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I'm passing on it. I'm not going to be using my points to transfer my characters there, given the other goodies I could use it on. Well, not that I could realistically transfer 24 characters there anyways but I digress. The fact that I can't move my very own VG there is also a deal breaker.
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Quote:Actually, it's not quite that simple. It's really dependent on which data and what methods are used in its collection. If it is a program that is being used to collect data (which in this case is almost unavoidable) in relation to the operation of their game then sure, they *could* have a legal justification for it based on the verbiage of this EULA. However, if they collect (even accidentally) other information which is unrelated to the operation of the game then it is an entirely another story. Evidence of misusing that data for criminal purposes is not required. Anyways, an action of that sort could qualify the software involved as spyware, which some State AGs have used "Trespass to Chattels" laws to prosecute.Well, yes, they do - If you explicitly give them permission to do that. By clicking the "Accept" button you do give them that permission.
Also, the EULA doesn't offer much legal protection if it conflicts with the Uniform Commercial Code, contract law or other general consumer privacy laws. This is despite our lack of comprehensive internet privacy specific laws. Many previous cases have already ruled against the software company with regards to that. In fact, "Contracts of Adhesion" (take it or leave it) and "Unconscionability" (excessive unfairness to one party involved) are two contract law terminologies that are most commonly cited as the reasons behind such rulings. -
Quote:Internet Privacy Act *is* a hoax because there were no bills introduced in congress with that name. None of the links you provided suggested otherwise. It was started by websites engaged in illegal activities using it as a disclaimer in an attempt to thwart/fool law enforcement agents. Acts of that nature have been submitted many times in the past, none made it past the legislature. And it isn't just the internet giants that are lobbying against them. Many large corporations are also trying to kill them so they can retain the legal right to monitor their employees online activities.It not a hoax it is filed under several names Internet Privacy Act, Data Privacy Act, and Consumer Internet Privacy Protection Act. It was signed and passed in 1997. You really need to learn to do research before you claim something is a hoax.
The Federal Internet Privacy Protection Act of 1997 you showed in another link was eventualy referred to the subcommittee on government management, information and technology. It never came back out. The same goes for the Consumer Internet Privacy Protection Act of 1997 which didn't even get referred to a committee after its introduction.
As for the Data Privacy Act of 1997, it did a little better and actually made it to a hearing conducted by the subcommittee on telecommunications, trade, and consumer protection in 1998. Still, that was the end of it.
Finally we come to the last link you posted which is really just an internet attorney giving his opinion on a website. It cites a few Amendments of the Constitution and two individual cases regarding jurisdiction but it makes no mention of any specific laws regarding internet privacy.
Look, I work for one of the top three financial firm in the country which happens to be obsessed about compliance so I have to deal with consumer privacy in all shapes and forms on a daily basis. That includes electronic communications which includes my own internet/email activities. I am also subjected to no less than three different regulatory authorities (Feds/SEC, State Administrators, FINRA) when it comes to consumer privacy protection. Research and knowledge on the subject is not lacking on this end despite your empty accusation. -
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Quote:Actually that is a hoax. Clinton never signed such an Act because it didn't exist. Even now the courts are relying on the Electronic Communications Privacy Act of 1986 which is obsolete and woefully inadequate when it comes to all forms of communication over the internet.This can never be enforced and any and every lawsuit made by NCSoft on these grounds would fail simply due to the Internet Privacy Act which was signed and passed by Former US President Bill Clinton.
The U.S. is behind a lot of other developed nations in this respect. -
NCsoft may conduct such monitoring, including but not limited to monitoring in-Game communications and Message Boards provided by NCsoft as well as third-party Message Boards and the like.
NCSOFT HAS THE RIGHT, BUT NO OBLIGATION, TO MONITOR OPERATION OF ANY SERVICE, CONTENT OR SOFTWARE AT ANY TIME
The rest of the EULA is pretty standard but the above two sentences does raise a few alarms with me.
1. How would they monitor third party message boards? Would they contact the administrators of those websites, give them credentials and ask them to release account registration information attached to a particular user name? That information would be defined to be private and non-public information.
