heroes mastermind?
I see. So using your logic the soldiers that died on the beaches of Normandy, Guadalcanal, Iwo Jima, Pork Chop Hill, Midway, Hamburger Hill, and hundreds of other battles weren't heroic sacrifices because the soldiers that fought them were forced to fight them because they were drafted into military service.
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...like a slap in the face![/hyperbole]
Dr. Todt's theme.
i make stuff...
But is it really a heroic sacrifice if you force them into it? |
Also, rofl at people that disable the reputation system then troll it.
Who's to say the stuff is forced anyway? Where does it say that you FORCE the minion to go run into the battle with a bomb? Or that you FORCE any of your henchmen to do anything? Maybe they all follow you of their own accord and make those sacrifices themselves. It's all in how you play the characters. If your mastermind is forcing soldiers to blow themselves up, that's your idea. I don't play my characters like that.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Man, if the Devs started blocking out sets blue side that somebody didn't find "Heroic," we'd have no sets. Ever.
What makes me curious is...
How can you make a STALKER heroic!?!
I mean what could be MORE HEROIC than LITERALLY STABBING YOUR FOE IN THE BACK!?
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
The point is it doesn't have to be forced, and you don't seem to be willing to accept that.
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As I said, try understanding the context before ribbiting on.
edit - Leaving the thread now, at any rate. It's like arguing with Silverspar all over.
What makes me curious is...
How can you make a STALKER heroic!?! I mean what could be MORE HEROIC than LITERALLY STABBING YOUR FOE IN THE BACK!? |
You can make a pretty strong case that Elektra is a stalker and they sold her as a hero, or at lease an anti-hero, for awhile.
Like I said before, it's the personality and the history of the character that determines whether or not he or she is evil. In this case, I think it would largely depend on the choice of target.
I know most will say that Wolverine is more of a scrapper than a stalker, but Wolverine stabs, slashes, cuts, and otherwise sticks people with pointy pieces of metal pretty much all the time.
Batman is totally a Stalker, with a Gadgets secondary instead of anything currently available.
(I totally want a Gadgets secondary for Stalkers, btw.)
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Oh for the love of.... This may be asking too much, but get a grip people. If you don't think a power fits your character, then don't use it. Nothing forces you to take every single power in your Primary and Secondary pools. The two Masterminds I have that have the Traps secondary power, the 'Bots MM has the Detonator power and uses it on occasion, the Thugs MM didn't take it because it didn't fit the concept. Heck, you have 7 other secondary power sets to choose from. Instead of Traps, pick Thermal Radiation for example. Say that the character is a minor mutant and always wanted to be a Hero, but didn't have enough power. So, they recruit a group of normals and use their powers to buff them up so together they can fight crime.
And if, for some reason, you can't possibly imagine how certain AT's or power sets could ever be Heroic / Villainous then just don't create a Hero or Villain using those sets. Other people can imagine, for example, an Heroic Stalker or a Villainous Defender. They will in no way affect how you play the game or the characters you create.
Oh for the love of.... This may be asking too much, but get a grip people. If you don't think a power fits your character, then don't use it. Nothing forces you to take every single power in your Primary and Secondary pools. The two Masterminds I have that have the Traps secondary power, the 'Bots MM has the Detonator power and uses it on occasion, the Thugs MM didn't take it because it didn't fit the concept. Heck, you have 7 other secondary power sets to choose from. Instead of Traps, pick Thermal Radiation for example. Say that the character is a minor mutant and always wanted to be a Hero, but didn't have enough power. So, they recruit a group of normals and use their powers to buff them up so together they can fight crime.
And if, for some reason, you can't possibly imagine how certain AT's or power sets could ever be Heroic / Villainous then just don't create a Hero or Villain using those sets. Other people can imagine, for example, an Heroic Stalker or a Villainous Defender. They will in no way affect how you play the game or the characters you create. |
Some very good points there. I have several characters that didn't take certain powers in a set because they didn't fit the concept. There is only one power that everyone is forced to take out of their powersets and that is the first power of the secondary powerset. And even tho you are forced to take it, nothing requires you to put it in your power tray and use it.
Just stand in front of the Longbows and pretend to be a longbow MM (which would be SICK)
Batman is totally a Stalker, with a Gadgets secondary instead of anything currently available.
(I totally want a Gadgets secondary for Stalkers, btw.) |
Batman many times takes down the first thug in a group from the shadows and then proceeds to swiftly and somewhat brutally eliminate the others as they panic. Of course it does vary depending on who is writing his stories.
Dr. Todt's theme.
i make stuff...
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Heroic Masterminds?
We've had them for years.
1) Roll a Defender.
2) Use /search to summon minions with random levels of A.I.
3) Set a mission.
4) Buff them as needed.
5) Give them commands not by "/petcom_all <command>", but by "/team <command>...or no <heals/buffs> FOR YOU!"
6) Throw DeBuffs/Blasts as needed to keep your pets from getting chewed up too bad.
7) Profit!
Heroic Masterminds?
We've had them for years. 1) Roll a Force Fields Defender. 2) Go to Freedom, Use /search to summon minions with low levels of A.I. 3) Set a mission. 4) Bubble them. 5) Tell them to enter the mission, then turn on Personal Force Field and run to the "end" of the map. 6) If they don't keep up, run back to them and taunt them with comments about the status of their masculinity. 7) Profit! |
I always argued against crossover for multiple reasons, but since it's going to happen either I had to walk away or accept it, and I decided to make the best of it and accept it.
However, it still bothers me that the it homogenizes the game and the difference between good and evil being enforced by game mechanics is going to be lost (or may even become a revolving door, which IMHO would be very bad for the game). City of Heroes becoming City of Neutrals is what I fear most for the game.
But it's going to happen, and it isn't all bad (especially if you can put the Controller Stone APP on a Dom ) so, here we are. I hope for the best.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
Now that is cool. And thank you for giving me permission to use it.