heroes mastermind?


Aggelakis

 

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Originally Posted by Golden_Avariel View Post
Zombie pets walking around under the Atlas statue is going to be annoying for me. I'm sorry but that's how I feel. It's just a game and I'll try to ignore it but it'll be hard.
Is it really any worse than all these 'heroes' I see in Atlas with names like BLOODEATER, with bios that are far more bloodthirsty than anything I've seen on Redside?

I rolled a hero MM a while ago, a Thugs/FF who claims to be a renegade Longbow agent but is actually still an agent and is working to convince street gang members to do some good in the Isles. Funnily enough I didn't roll her with GR in mind - more an experiment to see if I could level a villain up through regular content without fighting ANY Longbow. So far so good.

(I did consider /Traps, but couldn't quite justify Detonator. I figure with FF she's picked up one of the generators used by the Ballista...)


 

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You know Nightshade... every time I read your name I read it as "Nightshade Lingerie".

I think this is the first time I noticed that it DIDN'T say that.


 

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Originally Posted by NightshadeLegree View Post
Is it really any worse than all these 'heroes' I see in Atlas with names like BLOODEATER, with bios that are far more bloodthirsty than anything I've seen on Redside?
Ah... the Dark Age of Supernames is to be blamed for that.


 

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Originally Posted by Westley View Post
You know Nightshade... every time I read your name I read it as "Nightshade Lingerie".

I think this is the first time I noticed that it DIDN'T say that.


I have the terrible feeling that I'm going to think of this every time an Arbiter says "You're doing well, Character!"


 

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Originally Posted by Smurch View Post
Local toughs taking their neighborhood back from the REAL Badguys? Good guy gangs that are taking back the streets and helping their 'hood.
Boy Band/Sonic Mastermind


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by Zombie Man View Post
Umm... the part where you're insulting intelligence... you might want to spell things correctly -- and I'm being generous here.
lol


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Is it really any worse than all these 'heroes' I see in Atlas with names like BLOODEATER, with bios that are far more bloodthirsty than anything I've seen on Redside?
I call foul. Everyone knows that people named BLOODEATER have no bios.

They are all men with mysterious pasts, presumably so the creator doesn't actually have to write anything about them.


 

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Originally Posted by Sister_Twelve View Post
They are all men with mysterious pasts, presumably so the creator doesn't actually have to write anything about them.
But how would we know that they have mysterious pasts, unless the bio says so?


Paragon City Search And Rescue
The Mentor Project

 

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Originally Posted by Ironblade View Post
But how would we know that they have mysterious pasts, unless the bio says so?
We don't know. The bio simply says nothing. Then some random player character near them mentions how mysterious their past is, at which point they either shoot 15 people, pull out a sword and stab 15 people, or produce blades from beneath their skin at some point on their body and slash 15 people to death with them.

Many discussion threads ensue, all which mention the character's mysterious past, thereby solidifying the sheer mysteriousness of it all.


 

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Originally Posted by Ironblade View Post
But how would we know that they have mysterious pasts, unless the bio says so?
I am proud to say none of my characters have mysterious pasts! Even the violent one!

But yeah, I can see a Heroic Thugs MM. :P


 

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Originally Posted by Dispari View Post
You could use mine instead! It was pretty popular when I first posted it.

is that perfect zinger I see in there?


 

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ok, regarding the detonation argument:

with free willed henchmen, why would they have the explosives rigged to them if they didn't expect them to be activated at som point? by definition, free-willed henchmen choose to work for you, and choose to fight for you in whatever way you end up asking them to. also, if they can set down the charge before running for it, then doesn't that mean there's some kind of warning before it blows?

besides, why even put a bomb on a perfectly good soldier, rather than just using a grenade? the whole thing has a feeling of said henchmen being a willing part of the plan.

and on the RP side, I greatly like the idea of RPing it as the henchmen doing it themselves, to the dismay of the mastermind.


