MaxLongstreet

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  1. I'd put it this way: Tough on resist-based armor tanks is essential, tough on defense-based armor tanks is optional.
  2. While one certainly can skip grounded and make up its effects in other ways, I'm of the opinion that for all the work you put into that - multiple slots for anti-knockback, sets to make up the resist - you might as well just take grounded. YMMV, of course.
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    Sure it would. Parry gives you Lethal defense too.
    Yes, but it would leave the hole in smashing.
  4. If BS or Katana was proliferated, Energy Armor would need a buff even more badly than it does now, since BS would be useless with EA, because the defense bonus of parry wouldn't combine with your existing defenses.
  5. Quote:
    Originally Posted by Wicked_Wendy View Post
    My lowly little Wolf Spider has risen from a foot soldier to the very equal of Recluse himself
    That quote kind of says it all. Glad you're happy, but I didn't create a character as a lowly wolf spider and really have no interest in playing one, no interest in advancing up in Arachnos, and no interest in using Arachnos powers that don't fit my toon.

    My memory is going, but I'm pretty sure that I purchased City of Villains, not City of Arachnos.
  6. I kind of despise the patron arcs, not because of the story or the gameplay, but unlocking the powersets usually puts you in the position of either choosing a power that's completely inappropriate for your toon concept, or accept having an inferior attack chain.

    I mean, how many toons is Gloom really right for? Not most of the ones I create. Same with most of the useful powers.

    I don't find this to be as much as a problem heroside with APPs because the sets have a pretty good balance, meaning there's usually something there that fits your toon concept, plus a lot of blue classes don't suffer at all without APPs, whereas villains are simply worse, for the most part, without the unlocked powersets.
  7. I've got to try an Ill/TA one of the days - it looks like quite a bit of fun. Gec, those of us who complain about TA are more complaining about it for Corruptors/Defenders - due to things like Controller length times for Ice Arrow, I think it's much better for Controllers than any other AT (Why Ice Arrow lasts a lot longer for a Controller secondary than a Defender primary is a game balance issue that seems a bit crazy to me, but that's a rant for another thread).

    I'm giving another vote for Glue Arrow instead of Flash Arrow - it gives some minus recharge, and with any slotting at all it's basically permanent. Now it may be you're simply so in control you simply don't need it, but if you ever face the issue of guys getting unheld and up in your face, well - you won't ever have that problem if you have glue.
  8. I vote for lower recharge too! Primarily because of MC, I find that you just can't get enough global recharge on a Mind Controller.
  9. It's nice to see a guide on Energy armor.

    Key point: as far as I understand, Energy Cloak's defense bonus is to ALL defense types, not just positional as this guide states. This power would suck something awful if its defense didn't stack with your regular typed damage shields.
  10. Thank god they fixed the damn cimerora stuck in the mud bug - that's all I really care about in this update. I found this so annoying I basically stopped going to cim.
  11. A bit off topic Tex, but how are you enjoying 'Cold Reader'? I remember you talking about your mind/cold and the direction you were taking it in - how'd it turn out for you?
  12. Quote:
    Originally Posted by Silas View Post
    Silas Clarification Time:

    Yes, I was being facetious.

    Yes, I am a hombre

    I agree that TA is decent, but underperforming relative to other sets.
    Forgive my literal-mindedness. This game is easy enough to the point where you can play anything IMO, so my definition of 'le suk' isn't 'you'll die instantly when you play it'; it's more 'you'll suk compared to other sets'.
  13. Quote:
    Originally Posted by NuclearMedicine View Post
    I got to run a mission the other day with Panzerkunst and the build worked well w/o stamina. Nice build and thanks for showing it to me.

    MaxLongstreet, thanks for posting the build. I haven't had a chance to run through it in detail yet, but appreciate you posting it.
    Thanks for saying so. Again, your mileage may vary depending on your needs - going w/out Stamina is a legitimate option, and you may want taunt or APPs. It can have aggro problems; however, this build is pretty solid for damage and survivability.
  14. Quote:
    Originally Posted by New Dawn View Post
    It's still a good set to play and team with.
    No, it's not. My friends basically don't want to team with my TA Corruptor, because it slows their xp gain, since they split xp with me for MOBs defeated without getting any significant boost to MOBs defeated by the presence of my toon. My best friend plays a bots/traps mm - he refers to my TA toon as his 'third most effective pet'.

    Go ahead, give some lame 'l2p' reply. It's funny though how no one complains when I play any of my other toons...
  15. Quote:
    Originally Posted by Rush_Bolt View Post
    Read a little closer.

