DannyB_NA

Citizen
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  • Joined

  1. My plant/fire is far and away my favorite toon to play.
  2. I made some adjustments on my own...

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mini Max: Level 50 Mutation Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Electricity Mastery

    Villain Profile:
    Level 1: Neutrino Bolt
    • (A) Touch of Lady Grey - Chance for Negative Damage
    • (3) Shield Breaker - Chance for Lethal Damage
    • (5) Apocalypse - Chance of Damage(Negative)
    • (5) HamiO:Nucleolus Exposure
    • (7) HamiO:Nucleolus Exposure
    Level 1: Transfusion
    • (A) Touch of the Nictus - Accuracy/Healing
    • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (7) Touch of the Nictus - Healing
    • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (9) Miracle - +Recovery
    • (11) Touch of the Nictus - Chance for Negative Energy Damage
    Level 2: Siphon Power
    • (A) Accuracy IO
    Level 4: Irradiate
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (13) Scirocco's Dervish - Accuracy/Recharge
    • (13) Scirocco's Dervish - Damage/Recharge
    • (15) Scirocco's Dervish - Damage/Endurance
    • (15) Scirocco's Dervish - Accuracy/Damage
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Assault
    • (A) Endurance Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Gift of the Ancients - Defense
    • (19) Gift of the Ancients - Defense/Endurance
    Level 12: Siphon Speed
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (19) Pacing of the Turtle - Accuracy/Slow
    • (21) Pacing of the Turtle - Damage/Slow
    • (21) Pacing of the Turtle - Accuracy/Endurance
    • (46) Pacing of the Turtle - Range/Slow
    • (50) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 14: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 16: Boxing
    • (A) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 18: Cosmic Burst
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (23) Thunderstrike - Accuracy/Damage/Endurance
    • (25) Thunderstrike - Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Accuracy/Damage/Recharge
    Level 20: Speed Boost
    • (A) Endurance Reduction IO
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Impervium Armor - Resistance/Endurance
    • (29) Impervium Armor - Resistance
    • (37) Steadfast Protection - Knockback Protection
    • (45) Impervium Armor - Psionic Resistance
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Gift of the Ancients - Defense
    • (31) Gift of the Ancients - Defense/Endurance
    Level 26: Neutron Bomb
    • (A) Detonation - Damage/Range
    • (31) Detonation - Accuracy/Damage/Endurance
    • (31) Detonation - Damage/Endurance/Range
    • (33) Detonation - Damage/Endurance
    • (33) Detonation - Accuracy/Damage
    Level 28: Inertial Reduction
    • (A) Endurance Reduction IO
    Level 30: Aim
    • (A) Adjusted Targeting - Recharge
    Level 32: Atomic Blast
    • (A) Obliteration - Chance for Smashing Damage
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Accuracy/Recharge
    • (34) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Damage
    • (37) Obliteration - Damage/Recharge
    Level 35: Transference
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - Accuracy/Recharge
    • (36) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    • (46) Performance Shifter - EndMod/Recharge
    Level 38: Fulcrum Shift
    • (A) Accuracy IO
    • (39) Accuracy IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Thunder Strike
    • (A) Obliteration - Chance for Smashing Damage
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    Level 44: Charged Armor
    • (A) Aegis - Resistance
    • (45) Aegis - Psionic/Status Resistance
    • (45) Aegis - Resistance/Endurance
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Gift of the Ancients - Defense
    • (48) Gift of the Ancients - Defense/Endurance
    Level 49: Increase Density
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Scourge
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 11.4% Defense(Fire)
    • 11.4% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 8% Defense(Psionic)
    • 14.9% Defense(Melee)
    • 12.4% Defense(Ranged)
    • 15.2% Defense(AoE)
    • 2.25% Max End
    • 2.5% Enhancement(JumpSpeed)
    • 5% Enhancement(Heal)
    • 2.5% Enhancement(RunSpeed)
    • 52% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(FlySpeed)
    • 32.5% Enhancement(RechargeTime)
    • 14% FlySpeed
    • 76.3 HP (7.12%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • MezResist(Sleep) 4.4%
    • MezResist(Stun) 4.4%
    • 17% (0.28 End/sec) Recovery
    • 10% (0.45 HP/sec) Regeneration
    • 1.88% Resistance(Energy)
    • 3.13% Resistance(Negative)
    • 6% Resistance(Psionic)
    • 19% RunSpeed
    • 1% XPDebtProtection
  3. So I have decided to dig out my old Rad/Kin Corrupter and needs some ideas on where to go with his build. I really want him to have some good survive-ability because I tend to get over-excited and bite off more than I can chew with mobs at times.... At the same time, I don't want to sacrifice too much and make the toon boring to play or not as effective in teaming. Radiation Blast/Kinetics users help me out here

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mini Max: Level 50 Mutation Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Electricity Mastery

    Villain Profile:
    Level 1: Neutrino Bolt -- LdyGrey-%Dam(A), Achilles-ResDeb%(3), ShldBrk-%Dam(3), Apoc-Dam%(5), Thundr-Acc/Dmg(5), Thundr-Acc/Dmg/EndRdx(7)
    Level 1: Transfusion -- Nictus-%Dam(A), Nictus-Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Rchg(46)
    Level 2: Siphon Power -- Acc-I(A), Acc-I(11)
    Level 4: Irradiate -- ShldBrk-%Dam(A), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-DefDeb(13), ShldBrk-Acc/DefDeb(13), ShldBrk-Acc/Rchg(15), ShldBrk-DefDeb/EndRdx/Rchg(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 8: Assault -- EndRdx-I(A), EndRdx-I(17)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(48)
    Level 12: Siphon Speed -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(19), P'ngTtl-Dmg/Slow(21), P'ngTtl-Acc/EndRdx(21), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(50)
    Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43), GSFC-Build%(50), GSFC-ToHit/EndRdx(50)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Cosmic Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg(25), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(48)
    Level 20: Speed Boost -- EndRdx-I(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam(29), ImpArm-ResPsi(45)
    Level 24: Weave -- LkGmblr-Rchg+(A), GftotA-Def(29), GftotA-Def/EndRdx(31)
    Level 26: Neutron Bomb -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), LdyGrey-%Dam(46)
    Level 28: Inertial Reduction -- EndRdx-I(A)
    Level 30: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(37)
    Level 32: Atomic Blast -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg(34), Oblit-Dmg/Rchg(37)
    Level 35: Transference -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(48)
    Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), EndRdx-I(40), Range-I(40)
    Level 41: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
    Level 44: Charged Armor -- Aegis-ResDam(A), Aegis-Psi/Status(45), Aegis-ResDam/EndRdx(45)
    Level 47: Power Sink -- Efficacy-EndMod(A)
    Level 49: Increase Density -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Scourge
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- IntRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)




    http://www.cohplanner.com/mids/downl...48FF019A44D9A3
  4. Quote:
    Originally Posted by JulioThom70 View Post
    There's nothing really to critique. Your build is solid.

    Building for defense is seriously not required on your Dom if everything is Held or Confused. With your recharge level, you should always have Seeds, Vines, or Creepers as an opener. Bulbasaur can help you split aggro.

    To me, you really aren't getting a lot of "Bang for your Buck" with Melt Armor. The numbers are pretty bad in the Epics. I'd consider ditching it for either Fire Ball (more AoE goodness) or Incinerate (More close range damage).

    Otherwise, you really don't need anything else.
    Cool, thanks. I started building this before I hit 50. Since I slotted my purples I haven't had much trouble with the aggro or taking damage.
  5. I seem to aggro a good bit and take some damage, so I was thinking about building some Defense into my plant/fire. I have the money for the purples, what do you think?

    I tend to not use Consume, Insinerate or Combustion all that often so I past them up in favor of the Fighting Pool... any other suggestions to help out?

