Animated Tails are coming


Agonus

 

Posted

Hmm. with an SG on justice titled 'Combat Kangaroos' this next issue might be all the more interesting


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
So it gets its own category ie Legs and Feet.

So when do we get Kilts with Monsterous legs, Hoods with Beast Heads, and Horns with Beast Heads. I don't mean to sound ungrateful, I do thank you for your hard work.


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Posted

Quote:
Originally Posted by Tokyo View Post
Why, is everything rage for you? d;D

I can't poke fun with a little snarkyness?
Snarkiness? You fiend! How dare you have a sense of humor on the internet! It's SERIOUS BUSINESS, after all!


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Posted

Please, please say that you're including wolf and fox tails with this upgrade, Devs!


 

Posted

Quote:
Originally Posted by Tokyo View Post
Why, is everything rage for you? d;D

I can't poke fun with a little snarkyness?
You could try being a little more creative with it. Find a new video of it, for instance, or a work-safe furry pic or something.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Weaselon View Post
Please, please say that you're including wolf and fox tails with this upgrade, Devs!
By my reckoning, they'll have to redo the existing tails anyway to animate them, so it'd make sense to add a few more. I mean, the ones we have now are TERRIBLE! It doesn't make sense to just animate them and NOT improve on them and add more.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
AND cigars for women, cigarettes for everyone, and corsets and fishnet hose for men!
you will have that Rocky horror picture show themed sg yet. dont dream it BE IT.
Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
this makes me very happy. final clarification. since tails are lower body, does that mean that we can now have tails with robes? if so, i will be ecstatic (rian is a marital artist, yet has to wear non martial arts/ninja robes because he is a dragon)


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
By my reckoning, they'll have to redo the existing tails anyway to animate them, so it'd make sense to add a few more. I mean, the ones we have now are TERRIBLE! It doesn't make sense to just animate them and NOT improve on them and add more.
Plus we only have like 5 tails anyway so it seems like a big feature to add if there's not going to be much to do with it.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Quote:
By my reckoning, they'll have to redo the existing tails anyway to animate them, so it'd make sense to add a few more. I mean, the ones we have now are TERRIBLE! It doesn't make sense to just animate them and NOT improve on them and add more.
Plus we only have like 5 tails anyway so it seems like a big feature to add if there's not going to be much to do with it.
I would imagine they did'nt so much animate the existing tails as they created all new animated tails which may or may not resemble the ones we currently have.
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Posted

Quote:
Originally Posted by Premonitions View Post
You sissy faint like a punk. Man-up and Sissy Faint like a REAL MAN.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
And yet another small plus point for CO disappears
yes.. hehehehe..

btw.. did you see the remark on ponytails animated? I guess you missed that


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Yaaaay-! ... Wait, can we still keep out non-animated tails too or will the non-animated ones be replaced?
You need to rplace the one you have to become animated. But if you never do you will be able to keep your e old one.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
I'm very worried the old tails will disappear and the new ones will be moved to the Back slot with no way to select both a tail and wings/cape. Shadowguardinal will become frozen in time because tail + scarf is her signature.

But I'll try to keep hoping.
there is no reason whatsoever tails old or new will be moved from the only place they can be attached. So this is highly unlikely. But it might be impossible to actually take a non animating tail at the tailor.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
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Posted

Quote:
Originally Posted by Memphis_Bill View Post
So... Not complaining, as there's a lot of awesome here.

One question, though - is *anything* getting added to base computers, since Silver Mantis is available outside of it now?
THIS is a good idea... making the base computers more valuable and useful.


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Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character.

0.0

I...I love you. That is all.


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Posted

Quote:
Animated Tails, Positron Task Force Update, New Badges, New Player Emotes, Craftable Temporary Powers, Increased Mission Count, Show Last Objective, Auction House, In-Game E-mail, New Maps, Escort Missions
OH MY GOD. SQUEEEEEEEEEEEEE! (Thank you Paragon Studios!! <3 <3 <3)


 

Posted

Thank you devs! I just hope that they fix so belts and tails is no more the same costume piece.