    Silas was being a bit facetious by saying he(?) was a fan of New Dawn's implication that Trick, Lumi and I were jumping to conclusions in our assessment of Trick Arrows.

    Also, you just agreed with Trick in your second post there.
    I suspected Silas was being facetious, but I wasn't sure . I read Trick as saying that Defenders had it the worst, but maybe I misread it. And I actually don't think TA is all that bad for Controllers - I haven't played a TA Controller, but increased hold times make it not too bad, it would seem. Defenders, Corrs and MMs though - Uggh.

    I think there's only one person here arguing that TA is basically fine...due to their secret tech that they can't tell us about
  16. Quote:
    Originally Posted by Trickshooter View Post
    Just FYI, the point of this thread has never been "ta is teh sux".

    The point of this thread was to point out that Trick Arrows falls behind all the other buff/debuff sets. It gets the job done, but choosing anything else would get the job done easier and faster.

    Martial Arts is the same way when it comes to the Scrapper Primaries, but that doesn't make it impossible to defeat enemies when you pick that set.

    Nobody cares whether TA is the "worst" set or not, there will always be someone at the bottom of the totem pole. Most of the people in this thread just want to make sure that the difference between TA's performance levels and the rest of the sets isn't as big a gap as it currently is. Don't confuse that with "bashing". TA can stay the "worst" set to pick as long as it's only "worst" by a smaller margin. Especially on the non-Defender ATs.
    I'll actually disagree with you here on a couple of points. I think the standard whether a set is any good or not is clearly how it compares to other sets. By that standard, ta clearly is 'teh sux'. Sure you can play it and kill stuff, but that's not really the standard. Also, the assumption that Defenders have it worst I think is a wrong one - Corruptors are even worse. Don't forget, for some strange reason, Corruptors only get Defender damage on RoA, meaning that in general, TA/A Defenders actually do more damage than A/TA Corruptors.

    You can play TA and have fun - it's powers are graphically excellent, and the idea behind the set is original and cool. The problem comes when you team with people and find yourself to be rather irrelevant.
  17. Quote:
    Originally Posted by Silas View Post
    I personally am a fan of the suggestion that Luminara, Rush_Bolt and Trickshooter would be jumping to conclusions about TA.
    Did you mean 'wouldn't be'? Because folks like Luminara and Trickshooter have obviously played the set to death and aren't 'jumping to conclusions' about anything, IMO.
  18. MaxLongstreet

    Elec armor

    I think reasons you haven't seen too much of elec armor include the Shield Defense craze, and memories of pre-energize days when the set was pretty poor. I think it's coming on now as people realize they can have their cake and eat it too - defensive set bonuses to layer with the armor resists and the fast healing of perma energize, while still having the high damage, fast attack toon that gets to ignore the blue bar.
  19. Quote:
    Originally Posted by McCharraigin View Post
    Grin. Fire/Elec is a bad combo for a Brute and thus might be bad for a scrap...might want to try one of those.

    Lisa.
    I have a Fire/Elec that I've barely started - it's on my project list. I don't think it's necessarily bad at all; in fact, the damage should be pretty insane. Keeping him alive may be a bit tricky, particularly before I get big set defense bonuses.
  20. MaxLongstreet

    kat/ela?

    Iggy, I know you're the Scrapper bomb here, but I just don't get a couple things about your build for kat/ela - No Power Sink? Conserve Power instead? If you're not playing Power Sink, then why take Ela?

    This is what I'm building towards - bit more defense, doesn't have as much insane recharge:

