Is plant a good (best?) primary for a 1st time dom?


Amy_Amp

 

Posted

Quote:
Originally Posted by Crysys View Post
I'd be happy to post my build but don't know how to do that.....is there an easy way to export it from the game?



OK, I should have clarified my statement.

Once I achieved perma-dom, the need to slot for holds using just SO's wasn't as important. I didn't start slotting IO's (other than a few LOTG's) until about lvl 40. And once I did start slotting IO's, your recommendations match my slotting exactly. And once you are around 45 or so, your opener is Seeds of Confusion (under Perma-Dom), Roots and Rain of Fire. Slotting anything for heavy holds is rather wasteful at that point as your damage output is so extreme that nothing survives long enough for your hold/immob durations to expire. Its just that powerful.
Here. Once installed, run CoH and log onto your character. Tab out to use the Utilities feature to put it into Mid's form.

EDIT: In terms of slotting for damage I would slot damage procs into Roots and CC.


 

Posted

Quote:
Originally Posted by Vinceq1980 View Post
posi proc/javelin volley/impeded swiftness/explosives strike + 2 HOs for damage is what my creepers look like. and with global recharge its up before it expires anyways.
Damn.. do creepers do a lot of damage with those procs? When I had my Plant, procs didn't work with Creepers.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Nyx View Post

Remember that things must be near the ground for it to work though properly.
Both Plant and Earth controls (immb/hold) will work on targets in the air in the future.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Damn.. do creepers do a lot of damage with those procs? When I had my Plant, procs didn't work with Creepers.
yes creeepers can destroy mobs with good procs mainly the targeted aoe and the slow dmg proc. i added the other 2 because well why not! i efffin love procs.


 

Posted

Creepers really are made for Procs. Frankenslot it with all damage procs. You'll get adequate To-Hit and accuracy from your IO sets and Tactics.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Here. Once installed, run CoH and log onto your character. Tab out to use the Utilities feature to put it into Mid's form.

EDIT: In terms of slotting for damage I would slot damage procs into Roots and CC.
Ah, Windows only. I'm on a Mac so that method won't work.


 

Posted

Quote:
Originally Posted by Jibikao View Post
Damn.. do creepers do a lot of damage with those procs? When I had my Plant, procs didn't work with Creepers.
You have to understand what types of powers it's using and how often those get used. It takes the immob. damage proc, but it doesn't use the power enough to justify slotting it. I would use that proc for Roots. The slows and AoE one is what works best. In the four other slots you want recharge and some end reduc because the cost is 26 to cast.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
You have to understand what types of powers it's using and how often those get used. It takes the immob. damage proc, but it doesn't use the power enough to justify slotting it. I would use that proc for Roots. The slows and AoE one is what works best. In the four other slots you want recharge and some end reduc because the cost is 26 to cast.
with its long recharge the power can drain all ur end it still doesnt matter. slotting for end is a waste, how often r YOU casting creepers, my guess is once every 100-120 secs. id rather get more damage out of it than i can.


 

Posted

Quote:
Originally Posted by Crysys View Post
Ah, Windows only. I'm on a Mac so that method won't work.
You can Cmd + return to get into window mode on mac. Ahh just looked at that program, misunderstood. That would be nice if it ran on mac. I guess you could with wine..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

^^ The Mac COH client is actually just an emulation mode of the Win version running via Wine...and it blows. Seriously unstable and buggy, game crashes all the time.

I do have BootCamp on my Mac so I just guess I'll log into there, download the Win client for COH and try it that way. Either that or just pull up Mids (which I run under VMware) and hand-build my Plant/Fire/Fire build. Probably easier actually.


 

Posted

Quote:
Originally Posted by Crysys View Post
As already stated, Plant/Fire/Fire is the Brute of Doms.

Its also fairly cheap to outfit with IO's. You can get permadom and great Ranged defense, plus about 150% recharge (with Hasten) without a single purple set. The most expensive IO's you'll slot will be LOTG's and the Oblit's. With this build you can tank (Seeds of Confusion), Immob and burn entire spawns on +4/x8 settings. Even on full teams, I run to a spawn and sometimes just giggle that the Tank waits for me to grab aggro first. Teams learn quickly that you are the "Steam" in their steamroll.

