Taunt? -seriously


Airhammer

 

Posted

I have been playing brutes as my primary characters since I started the game. They looked like the best then, and to me they still do. I have done some exploring of the other character types, and am only really happy with a brute. I leveled a few tanks to 50, to understand brutes better mostly, in the AE system, about one a week, different power sets. Tanks need taunt. I get that. But do brutes need taunt?

My current character is a SS/Will brute. I do not have extra power slots to throw away (who does?). I need the shields from fighting set to ungimp will, so there goes 3 powers, even though I rarely use kick (altho the graphic is cool). I have a lot of global recharge, so i basically KO, Haymaker, Mu lightning, FS, and MU lightning - arc, a lot, rarely backing down to kick/punch/air sup, unless someone hits me with a severe -rech. Ah yes, I took fly (love that power) so I got air superiority. What I am saying with all this is my dance card is pretty full, and it already has a few powers like kick and air superiority that are cool, useful sometimes, but not desperately needed. Do I really need taunt? Do other brutes use this (besides stone, the only tank redside.)

The reason I guess it is bothering me is I started doing some "master" strike forces - no deaths, and very cool players. Kinda lucked into the group. Problem is, from time to time one of them will say "brute, taunt the X" And I am like looking at my feet sheepishly. I always go out and get the agro, but taunt? Dude, that power choice has never even been on my radar for a brute. I just tend to wander up to the EB and lay one across hs jaw. Seems to taunt him and most of his friends as well.

Any thoughts?


 

Posted

Tanks don't "need" taunt, why should brutes?


 

Posted

taunt is a completely optional power, but its highly valued in teams because it helps you keep the aggro off of the squishies so your team doesnt get wiped.

its not a necessary power for brutes or tanks, but if your gonna be teaming a lot and being the lead brute/tank, its usually a good idea to get it.


 

Posted

I usually take it simply because if theres 2 brutes on the team i try to taunt first. i want a full fury bar after all


 

Posted

Taunt is often looked for on strike forces. For normal gameplay, taunt is largely unnecessary. However, if you are doing master runs, having the ability to quickly pull aggro off of a squishy is important - especially at range.

It isn't as necessary on AoE centric builds, because our attacks do have a taunt component. Some sets also have auras that hold aggro very well. Willpower does not have that luxury. For WP, I can definitely see wanting to add taunt just to ensure enemies are huddled around you for RTTC instead of someone peeling off a few and you losing your regen bonus.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I need the shields from fighting set to ungimp will
What.

To answer your question from my viewpoint: I took Taunt on my WP brute because it makes a great place to slot some nice set bonuses. I like it because it keeps things stuck on me and building/maintaining Fury. I also really really enjoy it when things die from taunting them with the PZ proc.


 

Posted

Toss me in the taunt is optional category. I find it fun on some toons, and I might take it if there is nothing else that interests me.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

When I find myself with an extra power choice available I pick up taunt, mainly, because it can be handy and you do get some useful set bonuses from mocking beratment and perfect zinger.

However, it isn't needed by a brute. It comes down to your personal preference. Personally some of my brutes outright won't be meant to fill a tanking position while others will. My claws/SR brute, for example, was not intended to fill the tanking position when I built him while my Stone/Stone or my SS/Invuln certainly was.

If you can't fill a tanking role with your brute, don't be afraid to tell a team you aren't a tank. I play my brutes to bring in heavy melee damage and if I happen to hold aggro so be it. If I want to tank I'll play one of my brutes that I built to do so.

So, all in all the whole thing is personal preference.


 

Posted

I take taunt on many of my brutes to keep mobs focused on me which helps build my fury bar.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
I take taunt on many of my brutes to keep mobs focused on me which helps build my fury bar.
this is what i usually do, the only brute i did not take taunt on was my EM/SR brute because SR isnt meant to hold aggro


 

Posted

I have 7 brutes and I've only taken taunt with my /Stone brute since well, he attacks slower than the others thus not as reliable when it comes to using damage to hold aggro. Without it, I did sometimes find myself at the mercy of other brutes in the group as they use taunt to take aggro from me. However with the introduction of ninja run as an alternative travel power, I've gone back and dumped all my normal travel powers and picked up taunt. I feel it is a worthwhile investment due to the fact that 99% of the time, you won't be the only brute in a team.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post

The reason I guess it is bothering me is I started doing some "master" strike forces - no deaths, and very cool players. Kinda lucked into the group. Problem is, from time to time one of them will say "brute, taunt the X" And I am like looking at my feet sheepishly. I always go out and get the agro, but taunt? Dude, that power choice has never even been on my radar for a brute. I just tend to wander up to the EB and lay one across hs jaw. Seems to taunt him and most of his friends as well.
It depends a lot on how your teams will be build. I've tried MoLRSF with the "old school" way of having a Brute grab all the aggro, and squishy supports. We always failed.

Then i tried it once with a group used to do speed run. We were 3 brutes i think, and everyone in the team was able to take care of themselves. The leader, our /dark corr usually tank the last mission in normal run. =P We succeed and got a very good time, because everyone was able to take care of themselves.

If you want to run with people that absolutly want the tank-healer/support-DPS perfect team, you'll want taunt.

If you go with a good team that all know what to do and how to survive, taunt is totally not needed.