 

Posted

Very pleased to see this especially:

Quote:
Positron Task Force Update: This Task Force has been split into two halves and dramatically upgraded and updated to ramp up the fun. The final battle of the Task Force takes place in the Faultline Dam and incorporates the new Dark Mirror enemy.
But these are fantastic:

Quote:
Quality of Life Improvements Craftable Temporary Powers: You will now have a much cleaner and more consistent way of finding and crafting temporary powers.
Increased Mission Count: You can now have seven active missions (previously three).
Show Last Objective: This UI improvement lets you find your last objective on a mission map, making it easier to find something you've missed.
Auction House: The UI gives you new options for sorting search results, your Auction House inventory is now separated by clearly marked tabs based on the item's status, the Auction House text entry box now autocompletes, and a single click on a recipe displays all salvage needed for that recipe.
In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)



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Posted

Quote:
Originally Posted by Liz Bathory View Post
You need to rplace the one you have to become animated. But if you never do you will be able to keep your e old one.
Not from what Babs said. You will need to go back into the tailor and chose the Legacy (non-animated) tails from the menu.

But yes, you will still be able to keep non-moving tails, if you so choose to. And, as a bonus, you can now have belts with them.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
So... Not complaining, as there's a lot of awesome here.

One question, though - is *anything* getting added to base computers, since Silver Mantis is available outside of it now?
I'd love it if the base computer was able to dub as an AE terminal with it's own hologram (but only if it is active, dont want no generic hologram all the time in the base) and use of the base teleporters to get into the mission.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Not from what Babs said. You will need to go back into the tailor and chose the Legacy (non-animated) tails from the menu.

But yes, you will still be able to keep non-moving tails, if you so choose to. And, as a bonus, you can now have belts with them.
To clear up what BAB was saying about this the only reason anyone would have to "re-chose" a legacy tail for a character costume is if that costume ever got edited -after- I17 goes live. If you have a legacy tail right now for a costume and you decide to never edit it again then there's nothing you have to do.

Over the years the Devs have shifted and changed many different costume items. They've even removed some original items from the editor, but not from the game itself. This means that as long as people have never edited their costumes since those changes then there are costumes out there that still have "deleted" items locked into them.

Of course its always possible that all old tails are going to be automatically removed from all characters the day I17 goes live, forcing everyone to go back to the editor to 'fix' that one way or the other. But if that happens that will pretty much be the first time anything drastically "automatic" like that has ever happened in the history of this game which makes me think it's a very unlikely possibility.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
are there any plans to do the same type of thing for the way skirts and kilts work, so that you can have, for example, the Cyborg legs with the Valkyrie skirt, or is the problem of getting character movement to 'push' multiple layers of costume still a sticking point (i.e., making the skirt move right when the character's legs push it while running/kneeling/jumping)?


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Posted

Quote:
Originally Posted by Lothic View Post
To clear up what BAB was saying about this the only reason anyone would have to "re-chose" a legacy tail for a character costume is if that costume ever got edited -after- I17 goes live. If you have a legacy tail right now for a costume and you decide to never edit it again then there's nothing you have to do.

Over the years the Devs have shifted and changed many different costume items. They've even removed some original items from the editor, but not from the game itself. This means that as long as people have never edited their costumes since those changes then there are costumes out there that still have "deleted" items locked into them.

Of course its always possible that all old tails are going to be automatically removed from all characters the day I17 goes live, forcing everyone to go back to the editor to 'fix' that one way or the other. But if that happens that will pretty much be the first time anything drastically "automatic" like that has ever happened in the history of this game which makes me think it's a very unlikely possibility.
Aha, that's probably true. I remember my character had the office belt for a while after uit got removed.
Ta for clearage.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.