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Posts
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Joined
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My plant/fire is far and away my favorite toon to play.
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I made some adjustments on my own...
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mini Max: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Neutrino Bolt- (A) Touch of Lady Grey - Chance for Negative Damage
- (3) Shield Breaker - Chance for Lethal Damage
- (5) Apocalypse - Chance of Damage(Negative)
- (5) HamiO:Nucleolus Exposure
- (7) HamiO:Nucleolus Exposure
- (A) Touch of the Nictus - Accuracy/Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Recharge
- (9) Miracle - +Recovery
- (11) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Accuracy IO
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (13) Scirocco's Dervish - Accuracy/Recharge
- (13) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Damage/Endurance
- (15) Scirocco's Dervish - Accuracy/Damage
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Gift of the Ancients - Defense
- (19) Gift of the Ancients - Defense/Endurance
- (A) Pacing of the Turtle - Chance of -Recharge
- (19) Pacing of the Turtle - Accuracy/Slow
- (21) Pacing of the Turtle - Damage/Slow
- (21) Pacing of the Turtle - Accuracy/Endurance
- (46) Pacing of the Turtle - Range/Slow
- (50) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Thunderstrike - Damage/Endurance/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (25) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage
- (27) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (27) Impervium Armor - Resistance/Endurance
- (29) Impervium Armor - Resistance
- (37) Steadfast Protection - Knockback Protection
- (45) Impervium Armor - Psionic Resistance
- (A) Luck of the Gambler - Recharge Speed
- (29) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (A) Detonation - Damage/Range
- (31) Detonation - Accuracy/Damage/Endurance
- (31) Detonation - Damage/Endurance/Range
- (33) Detonation - Damage/Endurance
- (33) Detonation - Accuracy/Damage
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - Recharge
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Damage
- (37) Obliteration - Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - Accuracy/Recharge
- (36) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - EndMod/Recharge
- (A) Accuracy IO
- (39) Accuracy IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (A) Aegis - Resistance
- (45) Aegis - Psionic/Status Resistance
- (45) Aegis - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (48) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Defense/Endurance
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Accuracy IO
Level 1: Sprint- (A) Celerity - +Stealth
- (A) Interrupt Reduction IO
Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 11.4% Defense(Fire)
- 11.4% Defense(Cold)
- 9.56% Defense(Energy)
- 9.56% Defense(Negative)
- 8% Defense(Psionic)
- 14.9% Defense(Melee)
- 12.4% Defense(Ranged)
- 15.2% Defense(AoE)
- 2.25% Max End
- 2.5% Enhancement(JumpSpeed)
- 5% Enhancement(Heal)
- 2.5% Enhancement(RunSpeed)
- 52% Enhancement(Accuracy)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(FlySpeed)
- 32.5% Enhancement(RechargeTime)
- 14% FlySpeed
- 76.3 HP (7.12%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 4.4%
- 17% (0.28 End/sec) Recovery
- 10% (0.45 HP/sec) Regeneration
- 1.88% Resistance(Energy)
- 3.13% Resistance(Negative)
- 6% Resistance(Psionic)
- 19% RunSpeed
- 1% XPDebtProtection
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So I have decided to dig out my old Rad/Kin Corrupter and needs some ideas on where to go with his build. I really want him to have some good survive-ability because I tend to get over-excited and bite off more than I can chew with mobs at times.... At the same time, I don't want to sacrifice too much and make the toon boring to play or not as effective in teaming. Radiation Blast/Kinetics users help me out here
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mini Max: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Neutrino Bolt -- LdyGrey-%Dam(A), Achilles-ResDeb%(3), ShldBrk-%Dam(3), Apoc-Dam%(5), Thundr-Acc/Dmg(5), Thundr-Acc/Dmg/EndRdx(7)
Level 1: Transfusion -- Nictus-%Dam(A), Nictus-Heal(7), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Rchg(46)
Level 2: Siphon Power -- Acc-I(A), Acc-I(11)
Level 4: Irradiate -- ShldBrk-%Dam(A), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-DefDeb(13), ShldBrk-Acc/DefDeb(13), ShldBrk-Acc/Rchg(15), ShldBrk-DefDeb/EndRdx/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 8: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(48)
Level 12: Siphon Speed -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(19), P'ngTtl-Dmg/Slow(21), P'ngTtl-Acc/EndRdx(21), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(50)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(43), GSFC-Build%(50), GSFC-ToHit/EndRdx(50)
Level 16: Boxing -- Acc-I(A)
Level 18: Cosmic Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg(25), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(48)
Level 20: Speed Boost -- EndRdx-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam(29), ImpArm-ResPsi(45)
Level 24: Weave -- LkGmblr-Rchg+(A), GftotA-Def(29), GftotA-Def/EndRdx(31)
Level 26: Neutron Bomb -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rng(33), LdyGrey-%Dam(46)
Level 28: Inertial Reduction -- EndRdx-I(A)
Level 30: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(37)
Level 32: Atomic Blast -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg(34), Oblit-Dmg/Rchg(37)
Level 35: Transference -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(48)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), EndRdx-I(40), Range-I(40)
Level 41: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 44: Charged Armor -- Aegis-ResDam(A), Aegis-Psi/Status(45), Aegis-ResDam/EndRdx(45)
Level 47: Power Sink -- Efficacy-EndMod(A)
Level 49: Increase Density -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
http://www.cohplanner.com/mids/downl...48FF019A44D9A3 -
Quote:Cool, thanks. I started building this before I hit 50. Since I slotted my purples I haven't had much trouble with the aggro or taking damage.There's nothing really to critique. Your build is solid.
Building for defense is seriously not required on your Dom if everything is Held or Confused. With your recharge level, you should always have Seeds, Vines, or Creepers as an opener. Bulbasaur can help you split aggro.
To me, you really aren't getting a lot of "Bang for your Buck" with Melt Armor. The numbers are pretty bad in the Epics. I'd consider ditching it for either Fire Ball (more AoE goodness) or Incinerate (More close range damage).
Otherwise, you really don't need anything else. -
I seem to aggro a good bit and take some damage, so I was thinking about building some Defense into my plant/fire. I have the money for the purples, what do you think?
I tend to not use Consume, Insinerate or Combustion all that often so I past them up in favor of the Fighting Pool... any other suggestions to help out?
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Phyton Pyralis: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Strangler- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (5) Basilisk's Gaze - Chance for Recharge Slow: Level 30
- (5) Lockdown - Accuracy/Hold: Level 50
- (7) Lockdown - Chance for +2 Mag Hold: Level 50
- (A) Decimation - Chance of Build Up: Level 40
- (7) Decimation - Accuracy/Damage/Recharge: Level 40
- (9) Decimation - Accuracy/Damage: Level 40
- (9) Decimation - Accuracy/Endurance/Recharge: Level 40
- (11) Decimation - Damage/Endurance: Level 40
- (A) Gravitational Anchor - Chance for Hold: Level 50
- (11) Gravitational Anchor - Accuracy/Recharge: Level 50
- (13) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
- (13) Gravitational Anchor - Immobilize/Endurance: Level 50
- (15) Gravitational Anchor - Immobilize/Recharge: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (15) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (17) Positron's Blast - Damage/Endurance: Level 50
- (17) Positron's Blast - Damage/Range: Level 50
- (19) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (A) Coercive Persuasion - Contagious Confusion: Level 50
- (21) Coercive Persuasion - Accuracy/Recharge: Level 50
- (21) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (23) Coercive Persuasion - Confused/Endurance: Level 50
- (23) Coercive Persuasion - Confused/Recharge: Level 50
- (25) Coercive Persuasion - Confused: Level 50
- (A) Decimation - Damage/Recharge: Level 40
- (25) Decimation - Accuracy/Damage: Level 40
- (27) Decimation - Accuracy/Endurance/Recharge: Level 40
- (27) Decimation - Accuracy/Damage/Recharge: Level 40
- (29) Decimation - Damage/Endurance: Level 40
- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (29) Miracle - Heal: Level 40
