Elec armor
It's a good set. The resistance sets (elec and fire), and even Regen, are currently slightly out of fashion with the soft-cap craze.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I haven't played an ElA scrapper yet but I do have 2 lvl 50 ElA brutes and there shouldn't be much difference. I'd say ElA is a very good set, and has a lot of potential for high-end slotting. You can get permahaste or close to it, about 20% defense vs all positions or up to 30% vs one position but about 15% or less vs others and 20-40 HP/s regeneration with Energize on (which will be close to perma) all on the same build without expensive purples (but with LoTGs). The specific values will depend on your primary, pool picks and your specific slotting.
That's slotting it offensively, which I greatly prefer over slotting it defensively (and I really have no idea why would anyone want to defensively slot a set with no inherent defense, no DDR and so much powers that benefit from offensive slotting).
Here are two builds that I considered at some point with my ElA brutes:
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| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1410;706;1412;HEX;| |78DA9D94594F13511886CF74A174A3C5520A652D5BF711EE5C2E8C0A240AC59A8A1| |A40C65A8E6D93DA36D321913B7F80576A824BBC1210BC55A3D1BFE23F7119BFE540| |E4D6267D9F99AFEF39E79DF39D69E1F17C4088279784E6BFDA28773AC61573DB92B| |E5BB2526BB61AADEA8EF00821E254350AB221A55EDA6E4BD32859A66C56ADDA30FF| |342F1FCA6647EA0B0D59B1CC7AC5B86C3E6A99BDD79A35093E4B3FBE08145BAD86B| |E2CCBED7AB3CA378B75AB293B1D1FDD94DA526E0555BD5AB3C0155B68D72B3A2F53| |6A6D378C42B9634973670082A5E13BA109F5B1DD620D9014F175C2D406E31E61669| |3903708EF70008DB41D42878B3911CE10E259C2A4A67E17B64BBB2FB0E4908C0784| |9E2D4685B007EAE4F9DCCE9F0E2CB97E317E13027F1836212C9C887DF0BB550A37A| |7E8E2145D9C621AD4A35278384537A7E8E6143E5EDEC7610E40BD3C9FF0E6A8D40F| |C3FDAAE48FF2DC500AAA5230452E0F94422A48688A4AC9DB64CEAC1292A0BDC241C| |FD7BB47CF70669F7140E87B4FE83F641C11BA61DA084FAB4576D9F78C7008B5A8CA| |10CDD38213608EA92D8C65A934700A338CE42968306A50EDD0E0759A7B728930B34| |CC81408F915C21118877811D7D0123DDA709151202456085337084E987D84EDCE11| |0C372246B94FA3DCA7D13C210D3AA60EE118B77F9CDB3FCEED1FE7F627B8FD096EF| |F073CBE74CA6CC704EFCBE473C60B420C969FE669C5F40F2A6DC1C8947ADED447DA| |82F427C667C65742E60B41823DABEC59B6E7D89E637B8EED79B657C0AE2BBBBE4B6| |FCAD9978C578CD784B9370417E49B55C766960FD75C1F23CC9BEA3A7939E16F8496| |58FEB7C49D2FBA4EDE35A1715B17D1A515B1647BC302F78BAEFFF3F32D70FCBA7B6| |FFAE0AA04225651EEE0ED5D94359475AC6DA06CA21828F6F7C071E4D039CC751EE5| |02CA459428E4134FD1E9F183F851022841941E94104A1825821247798B62FF0598C| |AF1D4| |-------------------------------------------------------------------|
Those are both really interesting. I'm wondering if there's any kind of baseline for elec/elec/fire as a PVP build. And granted, it's not optimal, but, would it be at least a bit successful? The only though I have really is concentrating on recharge and trying to maximize the use of the heal. In addition to enddrain, of course.
I suspect you'll see more of Electric Armor over the next few months. Even the soft-cap crowd can play, and probably with a practical build if they go with Katana or Broad Sword. I want to make a Katana/Electric myself, though I already have a couple things I'm leveling, so I'm not sure if I want another one at the moment.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I suspect you'll see more of Electric Armor over the next few months. Even the soft-cap crowd can play, and probably with a practical build if they go with Katana or Broad Sword. I want to make a Katana/Electric myself, though I already have a couple things I'm leveling, so I'm not sure if I want another one at the moment.
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I think reasons you haven't seen too much of elec armor include the Shield Defense craze, and memories of pre-energize days when the set was pretty poor. I think it's coming on now as people realize they can have their cake and eat it too - defensive set bonuses to layer with the armor resists and the fast healing of perma energize, while still having the high damage, fast attack toon that gets to ignore the blue bar.
I think reasons you haven't seen too much of elec armor include the Shield Defense craze, and memories of pre-energize days when the set was pretty poor. I think it's coming on now as people realize they can have their cake and eat it too - defensive set bonuses to layer with the armor resists and the fast healing of perma energize, while still having the high damage, fast attack toon that gets to ignore the blue bar.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I was thinking going Elec/Elec/Fire but I can't quiet figure out how to get the build optimized at all; anyone out there have some good ideas? I would post a build, but, honestly; I have no clue what to take and what to leave out in the least. Was mostly thinking about doing this as a missioning/arena 1v1, but, I'm lost at this point.
Edit: Then again dark/elec/fire looks pretty damn sexy too
I haven't played an ElA scrapper yet but I do have 2 lvl 50 ElA brutes and there shouldn't be much difference. I'd say ElA is a very good set, and has a lot of potential for high-end slotting. You can get permahaste or close to it, about 20% defense vs all positions or up to 30% vs one position but about 15% or less vs others and 20-40 HP/s regeneration with Energize on (which will be close to perma) all on the same build without expensive purples (but with LoTGs). The specific values will depend on your primary, pool picks and your specific slotting.
That's slotting it offensively, which I greatly prefer over slotting it defensively (and I really have no idea why would anyone want to defensively slot a set with no inherent defense, no DDR and so much powers that benefit from offensive slotting). |
Slotting for defense allows you to get in have attacks miss you while your resists absorb those that get through, get off a Power Sink, heal if needed, attack, let off another Power Sink, enemies drained, with Lighting Field keeping them low on end, finish them off and keep on going.
Currently at lvl 25 on my DB/ELA and loving it. But I haven't actually made a build yet. Currently just picking powers as I go, because I havent made a build yet