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Phyton Pyralis: Level 50 Natural Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (5) Basilisk's Gaze - Chance for Recharge Slow: Level 30
    • (5) Lockdown - Accuracy/Hold: Level 50
    • (7) Lockdown - Chance for +2 Mag Hold: Level 50
    Level 1: Flares
    • (A) Decimation - Chance of Build Up: Level 40
    • (7) Decimation - Accuracy/Damage/Recharge: Level 40
    • (9) Decimation - Accuracy/Damage: Level 40
    • (9) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (11) Decimation - Damage/Endurance: Level 40
    Level 2: Roots
    • (A) Gravitational Anchor - Chance for Hold: Level 50
    • (11) Gravitational Anchor - Accuracy/Recharge: Level 50
    • (13) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    • (13) Gravitational Anchor - Immobilize/Endurance: Level 50
    • (15) Gravitational Anchor - Immobilize/Recharge: Level 50
    Level 4: Fire Breath
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (15) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (17) Positron's Blast - Damage/Endurance: Level 50
    • (17) Positron's Blast - Damage/Range: Level 50
    • (19) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (19) Recharge Reduction IO: Level 50
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Contagious Confusion: Level 50
    • (21) Coercive Persuasion - Accuracy/Recharge: Level 50
    • (21) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
    • (23) Coercive Persuasion - Confused/Endurance: Level 50
    • (23) Coercive Persuasion - Confused/Recharge: Level 50
    • (25) Coercive Persuasion - Confused: Level 50
    Level 10: Fire Blast
    • (A) Decimation - Damage/Recharge: Level 40
    • (25) Decimation - Accuracy/Damage: Level 40
    • (27) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (27) Decimation - Accuracy/Damage/Recharge: Level 40
    • (29) Decimation - Damage/Endurance: Level 40
    Level 12: Swift
    • (A) Run Speed IO: Level 50
    Level 14: Health
    • (A) Miracle - +Recovery: Level 40
    • (29) Miracle - Heal: Level 40
    Level 16: Embrace of Fire
    • (A) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    Level 18: Vines
    • (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    • (31) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (31) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (33) Unbreakable Constraint - Endurance/Hold: Level 50
    • (33) Unbreakable Constraint - Hold/Recharge: Level 50
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (33) Endurance Modification IO: Level 50
    Level 22: Boxing
    • (A) Accuracy IO: Level 50
    Level 24: Tough
    • (A) Aegis - Resistance: Level 50
    • (36) Aegis - Resistance/Endurance: Level 50
    • (36) Aegis - Resistance/Endurance/Recharge: Level 50
    • (36) Aegis - Endurance/Recharge: Level 50
    • (46) Aegis - Psionic/Status Resistance: Level 50
    Level 26: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Luck of the Gambler - Defense/Endurance: Level 50
    • (34) Luck of the Gambler - Defense: Level 50
    Level 28: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 30: Carrion Creepers
    • (A) HamiO:Nucleolus Exposure
    • (37) HamiO:Nucleolus Exposure
    • (37) HamiO:Nucleolus Exposure
    • (37) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (50) Impeded Swiftness - Chance of Damage(Smashing): Level 30
    Level 32: Fly Trap
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (34) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (39) Expedient Reinforcement - Damage/Endurance: Level 50
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (40) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    Level 38: Blaze
    • (A) Apocalypse - Accuracy/Recharge: Level 50
    • (40) Apocalypse - Chance of Damage(Negative): Level 50
    • (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (42) Apocalypse - Damage/Recharge: Level 50
    • (43) Apocalypse - Damage/Endurance: Level 50
    Level 41: Rain of Fire
    • (A) Positron's Blast - Chance of Damage(Energy): Level 50
    • (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (43) Positron's Blast - Damage/Range: Level 50
    • (45) Positron's Blast - Accuracy/Damage: Level 50
    • (46) Positron's Blast - Damage/Endurance: Level 50
    Level 44: Rise of the Phoenix
    • (A) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (45) Absolute Amazement - Accuracy/Recharge: Level 50
    • (45) Absolute Amazement - Stun/Recharge: Level 50
    • (46) Absolute Amazement - Chance for ToHit Debuff: Level 50
    • (48) Absolute Amazement - Endurance/Stun: Level 50
    Level 47: Fire Shield
    • (A) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    • (48) HamiO:Ribosome Exposure
    Level 49: Melt Armor
    • (A) HamiO:Lysosome Exposure
    • (50) HamiO:Lysosome Exposure
    • (50) HamiO:Lysosome Exposure
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 4.688% Defense(Fire)
    • 4.688% Defense(Cold)
    • 6.563% Defense(Energy)
    • 6.563% Defense(Negative)
    • 9.375% Defense(Ranged)
    • 4.688% Defense(AoE)
    • 4.5% Max End
    • 4% Enhancement(Confused)
    • 63% Enhancement(Accuracy)
    • 103.75% Enhancement(RechargeTime)
    • 64.86 HP (6.377%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 25.5% (0.426 End/sec) Recovery
    • 46% (1.953 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 20.71% Resistance(Fire)
    • 20.71% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 5% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Strangler)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Lockdown
    (Strangler)
    • 3% DamageBuff(All)
    Decimation
    (Flares)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Gravitational Anchor
    (Roots)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Positron's Blast
    (Fire Breath)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Coercive Persuasion
    (Seeds of Confusion)
    • 4% (0.067 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Decimation
    (Fire Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Miracle
    (Health)
    • 2.5% (0.042 End/sec) Recovery
    Unbreakable Constraint
    (Vines)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Weave)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Fly Trap)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.425 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Apocalypse
    (Blaze)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Positron's Blast
    (Rain of Fire)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Absolute Amazement
    (Rise of the Phoenix)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)