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (31) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (31) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (33) Unbreakable Constraint - Endurance/Hold: Level 50
- (33) Unbreakable Constraint - Hold/Recharge: Level 50
- (A) Endurance Modification IO: Level 50
- (33) Endurance Modification IO: Level 50
- (A) Accuracy IO: Level 50
- (A) Aegis - Resistance: Level 50
- (36) Aegis - Resistance/Endurance: Level 50
- (36) Aegis - Resistance/Endurance/Recharge: Level 50
- (36) Aegis - Endurance/Recharge: Level 50
- (46) Aegis - Psionic/Status Resistance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense/Endurance: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) HamiO:Nucleolus Exposure
- (37) HamiO:Nucleolus Exposure
- (37) HamiO:Nucleolus Exposure
- (37) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (50) Impeded Swiftness - Chance of Damage(Smashing): Level 30
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (34) Expedient Reinforcement - Accuracy/Damage: Level 50
- (39) Expedient Reinforcement - Damage/Endurance: Level 50
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (40) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Apocalypse - Accuracy/Recharge: Level 50
- (40) Apocalypse - Chance of Damage(Negative): Level 50
- (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (42) Apocalypse - Damage/Recharge: Level 50
- (43) Apocalypse - Damage/Endurance: Level 50
- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (43) Positron's Blast - Damage/Range: Level 50
- (45) Positron's Blast - Accuracy/Damage: Level 50
- (46) Positron's Blast - Damage/Endurance: Level 50
- (A) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (45) Absolute Amazement - Accuracy/Recharge: Level 50
- (45) Absolute Amazement - Stun/Recharge: Level 50
- (46) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (48) Absolute Amazement - Endurance/Stun: Level 50
- (A) HamiO:Ribosome Exposure
- (48) HamiO:Ribosome Exposure
- (48) HamiO:Ribosome Exposure
- (A) HamiO:Lysosome Exposure
- (50) HamiO:Lysosome Exposure
- (50) HamiO:Lysosome Exposure
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 4.688% Defense(Fire)
- 4.688% Defense(Cold)
- 6.563% Defense(Energy)
- 6.563% Defense(Negative)
- 9.375% Defense(Ranged)
- 4.688% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Confused)
- 63% Enhancement(Accuracy)
- 103.75% Enhancement(RechargeTime)
- 64.86 HP (6.377%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 25.5% (0.426 End/sec) Recovery
- 46% (1.953 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 20.71% Resistance(Fire)
- 20.71% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 5% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Basilisk's Gaze
(Strangler)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Strangler)- 3% DamageBuff(All)
(Flares)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Roots)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Seeds of Confusion)- 4% (0.067 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Fire Blast)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Health)- 2.5% (0.042 End/sec) Recovery
(Vines)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3% Resistance(Psionic)
(Weave)- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Fly Trap)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.425 HP/sec) Regeneration
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
- 10% Resistance(All)
(Maneuvers)- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Blaze)- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Rain of Fire)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Rise of the Phoenix)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
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I put 3 hami-o's, Nucleolus Exposure, 2 recharge IO's and Impeded Swiftness: Chance of smashing damage into creepers. I read that on here before and like how it works.
I decided that when I respec next I am building in some defense/resistance, specifically ranged and AoE. I seem to aggro a good bit and don't always hit everything with all the AoE on my plant/fire. Might just be my playing style though.
I love rain of fire, use the Positron's Blast proc -
Thanks guys, definitely helped me out a lot!
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Quote:Hero Plan by Mids' Hero Designer 1.803All you vet tanks out there, could you take a lot at my build and let me know what you think. I added the Earth Mastery powers to help crowd control and some -def and holds to help with AV's. Let me know what you think...
http://www.cohplanner.com/
Click this DataLink to open the build!
