WP/SS Build - Critique Please
All you vet tanks out there, could you take a lot at my build and let me know what you think. I added the Earth Mastery powers to help crowd control and some -def and holds to help with AV's. Let me know what you think...
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http://www.cohplanner.com/
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Max Eternal: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal: Level 50
- (3) Numina's Convalescence - Heal/Endurance: Level 50
- (3) Numina's Convalescence - Heal/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Aegis - Resistance: Level 50
- (13) Aegis - Resistance/Endurance: Level 50
- (37) Aegis - Resistance/Recharge: Level 50
- (40) Aegis - Psionic/Status Resistance: Level 50
- (43) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage: Level 40
- (5) Touch of Death - Damage/Endurance: Level 40
- (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (31) Touch of Death - Damage/Endurance/Recharge: Level 40
- (33) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (7) Luck of the Gambler - Defense: Level 50
- (7) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (46) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Miracle - +Recovery: Level 40
- (9) Miracle - Heal: Level 40
- (9) Healing IO: Level 50
- (A) Taunt Duration IO: Level 50
- (11) Taunt Duration IO: Level 50
- (11) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (17) HamiO:Golgi Exposure
- (19) HamiO:Golgi Exposure
- (19) HamiO:Golgi Exposure
- (A) Endurance Modification IO: Level 50
- (13) Endurance Modification IO: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (15) Mocking Beratement - Accuracy/Recharge: Level 50
- (15) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (43) Mocking Beratement - Taunt/Range: Level 50
- (A) Accuracy IO: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Recharge Speed: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (21) Titanium Coating - Endurance: Level 50
- (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (23) Titanium Coating - Resistance/Endurance: Level 50
- (25) Titanium Coating - Resistance/Recharge: Level 50
- (50) Titanium Coating - Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (23) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (29) Healing IO: Level 50
- (31) Healing IO: Level 50
- (A) Endurance Modification IO: Level 50
- (31) Endurance Modification IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (33) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (34) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (34) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Armageddon - Damage: Level 50
- (39) Armageddon - Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Damage/Recharge: Level 50
- (39) Armageddon - Accuracy/Recharge: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (A) Lethargic Repose - Accuracy/Endurance: Level 50
- (42) Lethargic Repose - Sleep/Range: Level 50
- (42) Lethargic Repose - Accuracy/Recharge: Level 50
- (42) Lethargic Repose - Accuracy/Sleep/Recharge: Level 50
- (43) Lethargic Repose - Accuracy/Sleep: Level 50
- (A) Lockdown - Accuracy/Hold: Level 50
- (45) Lockdown - Chance for +2 Mag Hold: Level 50
- (45) Lockdown - Accuracy/Recharge: Level 50
- (45) Lockdown - Recharge/Hold: Level 50
- (46) Lockdown - Endurance/Recharge/Hold: Level 50
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Recharge: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Knockback Protection: Level 30
Level 1: Brawl
- (A) Accuracy IO: Level 50
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 2: Ninja Run
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Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 11.1% Defense(Fire)
- 11.1% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 17.7% Defense(Melee)
- 10.2% Defense(Ranged)
- 14.6% Defense(AoE)
- 1.8% Max End
- 32.5% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 33% Enhancement(Accuracy)
- 4% Enhancement(Sleep)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 217.9 HP (11.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 16%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 42% (3.29 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Mind Over Body)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Indomitable Will)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 7.5% Enhancement(RechargeTime)
(Fast Healing)
- 2.5% (0.04 End/sec) Recovery
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Heightened Senses)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough)
- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Foot Stomp)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Salt Crystals)
- 4% Enhancement(Sleep)
- 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Fossilize)
- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75% (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
(Strength of Will)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
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- Max Eternal
If you cursor over a power you will see how much a power is enhanced by, and see figures in red. One of the things you do that I would avoid is going way over on them figures because its slots doing very little in the way of enhancing and potential enhancement elsewhere. The bonuses may look nice but mostly its the enhancement that matters and effectively giving up a slot for some small bonus can be a bad thing so be careful with it.
In the totals and window advanced totals you can see how everything adds up to give you what your build would do at rest. This is good because you can play around with slots, change and move them around to see what will give the best bang per buck.
Why am I saying all this? Indomitable will is at 86% pre ED then gets gimped to just under 60%. 26% is a big drop and the reason why your high on it is seemingly to get another 0.2% of defense and some mezz protection of 2.75% to a hold which will help shave off a few milliseconds of time being held almost never in your tanking life unless you pvp.
I would look at not going over ED too much, check out what bonuses are having a big impact on your total build and decide if its worth it.
But don't get me wrong most of the build looks good and power choice wise I like it.
I would choose reactive armours over red fortunes, the res to mezz durations aren't as worth having as more defense to damage types and thats what Willpower has most of, so anything positional def heavy I would look at the minor damage type def and see if I could get better elsewhere.
With reactives you get more def to different damage types and the same level of def to s/l.
Kinetic combats aint cheap but they'll give you 3.75% def to s/l frankenstein the attack with them in with another slot to have good enhancement and you have decent bonuses, decentish enhancement and a spare slot but they aint cheap and I do myself opt for ToDs for the time being.
I'd say I would be 3 IOs of Numinas in as many places as possible to. +HP and +Regen is good. +HP is +Regen. Going for 4 would give you +Heal which you wouldn't benefit from.
Unless you pvp I wouldn't add additional kb prot not even for the end rec with the global def. Somehow how somewhere there must be a greater gain.
WP/ or /SS builds are quite common I think and so not hard to search for to see past ideas.
The piece de resistance of Earth is pretty much Quicksand if it were me with Willpower but the sleep is also good. Earth is awesome for tools that help tanks.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I would do something more like this to up your F/C and S/L defense. I would try to find a way to work Quicksand in if you were going to go Earth mastery, but I was trying to not re-work your powers too much. I grabbed Hurl so that you could have one ranged power to grab runners and it boosts nice E/NE def and recovery nicely.
Cheers
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Max Eternal: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), ResDam-I(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(15), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), Hectmb-Dam%(50)
Level 2: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(37), Aegis-Psi/Status(40), Aegis-ResDam/EndRdx/Rchg(43)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(29)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(11)
Level 8: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(9), Numna-Heal(9)
Level 10: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(11), HO:Golgi(17), Taunt-I(19)
Level 12: Quick Recovery -- EndMod-I(A), Efficacy-EndMod(13), Efficacy-EndMod/Acc(46)
Level 14: Hurdle -- Jump-I(A)
Level 16: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(50)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx(27)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(43), Mocking-Rchg(48)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29), Rec'dRet-ToHit/Rchg(46), Rec'dRet-ToHit(48)
Level 30: Health -- Numna-Heal(A), Numna-Heal/EndRdx(31)
Level 32: Stamina -- EndMod-I(A), EndMod-I(34)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Acc/Rchg(40)
Level 41: Salt Crystals -- LgcRps-Acc/EndRdx(A), LgcRps-Sleep/Rng(42), LgcRps-Acc/Rchg(42), LgcRps-Acc/Sleep/Rchg(42), LgcRps-Acc/Sleep(43)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 2: Ninja Run
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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
Thanks guys, definitely helped me out a lot!
- Max Eternal
All you vet tanks out there, could you take a look at my build and let me know what you think. I added the Earth Mastery powers to help crowd control and some -def and holds to help with AV's. Let me know what you think...
- Max Eternal