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  6. I put 3 hami-o's, Nucleolus Exposure, 2 recharge IO's and Impeded Swiftness: Chance of smashing damage into creepers. I read that on here before and like how it works.

    I decided that when I respec next I am building in some defense/resistance, specifically ranged and AoE. I seem to aggro a good bit and don't always hit everything with all the AoE on my plant/fire. Might just be my playing style though.

    I love rain of fire, use the Positron's Blast proc
  7. Thanks guys, definitely helped me out a lot!
  8. Quote:
    Originally Posted by DannyB_NA View Post
    All you vet tanks out there, could you take a lot at my build and let me know what you think. I added the Earth Mastery powers to help crowd control and some -def and holds to help with AV's. Let me know what you think...
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Max Eternal: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal: Level 50
    • (3) Numina's Convalescence - Heal/Endurance: Level 50
    • (3) Numina's Convalescence - Heal/Recharge: Level 50
    • (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 1: Jab
    • (A) Accuracy IO: Level 50
    Level 2: Mind Over Body
    • (A) Aegis - Resistance: Level 50
    • (13) Aegis - Resistance/Endurance: Level 50
    • (37) Aegis - Resistance/Recharge: Level 50
    • (40) Aegis - Psionic/Status Resistance: Level 50
    • (43) Aegis - Resistance/Endurance/Recharge: Level 50
    Level 4: Haymaker
    • (A) Touch of Death - Damage/Recharge: Level 40
    • (5) Touch of Death - Accuracy/Damage: Level 40
    • (5) Touch of Death - Damage/Endurance: Level 40
    • (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (33) Touch of Death - Chance of Damage(Negative): Level 40
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Luck of the Gambler - Defense: Level 50
    • (7) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (46) Luck of the Gambler - Defense/Recharge: Level 50
    Level 8: Fast Healing
    • (A) Miracle - +Recovery: Level 40
    • (9) Miracle - Heal: Level 40
    • (9) Healing IO: Level 50
    Level 10: Rise to the Challenge
    • (A) Taunt Duration IO: Level 50
    • (11) Taunt Duration IO: Level 50
    • (11) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
    • (17) HamiO:Golgi Exposure
    • (19) HamiO:Golgi Exposure
    • (19) HamiO:Golgi Exposure
    Level 12: Quick Recovery
    • (A) Endurance Modification IO: Level 50
    • (13) Endurance Modification IO: Level 50
    Level 14: Taunt
    • (A) Mocking Beratement - Taunt: Level 50
    • (15) Mocking Beratement - Accuracy/Recharge: Level 50
    • (15) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (43) Mocking Beratement - Taunt/Range: Level 50
    Level 16: Boxing
    • (A) Accuracy IO: Level 50
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Recharge Speed: Level 50
    • (27) Luck of the Gambler - Defense/Endurance: Level 50
    Level 20: Tough
    • (A) Titanium Coating - Resistance: Level 50
    • (21) Titanium Coating - Endurance: Level 50
    • (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
    • (23) Titanium Coating - Resistance/Endurance: Level 50
    • (25) Titanium Coating - Resistance/Recharge: Level 50
    • (50) Titanium Coating - Endurance/Recharge: Level 50
    Level 22: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (23) Recharge Reduction IO: Level 50
    Level 24: Super Speed
    • (A) Run Speed IO: Level 50
    Level 26: Hurdle
    • (A) Jumping IO: Level 50
    Level 28: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (29) Healing IO: Level 50
    • (31) Healing IO: Level 50
    Level 30: Stamina
    • (A) Endurance Modification IO: Level 50
    • (31) Endurance Modification IO: Level 50
    Level 32: Knockout Blow
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (33) Touch of Death - Damage/Endurance: Level 40
    • (33) Touch of Death - Damage/Recharge: Level 40
    • (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (34) Touch of Death - Chance of Damage(Negative): Level 40
    Level 35: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 38: Foot Stomp
    • (A) Armageddon - Damage: Level 50
    • (39) Armageddon - Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Recharge: Level 50
    • (40) Armageddon - Damage/Endurance: Level 50
    • (40) Scirocco's Dervish - Accuracy/Damage: Level 50
    Level 41: Salt Crystals
    • (A) Lethargic Repose - Accuracy/Endurance: Level 50
    • (42) Lethargic Repose - Sleep/Range: Level 50
    • (42) Lethargic Repose - Accuracy/Recharge: Level 50
    • (42) Lethargic Repose - Accuracy/Sleep/Recharge: Level 50
    • (43) Lethargic Repose - Accuracy/Sleep: Level 50
    Level 44: Fossilize
    • (A) Lockdown - Accuracy/Hold: Level 50
    • (45) Lockdown - Chance for +2 Mag Hold: Level 50
    • (45) Lockdown - Accuracy/Recharge: Level 50
    • (45) Lockdown - Recharge/Hold: Level 50
    • (46) Lockdown - Endurance/Recharge/Hold: Level 50
    • (46) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense/Endurance: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Defense/Recharge: Level 50
    • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 49: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (50) Steadfast Protection - Knockback Protection: Level 30
    ------------
    Level 1: Brawl
    • (A) Accuracy IO: Level 50
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Gauntlet
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 13.6% Defense(Smashing)
    • 13.6% Defense(Lethal)
    • 11.1% Defense(Fire)
    • 11.1% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 17.7% Defense(Melee)
    • 10.2% Defense(Ranged)
    • 14.6% Defense(AoE)
    • 1.8% Max End
    • 32.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 33% Enhancement(Accuracy)
    • 4% Enhancement(Sleep)
    • 6% Enhancement(Heal)
    • 5% FlySpeed
    • 217.9 HP (11.6%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 16%
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • 10.5% (0.18 End/sec) Recovery
    • 42% (3.29 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 10% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Numina's Convalescence
    (High Pain Tolerance)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 7.5% Enhancement(RechargeTime)
    Miracle
    (Fast Healing)
    • 2.5% (0.04 End/sec) Recovery
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Titanium Coating
    (Tough)
    • MezResist(Sleep) 2.2%
    • 28.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    Touch of Death
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Armageddon
    (Foot Stomp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Lethargic Repose
    (Salt Crystals)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Lockdown
    (Fossilize)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Strength of Will)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    • Knockback Protection (Mag -4)