I really think ELA can be turned into a beast. It's my goal to make that happen.
BrandX Future Staff Fighter

The BrandX Collection
Currently leveling a Fire/Elec and it's been good so far. Not sure if I want to go the defense set bonus route or aim for +hp and regen though.
I'm in the same boat as BrandX, the more and more I look at the set the more I think it looks amazing. Just a question of how to optimize it. Which is really subjective.
I have a level 50 Ele/ElA and a lvl 50 Kat/ElA and they are both great in their own respects.
The lvl 50 Ele/ElA is at 38hp/sec with nearly perma Energize, 37.88% smash/lethal defense and about 35% melee defense. It's great fun for AoE, and can handle +4/8 missions with grace.
The Kat/ElA is softcapped to lethal and Melee damage with 1 application of DA. If I can avoid the need to softcap, I can do the GD>GC>SD>GC combo for some serious DPS. With a self heal, higher regen and that kind of defense, its a great combo. I have quite a few AVs under my belt already. Here's my current build, can squeeze some more recharge out later if I want to get some purple stun IOs.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Reverence Blade: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Chance of Damage(Negative)
- (7) Achilles' Heel - Chance for Res Debuff
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Endurance
- (21) Reactive Armor - Resistance/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (7) Adjusted Targeting - To Hit Buff/Recharge
- (9) Adjusted Targeting - Recharge
- (9) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (11) Adjusted Targeting - Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Damage/Endurance
- (25) Mako's Bite - Damage/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance
- (29) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Run Speed IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal/Recharge
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (39) Performance Shifter - EndMod/Accuracy
- (40) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Recharge
- (A) Touch of Lady Grey - Chance for Negative Damage
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance
- (43) HamiO:Nucleolus Exposure
- (A) Run Speed IO
- (A) Armageddon - Chance for Fire Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (40) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Stupefy - Accuracy/Recharge
- (45) Stupefy - Endurance/Stun
- (46) Stupefy - Accuracy/Endurance
- (48) Stupefy - Stun/Range
- (48) Stupefy - Accuracy/Stun/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (42) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Empty
Level 4: Ninja Run
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Any chance we can can see the Ele/ELa Dr Evil?
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Liquid Schwartz: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance
- (7) Reactive Armor - Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Titanium Coating - Resistance/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Knockdown Bonus
- (A) Reactive Armor - Resistance/Endurance
- (13) Reactive Armor - Resistance
- (13) Reactive Armor - Endurance
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (15) Titanium Coating - Resistance/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance
- (27) Reactive Armor - Endurance
- (27) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Quickfoot - Endurance/RunSpeed
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal
- (34) Doctored Wounds - Recharge
- (36) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Force Feedback - Chance for +Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Endurance
- (43) Efficacy Adaptor - EndMod/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (45) Efficacy Adaptor - Accuracy/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy
- (A) Steadfast Protection - Resistance/+Def 3%
- (46) Reactive Armor - Resistance
- (46) Reactive Armor - Endurance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (A) Run Speed IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 0: Ninja Run
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I'm just looking for a few reference points to build from, thanks a bunch!
This is what I'm currently thinking. Can trick it out with a few purples, of course. Anyone have any thoughts or corrections/modifications to offer? Like I said, I'm going for some 1v1 arena utility, in that regard I'm not sure the defense is the best way to go. Ideas are appreciated!
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I made a couple tweeks to get you 4.5% more smash/lethal def and 5% more melee defense. Plus it gets you a proc into Jacobs Ladder for some more damage.
Also if you wanted to, you could drop 4 slots off of Fire Blast, put 3 into Char for the Basilik's Gaze set and get the 7.5% recharge, and maybe throw another slot in Health for a miracle/regen tissue proc, or a slot in stamina for 2.5% more damage in Perf Shift set.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
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Level 50 Mutation Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(15)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(9), RechRdx-I(17), RechRdx-I(17)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-%Dam(25)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34)
Level 20: Energize -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Rchg(34), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(46)
Level 28: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Knock%(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-%Dam(33), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(45)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(50)
Level 41: Char -- Lock-Acc/Hold(A)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Lightning Reflexes -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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This is what I'm currently thinking. Can trick it out with a few purples, of course. Anyone have any thoughts or corrections/modifications to offer? Like I said, I'm going for some 1v1 arena utility, in that regard I'm not sure the defense is the best way to go. Ideas are appreciated!
Click this DataLink to open the build! |
Lose Lightning Field. It'll just get detoggled. Lose Boxing/Tough. Tough just gets DRed in PvP anyways.
Fireball is AOE, so lower damage, lose it as well.
Fit in Phase Shift and Leadership for Assault & Tactics.
Slot up Char, you need a good mez to use.
Set bonuses go for +RCH/+HP.
BrandX Future Staff Fighter

The BrandX Collection
Not seeing alot of mention for this armor set and was wondering if there was a particular reason. It looks decent on paper with some recharge, but, again, paper is paper. Anyone have some builds to throw out and show what they've done with it?