heroes mastermind?


Aggelakis

 

Posted

we know that with going rogue we will be able to change faction.

but a thug mastermind HEROES?

really?

thug are criminal how will it fit with the lore ?


 

Posted

Oh here we go again.

So, what, exactly, is heroic about using the powers of the netherworld (Dark Miasma and Blast, DEFENDER powers) or incinerating people with fire?

Seriously, let it go. It's a game. Play it and have fun.


 

Posted

Quote:
Originally Posted by falloutsurvivor View Post
we know that with going rogue we will be able to change faction.

but a thug mastermind HEROES?

really?

thug are criminal how will it fit with the lore ?
Local toughs taking their neighborhood back from the REAL Badguys? Good guy gangs that are taking back the streets and helping their 'hood.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Reskin the Thug minion set to be a Cop minion set.

Ninja set can remain the same, as can Robotics.

Zombie set can be reskinned as Kitten set.


 

Posted

Quote:
Originally Posted by falloutsurvivor View Post
we know that with going rogue we will be able to change faction.

but a thug mastermind HEROES?

really?

thug are criminal how will it fit with the lore ?
They could be a reformed gang leader, with a few of their minions who decided to follow their leader onto the right side of the law.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by falloutsurvivor View Post
we know that with going rogue we will be able to change faction.

but a thug mastermind HEROES?

really?

thug are criminal how will it fit with the lore ?
You're asking this as we have another group that runs around attacking small-time thugs with flamethrowers and automatic weapons? Y'know, Longbow? "You! Stop mugging that woman!" *break out rifles, flamethrowers, and chainguns*

Not to mention almost every "hero" in the game is essentially a vigilante, a bunch of superpowered Bernie Goetz types.

You want someone to spell out a bio for you? OK.

<Character> watched as his father lost his job, lost his self respect, and eventually lost the will to live as Kings Row fell into ruin. He saw his neighborhood fall into disrepair, gangs moving in to make it their territory. It seemed to him - and many of his friends - that the only way to survive was to join up. The Skulls were the family he had lost... but as he rose through the ranks, he felt less and less at ease with himself, with what he saw in his new "family."
Finally, he had enough. He chose to reform, to take back his neighborhood and, with a few like minded (now former) gang members, decided to fight fire with fire. Hopefully he'll win more to his cause, reclaiming his neighborhood... and the city it's a part of.


There. You now have a heroic "thugs mastermind," with built in reason for his "gang" getting larger as he levels. It's not that difficult if you use the tiniest bit of imagination.

Edit: And I see GG referenced the same idea.


 

Posted

Quote:
Originally Posted by UnSub View Post
Reskin the Thug minion set to be a Cop minion set.

Ninja set can remain the same, as can Robotics.

Zombie set can be reskinned as Kitten set.
And mercenaries can become something useful, like frogs.


 

Posted

None of the MM sets are any more inherently evil than any other AT is. The undead one comes closest, but Marvel comics had heroic characters with dark supernatural origins throughout the 70's with a brief resurgence as the Midnight Sons in the 90's.

Whether a character is evil or not depends on the character's personality and his or her history, not the origin of his powers or how he is designed.

I could easily see Hardcase in St. Martial serving as the template for a thugs MM reformed hero, if Hardcase had a group of fellow hardcases who chose to hunt Wailers with him.


 

Posted

Heck, the Necromancy set has a Lich that's basically a villain on a leash, I think it makes more sense for a hero to control.


 

Posted

Of course, last I knew, we still don't know how exactly side switching will work.


 

Posted

Quote:
Originally Posted by UnSub View Post
Reskin the Thug minion set to be a Cop minion set.

Ninja set can remain the same, as can Robotics.

Zombie set can be reskinned as Kitten set.
I don't think my nec/dark who summons past 'friends with benefits' would make the transition to kitties so well, but you never know....

I tend to agree with the sentiment of others in the thread - please leave the poor (un)dead horse alone - heroics is in the action the individual takes, and I don't know that a 'heroic' Controller who rips through people with fire controls and imps and such is any more heroic than a MM who basically does the same thing (albeit with a lot more followers and very few, if any, control powers).


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
You're asking this as we have another group that runs around attacking small-time thugs with flamethrowers and automatic weapons? Y'know, Longbow? "You! Stop mugging that woman!" *break out rifles, flamethrowers, and chainguns*

Not to mention almost every "hero" in the game is essentially a vigilante, a bunch of superpowered Bernie Goetz types.

You want someone to spell out a bio for you? OK.

<Character> watched as his father lost his job, lost his self respect, and eventually lost the will to live as Kings Row fell into ruin. He saw his neighborhood fall into disrepair, gangs moving in to make it their territory. It seemed to him - and many of his friends - that the only way to survive was to join up. The Skulls were the family he had lost... but as he rose through the ranks, he felt less and less at ease with himself, with what he saw in his new "family."
Finally, he had enough. He chose to reform, to take back his neighborhood and, with a few like minded (now former) gang members, decided to fight fire with fire. Hopefully he'll win more to his cause, reclaiming his neighborhood... and the city it's a part of.


There. You now have a heroic "thugs mastermind," with built in reason for his "gang" getting larger as he levels. It's not that difficult if you use the tiniest bit of imagination.