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  9. All you vet tanks out there, could you take a look at my build and let me know what you think. I added the Earth Mastery powers to help crowd control and some -def and holds to help with AV's. Let me know what you think...
  10. Quote:
    Originally Posted by Legion_of_One View Post
    We ran this TF a couple of days ago. An experienced team of 8, with controllers, and the Healing Mitos, being insanely impervious, forced us to abandon the TF. Someone on the team said that this was a change intended to correct a weakness in the Healing Mitos, and that they were deliberately set this way.

    In frustration, I petitioned and received a response as follows:

    Subject: Having to Abandon Lady Grey TF

    Discussion Thread
    Response (Harris) 05/23/2010 08:19 PM

    Hello,

    Thank you for contacting the City of Heroes Support Team.

    An Arch-villain or Hero is intended to be a very difficult enemy to defeat and take longer to defeat than normal bosses. In most situations, a team will be needed to defeat an Arch-villain or Hero of the same level. At this time, all Arch-villains and Heroes in the game are working as designed. We strongly recommend going to the forums as there is wealth of player based knowledge on the best strategies for Arch-villains and Heroes.

    You can reach the City of Heroes or City of Villains message boards at http://boards.cityofheroes.com or http://boards.cityofvillains.com. Thank you for your cooperation.

    Regards,
    GM Harris
    City of Heroes Support Team

    Customer (XXXXX) 05/23/2010 08:13 PM
    Windows: Weakened Hamidon mending mitochondria cannot be damaged at all-- three controllers on the team and we can\st make a dent. i understand this was intentional??


    So, is this really due to be fixed, or is this overamplified "weakened" Hami working as intended?
    It bugs me that they direct you to the boards but won't even site a specific thread. General responses like that lead me to believe that the complaint is not being read or taken seriously.