2. The second sentence is rather broad in scope. What if NCSoft decided to include a spyware (however benign) in an game update in order to facilitate their monitoring of the users system operation? Perhaps even searching for unauthorized executable files (or bot executables) running in the background?
Either of those *might* run afoul of the federal privacy laws as well as California's "Shine the Light" law, though given the verbiage used in this case, it can realistically fall into a gray area. It is more likely that these sections of the EULA are actually exploiting the lack of a comprehensive U.S. law that is specifically designed to address internet privacy and non-ISP related electronic communications. Still, NCSoft needs to be very careful in what approaches they take as I'm sure a lot of people have multiple layers of security protections on their computer as well as constantly monitoring their system process for foreign executables. I am such a person myself as I am ultra paranoid about internet security due to the potential for identity theft. If such spyware accidentally captures the data stream from browsing the web while the game is still running in the background, the protection offered by the EULA would be null and void since that is unrelated to the operation and enforcement of game rules. Well, whatever the legal case, it would still be a PR nightmare if uncovered. -
Indeed. The only perscription for these folks would be to get out into the real world more and see for themselves how things really are. The whole concept of heroic or "being the good guys" is one big grandiose delusion in the real world. More often than not it is just a convenient excuse for someone to be self righteous.
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1. Brute - Of the 22 level 50s I have, 7 are Brutes so it wins by default.
2. Dominator - As a permadom, there is just nothing quite like neutering a bunch of mobs before slaughtering them.
3. VEAT - Widow and Crab specifically.
4. Stalker - I play my Stalkers like Brutes and it actually works out okay, usually.
5. Corruptor - Personally I am not a big fan of support but at least Corruptors can dish out decent damage.
6. Mastermind - A good change of pace when I want my minions to do the work for me instead.
7. Scrapper/Tanker - The only Hero ATs I have ever touched (and deleted) but still a bit too one dimensional for me.
8 All other Hero ATs - Can't really imagine myself making any of them as they all seem somewhat dull and lacking in uniqueness in my eyes. Well, *maybe* I will make a Controller one day. -
Quote:I don't believe this is an accurate statement, at least the context of farming in general. There have been farms in the past where those characteristics you described are quite true (bruiser, monkey, etc). Those farms were labeled as exploitative and were fixed by the devs in short order. However, in other farm maps whether it is TV farm, Liberate farm, or Fire farm, the possibility of being defeated is very real. Of course, there are builds and strategies one can employ to make themselves *nearly* unbeatable but then again, that is no different from the approaches one can take toward any other piece of game content. I can take a Electric Armor brute into LGTF and plow through the entire TF without so much as breaking a sweat. I can take a a Shield Defense or Invulnerability brute into ITF and do the same. In essence, the "exploitative nature" to farming you mentioned is in fact not restricted to farming at all. It is also prevalent in most other game content, most of which designed by the devs to be that way.You can't say that deliberately setting up a situation where you can defeat hordes of enemies easily while it is virtually impossible for them to effectively fight back isn't a little exploitative. Not with much credibility at least.
Truth be told, the concept of "fair fight" is somewhat romantic if not a bit naive. In reality, few things are completely fair, even in an artificial environment that is a computer game. Now mind you, this does not equate to the practice of cheating. Instead I'm pointing out the fact that whether it is in war, competition, sports or just a game, mismatches often exist and there is nothing wrong with exploiting your opponent's weakness. In fact, it is recommended if not required if one wishes to experience success. While I commend you for your chivalrous thoughts on this matter, I must also remain unapologetic about my pragmatic approach in taking advantage of my opponent's weaknesses. -
Sorry, heroes shouldn't get access to patron pools if they are too lazy to take a little time to venture into the red side. Patron being the keyword here as in this case, it translates to Ghost Widow, Sirocco, Black Scorpion and Captain Mako. Within the context of this game, it makes no logical sense to allow heroes to worship villains, arch-villain at that. If that is allowed, we might as well just merge the two sides and rename this game "City of Neutrals". It wouldn't be a bad idea honestly but since PS will never do that, my assertion stands.
