Animated Tails are coming


Agonus

 

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Originally Posted by Dispari View Post
So far this sounds like one of the best issues ever.
hahahhaha


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*Looks at subject line*

Oh my. That's VERY animated.


 

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Originally Posted by Tangler View Post
I've yet to make a char that has a tail, though in the cases where I was close to using one it came down to a decision of either having a tail or A SNAZZY BELT.

The snazzy belts win sorry, but hey if the new tails don't take up the belt slot then that would be cool.

I was just gonna say this. It's way past time tails got moved off the belt-rack. But not to the back slot please. Maybe a separate section under Lower Body, like Detail 1 and Detail 2 are under the Head section.


 

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Originally Posted by Marcian Tobay View Post
Gotta' love sites that won't stream outside the US.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Sapphic_Neko View Post
I just had a thought...

will animated tails count towards the 1cape rule?
I sure hope not, cause i'd be devastated if i cannot use the bat wings with a tail...


eidt: yes i can't type... *mutters*
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.


 

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Great. As if Virtue needed more reasons for catgirls/bois.....

Oo! Oo! My first ever "After a redname!" Woot, I win teh interwebz!


 

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Originally Posted by Sapphic_Neko View Post
will animated tails count towards the 1cape rule?
I sure hope not, cause i'd be devastated if i cannot use the bat wings with a tail...
Don't get your hopes up. Chances are that the animated tail will consume the cape system slot your character is allowed.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Does anyone else think we'll be seeing the new Super Booster pack around when Issue 17 comes out? Mutant this time around, right?

Seems like it might be a prime time to push a new set of costume set for purchase with animal heads, if you ask me.


 

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Originally Posted by Fleeting Whisper View Post
Don't get your hopes up. Chances are that the animated tail will consume the cape system slot your character is allowed.
Read above.


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Posted

Quote:
Originally Posted by Tangler View Post
I've yet to make a char that has a tail, though in the cases where I was close to using one it came down to a decision of either having a tail or A SNAZZY BELT.

The snazzy belts win sorry, but hey if the new tails don't take up the belt slot then that would be cool.
I'm pretty sure they won't - BAB Tweeted a while back that he was working on separating tails from belts.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by BackAlleyBrawler View Post
They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character.
Yes! YES!! /swoon

I want to have BAB's kittens!


 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character.
Oh dear god. Animated tails that are compatible with back items and are seperate from belts.


 

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Originally Posted by Aura_Familia View Post
Read above.
[thinking] I wonder if "butt capes" could be moved to the lower slot, so you don't just have the tails in the lower slot. You'll have the choice of butt cape or tail in the lower slot, or wings and tail in the upper slot. So, for instance, wings and trenchcoats would be a possible combination.


 

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Quote:
Originally Posted by Fleeting Whisper View Post
Don't get your hopes up. Chances are that the animated tail will consume the cape system slot your character is allowed.
It seems like fate hates you today, my friend


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Oh flying monkey-bot, your day is arriving.


 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
BaBs, don't care how many times people may have said this;
You da Man!

Awesome, awesome stuff ^^


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
We get tails with belts? Long time waiting on that, BAB. Thanks to all those involved.

Brings up another question: togas with proper animated capes? Trenchcoats with animated tails?


Be well, people of CoH.

 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)
OK, so that means they're actually animated, rather than PhysX. Cool Do they have special animations for different movement like wings do? I don't assume they'd react to power animations, will they?

Quote:
They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character.
Hey, sweet! Now we just need goggles separate from horns and I'll be all set to buy that lifetime subscription Seriously, this is VERY cool. It has REALLY irked me that I couldn't put a belt on my bunny and my panda, and this will help a great deal. So when can we see this on Test?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
Neat-O.

Tell us more about the nodes! Did your coders add one to the underlying rig? Move one? Use up the last one? What does this bode for back-items?


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Originally Posted by Bill Z Bubba View Post
Trenchcoats with animated tails?
I would think it would clip, so it might be disallowed, but technically speaking there should be no problem with it. Unless as I said, it is made to use the lower slot or actually uses the lower slot.

I would think capes with tails wouldn't be a problem, though. While most will clip, there should be a few "split" options (or the scarf) which wouldn't clip most of the time.


 

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I hope there are a few more "node changes", like shoulder harnesses and chest emblems being separated.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

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Originally Posted by The_Coming_Storm View Post
What is 1cap?
The "One cape rule" is "no more than one cape or capelike costume part per character"; more capes per character significantly adds to lag. Fortunately that doesn't apply to these tails.

Quote:
Originally Posted by ThePill View Post
Does anyone else think we'll be seeing the new Super Booster pack around when Issue 17 comes out? Mutant this time around, right?

Seems like it might be a prime time to push a new set of costume set for purchase with animal heads, if you ask me.
Or more tails. Yes; not only does it make sense, but the upcoming Mutant Pack might well have costume parts that need this update to work in the first place.


Arc #40529 : The Furies of the Earth

 

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Hey, sweet! Now we just need goggles separate from horns and I'll be all set to buy that lifetime subscription
AND cigars for women, cigarettes for everyone, and corsets and fishnet hose for men!


Be well, people of CoH.

 

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Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)
I am SO relieved and really looking forward to this now! Woohoo!


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
I thought we'd get separate tails. Or animated tails. But both? At the same time? Please high five everyone in the office who had a hand in this particular project for me.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.