 

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Originally Posted by cursedsorcerer View Post
How can you make a STALKER heroic!?!
I mean what could be MORE HEROIC than LITERALLY STABBING YOUR FOE IN THE BACK!?
Yeah, fighting Dracula comes to mind..

Or eliminating key people to stop atrocities or Evil from taking over.
Hmm .... Inglourious Basterds , perhaps???


and have we been given the go-ahead to say we are actually 'killing' our enemies? . . . even redside?
.


 

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I now see why people suggested substituting kittens and frogs earlier. Whilst it doesn't fit the concept of any of my MMs, it would have made this thread a lot shorter (and less aggressive).


 

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Originally Posted by DoctorParadox View Post
ok, regarding the detonation argument:

with free willed henchmen, why would they have the explosives rigged to them if they didn't expect them to be activated at som point? by definition, free-willed henchmen choose to work for you, and choose to fight for you in whatever way you end up asking them to. also, if they can set down the charge before running for it, then doesn't that mean there's some kind of warning before it blows?

besides, why even put a bomb on a perfectly good soldier, rather than just using a grenade? the whole thing has a feeling of said henchmen being a willing part of the plan.
Ever see the movie "The Spirit"?

A serum based on the genetic disorder Riley Day Syndrome was developed and injected into my henchmen and the results are that they have total regeneration and total pain insensitivity. They feel no pain and heal completely from the most severe injuries in only a few minutes.


 

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Originally Posted by Westley View Post
Only the heroes carry the bracelets that let them teleport to the hospitals upon defeat. The citizens do not have these.

I'm not sure what the story is for villains, or if it's even explained.
Actually, I remember a post by... Manticore, maybe? that the reason the street crime is so rampant in Paragon is because there's such a safety net - yeah, you might get horribly murderized for trying to steal that purse, but the hospitals will patch you up just as well as they would any hero. Thus, with the risk of terminal consequences drastically reduced, it's no wonder so many of those criminals go right back out after breaking out of the Pyramid Sponge.


 

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Originally Posted by Schismatrix View Post
i can easily imagine kittens puking on enemies.
Of course we need quadrupedal skeletons in the game first. Catgirls would not be an acceptable substitute for actual kittens. Especially not the futa variety.
"The question is, Baldrick...How did you get so much sick out of one cat?"
/Blackadder the Fourth


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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The futa mastermind set is only available on Virtue.

It's also preferable to the Futa Assault set.


 

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Originally Posted by LISAR View Post
The futa mastermind set is only available on Virtue.

It's also preferable to the Futa Assault set.
The Futa Assault set is only available on Freedom and can only be played in PvP zones.


 

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You know, one way to play a Mastermind (and, in particular, a Thugs Mastermind) and not break immersion is to play him/her as the antihero.

Yes, he'll fight crime, beat up criminals. But he'll do it for his own reasons, and sometimes reluctantly. He questions authority. He's not a hero. He tends to be larger than life. He's majorly flawed. But you can sympathize with him because of his flaws.

Popular antiheroes:

  • Batman
  • Sub-Mariner
  • The Punisher
  • Rorschach


 

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Isn't Aquaman a fish mastermind?


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by falloutsurvivor View Post
we know that with going rogue we will be able to change faction.

but a thug mastermind HEROES?

really?

thug are criminal how will it fit with the lore ?
I currently have a Magic Thugs/Traps (selected magic on accident and shrugged and fit it into the descrip later) who's backstory is that she's a cat-spirit in service to Bast, one of the Eyes of Ra (basically the same job as an avenging angel in Judeo-Christian belief....ie: city-to-salt type stuff). All her minions are her brothers come to Earth in disguises. The reason they never run out of ammo is because they use magic guns.

She's supposed to be feeding Longbow information. They pay her via the occasional bank "robbery"....guess no one's noticed yet that they only take specific security deposit boxes


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

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My villain is going to be in Paragon City because he lost a bet and has to play nice for a month.

Next question.


 

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It occurs to me that if one has to choose between having ill-fitting hero Masterminds but not playing them and not having hero Masterminds at all... Then that would be a no-brainer, wouldn't it?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.