Quote:I agree. Yeah, the heroes certainly don't have everything else handed to them on a silver platter already.I think PPPs should be a redside only thing. Heck, it's one of the only "advantages" there is to playing redside rather than blue. -
Quote:Well, only four years here but I more or less stopped relying on regular content to level new characters after year one. I'm only referring to the paper and story arc missions so it does not include TFs. Heck, with the way most TFs are run these days, we may as well just face reality and call them farming runs anyways. While some people may think farming the same content over and over is boring, I on the other hand believe that it is no more boring than normal content. Essentially, my choices are between "content that nets me faster progress" or "content that nets me slower progress". The choice is obvious.I don't know if there are people who have been playing CoH for 6+ years and who have farmed and PLed their toons non-stop for that whole period. I would surmise that those people are few. I may be wrong.
Lastly, do take note that I'm a content-neutral player and the primary satisfaction I get out of this game is the sheer variety of alts it offers as well as the progress these characters are making, culminating in a "finished" build, so to speak. This is what separates CoH from many other MMOs and this is why I believe that a lot of people stick around, despite the fact that they choose to PL/farm most of the time. -
Au Contraire. Raid farming has been around since the days of EQ. It was quite common to see guilds of 20-100 players camping a section of a raid zone for hours if not days by utilizing rotating shifts. In the process they would kill the same 10 spawns (named or otherwise) dozens if not hundreds of times to farm for gear, crafting components or quest items. FFXI was the same way but those are the more extreme examples and things started to change a bit in recent years as more MMOs started to move toward instanced raids. Despite that, people still farmed the same raids over and over for loot. In WoW or DDO for example, guilds would wait for specific raid timer/dates to reset and clean them out right after. It's quite similar to people repeating the same CoH raid/trial over and over in order to obtain components/merits.
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I have a fully IOed Claws/Invul and he is very tough, light on the endurance and fun to play due to the non-stop action Claws offer. He is also an aggro magnet and often finds himself tanking both NS and Siege at the same time (and surviving). The quick build up of rings do pose a problem though.
Anyways, there is one piece of advice I would offer based on your build. I would think long and hard about taking Shockwave as it has the tendency of knocking back the mobs out of unyielding range. With enough recharge, spin and eviscerate can recharge awfully fast anyways. I respec'ed out of Shockwave and I don't miss it at all. -
Hmm, I return from a two months break and lo and behold, another thread turning into a discussion regarding "good versus evil". Good versus evil is mostly subjective depending on ones point of view. It is also not so clearly defined the vast majority of the time. In reality, more often than not, heroes or do-gooders are more than capable of skirting that thin line, often crossing it outright. That lady who volunteers at the homeless shelter every Thanksgiving and Christmas? Fibs on her tax return or got into a hit-and-run while DUI. Hmmmmmm. While that does not make her evil, it does make her a flawed being who is not at all "heroic" in its purist form.
Villains on the other hand, rarely openly declare themselves as such from the get-go. They also don't restrict themselves to exclusively committing evil deeds if doing good deeds from time to time can advance their end goals more efficiently. In fact, it is questionable whether many of them should be labeled as villains at all. After all, it is extremely rare to come across a truly *villainous* character such as Adolf Hitler. While the Going Rogue expansion opened up such a gray area to us, it also inadvertently perpetuated more such false labels. So a hero who commits some questionable acts is now labeled a vigilante? Not to me. That just makes you human instead of some fantastical saint who is about as real as the tooth fairy.
I think part of the problem behind our fascination with hero worshiping is due to a certain unique aspect of the American culture. Having been at the position of global dominance for so many decades, many of us Americans got used to viewing ourselves as the force of good, always out on the forefront fighting some sinister force or "evil empire". Yet, many others around the world would see the opposite due to some of the unsavory and underhanded tactics we resorted to in order to advance *our* ideals. However, we often don't get to see that aspect or choose not to see it because few people enjoy being reminded of the ugly and flawed details. In essence, just because we made the world a better place for our future, it doesn't mean that there aren't other people who suffered during the process. Another bad habit we have also developed is the tendency to label those who are not "with us" as bad or evil people, out to damage our western styled freedom, democracy and way of life. This is a very troubling and ultimately dangerous mindset because it eventually grows into the dual delusion of "we can do no wrong" and "our way is the right way". That is something I consciously attempt to stay as far away from as possible.
In any case, this is why I play on the red side almost exclusively despite a few attempts to give blue side a shot. That shining, clean-cut, and "heroic" side is simply a carefully crafted illusion which does not exist on such a scale in the real world. Now I *know* this is only a fictional setting but regardless, it is difficult to stomach the idea that there is a city full of heroic do-gooders who are out to "better" the world in accordance to their ideology. Seriously, who in the world would so make such bold proclamations except for arrogant and delusional egomaniacs? On the other hand, the red side is more like the gray area in the real world which makes it dramatically more palatable to me although my morality based preference here is really just an aberration. Of the other "good versus evil" MMOs I have played in the past, I generally chose the side which offered the most rewarding options for my characters. I suspect that there are many other players who have also chosen to take the path of least resistance. -
Quote:Let's recap (without naming names).The only person I seen say anything close to that claim is you. No one else has said that every single player that starts a F2P account will be an obnoxious Dbag.
- It would also open the door to a lot more noobs, who can't be removed through petitioning.
- My problem is that I have no desire to see the game flooded with leeches... and in my experience, they make up a significant fraction of the people who keep asking for it.
- To prevent abuse and inflicting a massive influx of nitwits and exploit hounds on the paying playerbase there would have to be some kind of wall between the F2P players and "real" players.
- In a "free" game, it's often trivially easy for a player who's been muted or banned to simply create a new account and continue their misbehavior under a whole new name.
Just go ahead and tell me that these aren't assumptive comments directed at the F2P community at large. I found these just by spending 5 quick minutes scanning the posts within this thread. If I were to expand my search to the entire forum, I'm sure I can find many more similar comments directed at the WoW player base as well. Then there's....
as someone who has actively played some of those "subscription converted to freemium" MMORPG games, I find most of the hyperbole about "lol, newb" and "Beware the gold farmers!" and whatever that boils down to "anybody who doesn't pay a sub is an undesirable low-quality community member" to be inaccurate when it isn't outright offensive.
I guess I'm not the only one who has noticed that type of mentality.
Quote:Yes. Opinions are neither right or wrong. That's why they are called opinions and not facts.
Definition of VALID
2a : well-grounded or justifiable : being at once relevant and meaningful <a valid theory>
2b : logically correct <a valid argument> <valid inference>
I will maintain that an opinion that is formulate after just one negative experience is not a valid one. It is neither well-grounded, justifiable or logically correct due to its extremely narrow scope and biased point of view. To summarize, people are entitled to their opinions which are neither right or wrong. However, due to the lack of proper justification and logic behind its formulation, I can choose to dismiss such opinions as invalid.
Quote:And yet pessimists are the happiest people on earth becasue they are never disappointed when the worst happens and frequently surprised when things turn out to be better than they predicted.
Also, if one were to apply that sort of pessimistic view on incoming F2P accounts in order to justify the imposition of an absurd amount of restrictions, it would be akin to assuming that everyone is a bad apple until proven otherwise. Sorry but I will never accept that kind of flawed "guilty until proven innocent" logic.
Why automatically assume that there will be a negative impact? This is precisely why I'm saying the potential for a negative impact caused by a few F2P bad apples is overstated and overblown. -
Quote:Some yes, just like any other game. I'm not disputing this. The generalization I'm referring to is the assumption that a change to F2P will attact nothing but hordes of obnoxious douchebags. That's one heck of an assumption, bordering on schizophrenic paranoia.they don't need to play dozens of F2P games to learn that there are F2P players that are rude and obnoxious because there are no consequences to getting an account banned. They'll just create a new account and continue acting like jerks.
Quote:People only need one experience to form an opinion, and they can take an unpleasant experience in one situation and apply it to any number of different scenarios.
Quote:What you say that light bulb is hot because it's been on for a couple hours?
Let me be clear on this. *If* CoH converts to F2P, we probably will attract more jerks to this game. However on the flip side of that, we will also attract far more solid players. I personally do not believe that the few bad elements will ruin the current CoH community because we've already had to deal with them from day one, like any other MMO. Again, this is *if* CoH goes F2P, a transition which I have absolutely no preference over. -
Quote:Your analysis of the human psyche is correct but there is one important thing you are forgetting. Recollecting previous unpleasant situations would involve having accumulated that experience in the first place. In other words, for your analysis to apply, anyone who has made generalizations about other game communities has to have actually played and experienced those game communities first hand. Otherwise it is all just hearsay and speculation with no factual basis. Think about the last time you heard someone claim that they heard a rumor from a friend who has a friend who heard it first hand. Would you base your opinion on something as fleeting as that? I personally wouldn't and I would smack anyone who would upside the head but that's just me.We remember unpleasant situations more vividly so we can learn from them and avoid them.
Now, is it plausible that *everyone* who has ever made negative generalizations about the WoW population has played it before? Possible but doubtful. What about in the case of negative generalizations about the F2P population? Given the downright disdain (if not hatred) some people have shown towards F2P games, it is not hard to imagine that the vast majority of them have never tried it themselves.
This type of ignorant behavior has gone far beyond the rational explanations of the human condition I'm afraid. -
Okay, enough with this constant demonizing of players in other online games. First it started with generalizations regarding WoW players and now it has moved on to F2P. Does it make you feel better about yourselves by putting down other gamers in other communities? This is especially foolish if you consider the fact that many online gamers are actively playing more than one game at a time so their participation in one community isn't really all that exclusive. Is it really plausible that they'll be good, upstanding citizens in only one game while acting like douchebags in all the others?
Oh, I certainly realize that there are indeed *certain* other competition driven games that may end up causing a lot of friction and grief within a community. The old school EQ community for example. But from my personal experience, that is the exception, not the norm. As far as I'm concerned, CoH has its share of in-game idiots too, no less than some other games. The same can be said for F2P games and just because it is F2P, it doesn't mean there will automatically be hordes of anti-social rejects hell bent on causing trouble for others. That simply isn't *fun* for a lot of people. It's not as if $15 a month in subscription is some massive financial hurdle, certainly not a big enough number to filter out the vast majority of online jerks out there.
Lastly, it is pure hypocrisy to put the CoH community on a high pedestal while use negative generalizations to describe other gaming communities. Is such behavior really the hallmark of upstanding citizens in a top notch community? -
Quote:Should have read some of the threads about LFG and booting extras then. Some people (though few) were up at arms over how people are going to get excluded if private leagues were ever implemented. That and how LFG is working as intended and league leaders shouldn't be able boot extras, etc etc. It was all quite amusing.Why would someone rage over the private league option? Honestly it's something that should have been done when Issue 20 launched. I can recall a few times I've been booted from a league because I wasn't a friend of the league leader or its members. So this is a big bonus for me. This allow people who want to only league with their friends to do so, and those that just want to hop on a league will join any league that is open. win-win as far as I'm concerned.
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I personally can't wait to read all the nerdrage or perhaps ragequit responses to some of these changes, particularly the parts AoE buffs and private leagues, but in the mean time...
Well done devs, well done. -
Quote:And the whole point of a transition to a F2P model would be to attract new customers that are previously untapped. Whether the existing customer base stays or not is of little consequence to the company as long as the influx of "new money" increases over all revenue. Also, I think it is a bit presumptuous to assume to that most existing subscriber would simply quit if CoH went F2P. That scenario is especially doubtful if you consider the possibility of a hybrid system (Turbine method) which has minimal impact on current subscription customers. I personally wouldn't leave.F2P won't work here because we're too smart. Most of us know this about F2P and will move as soon as they try it...unless it's a whole new game from the ground up!!
Moving on to your comment about financiers not backing the F2P model, this is incorrect. To simplify the break down, there are two main types of investors. First there are insitutional investors (banks, mutal funds, hedge funds, insurance companies, pension/trust funds, accredited individuals, etc). They are the ones that pours hundreds of millions (if not billions) into IPOs, dividend paying blue chip common stocks, CDOs, Treasury securities, etc. Some of them may be risk averse while others are not. Still, you could say that as a whole, how they invest is based on the combination two important factors. History of performance and long term outlook (whether it is for growth or stability). These guys aren't so likely to throw money at a concept product with a short and unproven history behind it such as F2P. Well, not that they could anyways because many types of insitutional investors have to abide by financial regulations which limits what they can invest in but I digress.
Nextly, there are the venture capitalists (VCs). These guys are not at all risk averse as they specialize in funding highly volatile start-ups armed with nothing but promising conceptual ideas or products. Unlike institutional investors, VCs don't place much weight on performance history because there are none. Instead they are primarily fixated on the potential for growth aspect of investing which could result in an eventual IPO. A typical scenario would be, a VC invests into five different start-up companies by forking over a million to buy a 50% stake in each of them (a total of 5 million). Subsequently, four of them fails (loss of 4 million) but the lone survivor ends up going IPO and raises 20 million in the market. With a 50% stake in the company the VC would then walk away with a 5 million dollar profit after you subtract the original total investment. Not every VC deal works like this nor are they all profitable but you get the general idea behind it.
With all of that in mind, currently VCs are the ones that are funding many of the bigger F2P online gaming companies. For example, F2P companies such as Zynga or Jagex are financed almost exclusively by venture capital. In the case of Zynga, there is speculation that they may go IPO later this year which could result in a big pay day for the VCs. That is, assuming no additional legal hurdles pop up such as the ongoing user privacy issues. To summerize in layman's terms, VCs are primarily involved in funding a pre-IPO company while institutional investors get in the game at the IPO and after. Then there are the private equity firms that straddle the fence but they are the exception, not the rule. Finally, at last place (generally the least profitable place) comes the public investors which are your everyday e-traders, etc.
In conclusion, investors in general do not care about ideology, only the potential for capital growth. Whether it is F2P, subscribe-to-play or sacrifice-your-kitten-to-play does not matter to them so long the potential for profitability is there. As nascent as the F2P industry is, this is very reason why there is still a significant amount of financial backing available to it. As that business model matures and refines itself, that pool of funding will only grow larger, not smaller. -
For a game that is highly touted for it's costume/look customization options, there sure are a lot of hideous looking characters running around.
Actually, I'm still thinking about this right now. Never mind. -
Quote:Sigh, did we really have to go there? Many MMOs since the days of EQ has had a sizable international subscriber base. EQ and FFXI have a ton of Japanese and Koreans. CoH and LOTRO have quite a few Europeans. Aion and Lineage do have subscribers outside of Asia you know.If you're using those numbers, might as well split between "Asian" and "Non asian" MMOs.
IIRC, over half the Gorilla's subs are in Asia. Lineage 1 and 2 are - asia. Aion? Asia. The specific gameplay (and grind) tends to appeal over there for whatever reason.
The COH gameplay - lacking that grind/dependant on group for almost everything/etc. gameplay - shut down in what, a year in korea?
It probably wasn't your intent but let's not single out one portion of the global population and suggesting that they enjoy the grind in order to differentiate them from us somehow. After all, it was EQ, UO and AC that wrote the book on grind and all of them were American games dominated by American players. Then there's also the fact that WoW being immensely popular in Asia despite the fact that there really isn't much grind to speak of, other than end game content.
Lastly, there's a very specific reason why CoH isn't popular in Asia. It is the same reason as why DDO isn't popular there and it has little to do with game play. The theme behind these MMOs are distinctly American and Asians did not grow up with it. If roles were reversed and some company makes a manga/anime themed MMO here, do you think any American who has never had any exposure to that aspect of Asian culture would be remotely interested in it? They can make the game play completely similar to CoH and it will probably shut down in a year too. -
Quote:I wouldn't be so quick to call CoH an A-list MMO. First you got the true A-listers (1+ million subscribers) such as the 800 lb Gorilla of MMO as well as NCSoft's Aion. If we lower the A-list bar to say, 250-500k or more subscribers then we can add NCSoft's own Lineage series to the list as well as a couple of other ones. Moving downwards to the 100-249k subscribers range, we got about half a dozen MMOs jockeying for position which is what I consider to be the B-lister games. CoH is firmly entrenched in this segment, hovering at about 100k-150k subscribers for several years now. Last but not least, we have the C-listers which includes MMOs that rarely, if ever, breaks the 100k mark.I'd like to note that they are object lessons of why successful F2P games operate under different principles than A-list MMOs, which make them inapplicable to CoH and its community.
http://www.mmodata.net/