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Hack
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (5) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Charged Armor
    • (A) HamiO:Ribosome Exposure
    • (9) HamiO:Ribosome Exposure
    • (15) HamiO:Ribosome Exposure
    Level 2: Slice
    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 4: Conductive Shield
    • (A) HamiO:Ribosome Exposure
    • (36) HamiO:Ribosome Exposure
    • (36) HamiO:Ribosome Exposure
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Parry
    • (A) HamiO:Nucleolus Exposure
    • (11) Luck of the Gambler - Recharge Speed
    • (11) HamiO:Nucleolus Exposure
    • (15) Luck of the Gambler - Defense
    • (21) HamiO:Nucleolus Exposure
    Level 10: Static Shield
    • (A) HamiO:Ribosome Exposure
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 18: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance/Recharge
    • (36) Numina's Convalescence - +Regeneration/+Recovery
    • (37) Numina's Convalescence - Endurance/Recharge
    • (39) Numina's Convalescence - Heal/Recharge
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (23) Endurance Modification IO
    Level 22: Energize
    • (A) Doctored Wounds - Heal/Recharge
    • (23) Numina's Convalescence - Heal/Recharge
    • (39) Harmonized Healing - Heal/Recharge
    • (45) Numina's Convalescence - Heal/Endurance/Recharge
    Level 24: Whirling Sword
    • (A) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 26: Disembowel
    • (A) Mako's Bite - Accuracy/Damage
    • (27) Mako's Bite - Damage/Endurance
    • (29) Mako's Bite - Damage/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (31) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Lightning Reflexes
    • (A) Run Speed IO
    Level 30: Boxing
    • (A) Stupefy - Accuracy/Stun/Recharge
    • (34) Stupefy - Accuracy/Recharge
    • (37) Stupefy - Endurance/Stun
    • (40) Stupefy - Accuracy/Endurance
    • (40) Stupefy - Chance of Knockback
    • (43) Stupefy - Stun/Range
    Level 32: Head Splitter
    • (A) Armageddon - Damage
    • (33) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (33) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Damage/Endurance
    Level 35: Power Sink
    • (A) Performance Shifter - EndMod/Recharge
    • (37) Efficacy Adaptor - EndMod/Recharge
    Level 38: Tough
    • (A) HamiO:Ribosome Exposure
    • (39) HamiO:Ribosome Exposure
    • (40) HamiO:Ribosome Exposure
    Level 41: Weave
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Recharge
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense
    • (43) Red Fortune - Defense/Endurance/Recharge
    • (43) Red Fortune - Endurance
    Level 44: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 47: Lightning Field
    • (A) Eradication - Damage
    • (48) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Eradication - Accuracy/Damage/Recharge
    • (48) Eradication - Damage/Recharge
    • (50) Multi Strike - Accuracy/Damage/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Kismet - Accuracy +6%
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 15.8% Defense(Energy)
    • 15.8% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 23.9% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 1.8% Max End
    • 6% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 33% Enhancement(Accuracy)
    • 46.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 145.6 HP (10.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 9.9%
    • MezResist(Immobilize) 8.8%
    • MezResist(Stun) 4.4%
    • 9% (0.15 End/sec) Recovery
    • 44% (2.46 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 5% RunSpeed
  21. An Electric Armor tank with CJ/Weave and massive set bonuses can get in the ballpark against the most common damage types.
  22. I'm not sure we're disagreeing much here - a Dark secondary with Mastermind numbers would indeed be nerfing it for balance reasons. I do notice, however, that the Devs don't seem to operate this way - they don't give a set the numbers from another class as a means of balance, unless I'm missing something. Dark as a primary would be interesting - wouldn't mind seeing it.
  23. Quote:
    Originally Posted by UnicyclePeon View Post
    Did they ever say that? I dont remember it. I believe that it wouldn't be any more effective from a control/power perspective than Rad, Storm, and Trick Arrow are already. So, I don't see why they would think it is more powerful than existing sets. I myself think a straight port of the Mastermind version would be just right for Controllers.

    I do know they mentioned wanting to hold off, with the possibility of modifying it, so that they could have dark miasma, dark control, and dark assault available in ways that don't overlap. The problem with power overlap would seem to be more of a problem with Dark Control and Dark Assault for Dominators, because otherwise you could easily make a non-overlapping dark control with existing without even using anything from Dark Miasma. The problem is that it might then overlap with some stuff from Dark Assault (or not).

    I think the number one reason would have to be development time. They probably have 100 other things they want to get done too, and its probably low on the list.


    Lewis
    I don't know if they said it, but it sure is true. Without some serious changes, Dark would be pretty ridiculous for Controllers. No better than TA? No. Lots better. TA actually gets respectable for Controllers, but Dark is twice as good as TA - it would be THE go to choice. Damage enhanced and safety increased through awesome resist debuff/slow? Check. To hit debuffed into the floor? Check. A heal? Check. Another hold? Check. An awesome pet? Check. Dark can do pretty much everything and synergizes beautifully with control sets - to me it's on a par with Rad except with a pet thrown in to boot. Of course they could always do it, but they'd have to seriously change the numbers and/or powers to make it balanced.
  24. MaxLongstreet

    kat/ela?

    I haven't played kat/ela, but I'm playing a bs/ela and I have played a lot of elec armor the last few months. I don't see first aid in the build. One reason is that if you take Stamina, as I'm doing, the build is extremely tight, since you're taking the fighting pool as well and neither the primary or the secondary have much in the way of skippable powers. Increasing recharge for energize seems better to me.

    It's been a lot of fun so far - I'm a little surprised that kat/ela or bs/ela hasn't ever been mentioned much on the forums.
  25. There's no greater evidence one can present of a power set's gimpiness than fire minded pronouncing that there's nothing wrong with it.