Is plant a good (best?) primary for a 1st time dom?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Creepers really are made for Procs. Frankenslot it with all damage procs. You'll get adequate To-Hit and accuracy from your IO sets and Tactics.
Here. Once installed, run CoH and log onto your character. Tab out to use the Utilities feature to put it into Mid's form.
EDIT: In terms of slotting for damage I would slot damage procs into Roots and CC. |
You have to understand what types of powers it's using and how often those get used. It takes the immob. damage proc, but it doesn't use the power enough to justify slotting it. I would use that proc for Roots. The slows and AoE one is what works best. In the four other slots you want recharge and some end reduc because the cost is 26 to cast.
|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
^^ The Mac COH client is actually just an emulation mode of the Win version running via Wine...and it blows. Seriously unstable and buggy, game crashes all the time.
I do have BootCamp on my Mac so I just guess I'll log into there, download the Win client for COH and try it that way. Either that or just pull up Mids (which I run under VMware) and hand-build my Plant/Fire/Fire build. Probably easier actually.
As already stated, Plant/Fire/Fire is the Brute of Doms.
Its also fairly cheap to outfit with IO's. You can get permadom and great Ranged defense, plus about 150% recharge (with Hasten) without a single purple set. The most expensive IO's you'll slot will be LOTG's and the Oblit's. With this build you can tank (Seeds of Confusion), Immob and burn entire spawns on +4/x8 settings. Even on full teams, I run to a spawn and sometimes just giggle that the Tank waits for me to grab aggro first. Teams learn quickly that you are the "Steam" in their steamroll. I will say, however, that things don't pick up for this build until the mid 30's and permadom. Once you grab the Fire epic, good lord does the build shine. Easily as much fun to play as any of my Brutes and really just as survivable thanks to Seeds of Confusion. Just don't make the mistake of slotting and playing like a Controller. You are MUCH more destructive than a controller, so slot your holds/immbos for damage post 35. |
EDIT: Hasten is not perma because my build (for now) uses no purples. I'm able to hit 168% global with sets + LOTGs though
Best,
MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
I consider great ranged defense to be around 30%. I'm at 32% Ranged defense depending on the build (30% NRG/NegNRG). One build has around 78% global recharge (w/Hasten 148%) and the other has 71%/141%. The only real diff between those two is 6-slotting Maneuvers with a Red Fortune vs 5-slotting it and adding a LOTG +RCHGE in the sixth slot. That is less Spiritual bonus which frankly I'm not smart enough to figure out how to calculate with ED and such.
For me "great ranged" isn't the cap; the cap would be 'perfect.' While I can get there its not without either sacrificing the /Fire epic or recharge. I can softcap with a small purple if I want but I rarely get hit since I'm leading with Seeds or Creepers and staying at range for the duration of the BBQ that follows. And having played with both those builds extensively, I really don't notice any difference in survivability between the two.
I did choose to abandon Audrey slotting to achieve the goals of the build but really never found I missed her (it) all that much. My Lore pets are better for when I really need pets, but I'm not a 'troller so the Pet damage wasn't much use in the first place. I used her up until around level 44 and then respecced out of those slots. I may even drop her entirely once I see the new top-level pool power choices like burnout, etc.
And all the above is pre-Incarnate. You throw in Spiritual and Barrier and many other slotting choices become available if you are willing to live with a few holes in your timing of defense coverage.
Incarnate Plant doms have what might be the best damage, even over fire. Why? Reactive Core Flawless Interface 75% chance for 65 points of fire dot which WILL carry into your Carrion Creepers. They attack about every 2 seconds. So that's, roughly, 50 damage every 2 seconds from each creeper just with the Incarnate proc. With more procs enhancements I have mine doing an average damage of 140. Yes that about as much as what Flares does, enhanced, with Embrace of Fire activated.
Hot Feet can't match that. It can only proc every 10 seconds. Carrion can proc every time they attack, every 2 seconds.
"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll
Check out my Deviant Art: http://darkauthor81.deviantart.com/
Incarnate Plant doms have what might be the best damage, even over fire. Why? Reactive Core Flawless Interface 75% chance for 65 points of fire dot which WILL carry into your Carrion Creepers. They attack about every 2 seconds. So that's, roughly, 50 damage every 2 seconds from each creeper just with the Incarnate proc. With more procs enhancements I have mine doing an average damage of 140. Yes that about as much as what Flares does, enhanced, with Embrace of Fire activated.
Hot Feet can't match that. It can only proc every 10 seconds. Carrion can proc every time they attack, every 2 seconds. |
Incarnate Plant doms have what might be the best damage, even over fire. Why? Reactive Core Flawless Interface 75% chance for 65 points of fire dot which WILL carry into your Carrion Creepers. They attack about every 2 seconds. So that's, roughly, 50 damage every 2 seconds from each creeper just with the Incarnate proc. With more procs enhancements I have mine doing an average damage of 140. Yes that about as much as what Flares does, enhanced, with Embrace of Fire activated.
Hot Feet can't match that. It can only proc every 10 seconds. Carrion can proc every time they attack, every 2 seconds. |
OK, I should have clarified my statement.
Once I achieved perma-dom, the need to slot for holds using just SO's wasn't as important. I didn't start slotting IO's (other than a few LOTG's) until about lvl 40. And once I did start slotting IO's, your recommendations match my slotting exactly. And once you are around 45 or so, your opener is Seeds of Confusion (under Perma-Dom), Roots and Rain of Fire. Slotting anything for heavy holds is rather wasteful at that point as your damage output is so extreme that nothing survives long enough for your hold/immob durations to expire. Its just that powerful.
EDIT: In terms of slotting for damage I would slot damage procs into Roots and CC.