Dark Miasma...why not?


Derangedpolygot

 

Posted

Why is it that controllers do not have Dark Miasma as a secondary yet?

It would be great for concept. pairing with fire for some nice evil fire and dark demonic theme.

I always dream of fire imps with a dark fluffy and with incarnates coming soon, maybe there is a way to get some demon summoning in there...i know, that is Villian but with Going Rogue there might be a possibility.

Just imagine. You have fire control and blasts augmented with a few whip melee attacks and you have your demons blasting away with your fire monkeys clawing your target and your dark fluffy healing and CCing the debuffed (from DM) enemy.

That sounds so nice to me and it maintains a hellish/nightmare theme with all the fire/dark and demon stuff!


Night Goblin 35 lvl BS/Regen Scrapper
Slag Heap 38 lvl Fire/Axe Tanker
Energy Anomoly 23 lvl Energy/Energy Blaster

 

Posted

Sounds like crap


 

Posted

The more things change the more they stay the same it seems. This question has been asked for years and so far the developers have simply stated that because of the controller-ish nature of Miasma it has a lot of potential to be too much control and far too powerful. They have said it would only appear for controllers if it is heavily modified.


 

Posted

Quote:
Originally Posted by Tal_N View Post
The more things change the more they stay the same it seems. This question has been asked for years and so far the developers have simply stated that because of the controller-ish nature of Miasma it has a lot of potential to be too much control and far too powerful. They have said it would only appear for controllers if it is heavily modified.
lolololfire/dark being too powerful in comparison to some of the **** these devs produce.


 

Posted

The devs talked about it before, not just Dark Miasma, but everything the Controller can get. The original Power Proliferation idea was give everything to everyone that was possible. THEN they figured out the amount of work to do that. So we get it in drips and drabs. We are due for more Proliferation, but with Going Rogue being on the front burner, it will take awhile.

I think the particular trick is that a Dark Control set would probably be expected to go with Dark Miasma. Designing new sets take even longer than Proliferating them. As we're getting 4 new sets in GR; "Dark Control" is a ways off and so is Dark Miasma.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

This sums it up pretty nicely

Quote:
Originally Posted by Sunstorm View Post
[ QUOTE ]
We're all losing focus on the important issue here. Convincing someone in NCSoft to write up the full proposal for the Dark Manipulation secondary for blasters.

1) Gravimetric Snare (it needs a name change)
2) Shadow Punch
3) Smite
4) Soul Drain
5) Dark Consumption
6) Shadow Maul
7) Midnight Grasp
8) Cloak of Darkness
9) Fearsome Stare

Go Sunstorm! Go Castle! Go someone else!

[/ QUOTE ]


Actually Synapse and I have been puzzling over the dark sets. Just for fun, I'll shed some light on the subject.


So, lets start this with a riddle, since the explanation is just as incomprehensible. Why does Dark Miasma overlapping Dark Control powers make a straight port of Dark Manipulation problematic?


The explanation is, there are a couple powersets that would be sharing an interesting combination of powers. For example, Controllers want Dark Control and Dark Miasma, except Dark Miasma is already a very control heavy set which would supply a lot of Dark Controls powers. Combining Dark/Dark this way could lead to a lot of overalap.

Dominators would want Dark Control and Dark Assault, so Dark Assault would have to be careful not to include control powers from Dark Blast or Dark melee.

Blasters are easier, however the powers that go to blasters would likely be included in Dark Assault, which goes opposite dark control.

Then there are the general AT wide no-no's. Such as: giving armor powers to non-armored classes, or overlapping powers alread in patron pools.


So in the end, it's not designing one powerset. It's designing 3 different powersets:

Dark Control/Dark Miasma for Controllers
Dark Control/Dark Assault for Dominators
Dark Blast/Dark Manipulation for Blasters


Well, that's enough "dark" for several posts. And no, nothing is in the works yet.


 

Posted

Quote:
Originally Posted by Psycho Jas View Post
lolololfire/dark being too powerful in comparison to some of the **** these devs produce.
Seriously, they have heard of Permadoms, right?


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Tal_N View Post
the developers have simply stated that because of the controller-ish nature of Miasma it has a lot of potential to be too much control and far too powerful. They have said it would only appear for controllers if it is heavily modified.
Did they ever say that? I dont remember it. I believe that it wouldn't be any more effective from a control/power perspective than Rad, Storm, and Trick Arrow are already. So, I don't see why they would think it is more powerful than existing sets. I myself think a straight port of the Mastermind version would be just right for Controllers.

I do know they mentioned wanting to hold off, with the possibility of modifying it, so that they could have dark miasma, dark control, and dark assault available in ways that don't overlap. The problem with power overlap would seem to be more of a problem with Dark Control and Dark Assault for Dominators, because otherwise you could easily make a non-overlapping dark control with existing without even using anything from Dark Miasma. The problem is that it might then overlap with some stuff from Dark Assault (or not).

