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Posts
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Joined
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Scrapper EA does have a taunt aura in Entropic Aura. And personally, I haven't had any problems with it and Energy Cloak.
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If you're going into the extreme, I think that SR may be the only choice to get an iCapped, permahastened toon without the use of any specific Alpha or Destiny slots. For example:
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That would leave you able to go Musculature for max damage and Rebirth for max survivability. -
I couldn't find this info anywere, so could anyone tell me what's the amount of DDR you get from Ageless Radial Epiphany for the last 60 seconds of its duration?
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Quote:My /dark is using a Theft of Essence to solve end issues, leaving me free to pick any epic pool I want. And if I'd want to run CoF constantly, I'd get Cardiac or Ageless.And while your /dark is using energy mastery to solve end issues
Quote:Cloak of Fear starts off with 50 percent accuracy. When fighting purples, how many yellows do you have to eat before it hits?
So don't skip Dark Regeneration.
Just like all self-rez powers. But this one mezzes everything around you when you use it.
Quote:Cloak of Darkness stealths you and hides your costume, and is anti fury.
With a base recharge time of 30 seconds it's the fastest recharging self-heal in the game. You can get it to 15 seconds with no investment in sets whatsoever, and once you have a fully kitted-out toon you can get it to 10s no problem. And as for being in the melee range of baddies to work... so do all of your attack powers too. Doh. -
Well, I'll be taking a break from the game until these issues are fixed. My sub renewal date is a couple days away too, so I might delay my resubbing until the fixes arrive.
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Quote:I'd like to chime in for a bit, as reading this it seems to me that you could be entering this game with strong expectations set in some other MMOs and that those expectations are greatly affecting your experience. I apologize if that's not the case, but if it is, here's some info on group play and a couple other things in CoH that came to my mind:Mechanics: given the two group fights I seem to have access to (sewers and halloween)
Unlike some other MMOs, group play in CoH is intended to take place in all of the content, not only in the stuff you see in the LFG interface. As a matter of fact, there are very few trials available through the LFG interface in comparison with the rest of such content that is not accessed via LFG (which itself is a very recent addition to the game). As far as I know, in some of the more popular MMOs, people don't bother grouping below the level cap and/or outside "dungeons", "trials", "raids" etc. Things are different in CoH - the game is intended for grouping from level 1, and in absolutely all of its content. Practically everything you do will be in instanced missions - there are very few mission objectives outside instances, and all of them are legacy content from back when the game was starting. The mobs inside the missions scale with the number of players present in the team, and/or depending on your difficulty settings. So basically, the point of the game, unless you're a hardcore "raider" or something analogous to that, is to play through regular content with a couple (up to 7) other people who are either your buddies, or who you randomly meet and invite to your group (PUGs). "Raiding" is actually not any different, except that instead of playing regular missions you play content analogous to raids in other games, such as Task/Strike Forces and Incarnate Trials, which give much better rewards than regular missions.
Of course, the beauty of the game is that if you don't like to group, you can play 95% of the game solo - everything except Task/Strike Forces and Incarnate Trials.
Regarding your observations that specific "class" roles are apparently irrelevant - team composition does makes a difference in playstyle, but the point of "class" makeups in CoH is that they're very flexible. You don't need a tank and a healer, even though both would be very handy - you can play through any of the content no matter what archetypes are present because each archetype brings something different to the table, and no archetype is useless or significantly weaker in the absence of another. And for your experience of "anarchic free-for-alls" I must say that you were unlucky with finding teams, as it's obvious from your description that the players you've teamed with didn't really know how to play the game and were poorly coordinated, whether because of ignorance or because they were new. On the other hand, if you were playing below level 20 or so, the poor performance could have been a case of most archetypes really coming into their own after lvl 20 (for example, Tankers are nothing but bags of HP before they get their mez protection power and taunt aura, and in some cases the latter can be first available as late as lvl 18).
So there, I hope this helps you bridge the gap between your experience in other MMOs and CoH
Welcome to the game! -
I played a lvl 50 SS/EA brute strictly on SOs in I21 beta and he was a beast. I also have a spines/EA scrapper in his early 30s and the ride has been very smooth, so I really don't think you have any reason to reroll your brutes, at least performance-wise.
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Thanks for the replies! I was primarily asking this so I could know if I should devote a slot to end redux during leveling.
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When played in an "average" way, scrappers do slightly more damage, and brutes are slightly more survivable.
But the most notable difference is that as a brute, you must chase fury to do damage. If that's not your cup of tea, go the scrapper way. But fury also means you'll have a much smoother leveling experience because scrappers do crap damage until 3 damage SOs in their attacks, while brutes can just slot acc and end redux and be fine.
A big plus for brutes, however, is that all of their secondaries have a taunt aura, while only /WP, /Inv, /SD and /EA have a taunt aura on scrappers. And without a taunt aura... lets just say that in teams you'll go nuts if you like AoE and don't have a good tank by your side. You'll also farm noticeably slower.
Regarding StJ... /FA is the squishiest secondary, and /ElA is somewhat better in that regard. Not among the top survivability secondaries, but noticeably more survivable than /FA. /FA does much more damage though, so it's up to you. But if you don't have much experience with melee toons, I'd advise against going /FA without a primary with great mitigation.
Some synergies for /FA, for example:- DM/ will increase your survivability via Siphon Life and give you another end management tool. /FA will on the other hand fill the gap in its AoE capabilities and the two will produce some decent AoE (Soul Drain + Fiery Embrace + Burn + patron AoEs) and terrific ST damage.
