A Stone Melee/Fire Aura Tank I left Behind.
I think that would mesh fairly well. I have a SS/Fire brute chilling at 36 who I loved for PvP. My absolute favorite is still my stone/electric. I just started playing him again so am refining and going to soon update my Stone/Electric guide. Just remember that fault is your friend, and tremor sucks. A little tid bit you may not know about /fire. Is that they fixed "burn" so mobs stay in it now. It does some pretty nasty damage! That used to be the number one skipped power in the set because the mobs ran away.
Okay, that's what I had heard.
When I checked my poor old brute out he was stripped of I/O's and dirt poor. lol
I guess years ago I respecc'd him to steal some expensive I/O's and burn wasn't in his build.
I do remember stone melee being ridiculously heavy in end use. I love the animations, but the lack of people responding to this thread make me believe perhaps it's a bad combo?
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
Okay, that's what I had heard.
When I checked my poor old brute out he was stripped of I/O's and dirt poor. lol I guess years ago I respecc'd him to steal some expensive I/O's and burn wasn't in his build. I do remember stone melee being ridiculously heavy in end use. I love the animations, but the lack of people responding to this thread make me believe perhaps it's a bad combo? |
Tremor is meh, as people point out. Mind you FE > Fault > Burn > Tremor always cracks me up regardless.
Fiery Embrace is now excellent on Brutes because it adds a second tick of Fiery Damage to all your attacks when active and that second Tick is affected by Damage Enhancements, Damage Buffs (like Build Up) & Fury. FE > Build Up > Single Target Attack Chain is silly, especially if you've a bit of Fury going.
You can still be considered squishy for a Brute, your main defenses are making things fall over (and Seismic Smashing bosses) while you melt them but I find the animations of Stone great fun.
I think SM/FA (/Soul) is potentially capable of dealing some of, if not the absolute best, ST DPS that a Brute would be capable of.
Your weaknesses are FA's weaknesses, shored up with the added mitigation o that SM provides.
End usage will be fairly heinous for a long time, you will need to cardiac most likely.
The reason I think you don't see more about this combination is because of the following:
- Stone melee has better ST attacks than Super Strength, but Tremor is nowhere near as good as Foot stomp. It has a terrible cast time, and does relatively weak damage (although it has a great radius and secondary effect).
- You are forced to work stone/crystal/lava hammers and fists into your concept/costume - and not just one or the other, you must work both into your concept/costume. (This is usually the tough part for me, I'd be ok with all hammers or all fists but not mixing and matching of both, it's why I dislike fire melee as well).
Ok, I'm trying to work up a build.
Unfortunately my brute is red side... on freedom so I have to move him to Exalted, and get him blue side (I haven't done that with any toon yet.)
I think SM/FA (/Soul) is potentially capable of dealing some of, if not the absolute best, ST DPS that a Brute would be capable of. Your weaknesses are FA's weaknesses, shored up with the added mitigation o that SM provides. End usage will be fairly heinous for a long time, you will need to cardiac most likely. The reason I think you don't see more about this combination is because of the following: |
The thing is this character is actually level 50 so I do have the one advantage of doing up a whole build. Should I post something?
Anyway.... still thinking about this. Appreciate the input.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
I agree end use is/will be an issue. So should I perhaps consider hero side body mastery? Or can I get away with Cardiac?
The thing is this character is actually level 50 so I do have the one advantage of doing up a whole build. Should I post something? Anyway.... still thinking about this. Appreciate the input. |
Ok, I'd appreciate some advice.
note this build has Incarnate ON.... Cardiac. Radial Revamp... I was leaning towards this to get some extra Res going as well as endurance help.
This is a discount build. I can go incarnate easily since he's 50, but no purples, or gladiators.....
How does this look?
Hero Plan by Mids' Hero Designer 1.952
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Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:35(7), C'ngImp-Acc/Dmg/EndRdx:35(13), C'ngImp-Dmg/EndRdx/Rchg:50(36)
Level 1: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx:30(11), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(23)
Level 2: Stone Mallet -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(37), T'Death-Dam%:40(37)
Level 4: Healing Flames -- Mrcl-Heal/Rchg:40(A), Mrcl-EndRdx/Rchg:40(11), Mrcl-Heal:40(17)
Level 6: Build Up -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(9), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(42)
Level 8: Fault -- Stpfy-Acc/EndRdx:50(A), Stpfy-Acc/Stun/Rchg:50(9), Stpfy-Acc/Rchg:50(36)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(31)
Level 14: Blazing Aura -- Sciroc-Dmg/EndRdx:50(A), Sciroc-Acc/Dmg/EndRdx:50(15), C'ngBlow-Dmg/EndRdx:50(15), C'ngBlow-Acc/Dmg:50(29)
Level 16: Plasma Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(17)
Level 18: Seismic Smash -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(34), T'Death-Dam%:40(34)
Level 20: Consume -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-Acc/Rchg:50(21)
Level 22: Boxing -- C'ngImp-Acc/Dmg:50(A)
Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(31)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 28: Burn -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(31), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(33), LkGmblr-Rchg+:50(34)
Level 32: Super Jump -- Jump-I:50(A)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(39), Erad-Dmg/Rchg:30(39), Erad-Acc/Rchg:30(39)
Level 41: Gloom -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43), Thundr-Dmg/Rchg:50(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(46)
Level 47: Summon Widow -- BldM'dt-Acc/Dmg:40(A), BldM'dt-Dmg/EndRdx:50(48), BldM'dt-Acc/EndRdx:50(48), BldM'dt-Acc/Dmg/EndRdx:50(48), BldM'dt-Acc:50(50), BldM'dt-Dmg:50(50)
Level 49: [Empty]
Level 50: Cardiac Total Radial Revamp
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(5), P'Shift-EndMod/Rchg:50(5), P'Shift-End%:50(42)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Two slots are available.... wasn't sure what to do with them. Since it's discount, I went away from the normal S/L def builds and went positional. Some 'fun' powers in there, I just want to make sure I haven't done anything completely stupid with the build.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
I highly recommend you consider substituting stone fist for air superiority. Nearly identical damage, but the knockdown gives you even more defensive mitigation. A must for /FA
The problem with Air Superiority is that it has nearly the half DPA of Stone Fist. So while it will serve you well enough for Bosses and lower-conning mobs that have no KD protection, it will noticeably impact your damage vs EBs and AVs (and KD-protected bosses like cimmie centurions).
If you have the extra power pick and slots for it, you lose nothing, otherwise you gotta decide what your priorities are.
I highly recommend you consider substituting stone fist for air superiority. Nearly identical damage, but the knockdown gives you even more defensive mitigation. A must for /FA
|
What I ended up doing once Stamina became inherent was to take both but only slot Air Sup for Acc. That way it's useful as an "upsie-daisy" soft control when needed (ie when waiting for Seismic to recharge) but I use Stone Fists as my standard attack.
Up to you of course if you feel you can spare the power pick or want to go for something else
I highly recommend you don't. The slightly longer animation bites. I did this originally and was kicking myself come level 30 or so because it was hurting my Damage output directly and also because the longer recharge and animation times were affecting his ability to build Fury (building thru attacking is important to Stone since you'll be Controlling away a fair chunk of incoming attacks)
What I ended up doing once Stamina became inherent was to take both but only slot Air Sup for Acc. That way it's useful as an "upsie-daisy" soft control when needed (ie when waiting for Seismic to recharge) but I use Stone Fists as my standard attack. Up to you of course if you feel you can spare the power pick or want to go for something else |
That's a great idea, I may just take AS to have as soft control as needed. I'm /electric, so that animation time has been slowing me down. I stack the speed of /elect with hasten.
|
Anyway I never missed AS because the occasional KD from the mallets, the hold from SS and Fault provides more than enough mitigation for me since level 20, she could tank for a team since then if I used Fault a lot (but when I had to tank, since there was no Energize and elec armor was very fragile, I had no Fury, that's less of a problem now that it decays slower even using fault and tremor a lot).
/Fire is a good combo because Burn helps AoE a ton and has a low end cost, but in that case I'd look for the health uniques and 4-slotting stamina (PF proc) and consume (mix of acc/end/rech from the 2 sets can max end and rech), I didn't do that on my stone/elec and suffered a lot with the blue bar until level 35 when Power Sink changed the toon completely.
Hey folks...
I wanted to revisit this because I have been slowly trying to get my brute over to blue side (he dates back quite a bit)... so he's 50 but stuck redside for now.
Here are my questions:
- I haven't respec'd yet so I'm using my very old build. What I've noticed is I had taken Acrobatics back in the day. So I turned it off just to experience life without it. What I noticed is I spend a lot more time on my buttocks. In my new build, I had slotted a knockeback protection (steadfast). Is this going to be enough to compensate for the lack of Acrobatics?
- In my original build I noticed I had taken up Scorpion for the endgame powers. I have the AOE blast, and web grenade, and the Spider pet. I have to be honest, I really like the utility of the web grenade, and the AOE isn't bad at all, and I LOVE the pet. He works well with this brute. Am I crazy to be tempted to keep this combo even after I respec?
- I have siesmic smash, and Fault. Both seem to periodically send people flying. Are these bad powers? Should I take them both? Or one or the other? Suggestions?
I'm really enjoying the toon. I love the stone mallet so much, I'm also considering dumping the stone fists just so I can get both mallets going. When fury is flying, the mallets are pretty darn fun.
Thanks in advance.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
I think Fault is a knock down power. It should not be making people fly unless you have it slotted for KB or if you are fighting foes below your level.
Otherwise, if you have fun playing him how he is, why change that? You don't have to be a min/max character. There's more to being said to enjoying playing someone as opposed to how it performs.
A single KB protect (4 magnitude KB protection) is good for most stuff, and is enough to drop acrobatics.
I moved to Exalted... started up new toons, etc.
Right now the server FEELS full of Street Justice and Time. I think I would rename Exalted: Justice Time server.
Anyway, I'm guilty of that too and I started thinking about OLD... very old toons I had laying around I thought about moving my brute from Freedom to Exalted.
Here's the thing, I haven't played him since... years ago. I got him to 50 so I could play a Crab and then quickly lost interest in the crab.
I do recall revisiting the FA/Stone melee brute only to find I was dying a ton. Now I understand a lot has changed. Burn changed... a few things may have changed.
For me I'm not concerned with being the 'best' FOTM build, but at the same time I'd like to think I'm using a powerset combo that is in the top.. percentage for effectiveness.
Does Fire Aura/Stone Melee fit that criteria? IS it a strong Brute set or gimped?
oddly enough I haven't seen any of them in recent months. I personally LOVE the feel of wielding a big **** stone hammer, and the giant foot stomp thingy.... But is it gimped?
Any advice? Any thoughts? Good or bad would be appreciated.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)