I think the number one reason would have to be development time. They probably have 100 other things they want to get done too, and its probably low on the list.


Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

IF we ever see Dark in controllers set list, I have always figured it will be a primary, not a secondary.

That being said, I hope we never get it cause I enjoy seeing these posts pop up once and a while....keeps the keel level.


 

Posted

Quote:
Did they ever say that? I dont remember it.
I remember it quite vividly because it was my discussion topic, it may have been during one of the beta testing forums which is why you may not remember it. Actually now I think about it I suspect it may have been CoV beta because the topic of shared powersets came up.


 

Posted

Quote:
Originally Posted by nightowl317 View Post
This sums it up pretty nicely
Indeed it does.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Psst everyone....Nightowl317 posted the dev quote already about their reasons. Look up.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Did they ever say that? I dont remember it. I believe that it wouldn't be any more effective from a control/power perspective than Rad, Storm, and Trick Arrow are already. So, I don't see why they would think it is more powerful than existing sets. I myself think a straight port of the Mastermind version would be just right for Controllers.

I do know they mentioned wanting to hold off, with the possibility of modifying it, so that they could have dark miasma, dark control, and dark assault available in ways that don't overlap. The problem with power overlap would seem to be more of a problem with Dark Control and Dark Assault for Dominators, because otherwise you could easily make a non-overlapping dark control with existing without even using anything from Dark Miasma. The problem is that it might then overlap with some stuff from Dark Assault (or not).

I think the number one reason would have to be development time. They probably have 100 other things they want to get done too, and its probably low on the list.


Lewis
I don't know if they said it, but it sure is true. Without some serious changes, Dark would be pretty ridiculous for Controllers. No better than TA? No. Lots better. TA actually gets respectable for Controllers, but Dark is twice as good as TA - it would be THE go to choice. Damage enhanced and safety increased through awesome resist debuff/slow? Check. To hit debuffed into the floor? Check. A heal? Check. Another hold? Check. An awesome pet? Check. Dark can do pretty much everything and synergizes beautifully with control sets - to me it's on a par with Rad except with a pet thrown in to boot. Of course they could always do it, but they'd have to seriously change the numbers and/or powers to make it balanced.


 

Posted

Quote:
Originally Posted by MaxLongstreet View Post
I don't know if they said it, but it sure is true. Without some serious changes, Dark would be pretty ridiculous for Controllers
Then we have a fundamental disagreement. I think the altered numbers for Masterminds would be just right. I think Dark with those numbers is only slightly "better" than Trick Arrow, and no better than Rad or Storm for various reasons. I wouldn't even say that it is better than Empathy either, except that is comparing steaks and oranges.

From what Nightowl posted, they are worried about power overlap. I personally think they shouldnt even make a Dark Control set at all, but if they did, I think they could make a Dark Control primary mostly using what they've got already. The main problem would be if they are already married to a certain style for Dark Control such that they can only see overlap, due to having to have a pet favorite power in the set, then it might be tough.

This is just a rough suggestion, but Dark Assault could consist of Smite, Shadow Punch, Siphon Life, Shadow Maul, Power Boost, Dark Blast, Gloom, Moonbeam, and Nightfall.

Dark Control could be quasi-melee-range oriented and pet-less with some borrowing from other sets with the effects simply colored to fit the dark theme. I would also want to go a bit on the wacky side with it. Instead of a single target hold in the set, I'd want to go with a single target stun as the main bread and butter. There is no reason you couldnt simply use Char but color it dark of course, but I'd want to go wacky and use a Stun. Either way. Scramble Thoughts comes to mind, just color it dark. Then you could have Tenebrous Tentacles for the AOE immob, and then some other single target immob like most of the control sets get. If it is easy to make a single target tentacle, great. Otherwise, use Crush as a graphical model but change the colors. Then you could have Dark Pit, a dark-colored version of Spore Burst, a dark-colored version of Volcanic Gasses, a dark colored Shiver, and then also throw in Touch of Fear. For the top power you could have a pet, but I'd almost want to go with something wacky like Cloak of Fear.

That version of Dark Control would be roughly equal to Earth Control. Single target mez (albeit a stun). Single target immob. AOE immob. Shiver instead of Quicksand but thats OK since Shiver is worse. AOE Sleep which most would skip. AOE Stun. Wacky Power (Touch of Fear instead of EQ). AOE Hold VG equivalent (or tone it down and make it equivalent to GDF or Char, using same but colored graphics). Then finally a risky wacky point blank AOE fear (Cloak of Fear) instead of a pet. Risky to use, not too overpowered since no matter how much fear you stack with it, they can still fight back a bit if you shoot them, so not as reliable.