I will say, however, that things don't pick up for this build until the mid 30's and permadom. Once you grab the Fire epic, good lord does the build shine. Easily as much fun to play as any of my Brutes and really just as survivable thanks to Seeds of Confusion.

Just don't make the mistake of slotting and playing like a Controller. You are MUCH more destructive than a controller, so slot your holds/immbos for damage post 35.
Perma dom and almost perma Hasten (3 second gap) is pretty easy to achieve, but not quite able to achieve "great Ranged defense" also, what do you consider great? Just curious because this build looks great in Mids right now

EDIT: Hasten is not perma because my build (for now) uses no purples. I'm able to hit 168% global with sets + LOTGs though

Best,
MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

I consider great ranged defense to be around 30%. I'm at 32% Ranged defense depending on the build (30% NRG/NegNRG). One build has around 78% global recharge (w/Hasten 148%) and the other has 71%/141%. The only real diff between those two is 6-slotting Maneuvers with a Red Fortune vs 5-slotting it and adding a LOTG +RCHGE in the sixth slot. That is less Spiritual bonus which frankly I'm not smart enough to figure out how to calculate with ED and such.

For me "great ranged" isn't the cap; the cap would be 'perfect.' While I can get there its not without either sacrificing the /Fire epic or recharge. I can softcap with a small purple if I want but I rarely get hit since I'm leading with Seeds or Creepers and staying at range for the duration of the BBQ that follows. And having played with both those builds extensively, I really don't notice any difference in survivability between the two.

I did choose to abandon Audrey slotting to achieve the goals of the build but really never found I missed her (it) all that much. My Lore pets are better for when I really need pets, but I'm not a 'troller so the Pet damage wasn't much use in the first place. I used her up until around level 44 and then respecced out of those slots. I may even drop her entirely once I see the new top-level pool power choices like burnout, etc.

And all the above is pre-Incarnate. You throw in Spiritual and Barrier and many other slotting choices become available if you are willing to live with a few holes in your timing of defense coverage.


 

Posted

Incarnate Plant doms have what might be the best damage, even over fire. Why? Reactive Core Flawless Interface 75% chance for 65 points of fire dot which WILL carry into your Carrion Creepers. They attack about every 2 seconds. So that's, roughly, 50 damage every 2 seconds from each creeper just with the Incarnate proc. With more procs enhancements I have mine doing an average damage of 140. Yes that about as much as what Flares does, enhanced, with Embrace of Fire activated.

Hot Feet can't match that. It can only proc every 10 seconds. Carrion can proc every time they attack, every 2 seconds.


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/

 

Posted

Quote:
Originally Posted by Mid_Boss View Post
Incarnate Plant doms have what might be the best damage, even over fire. Why? Reactive Core Flawless Interface 75% chance for 65 points of fire dot which WILL carry into your Carrion Creepers. They attack about every 2 seconds. So that's, roughly, 50 damage every 2 seconds from each creeper just with the Incarnate proc. With more procs enhancements I have mine doing an average damage of 140. Yes that about as much as what Flares does, enhanced, with Embrace of Fire activated.

Hot Feet can't match that. It can only proc every 10 seconds. Carrion can proc every time they attack, every 2 seconds.
which is why i dont understand purpling out a fire/kin when u can make an insane plant/kin plant/storm plant/fire


 

Posted

Quote:
Originally Posted by Mid_Boss View Post
Incarnate Plant doms have what might be the best damage, even over fire. Why? Reactive Core Flawless Interface 75% chance for 65 points of fire dot which WILL carry into your Carrion Creepers. They attack about every 2 seconds. So that's, roughly, 50 damage every 2 seconds from each creeper just with the Incarnate proc. With more procs enhancements I have mine doing an average damage of 140. Yes that about as much as what Flares does, enhanced, with Embrace of Fire activated.

Hot Feet can't match that. It can only proc every 10 seconds. Carrion can proc every time they attack, every 2 seconds.
Yet one MORE reason to slot Creepers with multiple procs.