Newbie MM question


Adeon Hawkwood

 

Posted

First-time MM here. I have a simple question: should I slot endurance reduction into my pets? The toon is Demons/Thermal.


 

Posted

no


 

Posted

My experience with demons differs.

For demons, the second tier pet can burn through endurance when they use their heals. The Third tier pet is endurance intensive when using its slows. It helps to slot endurance reduction IOs from heal and slow sets, respectively. The slick alternative is to use hami-O's to globally reduce endurance usage.


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Quote:
Originally Posted by Alkirin View Post
no
Thank you for playing, but the answer is yes, Demons and the Demon Prince will run out of endurance after level 32 when they get the abyssal empowerment upgrade. Another note: slotting for pet damage sets with endurance reduction components will NOT reduce endurance cost of auras, heals, slow, and resistance. You can either stick a generic endurance reduction in the slotting or frankenslot resistance and heal IOs in Demons and Slow IOs in Demon Prince.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Huh. Didn't figure that was such a significant problem with Demons.


 

Posted

Quote:
Originally Posted by Psylenz View Post
Thank you for playing, but the answer is yes, Demons and the Demon Prince will run out of endurance after level 32 when they get the abyssal empowerment upgrade. Another note: slotting for pet damage sets with endurance reduction components will NOT reduce endurance cost of auras, heals, slow, and resistance. You can either stick a generic endurance reduction in the slotting or frankenslot resistance and heal IOs in Demons and Slow IOs in Demon Prince.
I am not saying NO.

I just never really looked over that much at my Demon Pain. So it could be the guy in the middle of the room with the gorilla suit that I just didn't notice. But for sure I will log in my DS Pain and not buff any of the pets and have a few runs on 2/8 setting to see what it looks like for myself.

What I will say is if so, then I consider it a bug. Simply because I am being force to slot 2 pets in a special way which clearly limits my build. I loose 2 set bonuses which can be big depending on what set it is.

Now I can see the flip side and see someone saying well if you get the set bonus you loose the endurance so its a choice really. My only answer to that is its a pretty lousy choice. If so without a doubt it will be my first 50 I delete.

I just feel the pets should be able to hold their own and not be tied down to some slotting technique that completely drives the rest of the build.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

There are currently multiple strategies that will not 'bork' your pet builds. Hammi-Os can do things with less slots for level 50s, and I like to four slot Demon Prince with Pacing of the Turtle since most of the abilities of the Prince include slow features. I take the PotT that include accuracy, damage, endurance cost reduction and slow, and hit the last two slots with pet damage IOs or Hammi-Os.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

My experience is that I needed one SO in Demon Prince as soon as I got him and then had to add a second to him once I reached level 32 and got Abyssal Empowerment. The Demons also needed one, although as Psylenz said you can hold off until after level 32 for them.


 

Posted

Quote:
Originally Posted by plainguy View Post
What I will say is if so, then I consider it a bug. Simply because I am being force to slot 2 pets in a special way which clearly limits my build. I loose 2 set bonuses which can be big depending on what set it is.
How is this different from any other character? Almost all characters need at least some endurance reduction slotting in their main attacks and for a Mastermind their pets are their main attacks. Masterminds have it pretty easy when it comes to endurance management compared to other ATs so I really don't see needing some endurance reduction in the pets as being game breaking.

EDIT: Ignore this post, I mis-read the exact nature of Plainguy's complaint. I thought he was complaining about needing End Reduction at all. Reading comprehension FTL.


 

Posted

What is different about DS is that the second and third tier have abilities that suck down the endurance which is not ameliorated by endurance reduction in pet damage enhancements.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Generally dot attacks, ice holds, debuffs, heal and resist auras use up more end. That's the price we have to be prepared to pay if we want them.


 

Posted

Quote:
Originally Posted by Psylenz View Post
What is different about DS is that the second and third tier have abilities that suck down the endurance which is not ameliorated by endurance reduction in pet damage enhancements.
Ah ok, I agree that is a valid complaint. I really wish they would be changed to benefit all of a pet's powers but I'm also not holding out much hope for it ever happening.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Ah ok, I agree that is a valid complaint. I really wish they would be changed to benefit all of a pet's powers but I'm also not holding out much hope for it ever happening.
/signed

I wanted to prove so badly that Psylenz was incorrect when I first read his posts on this very topic (it is not a new subject). So much time wasted on test to discover:

Quote:
PSYLENZ IS ON THE MONEY


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Just so I understand..

I haven't had to check this out myself and I am the kind of guy that needs to see for myself. But when I am looking at the pets bar are we talking full endurance drain or only 50% or something ?..

I know it should be common sense that drain means empty bar, but who knows with this game and these pets. While I am looking for an empty bar not knowing it common knowledge that it has to be less then 50% or something special.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

@plainguy my demon mm is 37. The 2nd tier demon goes bone dry of endurance on the second pull of a 0/+3 mission when only using pet set endurance reducers. Tier 3 demon was in the same state by the 4th pull.

This is with a ds / storm of that makes a difference. So it was fitting - kind of - that the pets were running dry. Didn't feel so alone


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Ember Demon, Hellfire Gargoyle, and the Demon Prince can burn through all their endurance relatively quickly. On my level 50 builds. I am incorporating HOs in my build for the Demon lieutenants to get the most from damage, damage resistance and endurance usage. Centrioles are very inexpensive and cover range, damage, and damage resistance. Tossing a Golgi or two in the demon's slotting maximizes heal and endurance usage of the heals. That leaves you two slots for accuracy and however you want to address other endurance issues.

My Demon Prince I slot 4 Pacing of the Turtles. PotT addresses accuracy, damage, endurance usage, and slow aspect. This leaves two slots for Acc/Dmg/End pet damage slotting combos. 4 PotT also give the mastermind a nice boost in accuracy for mastermind activities such as whip attacks or secondaries that require an accuracy check for debuffing.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Thanks for the replies! I was primarily asking this so I could know if I should devote a slot to end redux during leveling.


 

Posted

I ran 10 radio missions on 2/8 setting. I did see my pets endurance bar drain down to about 1/2, but I did not have any full endurance drain.

What I am going to do is just have my pets attack the target dummy in RWZ and see how long it takes to drain their endurance.

This is my build

EDIT: Pratice Dummy Results

I started at 20:32 Eastern, I went to 20:41 Eastern. I did that because I didn't know how many seconds into 32 I was into. So I did a full 8 minutes nonstop fight.

I summoned the pets gave them both pet upgrades and did nothing else. I gave them the command to attack and just let them go. The prince got down to what I can say was 10 percent and stayed in that range for the fight, but he kept on fighting. When he did foot stomp he would drop down to 5 percent, but then jump right back up. If you target the pet and look at his endurance in the target window it seems much less, but looking at the pet window it seems much higher.

The Demons pets were much higher by the end of the fight they were at about 20 percent endurance.

After the fight it took the Prince about 26 seconds to get to full endurance.

If I am doing something wrong, please let me know. If someone thinks I'm BSing please let me know. I would be more then happy to have you hang around with me for another 8 minutes or whatever.

End result I can only say at this time it must be some sort of build issue for some other players.

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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives