Repulsion / Whirlwind - useless most of the time
Jumpkick - I get it sometimes for an autotrigger self-defense power, but the animation is slow and ugly
I like Propel - good damage, just wish everyone saw the same item when I throw it!
I like Black Hole, too - toss the baddies into a room-top corner for dmg and collect them in the corner for the tank to taunt
1) Mind Confusion - SoC makes it look really bad (SoC it needs a big fat nerf - there, I said it)
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3) Lightning Clap |
6) AoE sleeps (except for Mind's one) |
8) Liquify - Great power, awful recharge and ridiculous duration |
...they need tweaking. |
1) Mind Confusion - SoC makes it look really bad (SoC it needs a big fat nerf - there, I said it)
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Edit: The same applies to Mass Confusion, although it hadn't occurred to me that you might mean that.
I meant Mass Confusion. Don't take me wrong, I like the power and I would take it if I had a mind troller/domi. I'm just saying SoC makes it look really underpowered - because of the recharge and the level you can get it.
AoE sleeps are quite awful in PvE teams (maybe not in a very slow paced and strategic team). The one reason why I say Mind Hypnosis is exception is because it doesn't draw any aggro even if it misses. Sure, solo wise you might get a good use out of Pb/AoE sleeps.
And for what is worth, I could argue that there is no "worst" power, just very situational ones. Hence why I say some powers need tweaking so they can be used more often.
Also, I don't consider a power to be good just because it can be used to this and that IO/set. If we go that way, then almost every powerr are good. Even brawl n' sprint.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
I yoink the Ghost Slaying Axe now and then. It comes in handy on Posi, being able to hack a Spectral Demon Lord or spectral knights for a good chunk of their health bar.
And occasionally I go chop Adamastor with it for giggles.
I'd also have to nominate the Repair Robot for being pretty useless. A heal that only heals a pet robot, on a 2 minute timer? Kudos for it being a complete heal, I guess. Maybe if your assault bot took a real pounding and you were challenging yourself by taking Trick Arrow (no heal arrow for you) as your secondary and wanted some kind of healing ability...even then Aid Other would probably be the better choice.
Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I must really suck, because I love mass confusion. I won't turn down a buff to it, though!
Telekinetics - last time I got it, it was just a time-limited Repulse power. I expected an immobilize power.
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Admittedly, it's still rather situational, but it's nowhere near a bad power.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I seem to have started a small argument, my bad.
For the record I've never actually used Frozen Aura, but from looking at the numbers in the detailed info and comparing them with other Tier 9's... it's just pretty weak. Didn't know about the Footstomp-level damage though, that's a nice bonus!
~union4lyfe~