- Katana will greatly increase your survivability via Parry by letting you soft-cap melee defense. It can also produce some nice single-target DPS. AoE will be poor unless you take the two Mu Mastery AoEs in which case it becomes decent.
- SM/ will also greaty increase your survivability via Fault and a bucketload of knockdown. You'll have great ST damage, but your AoE will be poor (no patron AoEs) to average (with patron AoEs).
- SS/ is the ultimate damage combo for /FA - a SS/FA brute is the single most damaging melee toon in the game. You'll be squishy without a very expensive build though.
- WM/ is another set that will nicely increase your survivability (100% chance of knockdown on 10 targets in its T9, a 100% mag 3 stun in its best ST attack, and a smattering of stun and KD in the other powers) while giving you great ST and AoE damage output.
Other primaries I wouldn't pair with /FA because they either don't provide enough mitigation to justify their offensive contribution, or are inferior to one of the above-mentioned sets (for example BS/ and BA/).
On the other hand, I could see pretty much anything paired with /ElA because it has quite better survivability. -
Dark Armor isn't so terrible endurance-wise as it's clicky.
I think only WP fits your bill. -
First-time MM here. I have a simple question: should I slot endurance reduction into my pets? The toon is Demons/Thermal.
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Quote:You can solo them, just like everything else. There's an EB at the end, but the rest is normal fare, and you won't be having any problems with the EB as a melee toon (you don't even need insps).One thing on my list to get into is the SSA, any tips or advice? Do I need a group for any of it, should I turn my difficulty down a bit before I run it?
As for turning the difficulty down... it depends. The SSA are a very convenient way to farm alignment merits with multiple toons, so if that's what you're after, turn it down to +0/x1. But in order to be able to get an alignment merit, you must be a hero or villain that has confirmed his alignment by doing at least one hero/villain morality mission after becoming a hero/villain. So if you're for example starting out as a villain and want to remain one, you just need to do one vill morality mish (that will confirm your villain alignment), but if you're starting as a villain and want to become a hero, you need to do two hero morality mishes (one to become a hero, and the other to confirm your alignment).
But know that in order to farm alignment merits on SSAs, you need multiple toons for that because you're limited to one alignment merit per toon per week. You also get a freebie alignment merit the very first time you do each SSA with a specific toon, but after that, the shared weekly cooldown kicks in. Also, the first SSA is much quicker than the second one, on both sides, so that's the one you wanna run.
And btw, if you haven't had any experience with alignment merits yet, know that two of them will get you any non-purple, non-PVP recipe in the game. So you can use them to get stuff that sells for the most inf, and make a fortune on the market. And of course use that stuff yourself.
If you're not into farming SSAs for alignment merits, run them at whatever difficulty you normally run content. -
So would ambush farms be the quickest way to PL even after the nerf, or would other methods be more effective now?
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Or if you want a smoother leveling up experience and are not averse to chasing Fury (meaning running from spawn to spawn with little pause, maniacally killing everything in your way), I'd suggest you start with a Kat/WP brute. Brutes have a much smoother experience from the very start because of fury enhancing their damage, while scrappers have to wait to have their attacks 3-slotted with damage SOs. On a brute, you can just put 2 end redux and 2 acc SOs in your attacks and be golden.
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SS/FA is now the undisputed king of damage and farming, since they made the changes that removed the fear component from Burn and made Fiery Embrace much better.
TV farm is one of the best ones for purples, but for everything else, there are better AE farms (such as fire ambush farms).
The ambush farms are currently being nerfed, but the farming speed for lvl 50 SS/FA brutes in those farms is apparently being unaffected. -
EA will be somewhat more expensive to softcap, but you can cap it to all damage types except psionic without taking Energy Drain into account. You will have about 50% DDR instead of 95% of SR, but I think double stacked saturated Energy Drain can provide enough of a buffer to compensate for that.
So, that's where EA becomes on par with SR, and this is where it comes to outshine it. Unlike SR, you will have a handy unsuppressable stealth power, infinite endurance, a heal, a T9 that actually gives you another layer of survivability, a potentially greater recharge bonus, and decent-ish resistance without your HP being in the red.
EA wins hands down. -
The problem with Air Superiority is that it has nearly the half DPA of Stone Fist. So while it will serve you well enough for Bosses and lower-conning mobs that have no KD protection, it will noticeably impact your damage vs EBs and AVs (and KD-protected bosses like cimmie centurions).
If you have the extra power pick and slots for it, you lose nothing, otherwise you gotta decide what your priorities are. -
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Quote:A license to receive rewards in AE and create arcs. The Tier 2 access you mention simply gives you the ability to play arcs but without any rewards whatsoever, including exp and inf (not only tickets), and you can't publish any arcs (didn't try editing local ones).Unless I'm reading it wrong, Snowglobe's guide lists access to the MA as Tier 2: granted upon simply purchasing points - as little as $5 worth. So a license to access MA would be redundant?
Or do you mean a license to create arcs in MA? -
Shouldn't there be a Mission Architect Licence in Paragon Market available for premium and free accounts to purchase? I can't find it for my second account.
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Even with o-zoning to Cap, I've found my blueside times consistently faster than my redside times. The extra fighting in the last mish seems to make the biggest difference.
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BA has nice single target damage and great mitigation (a bucketload of knockdown), but its AoE is lacking. Thing is, War Mace eclipses it in every way except in mitigation - it has both better single target damage and better AoE.
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Interesting, the blueside contact for this is named after a king from Middle-earth.