Animated Tails are coming


Agonus

 

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New Badges: Along with adding badges for 500 Badges Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new exploration badges to city zones, almost doubling the number of exploration badges. You can learn new Accolades for finding all of the exploration badges in each city zone.



Increased Mission Count: You can now have seven active missions (previously three).


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Quote:
Originally Posted by Sapphic_Neko View Post
I just had a thought...

will animated tails count towards the 1cape rule?
I sure hope not, cause i'd be devastated if i cannot use the bat wings with a tail...


eidt: yes i can't type... *mutters*
Yes it would be unfortunate if they decided to compromise and made it so you could have capes or animated tails but not both.

I'm hoping that if tail animation was limited to generic movement cycles that they would allow us to have both at the same time. I agree it'd be amazing if these tails had full physics processing like wings and capes and got them to work with those, but I'm not going to assume that's the case until I see it.


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Yaaaay-! ... Wait, can we still keep out non-animated tails too or will the non-animated ones be replaced?


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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All of this is great news, even though I had been against one character being able to bank-roll another without risk, I suppose with the new content, it really doesn't matter that much anymore.

I love the animated tails, but to be honest, I don't want to see animated hair until the character models get a few more pixels. I really dont to see long hair flapping like a solid mass. Now if we could get multiple auras for different hemepheres of the body, that would be great.


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Quote:
Originally Posted by The_Coming_Storm View Post
It sucks. It sounds like they are adding new hero content but not an equal amount of villain content, unless SM is being revamped with the Dark Mirror enemy too.
It's really not adding new content.
It's more 'throwing out the old sh*t that Jack Emmert left here, and finally fixing a horrible excuse for a TF.

There is a reason I only do ITF and LGTF Blueside. Because the rest of the TF's are made of phail.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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So far this sounds like one of the best issues ever.


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Quote:
Originally Posted by AzureSkyCiel View Post
Yaaaay-! ... Wait, can we still keep out non-animated tails too or will the non-animated ones be replaced?
I bet there is a choice between the two. Some people have prop animal tails for their characters, and not real ones after all.


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Quote:
Originally Posted by AzureSkyCiel View Post
Yaaaay-! ... Wait, can we still keep out non-animated tails too or will the non-animated ones be replaced?
I have to assume that since animated tails will represent at least some degree of extra graphics processing that the Devs will not 'force' everyone who wants a tail to upgrade to a moving one. I'm sure they will allow us to keep the old ones if we want just from that point of view alone.

But also there's the obvious nod to allowing us to have as many options as possible. While I have alts who will likely instantly upgrade to the animated tails I could see where there might be characters out there who would want a 'fake costume' tail for concept reasons instead of a 'real living' tail.


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Quote:
Originally Posted by Golden Girl View Post
And yet another small plus point for CO disappears
Leaving...um...er...lemme get back to you on that.


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Quote:
Originally Posted by Golden Girl View Post
And yet another small plus point for CO disappears
Exactly.

I was actually thinking they might eventually introduce these in an upcoming Booster Pack.
But getting them as part of a free Issue upgrade is just gravy.


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Yaaaay-! ... Wait, can we still keep out non-animated tails too or will the non-animated ones be replaced?
The announcement mentioned you'll have to go to the Tailor to get the animated tails, so they're not going to auto-replace old tails.


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Quote:
Originally Posted by Golden Girl View Post
And yet another small plus point for CO disappears
You're tempted to put a tail on your head now. Admit it. You know it's true

***

To note, I'm afraid I couldn't see past the animated tails to read up on all the other stuff. I know that might make me sound silly, especially since I have all of ONE character with a tail (other than the two with a bunny one), but this is easily the coolest thing in I17 as far as my anticipation metre goes. Ultra Mode is cool, sure, but animated tails? THIS IS SWEET!


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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/sissy faints


 

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Well, I'm hoping this also means animated hair in the future. But I have to admit if we're limited to capes OR animated tails/hair I wouldn't mind that. As long as the option is available.

Both would be even better, of course. After all, my main character that would use a tail also has wings.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
You're tempted to put a tail on your head now. Admit it. You know it's true

***

To note, I'm afraid I couldn't see past the animated tails to read up on all the other stuff. I know that might make me sound silly, especially since I have all of ONE character with a tail (other than the two with a bunny one), but this is easily the coolest thing in I17 as far as my anticipation metre goes. Ultra Mode is cool, sure, but animated tails? THIS IS SWEET!
I highly recommend you read the rest.


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Quote:
Originally Posted by Leo_G View Post
/sissy faints
With that avatar, I can imagine


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by bAss_ackwards View Post
I highly recommend you read the rest.
I did. I'm not as excited about it. Basically, in my head it goes like this:

Blah blah badges blah blah task forces blah blah re-run of the Ultra Mode screenshots blah blah missions stuff blah blah ANIMATED TAILS! ZOMG! WANT!!!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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When tails come out, I will regret having released certain names back into the available pool on the server.


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Quote:
Originally Posted by Jade_Dragon View Post
Both would be even better, of course. After all, my main character that would use a tail also has wings.
So does mine. Capes, too, on her secondary and tertiary costumes. Here's hoping...


 

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Quote:
Originally Posted by flashrains View Post
So does mine. Capes, too, on her secondary and tertiary costumes. Here's hoping...
And here's episode 15 of Greek!


 

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I've yet to make a char that has a tail, though in the cases where I was close to using one it came down to a decision of either having a tail or A SNAZZY BELT.

The snazzy belts win sorry, but hey if the new tails don't take up the belt slot then that would be cool.


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I'm very worried the old tails will disappear and the new ones will be moved to the Back slot with no way to select both a tail and wings/cape. Shadowguardinal will become frozen in time because tail + scarf is her signature.

But I'll try to keep hoping.


 

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Quote:
Originally Posted by treboreleets View Post
And people say the Devs don't listen to the players.

Yep, the myth that the Devs hate us has been officially BUSTED!


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The only thing that would make this better is if they finally fixed up our player models to properly support Backpacks/Scabbards/Quivers etc.