Edit: And I see GG referenced the same idea.
thanks you.

all i wanted was an answer.

no reason to flame me.

i agree about the reformed gang leader thing :-)
i should have though of it.


 

Posted

Quote:
Originally Posted by UnSub View Post
Zombie set can be reskinned as Kitten set.
i can easily imagine kittens puking on enemies.
Of course we need quadrupedal skeletons in the game first. Catgirls would not be an acceptable substitute for actual kittens. Especially not the futa variety.


Dr. Todt's theme.
i make stuff...

 

Posted

But really easy to make that a hilarious power.


 

Posted

Quote:
Originally Posted by falloutsurvivor View Post
we know that with going rogue we will be able to change faction.

but a thug mastermind HEROES?

really?

thug are criminal how will it fit with the lore ?
Okay, we can go another way with this.

The thugs are complete criminal scum. The MM is a hero offering them a last chance to redeem themselves by completing a series of missions that are at almost impossible odds.
Example: "The Dirty Dozen" starring Lee Marvin.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Actually, what's more distressing is the Tier Nine Traps for MMs which can only be villainous with three out of five of the powersets-


Detonator:
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Reeeaaaally hard to make that a heroic power.
agreed


 

Posted

Quote:
Originally Posted by LiquidX View Post
Of course, last I knew, we still don't know how exactly side switching will work.
We know enough that ATs can indeed switch sides.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Reeeaaaally hard to make that a heroic power.
Because heroic sacrifices are soooo unheroic.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Maybe they can dress them in pink and have flowers in their hair.Thats sorta typical for blueside.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Actually, what's more distressing is the Tier Nine Traps for MMs which can only be villainous with three out of five of the powersets-


Detonator:
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Reeeaaaally hard to make that a heroic power.
Why would you think that? I can list over a dozen real life gangs that have law abiding members who are familiar with explosives and their various applications.


American Legion Riders
Street Forces MC
Leathernecks Motorcycle Club
Freedom Riders MC
Military Veterans MC
Law Dawgs Motorcycle Club
POW-MIA Riders
Knights Paladin MC
Rolling Thunder MC
American Veterans M/C
American Veterans MC
USMV MC Homestead Chapter/The Dirty Dozen
U.S. Military Vets MC
Defenders Motorcycle Club


It's not so hard to believe that in the world of Paragon City those same veteran bikers would choose to fight crime.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Actually, what's more distressing is the Tier Nine Traps for MMs which can only be villainous with three out of five of the powersets-


Detonator:
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Reeeaaaally hard to make that a heroic power.
Thug: "Uh, boss. Won't this, you know, blow me up?!"

Heroic Mastermind: "Don't worry! You've been wired into the hospital teleport network. Even if things go wrong, you'll be fine. As long as the emergency TP receiving team doesn't lose any of the parts like last time, the idiots."

Thug: "What was that last part again?"

Heroic Mastermind: "Um, nothing! Just wishing you good luck!"


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Smurch View Post
Because heroic sacrifices are soooo unheroic.
But is it really a heroic sacrifice if you force them into it?

Hero MM: Here, take this time bomb and get it close to the enemy. Run. Run!

Minion: Wha-?

Hero MM: I said run! It's ticking!

Minion (running away): AHHH! How long have I got?

Hero MM: 10 more seconds.

*BOOOOOOM!*

Hero MM: DAMMIT! I meant 5. 5 more seconds. I'll have to remember for after the power rechar- oooh, shiny!


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
And mercenaries can become something useful, like frogs.
Knew I forgot one.

Quote:
Originally Posted by Schismatrix View Post
i can easily imagine kittens puking on enemies.
Of course we need quadrupedal skeletons in the game first. Catgirls would not be an acceptable substitute for actual kittens. Especially not the futa variety.
Would catgirls puking on people be an attack or some kind of fetish (or both)?


 

Posted

Quote:
Originally Posted by Sister_Twelve View Post
Whether a character is evil or not depends on the character's personality and his or her history, not the origin of his powers or how he is designed.
I just want to snip-quote Linkara here from his review of Countdow, expositing on the stupidity of Mary Marvel turning "evil" when she takes the Black Atom's powers:

"What they're basically saying here is that evil isn't caused by people making choices, it's because the power itself makes them evil. [...] They are, in fact, ruining two characters at the same time with this nonsense!"

And I have to agree with that. I've never been a fan of the notion of EEEVIL powers, because they kill all dramatic storytelling that deals with morality and ethics. This isn't a planet of hats where every super fills out a form and is issued an alignment here. They don't go "Hmm... Dresses in black, uses the powers of darkness, has dark in his name. OK, Steve, this one's a villain. Ship him over to the Rogue Isles. Next!" What makes characters good or evil is the choices they make and the way in which they use their powers.

Granted, having a world where society expects people of certain powers to have a certain alignment can make for a really good story as it explores the morality of a character who doesn't fit this preconception and manages to be hypocritically evil with good powers, or good with evil powers despite being hated. Hell, Desdemona herself is an example of a person of evil powers being a hero, and she's the public face of Going Rogue, and her story is actually very interesting.

Evil powers for evil people is right there with blue boys and pink girls in terms of children's cartoons clichés that have no business in entertainment aimed at adults, or even teenagers. At this point, I'd rather see game lore give me the facts and let me form an opinion of who's good and who's evil, rather than trying to colour-code things for my convenience.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.