Max Eternal: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal: Level 50
- (3) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Aegis - Resistance: Level 50
- (13) Aegis - Resistance/Endurance: Level 50
- (37) Aegis - Resistance/Recharge: Level 50
- (40) Aegis - Psionic/Status Resistance: Level 50
- (43) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage: Level 40
- (5) Touch of Death - Damage/Endurance: Level 40
- (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (31) Touch of Death - Damage/Endurance/Recharge: Level 40
- (33) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense: Level 50
- (7) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Miracle - +Recovery: Level 40
- (9) Miracle - Heal: Level 40
- (9) Healing IO: Level 50
- (A) Taunt Duration IO: Level 50
- (11) Taunt Duration IO: Level 50
- (11) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (17) HamiO:Golgi Exposure
- (19) HamiO:Golgi Exposure
- (19) HamiO:Golgi Exposure
- (A) Endurance Modification IO: Level 50
- (13) Endurance Modification IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (15) Mocking Beratement - Accuracy/Recharge: Level 50
- (15) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (43) Mocking Beratement - Taunt/Range: Level 50
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (21) Titanium Coating - Endurance: Level 50
- (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (23) Titanium Coating - Resistance/Endurance: Level 50
- (25) Titanium Coating - Resistance/Recharge: Level 50
- (50) Titanium Coating - Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (29) Healing IO: Level 50
- (31) Healing IO: Level 50
- (A) Endurance Modification IO: Level 50
- (31) Endurance Modification IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (33) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (34) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Armageddon - Damage: Level 50
- (39) Armageddon - Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Recharge: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (A) Lethargic Repose - Accuracy/Endurance: Level 50
- (42) Lethargic Repose - Sleep/Range: Level 50
- (42) Lethargic Repose - Accuracy/Recharge: Level 50
- (42) Lethargic Repose - Accuracy/Sleep/Recharge: Level 50
- (43) Lethargic Repose - Accuracy/Sleep: Level 50
- (A) Lockdown - Accuracy/Hold: Level 50
- (45) Lockdown - Chance for +2 Mag Hold: Level 50
- (45) Lockdown - Accuracy/Recharge: Level 50
- (45) Lockdown - Recharge/Hold: Level 50
- (46) Lockdown - Endurance/Recharge/Hold: Level 50
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Knockback Protection: Level 30
Level 1: Brawl- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Ninja Run
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 11.1% Defense(Fire)
- 11.1% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 17.7% Defense(Melee)
- 10.2% Defense(Ranged)
- 14.6% Defense(AoE)
- 1.8% Max End
- 32.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 33% Enhancement(Accuracy)
- 4% Enhancement(Sleep)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 217.9 HP (11.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 16%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 42% (3.29 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Mind Over Body)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Haymaker)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Indomitable Will)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 7.5% Enhancement(RechargeTime)
(Fast Healing)- 2.5% (0.04 End/sec) Recovery
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Heightened Senses)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Knockout Blow)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Foot Stomp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Salt Crystals)- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Fossilize)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Strength of Will)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
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All you vet tanks out there, could you take a look at my build and let me know what you think. I added the Earth Mastery powers to help crowd control and some -def and holds to help with AV's. Let me know what you think...
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Quote:It bugs me that they direct you to the boards but won't even site a specific thread. General responses like that lead me to believe that the complaint is not being read or taken seriously.We ran this TF a couple of days ago. An experienced team of 8, with controllers, and the Healing Mitos, being insanely impervious, forced us to abandon the TF. Someone on the team said that this was a change intended to correct a weakness in the Healing Mitos, and that they were deliberately set this way.
In frustration, I petitioned and received a response as follows:
Subject: Having to Abandon Lady Grey TF
Discussion Thread
Response (Harris) 05/23/2010 08:19 PM
Hello,
Thank you for contacting the City of Heroes Support Team.
An Arch-villain or Hero is intended to be a very difficult enemy to defeat and take longer to defeat than normal bosses. In most situations, a team will be needed to defeat an Arch-villain or Hero of the same level. At this time, all Arch-villains and Heroes in the game are working as designed. We strongly recommend going to the forums as there is wealth of player based knowledge on the best strategies for Arch-villains and Heroes.
You can reach the City of Heroes or City of Villains message boards at http://boards.cityofheroes.com or http://boards.cityofvillains.com. Thank you for your cooperation.
Regards,
GM Harris
City of Heroes Support Team
Customer (XXXXX) 05/23/2010 08:13 PM
Windows: Weakened Hamidon mending mitochondria cannot be damaged at all-- three controllers on the team and we can\st make a dent. i understand this was intentional??
So, is this really due to be fixed, or is this overamplified "weakened" Hami working as intended?