Personnaly, i've never picked taunt, and almost always skipped the taunt aura to save end.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
Personnaly, i've never picked taunt, and almost always skipped the taunt aura to save end.
If you skip the taunt aura in WP, you skip most of the mitigation in the set, very silly. If you skip the taunt aura in /SR (yes the brute version has one) you are missing one of your key defensive toggles, if you skip the taunt aura in FA or DA, you are missing out on a power that can do 40+ a click, great for mowing down mobs.

The taunt aura gets you aggro and thus fury and is also a key part of most of the sets.

Not usually sensible to skip it unless you're intending spending your time soloing pylons/AVs.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
If you skip the taunt aura in WP, you skip most of the mitigation in the set, very silly. If you skip the taunt aura in /SR (yes the brute version has one) you are missing one of your key defensive toggles, if you skip the taunt aura in FA or DA, you are missing out on a power that can do 40+ a click, great for mowing down mobs.

The taunt aura gets you aggro and thus fury and is also a key part of most of the sets.

Not usually sensible to skip it unless you're intending spending your time soloing pylons/AVs.

I did say "almost". So yes i took RTTC. My SR did take evasion, but it's mostly because it's first one of the main toggle. And it still cost the same as the scrapper version, who doesn't have taunt.

For the fury, i never had much problems getting it. just by attacking, You'll get a very decent number. Even when i was in the all brute LRSF. =P So it doesn't matter how many brute there is on the team.

The damage aura, while they would be nice, i'd much prefer having no endurance problems. For FA, it cost as much as all the other toggles. =P

Yes i do like to solo AVs. But i also do a lot of regular content and SF. Never really had much problems. =)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

None of my brutes have taunt because I play them as offensive powerhouses. All of my tanks have taunt because I consider their primary job to be aggro management.

When GR hits I'll transfer a brute or two over to blueside but I still won't take taunt. In a team I'm happy to take aggro by leaping into a spawn first but I will continue to play my brutes as super scrappers. It's just a mindset thing for me more than anything.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

It's amazing in PVP. Probably the best power a brute can take.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
this is what i usually do, the only brute i did not take taunt on was my EM/SR brute because SR isnt meant to hold aggro
I strongly disagree. If anything, the reason you have trouble holding aggro is your lack of AoE in your primary. There is one brute set that doesn't have a taunt aura, and SR isn't the one.


 

Posted

Don't forget that Taunt has a -range debuff that can also be useful to force mobs to close with you and fuel RttC, Invincibility, etc.


 

Posted

The only time I think taunt is needed in this game is for Hami raids, keeping yellow mitos aggro etc. MoLRSF? Please, it's not needed for that, hell I've done them without any Brutes on the team before.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Just wow I am so surprised to see this demand for taunt expressed here. I have to say I have noted more and more players using taunt.
Taunt and corner pull was the main method of several teams I ran into recently. When I asked why were doing it this way they all said it was safer. Plus it kept aggro off the Squishies (oh please). I asked a few more questions and decided it was best not to disturb them after the mission was over I left to have some fury filled fun.

Other teams the leader is a Brute playing tank. Taunting etc when asked about it they know no other way to play. I give talking about Red tactics a try but most are experts and do not want to listen. Those that do I add to my global.

I have seen for some time more and more obvious Blue side teams playing Red side. More should check out the Red side I do think they could realise there are some potential gains to using Red side tactics.


Maybe it has not been said loud enough or often enough but being a brute is all about the SMASH. Were fricken engines of destruction. Anything that slips my aggro the team should be able to handling. Otherwise why are they on my team, am I doing all the work?

Gaining and keeping fury has never been a problem with out taunt. When I play a squishy COV side its sure nice to have a brute on the team. But I do not need or want them to play tank.



So in closing SMASH, SMASH, SMASH.


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Posted

I taunt on a few of my Brutes so i can steal all the aggro from other brutes ( brutes with no taunt dont get fed on my team )


 

Posted

Quote:
Originally Posted by ArchLight View Post
Just wow I am so surprised to see this demand for taunt expressed here. I have to say I have noted more and more players using taunt.
Taunt and corner pull was the main method of several teams I ran into recently. When I asked why were doing it this way they all said it was safer. Plus it kept aggro off the Squishies (oh please). I asked a few more questions and decided it was best not to disturb them after the mission was over I left to have some fury filled fun.

Other teams the leader is a Brute playing tank. Taunting etc when asked about it they know no other way to play. I give talking about Red tactics a try but most are experts and do not want to listen. Those that do I add to my global.

I have seen for some time more and more obvious Blue side teams playing Red side. More should check out the Red side I do think they could realise there are some potential gains to using Red side tactics.

Maybe it has not been said loud enough or often enough but being a brute is all about the SMASH. Were fricken engines of destruction. Anything that slips my aggro the team should be able to handling. Otherwise why are they on my team, am I doing all the work?

Gaining and keeping fury has never been a problem with out taunt. When I play a squishy COV side its sure nice to have a brute on the team. But I do not need or want them to play tank.



So in closing SMASH, SMASH, SMASH.
Hardcore RPer, kids.


 

Posted

I took it at 49 on my DM/SR and just stuck a recharge in it. I needed the slots elsewhere, so I wanted a power that wasn't completely useless when left unslotted.

It doesn't get used often, but when it does it's usually to save the buns of a squishy who thinks he's indestructible. (If the squishy keeps doing things like that, I don't bother so they get the point that they are NOT indestructible)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Its not about RP deaf ears I guess. Oh how the times they are a changing.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic