Is plant a good (best?) primary for a 1st time dom?


Amy_Amp

 

Posted

I've never played a dom before. I tend to lean towards tanks, scrappers and brutes with the occasional defender mixed in. Looking over the dom primaries and reading the threads on here a plant dom seems like a good starting point. However, given that I am pretty clueless when it comes to dom's I could be totally wrong.


 

Posted

Ummmm. I think plant will give you a broad spectrum of how Controll sets work. It has 2 imobs, 2 hard controls, a confuse, a sleep, magic tree pseudo pet, Carrion Creepers which is a Psudopet with awesome control...and a real pet.

So it does have excellent advantages in learning control.

Remember that things must be near the ground for it to work though properly.

Earth is also excellent for things.

Key tips for plant.

~Never open with you AOE Imob. Only do it if a tank has aggro. It's just a bad idea considdering it's such a broad AOE that alpha stikes will kill ya.

~Seeds is your bread and butter

~Solo your Spore Burst Sleep will be invaluable to you to get your hard single target hold out.

Pair with something like Thorn or something that drop things out of flying. Air Superiority can help fill that gap should you find this a common issue


 

Posted

The only problem with Plant is that it might spoil the other Dominator primaries on you it's just that much fun

I've been leveling a Plant/Earth Domi over the past few weeks (in the 40s now) and it's been great fun. If you build for a high recharge/permadom build Earth has a pretty beastly single-target attack chain with both the mallets and Seismic Smash. Having another single-target hold is just gravy.

The AoE is pretty much taken care of by Seeds, Carrion Creepers (throw a couple of procs in there and it's awesome) and Roots. If you open with Seeds the mobs tend to bunch up after a few secs and then roots will keep them close to each-other and bashing away rather than running around trying to decide who to hit next.

But whatever secondary you go for you should be fine with Plant. Just remember to water and feed Audrey regularly.


 

Posted

It was my first dom. I went Plant/Fire. With the immobs and holds and fire's strong ranged attacks, i stay very safe. im about to make another Dom. A Fire/Thorns this time now i see that Doms get Powersink.


 

Posted

Plant/Psi is sickness. I highly recommend.


"PvP Messiah"

 

Posted

To answer your question, yes, it is the very best dom primary EXCEPT when fighting Nemesis. It's pairs fairly well with all the secondaries but really excells with /Psi, /Fire and /Thorns. The "Seeds of Confusion" is quite possibly the best control power in this game and it's available @level 8. As an earlier poster stated, "It will ruin you for all other Dom primaries."


When there is no room left in Hell, the Dead shall walk the earth.

 

Posted

Thanks for the input here. I think I'll give a plant/psi a shot and roll the dice that it will ruin me for other Doms.

Thanks again.


 

Posted

I'd say mind is a great set for a first time dom.

The single target hold animates fast. The single target sleep is super long. The single target confuse is useful all the way to and at 50.

And your controls just keep getting stronger as you level up. It's an incredibly safe primary that pairs well with any secondary imo.


 

Posted

I had typed up this long post about why plant was good for a new Dom. Then I accedently hit something on my mouse or keyboard and my browser backed out of the new post. I also mentioned that Mind would be an alternative choice.

For secondaries, I would say /Fire or /Psi. Fire/ is less resisted and gets a better single target chain with blaze, and fire breath is really great. /Psi gets Drain Psyche and a pretty good AE in Psychic shockwave, but a less good single target chain. Plus things that resist Psychic damage, resist it a lot. I had created a Plant/Psi back when Praetoria was first released, but soon after I got her out and got a Banished Pantheon mission, and saw what it was going to be like, I decided I would rather do something else.


 

Posted

Quote:
Originally Posted by Deathstroke33 View Post
I've never played a dom before. I tend to lean towards tanks, scrappers and brutes with the occasional defender mixed in. Looking over the dom primaries and reading the threads on here a plant dom seems like a good starting point. However, given that I am pretty clueless when it comes to dom's I could be totally wrong.
Plant/Fire/(Fire) is the Brute of doms. My fav.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Plant/Fire/(Fire) is the Brute of doms. My fav.
Very True. Plant/Fire/Fire is GREAT!


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Plant/Fire/(Fire) is the Brute of doms. My fav.
I'd say it's second right behind Plant/Psi. Drain Psyche is just amazing.


"PvP Messiah"

 

Posted

My plant/fire is far and away my favorite toon to play.


- Max Eternal

 

Posted

With the double XP weekend soon upon us, I'm tempted to try a dominator.
Would the build below be a decent start point for a first time dom ?

Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/

Click this DataLink to open the build!

Plant-Fire-Ice: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Code:
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Posted

I run a Plant/Earth/Mace SLE softcapped permadom on Lethal Farms.

I can finish a +2x8 Map (Finish as in hit 750 tickets) in 1 minute 30 seconds on average.
The plant (Roots spamming, Creepers, Seeds) protects me and kills the LTS and Minions,
The earth Side (Mudpots, Heavy mallet, Stone Mallet, Seismic Smash) destroys the bosses. Its rather nice.


Now this toon is built for regular PVE (Hence the def cap, if I took fire mastery It would be even faster.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Cold_X View Post
Plant/Psi is sickness. I highly recommend.
I disagree. Obscene is a better word choice.


 

Posted

Quote:
Originally Posted by DannyB_NA View Post
My plant/fire is far and away my favorite toon to play.
QFT and amended to Plant/Fire/Fire. Firey Embrace + Fireball & Rain of Fire is pants-wetting goodness. And Blaze, oh sweet sweet Blaze ......


 

Posted

As already stated, Plant/Fire/Fire is the Brute of Doms.

Its also fairly cheap to outfit with IO's. You can get permadom and great Ranged defense, plus about 150% recharge (with Hasten) without a single purple set. The most expensive IO's you'll slot will be LOTG's and the Oblit's. With this build you can tank (Seeds of Confusion), Immob and burn entire spawns on +4/x8 settings. Even on full teams, I run to a spawn and sometimes just giggle that the Tank waits for me to grab aggro first. Teams learn quickly that you are the "Steam" in their steamroll.

I will say, however, that things don't pick up for this build until the mid 30's and permadom. Once you grab the Fire epic, good lord does the build shine. Easily as much fun to play as any of my Brutes and really just as survivable thanks to Seeds of Confusion.

Just don't make the mistake of slotting and playing like a Controller. You are MUCH more destructive than a controller, so slot your holds/immbos for damage post 35.


 

Posted

Quote:
Originally Posted by Crysys View Post
Just don't make the mistake of slotting and playing like a Controller. You are MUCH more destructive than a controller, so slot your holds/immbos for damage post 35.
You are right on with everything but this part and you have it completely reversed - controllers are the ones that need to slot their controls for damage as they don't have any other attack powers. Dominators do plenty of damage with the attacks in their secondary, they don't NEED to slot primary powers for damage. Single target immobs are extremely inefficient damage powers as they take 9s to do all thier damage in most cases. Holds only do as much damage as a tier 1 blast with a much longer recharge and higher end cost. You don't want to be cycling your holds or immoblizes for damage, use them just enough to lock things down and kill them with your secondary.

Holds should be slotted for hold - just enough slots for a gaze of the basilisk set or however much you need to get decent acc, rech and hold duration prior to slotting that. If you do take your single target immobilize I would recommend not adding to it beyond the base slot. AoE immoblizes are usually a bad thing for dom's to take - they garner way to much aggro in a group and where a controller would have buffs/debuffs or heals to mitigate the aggro from the AE immoblize a dom does not.

Roots is a possible exception - once you get everything under control with seeds of confustion you can let the confused mobs gather up, lock them in place with roots then unload with your other area attacks. However, roots still does very low damage for an AE attack and the only damage set it takes that provides global recharge is positron's blast - which doesn't have enough accuracy for a 0.8 acc power like roots. If you are striving for perma-dom you generally can't afford to waste slots on roots unless you can get a good global recharge bonus out of it. When I do take roots, I put 2 acc enhancements in it and nothing else or I put an enfeebled operation set - it only gives you 3.75% global recharge but its something.

On a plant/fire/fire you will find flares + fire blast + blaze gives you plenty of single target damage and fireball + RoF or fire breath gives you plenty of AoE damage - any damage slotted in your controls is going to be mostly wasted. Pets and psuedo pet powers are the exception to this and carrion creepers is worth slotting for damage and if you take the pet, it is probably worth it as well.


Globals: @Midnight Mystique/@Magik13

 

Posted

Also getting ruinous AoE damage and hard/soft cc from plant/thorn/fire. An absolute blast to play.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Plant has ruined the control primary for me. Its that freaking good. Once you invest in the build plant just absolutely leaves the other sets behind in terms of cc/damage. I mean I really want to play another dom but i dont want to make another plant just so i can do it with another secondary assault set. b/c honestly when you proc the hell out of creepers. you can just use roots/flytrap/creepers to clear spawns of x8 mobs and still clear it faster than any other combo out there imo. posi proc/javelin volley/impeded swiftness/explosives strike + 2 HOs for damage is what my creepers look like. and with global recharge its up before it expires anyways.


 

Posted

Quote:
Originally Posted by Crysys View Post
As already stated, Plant/Fire/Fire is the Brute of Doms.

Its also fairly cheap to outfit with IO's. You can get permadom and great Ranged defense, plus about 150% recharge (with Hasten) without a single purple set. The most expensive IO's you'll slot will be LOTG's and the Oblit's. With this build you can tank (Seeds of Confusion), Immob and burn entire spawns on +4/x8 settings. Even on full teams, I run to a spawn and sometimes just giggle that the Tank waits for me to grab aggro first. Teams learn quickly that you are the "Steam" in their steamroll.

I will say, however, that things don't pick up for this build until the mid 30's and permadom. Once you grab the Fire epic, good lord does the build shine. Easily as much fun to play as any of my Brutes and really just as survivable thanks to Seeds of Confusion.

Just don't make the mistake of slotting and playing like a Controller. You are MUCH more destructive than a controller, so slot your holds/immbos for damage post 35.
Now this...I would like to see. I have been contemplating Fire/Fire vs Plant/Fire and the more I think about it the more I want to roll Plant/Fire (especially since I already played through a Fire/ control set)

Best,
-MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by Vinceq1980 View Post
Plant has ruined the control primary for me. Its that freaking good. Once you invest in the build plant just absolutely leaves the other sets behind in terms of cc/damage. I mean I really want to play another dom but i dont want to make another plant just so i can do it with another secondary assault set. b/c honestly when you proc the hell out of creepers. you can just use roots/flytrap/creepers to clear spawns of x8 mobs and still clear it faster than any other combo out there imo. posi proc/javelin volley/impeded swiftness/explosives strike + 2 HOs for damage is what my creepers look like. and with global recharge its up before it expires anyways.
Does the force feedback +rech proc work in creepers?
I have one in there right now and it doesnt seem to be.


 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
Does the force feedback +rech proc work in creepers?
I have one in there right now and it doesnt seem to be.
Yes and no. It will make a roll when you cast creepers and can proc at the point. Once the creepers are summoned, they can roll the proc with their knockdown powers; however, pets are immune to recharge so they gain no benefit from it.


 

Posted

Quote:
Originally Posted by Master_Templar View Post
Now this...I would like to see. I have been contemplating Fire/Fire vs Plant/Fire and the more I think about it the more I want to roll Plant/Fire (especially since I already played through a Fire/ control set)

Best,
-MT
I'd be happy to post my build but don't know how to do that.....is there an easy way to export it from the game?

Quote:
Originally Posted by EricHough View Post
You are right on with everything but this part and you have it completely reversed - controllers are the ones that need to slot their controls for damage as they don't have any other attack powers. Dominators do plenty of damage with the attacks in their secondary, they don't NEED to slot primary powers for damage. Single target immobs are extremely inefficient damage powers as they take 9s to do all thier damage in most cases. Holds only do as much damage as a tier 1 blast with a much longer recharge and higher end cost. You don't want to be cycling your holds or immoblizes for damage, use them just enough to lock things down and kill them with your secondary.

Holds should be slotted for hold - just enough slots for a gaze of the basilisk set or however much you need to get decent acc, rech and hold duration prior to slotting that. If you do take your single target immobilize I would recommend not adding to it beyond the base slot. AoE immoblizes are usually a bad thing for dom's to take - they garner way to much aggro in a group and where a controller would have buffs/debuffs or heals to mitigate the aggro from the AE immoblize a dom does not.

Roots is a possible exception - once you get everything under control with seeds of confustion you can let the confused mobs gather up, lock them in place with roots then unload with your other area attacks. However, roots still does very low damage for an AE attack and the only damage set it takes that provides global recharge is positron's blast - which doesn't have enough accuracy for a 0.8 acc power like roots. If you are striving for perma-dom you generally can't afford to waste slots on roots unless you can get a good global recharge bonus out of it. When I do take roots, I put 2 acc enhancements in it and nothing else or I put an enfeebled operation set - it only gives you 3.75% global recharge but its something.

On a plant/fire/fire you will find flares + fire blast + blaze gives you plenty of single target damage and fireball + RoF or fire breath gives you plenty of AoE damage - any damage slotted in your controls is going to be mostly wasted. Pets and psuedo pet powers are the exception to this and carrion creepers is worth slotting for damage and if you take the pet, it is probably worth it as well.
OK, I should have clarified my statement.

Once I achieved perma-dom, the need to slot for holds using just SO's wasn't as important. I didn't start slotting IO's (other than a few LOTG's) until about lvl 40. And once I did start slotting IO's, your recommendations match my slotting exactly. And once you are around 45 or so, your opener is Seeds of Confusion (under Perma-Dom), Roots and Rain of Fire. Slotting anything for heavy holds is rather wasteful at that point as your damage output is so extreme that nothing survives long enough for your hold/immob durations to expire. Its just that powerful.

Throw in T4 Interface Reactive at 50 and I'm floored how fast I can kill +4/x8 spawns solo. I can't really handle ambush farms, but farming a map like I would with a Fire/Kin build is insanely fast and safe.