Anyway, I'm rambling, and those are just rough suggestions, but there would be no power overlap at all with that form of Dark Assault and Dark Control.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I'm not sure we're disagreeing much here - a Dark secondary with Mastermind numbers would indeed be nerfing it for balance reasons. I do notice, however, that the Devs don't seem to operate this way - they don't give a set the numbers from another class as a means of balance, unless I'm missing something. Dark as a primary would be interesting - wouldn't mind seeing it.


 

Posted

Just give me a Dark/Dark Blaster and you can have Dark Miasma for a controller....lol


 

Posted

Honestly, I think it more likely that the Dark Servant would be moved from Dark Miasma to Dark Control (and given some damage) instead of Dark Control having no pets. That would cause a problem for Dark Control in combination with other Secondaries. Gravity was the last Control set to have neither a pet not a Confuse power, and it gained Wormhole for that very reason. It's extremely unlikely that a new Control set would not have a pet.

One idea that has occured to me, though, is a combination of Illusion and Dark Control, called Dark Illusions. The pet could then be skipped for a Decieve/Mass Decieve, which would be an interesting supplement to Dark's Fear. This would obviously be a Dominator set, though, not a Controller set, and their version of Illusion, not necessarily a counterpart to Dark Miasma or Dark Assault. And there's no real reason for the Dom not to get the pet, since it doesn't get Dark Miasma.

I honestly think that the pet and the potential for overlap is the problem, not balance reasons. The MM balancing basically IS the pet, the nerfs are that and the radius of Twilight Grasp, and the recharge on Dark Servant is I think the bigger nerf. Honestly, if the CoV devs had already taken the step of creating a unique Dark Miasma (i.e., with different powers) for Masterminds it probably would port better.


 

Posted

Just give Dark Control the Minor Shadow that Black Swan uses as the lvl 32 pet.

Minor Shadow (minion)

Minor Shadows are powerful enemies despite their small sizeThese small shadowy beings serve Black Swan loyally. They seem to have no desires or motivations of their own. Some people say that after they encounter them they experience a chill for up to several weeks. They can channel dark energy into focused blasts.

Levels: 45-54

Powers

Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

Shadow Punch Melee, Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the targetĀ“s accuracy.

Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the targetĀ“s accuracy.

Resistance Auto, Self +Res( E--30 N50 )
Black Swan's minions are resistant to Negative Energy, but vulnerable to Energy.


 

Posted

I spent a few mins. thinking about how Dark Miasma might be proliferated to Controllers in the very near future.

So here's what I came up with:

  • Dark Miasma (controller secondary set)
  • Twilight Grasp: corruptor version, 20% heal
  • Tar Patch: unchanged any version
  • Darkest Night: -25%dmg, -20% to hit
  • Howling Twilight: corruptor version
  • Shadow Fall: corruptor version
  • Wave of Negativity(cone aoe, night fall anim. perhaps?):
    Unleash a cone of negative particles at your enemies. The negative particles will interact with the victims at a sub-atomic level, wreaking havoc on the speed at which they recharge powers as well as reducing endurance recovery

    end.cost: 18.2, acc.: 75%, rech.: 60s, dur.: 30s, range: 70ft, arc: 45`, cast: 2.03s, -40%rech to targets, -40% to target's movement, -100% recovery to targets
  • Tortured Soul(animation: Dark Blast's Gloom is a good fit):
    You summon a negative presence that will invade a single target. Your enemy's ability to fight off and survive attacks will be reduced.
    end.: 15.6, acc.: 75%, rech.: 90s, dur.: 30s, range: 70ft, -30% def. to target, -30 res. to target
  • Black Hole: corruptor version, single target only.
  • Dark Spectre (targeted aoe, howling twilight animation perhaps?, CoT Spectral Daemon critter costume or new?):
    You use all your might to tap deep into the underworld to conjure an extremely powerful entity. Upon entering this dimension, the Dark Spectre will immediately hold all enemies with the radius of it's power in addition to using it's enemies own endurance to power it's aura of negativity. As well as being held(acc. check), all enemies within the Dark Spectre's immense negative aura will suffer numerous effects. After summoning the Dark Spectre, the Controller will lose the ability to recover endurance for a while.

    end.: 20.8, acc: 75%, rech.: 300s, dur.: 27.9s, cast: 2.93s, radius: 60ft, mag 3 hold, -1000% rec. to self for 15s, -40% endurance loss for targets, -500% recovery to targets for 15s

The main idea behind the tier 9 is to have it behave like Radiation Emission's tier 9 nuke, only targeted instead of pbaoe.

So this is me just scewing around a bit. I'm sure the #s aren't balanced to where they would work in-game but it could be a start. It doesn't seem to be too overpowered with respect to multi-holds and debuffs when you do some # crunching on various combos such as Ill/Rad, /Cold Dom, Mind/Rad.

I thought perhaps to give the tier 9 a -regen component but dual -regen does not currently exist in any controller power sets combination.

Just so we understand each other, these aren't the numbers or specific powers that would go live. This is a forum and I'm expressing an idea for whoever to read and judge.

So then.

Let the flameage begin!